draw a textured triangle strip
This draws a nice macaw texture in a square-shaped triangle strip. The square is then rotated around the y-axis. I dealt with myriad bugs while experimenting with this, all of them entirely my fault: - macaw texture colors were incorrect because GIMP was exporting raw RGB data in gamma-corrected sRGB space, whereas the Dreamcast is in linear color space. - macaw texture colors were incorrect because I truncated color values to the least significant rather than most significant bits. - macaw rotation around the Y axis caused the macaw texture to distort, stretch and recurse in interesting and unexpected ways. This was caused by sending Z values in the wrong coordinate space (Z) contrast to what is expected by the Dreamcast (1/z). Reordering z-coordinate operations so that the reciprocal is computed last resolved this. - macaw rotation around the Y axis caused the macaw texture to warp unexpectedly, but only on real hardware. This was caused by unnecessarily negating Z coordinate values. Behavior for each of the Z-coordinate issues differed between Flycast and real Dreamcast hardware. I also did several tests related to SH4 cache behavior, particularly related to the "copy-back" mode. I verified copy-back behavior on a real dreamcast, and experimented with the operand cache write-back instruction, "ocbwb". In particular, when the `scene` buffer is access from cacheable memory, e.g: the P1 area, and CCR__CB is enabled, DMA from physical memory to the TA FIFO polygon converter will fail because the scene data has not yet been written to physical memory yet. `ocbwb` can be used to "write back" scene from the SH4 operand cache to physical memory--only the latter is visible from the CH2-DMA perspective.
This commit is contained in:
parent
bac7618df2
commit
9610c428bd
@ -17,7 +17,12 @@ void cache_init()
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sh7091_oc_a[i][0] = 0;
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sh7091_oc_a[i][0] = 0;
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}
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}
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sh7091.CCN.CCR = CCR__ICI | CCR__ICE | CCR__OCI | CCR__OCE;
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sh7091.CCN.CCR = CCR__ICI // instruction cache invalidate
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| CCR__ICE // instruction cache enable
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| CCR__OCI // operand cache invalidate
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| CCR__OCE // operand cache enable
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// | CCR__CB // enable copy-back mode for the P1 area
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;
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sh7091.CCN.MMUCR = 0;
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sh7091.CCN.MMUCR = 0;
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@ -57,7 +57,8 @@ MAIN_OBJ = \
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holly/ta_parameter.o \
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holly/ta_parameter.o \
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holly/ta_fifo_polygon_converter.o \
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holly/ta_fifo_polygon_converter.o \
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holly/core.o \
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holly/core.o \
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scene.o
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scene.o \
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macaw.data.o
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all: main.cdi
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all: main.cdi
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@ -76,9 +76,8 @@ void core_start_render(int fb)
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int w_fb = (!(!fb)) * 0x00096000;
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int w_fb = (!(!fb)) * 0x00096000;
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int r_fb = (!fb) * 0x00096000;
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int r_fb = (!fb) * 0x00096000;
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holly.FB_W_SOF1 = (offsetof (struct texture_memory_alloc, framebuffer)) + w_fb;
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holly.FB_W_SOF1 = (offsetof (struct texture_memory_alloc, framebuffer)) + w_fb;
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holly.FB_W_SOF2 = (offsetof (struct texture_memory_alloc, framebuffer)) + w_fb;
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//holly.FB_R_SOF1 = (offsetof (struct texture_memory_alloc, framebuffer)) + r_fb;
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holly.FB_R_SOF1 = (offsetof (struct texture_memory_alloc, framebuffer)) + r_fb;
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holly.FB_R_SOF1 = (offsetof (struct texture_memory_alloc, framebuffer)) + w_fb;
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holly.FB_R_SOF2 = (offsetof (struct texture_memory_alloc, framebuffer)) + r_fb;
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holly.STARTRENDER = 1;
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holly.STARTRENDER = 1;
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}
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}
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@ -65,8 +65,19 @@ namespace tsp_instruction_word {
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constexpr uint32_t use_alpha = 1 << 20;
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constexpr uint32_t use_alpha = 1 << 20;
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constexpr uint32_t ignore_tex_alpha = 1 << 19;
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constexpr uint32_t ignore_tex_alpha = 1 << 19;
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// flip_uv
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namespace flip_uv {
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// clamp_uv
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constexpr uint32_t none = 0 << 17;
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constexpr uint32_t v = 1 << 17;
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constexpr uint32_t u = 2 << 17;
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constexpr uint32_t uv = 3 << 17;
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}
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namespace clamp_uv {
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constexpr uint32_t none = 0 << 15;
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constexpr uint32_t v = 1 << 15;
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constexpr uint32_t u = 2 << 15;
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constexpr uint32_t uv = 3 << 15;
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}
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namespace filter_mode {
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namespace filter_mode {
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constexpr uint32_t point_sampled = 0b00 << 13;
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constexpr uint32_t point_sampled = 0b00 << 13;
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@ -111,3 +122,26 @@ namespace tsp_instruction_word {
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constexpr uint32_t _1024 = 7 << 0;
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constexpr uint32_t _1024 = 7 << 0;
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}
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}
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}
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}
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namespace texture_control_word {
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constexpr uint32_t mip_mapped = 1 << 31;
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constexpr uint32_t vq_compressed = 1 << 30;
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namespace pixel_format {
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constexpr uint32_t _1555 = 0 << 27;
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constexpr uint32_t _565 = 1 << 27;
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constexpr uint32_t _4444 = 2 << 27;
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constexpr uint32_t yuv422 = 3 << 27;
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constexpr uint32_t bump_map = 4 << 27;
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constexpr uint32_t _4bpp_palette = 5 << 27;
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constexpr uint32_t _8bpp_palette = 6 << 27;
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}
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constexpr uint32_t scan_order = 1 << 26;
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constexpr uint32_t stride_select = 1 << 25;
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// in 8-byte units
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constexpr uint32_t texture_address(uint32_t a) {
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return a & 0x1fffff;
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}
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}
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@ -51,10 +51,22 @@ void ta_polygon_converter_transfer(volatile uint32_t * buf, uint32_t size)
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DCDBSysArc990907E's claim, it does not appear to be useful to check TE. */
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DCDBSysArc990907E's claim, it does not appear to be useful to check TE. */
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//while ((sh7091.DMAC.CHCR2 & CHCR2__TE) == 0); /* 1 == all transfers are completed */
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//while ((sh7091.DMAC.CHCR2 & CHCR2__TE) == 0); /* 1 == all transfers are completed */
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/* start a new CH2-DMA transfer from "system memory" to "TA FIFO polygon converter" */
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/* "Write back" the entire buffer to physical memory.
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// this dummy read is required on real hardware.
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This is required on real hardware if CCR__CB is enabled, and `buf` is in a
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cacheable area (e.g: system memory access via 0x8c00_0000).*/
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for (uint32_t i = 0; i < size / 32; i++) {
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asm volatile ("ocbwb @%0"
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: // output
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: "r" (&buf[(i * 32) / 4]) // input
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);
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}
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// this dummy read appears to be required on real hardware.
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volatile uint32_t _dummy = sh7091.DMAC.CHCR2;
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volatile uint32_t _dummy = sh7091.DMAC.CHCR2;
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(void)_dummy;
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(void)_dummy;
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/* start a new CH2-DMA transfer from "system memory" to "TA FIFO polygon converter" */
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sh7091.DMAC.CHCR2 = 0; /* disable DMA channel */
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sh7091.DMAC.CHCR2 = 0; /* disable DMA channel */
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sh7091.DMAC.SAR2 = reinterpret_cast<uint32_t>(&buf[0]); /* start address, must be aligned to a CHCHR__TS-sized (32-byte) boundary */
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sh7091.DMAC.SAR2 = reinterpret_cast<uint32_t>(&buf[0]); /* start address, must be aligned to a CHCHR__TS-sized (32-byte) boundary */
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sh7091.DMAC.DMATCR2 = DMATCR2__TRANSFER_COUNT(size / 32); /* transfer count, in CHCHR__TS-sized (32-byte) units */
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sh7091.DMAC.DMATCR2 = DMATCR2__TRANSFER_COUNT(size / 32); /* transfer count, in CHCHR__TS-sized (32-byte) units */
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@ -18,6 +18,17 @@ struct vertex_polygon_type_0 {
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uint32_t _res2;
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uint32_t _res2;
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};
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};
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struct vertex_polygon_type_3 {
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uint32_t parameter_control_word;
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float x;
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float y;
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float z;
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float u;
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float v;
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uint32_t base_color;
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uint32_t offset_color;
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};
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static_assert((sizeof (vertex_polygon_type_0)) == 32);
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static_assert((sizeof (vertex_polygon_type_0)) == 32);
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static_assert((offsetof (struct vertex_polygon_type_0, parameter_control_word)) == 0x00);
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static_assert((offsetof (struct vertex_polygon_type_0, parameter_control_word)) == 0x00);
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static_assert((offsetof (struct vertex_polygon_type_0, x)) == 0x04);
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static_assert((offsetof (struct vertex_polygon_type_0, x)) == 0x04);
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@ -155,7 +166,7 @@ void triangle(volatile uint32_t * buf)
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parameter->parameter_control_word = para_control::para_type::polygon_or_modifier_volume
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parameter->parameter_control_word = para_control::para_type::polygon_or_modifier_volume
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| para_control::list_type::opaque
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| para_control::list_type::opaque
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| obj_control::col_type::packed_color;
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| obj_control::col_type::packed_color;
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parameter->isp_tsp_instruction_word = isp_tsp_instruction_word::depth_compare_mode::always
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parameter->isp_tsp_instruction_word = isp_tsp_instruction_word::depth_compare_mode::always
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| isp_tsp_instruction_word::culling_mode::no_culling;
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| isp_tsp_instruction_word::culling_mode::no_culling;
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@ -170,6 +181,68 @@ void triangle(volatile uint32_t * buf)
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parameter->next_address_for_sort_dma = 0;
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parameter->next_address_for_sort_dma = 0;
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}
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}
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void textured_vertex(volatile uint32_t * buf,
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const float x,
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const float y,
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const float z,
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const float u,
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const float v,
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const uint32_t base_color,
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const uint32_t offset_color,
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bool end_of_strip
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)
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{
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volatile vertex_polygon_type_3 * parameter = reinterpret_cast<volatile vertex_polygon_type_3 *>(buf);
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parameter->parameter_control_word = para_control::para_type::vertex_parameter;
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if (end_of_strip)
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parameter->parameter_control_word |= para_control::end_of_strip;
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parameter->x = x;
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parameter->y = y;
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parameter->z = z;
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parameter->u = u;
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parameter->v = v;
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parameter->base_color = base_color;
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parameter->offset_color = offset_color;
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}
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void textured_triangle(volatile uint32_t * buf,
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uint32_t texture_address)
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{
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volatile global_polygon_type_0 * parameter = reinterpret_cast<volatile global_polygon_type_0 *>(buf);
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parameter->parameter_control_word = para_control::para_type::polygon_or_modifier_volume
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| para_control::list_type::opaque
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| obj_control::col_type::packed_color
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| obj_control::texture;
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parameter->isp_tsp_instruction_word = isp_tsp_instruction_word::depth_compare_mode::always
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| isp_tsp_instruction_word::culling_mode::no_culling;
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// <Note> Because a value of "0.0" is invalid for [MIP-Map] D [adjust], it must not be specified.
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parameter->tsp_instruction_word = tsp_instruction_word::src_alpha_instr::one
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| tsp_instruction_word::dst_alpha_instr::zero
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| tsp_instruction_word::fog_control::no_fog
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//| tsp_instruction_word::mip_map_d_adjust(0b0100) // 1.0 (2.2 fixed-point)
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//| tsp_instruction_word::filter_mode::bilinear_filter
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//| tsp_instruction_word::clamp_uv::uv
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//| tsp_instruction_word::flip_uv::uv
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| tsp_instruction_word::texture_u_size::_128 // 128px
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| tsp_instruction_word::texture_v_size::_128; // 128px
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if ((texture_address & 63) != 0) while (1);
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parameter->texture_control_word = texture_control_word::pixel_format::_565
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| texture_control_word::scan_order // non-twiddled
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| texture_control_word::texture_address(texture_address / 8);
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parameter->_res0 = 0;
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parameter->_res1 = 0;
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parameter->data_size_for_sort_dma = 0;
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parameter->next_address_for_sort_dma = 0;
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}
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void end_of_list(volatile uint32_t * buf)
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void end_of_list(volatile uint32_t * buf)
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{
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{
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volatile global_end_of_list * parameter = reinterpret_cast<volatile global_end_of_list *>(buf);
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volatile global_end_of_list * parameter = reinterpret_cast<volatile global_end_of_list *>(buf);
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@ -12,4 +12,19 @@ void vertex(volatile uint32_t * buf,
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void triangle(volatile uint32_t * buf);
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void triangle(volatile uint32_t * buf);
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void textured_vertex(volatile uint32_t * buf,
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const float x,
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const float y,
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const float z,
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const float u,
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const float v,
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const uint32_t base_color,
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const uint32_t offset_color,
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bool end_of_strip
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);
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void textured_triangle(volatile uint32_t * buf,
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uint32_t texture_address
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);
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void end_of_list(volatile uint32_t * buf);
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void end_of_list(volatile uint32_t * buf);
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uint32_t region_array[0x00002000 / 4]; // REGION_BASE
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uint32_t region_array[0x00002000 / 4]; // REGION_BASE
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uint32_t background[0x00000040 / 4]; // ISP_BACKGND_T
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uint32_t background[0x00000040 / 4]; // ISP_BACKGND_T
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uint32_t framebuffer[2][0x00096000 / 4]; // FB_R_SOF1 / FB_W_SOF1
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uint32_t framebuffer[2][0x00096000 / 4]; // FB_R_SOF1 / FB_W_SOF1
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uint32_t _res1[ 0x20 / 4]; // (re-align texture to a 64-byte boundary)
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uint16_t texture[128 * 128 * 2 / 2]; // texture_control_word::texture_address
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};
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};
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BIN
macaw.data
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BIN
macaw.data
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Binary file not shown.
5
macaw.h
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5
macaw.h
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@ -0,0 +1,5 @@
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#include <cstdint>
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extern uint32_t _binary_macaw_data_start __asm("_binary_macaw_data_start");
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extern uint32_t _binary_macaw_data_end __asm("_binary_macaw_data_end");
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extern uint32_t _binary_macaw_data_size __asm("_binary_macaw_data_size");
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26
main.cpp
26
main.cpp
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#include "holly/ta_fifo_polygon_converter.h"
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#include "holly/ta_fifo_polygon_converter.h"
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#include "systembus.h"
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#include "systembus.h"
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#include "holly/texture_memory_alloc.h"
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#include "cache.h"
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#include "cache.h"
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#include "load.h"
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#include "load.h"
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#include "vga.h"
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#include "vga.h"
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#include "rgb.h"
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#include "rgb.h"
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#include "scene.h"
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#include "scene.h"
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#include "macaw.h"
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extern uint32_t __bss_link_start __asm("__bss_link_start");
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extern uint32_t __bss_link_start __asm("__bss_link_start");
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extern uint32_t __bss_link_end __asm("__bss_link_end");
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extern uint32_t __bss_link_end __asm("__bss_link_end");
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@ -87,12 +91,25 @@ void main()
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}
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}
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}
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}
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volatile texture_memory_alloc * mem = reinterpret_cast<volatile texture_memory_alloc *>(0xa400'0000);
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volatile uint8_t * macaw = reinterpret_cast<volatile uint8_t *>(&_binary_macaw_data_start);
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uint32_t macaw_size = reinterpret_cast<uint32_t>(&_binary_macaw_data_size);
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for (uint32_t px = 0; px < macaw_size / 3; px++) {
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uint8_t r = macaw[px * 3 + 0];
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uint8_t g = macaw[px * 3 + 1];
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uint8_t b = macaw[px * 3 + 2];
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uint16_t rgb565 = ((r / 8) << 11) | ((g / 4) << 5) | ((b / 8) << 0);
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mem->texture[px] = rgb565;
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}
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holly.SOFTRESET = softreset::pipeline_soft_reset
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holly.SOFTRESET = softreset::pipeline_soft_reset
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| softreset::ta_soft_reset;
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| softreset::ta_soft_reset;
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holly.SOFTRESET = 0;
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holly.SOFTRESET = 0;
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system.LMMODE0 = 1;
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//system.LMMODE0 = 1; // texture memory through TA FIFO
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system.LMMODE1 = 1;
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//system.LMMODE1 = 1; // texture memory through TA FIFO (mirror)
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v_sync_out();
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v_sync_out();
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v_sync_in();
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v_sync_in();
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@ -100,8 +117,6 @@ void main()
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core_init();
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core_init();
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core_init_texture_memory();
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core_init_texture_memory();
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int frame = 0;
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||||||
|
|
||||||
// the address of `scene` must be a multiple of 32 bytes
|
// the address of `scene` must be a multiple of 32 bytes
|
||||||
// this is mandatory for ch2-dma to the ta fifo polygon converter
|
// this is mandatory for ch2-dma to the ta fifo polygon converter
|
||||||
uint32_t * scene = align_32byte(_scene);
|
uint32_t * scene = align_32byte(_scene);
|
||||||
@ -110,6 +125,9 @@ void main()
|
|||||||
while(1);
|
while(1);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
int frame = 0;
|
||||||
|
int ix = 0;
|
||||||
|
|
||||||
while (true) {
|
while (true) {
|
||||||
v_sync_out();
|
v_sync_out();
|
||||||
v_sync_in();
|
v_sync_in();
|
||||||
|
43
scene.cpp
43
scene.cpp
@ -1,9 +1,12 @@
|
|||||||
#include <cstdint>
|
#include <cstdint>
|
||||||
|
#include <cstddef>
|
||||||
|
|
||||||
#include "holly/ta_parameter.h"
|
#include "holly/ta_parameter.h"
|
||||||
|
|
||||||
|
#include "holly/texture_memory_alloc.h"
|
||||||
|
|
||||||
/*
|
/*
|
||||||
0,-.5
|
-0.5,-0.5 0.5,-0.5
|
||||||
|
|
|
|
||||||
---
|
---
|
||||||
-0.5,0.5 | 0.5,0.5
|
-0.5,0.5 | 0.5,0.5
|
||||||
@ -13,24 +16,28 @@ struct triangle {
|
|||||||
float x;
|
float x;
|
||||||
float y;
|
float y;
|
||||||
float z;
|
float z;
|
||||||
|
float u;
|
||||||
|
float v;
|
||||||
uint32_t color;
|
uint32_t color;
|
||||||
};
|
};
|
||||||
|
|
||||||
const struct triangle scene_triangle[4] = {
|
const struct triangle scene_triangle[4] = {
|
||||||
{ -0.5f, 0.5f, 1/10.f, 0x00000000}, // the first two base colors in a
|
{ -0.5f, 0.5f, 0.f, 0.f , 128.f/128.f, 0x00000000}, // the first two base colors in a
|
||||||
{ -0.5f, -0.5f, 1/10.f, 0x00000000}, // triangle strip are ignored
|
{ -0.5f, -0.5f, 0.f, 0.f , 0.f , 0x00000000}, // triangle strip are ignored
|
||||||
{ 0.5f, 0.5f, 1/10.f, 0xffff00ff},
|
{ 0.5f, 0.5f, 0.f, 128.f/128.f, 128.f/128.f, 0xffff00ff},
|
||||||
{ 0.5f, -0.5f, 1/10.f, 0xffffff00},
|
{ 0.5f, -0.5f, 0.f, 128.f/128.f, 0.f , 0xffffff00},
|
||||||
};
|
};
|
||||||
|
|
||||||
static float theta = 0;
|
static float theta = 0;
|
||||||
constexpr float one_degree = 0.01745329f;
|
constexpr float one_degree = 0.01745329f / 2.f;
|
||||||
|
|
||||||
uint32_t scene_transform(volatile uint32_t * scene)
|
uint32_t scene_transform(volatile uint32_t * scene)
|
||||||
{
|
{
|
||||||
uint32_t ix = 0;
|
uint32_t ix = 0;
|
||||||
|
|
||||||
triangle(&scene[(32 * ix) / 4]);
|
uint32_t address = (offsetof (struct texture_memory_alloc, texture));
|
||||||
|
textured_triangle(&scene[(32 * ix) / 4],
|
||||||
|
address);
|
||||||
ix++;
|
ix++;
|
||||||
|
|
||||||
for (int i = 0; i < 4; i++) {
|
for (int i = 0; i < 4; i++) {
|
||||||
@ -38,22 +45,26 @@ uint32_t scene_transform(volatile uint32_t * scene)
|
|||||||
|
|
||||||
float x = scene_triangle[i].x;
|
float x = scene_triangle[i].x;
|
||||||
float y = scene_triangle[i].y;
|
float y = scene_triangle[i].y;
|
||||||
|
float z = scene_triangle[i].z;
|
||||||
float x1;
|
float x1;
|
||||||
|
|
||||||
x1 = x * __builtin_cosf(theta) - y * __builtin_sinf(theta);
|
x1 = x * __builtin_cosf(theta) - z * __builtin_sinf(theta);
|
||||||
y = x * __builtin_sinf(theta) + y * __builtin_cosf(theta);
|
z = x * __builtin_sinf(theta) + z * __builtin_cosf(theta);
|
||||||
x = x1;
|
x = x1;
|
||||||
x *= 240.f;
|
x *= 240.f;
|
||||||
y *= 240.f;
|
y *= 240.f;
|
||||||
x += 320.f;
|
x += 320.f;
|
||||||
y += 240.f;
|
y += 240.f;
|
||||||
|
|
||||||
vertex(&scene[(32 * ix) / 4],
|
textured_vertex(&scene[(32 * ix) / 4],
|
||||||
x, // x
|
x, // x
|
||||||
y, // y
|
y, // y
|
||||||
scene_triangle[i].z, // z
|
1.f / (z + 10.f), // z
|
||||||
scene_triangle[i].color, // base_color
|
scene_triangle[i].u, // u
|
||||||
end_of_strip);
|
scene_triangle[i].v, // v
|
||||||
|
scene_triangle[i].color, // base_color
|
||||||
|
0, // offset_color
|
||||||
|
end_of_strip);
|
||||||
ix++;
|
ix++;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1,12 +0,0 @@
|
|||||||
#pragma once
|
|
||||||
|
|
||||||
#include <cstdint>
|
|
||||||
|
|
||||||
struct __attribute__((__packed__)) texture_memory_alloc {
|
|
||||||
uint32_t isp_tsp_parameters[0x00100000 / 4]; // TA_ISP_BASE / PARAM_BASE (the actual objects)
|
|
||||||
uint32_t object_list[0x00100000 / 4]; // TA_OL_BASE (contains object pointer blocks)
|
|
||||||
uint32_t _res0[ 0x20 / 4]; // (the TA may clobber 4 bytes starting at TA_OL_LIMIT)
|
|
||||||
uint32_t region_array[0x00002000 / 4]; // REGION_BASE
|
|
||||||
uint32_t background[0x00000020 / 4]; // ISP_BACKGND_T
|
|
||||||
uint32_t framebuffer[2][0x00096000 / 4]; // FB_R_SOF1 / FB_W_SOF1
|
|
||||||
};
|
|
Loading…
x
Reference in New Issue
Block a user