example: add cars

This commit is contained in:
Zack Buhman 2025-06-10 05:21:30 -05:00
parent d09f032588
commit 7a8aca069c
19 changed files with 8430 additions and 15 deletions

View File

@ -97,7 +97,7 @@ def render_rotation_quaternion(f, r):
def render_mesh(f, name, mesh):
f.write(f"const vec2 * {name}_uv_layers[] = {{\n")
for layer_name in mesh.uv_layers.keys():
f.write(f" {name}_{layer_name}_uvmap,\n");
f.write(f" {name}_{translate_name(layer_name)}_uvmap,\n");
f.write( "};\n\n")
f.write(f"const mesh {name} = {{\n")
@ -118,7 +118,7 @@ def render_mesh(f, name, mesh):
f.write( "};\n\n")
def translate_name(name):
return name.replace(".", "_").replace("-", "_")
return name.replace(".", "_").replace("-", "_").replace(" ", "_")
def mesh_objects(collections):
objects = set()
@ -150,7 +150,7 @@ def get_texture(material):
_offset = 0
texture_offsets = {}
prefix = "textures_"
prefix = "model_cars_"
def get_texture_offset(image):
global _offset
@ -160,13 +160,13 @@ def get_texture_offset(image):
value = _offset
texture_offsets[image.name] = value
width, height = image.size
_offset += width * height // 4 + 256 * 4 * 2
_offset += width * height * 2
return value
def texture_data_name(name):
name = path.splitext(name)[0]
name = translate_name(name)
return f"{prefix}{name}_vq"
return f"{prefix}{name}_data"
def render_mesh_materials(f, name, materials):
f.write(f"const mesh_material {name}_materials[] = {{\n")
@ -209,7 +209,7 @@ def export_meshes(f):
render_mesh_vertices(f, mesh_name, mesh.vertices)
for layer_name, layer in mesh.uv_layers.items():
render_uv_map(f, mesh_name, layer_name, layer.uv)
render_uv_map(f, mesh_name, translate_name(layer_name), layer.uv)
render_vertex_normals(f, mesh_name, mesh.vertices)
render_polygon_normals(f, mesh_name, mesh.polygon_normals)
render_polygons(f, mesh_name, mesh.polygons)

651
example/cars.cpp Normal file
View File

@ -0,0 +1,651 @@
#include <bit>
#include "holly/background.hpp"
#include "holly/core.hpp"
#include "holly/core_bits.hpp"
#include "holly/holly.hpp"
#include "holly/isp_tsp.hpp"
#include "holly/region_array.hpp"
#include "holly/ta_bits.hpp"
#include "holly/ta_fifo_polygon_converter.hpp"
#include "holly/ta_global_parameter.hpp"
#include "holly/ta_parameter.hpp"
#include "holly/ta_vertex_parameter.hpp"
#include "holly/texture_memory_alloc5.hpp"
#include "holly/video_output.hpp"
#include "systembus.hpp"
#include "systembus_bits.hpp"
#include "maple/maple.hpp"
#include "maple/maple_host_command_writer.hpp"
#include "maple/maple_bus_bits.hpp"
#include "maple/maple_bus_commands.hpp"
#include "maple/maple_bus_ft0.hpp"
#include "memorymap.hpp"
#include "sh7091/sh7091.hpp"
#include "sh7091/sh7091_bits.hpp"
#include "sh7091/serial.hpp"
#include "printf/printf.h"
#include "math/vec2.hpp"
#include "math/vec3.hpp"
#include "math/vec4.hpp"
#include "math/mat2x2.hpp"
#include "math/mat3x3.hpp"
#include "math/mat4x4.hpp"
#include "math/geometry.hpp"
#include "math/transform.hpp"
#include "interrupt.hpp"
#include "assert.h"
using vec2 = vec<2, float>;
using vec3 = vec<3, float>;
using vec4 = vec<4, float>;
using mat4x4 = mat<4, 4, float>;
#include "model/blender_export.h"
#include "model/cars/Wall_bricks_13_512px.data.h"
#include "model/cars/compact_classic/gulf_blue.data.h"
#include "model/cars/compact_classic/jupiter_grey.data.h"
#include "model/cars/garbage_truck/GarbageTruck.data.h"
#include "model/cars/scene.h"
static ft0::data_transfer::data_format data[4];
uint8_t send_buf[1024] __attribute__((aligned(32)));
uint8_t recv_buf[1024] __attribute__((aligned(32)));
void do_get_condition()
{
auto writer = maple::host_command_writer(send_buf, recv_buf);
using command_type = maple::get_condition;
using response_type = maple::data_transfer<ft0::data_transfer::data_format>;
auto [host_command, host_response]
= writer.append_command_all_ports<command_type, response_type>();
for (int port = 0; port < 4; port++) {
auto& data_fields = host_command[port].bus_data.data_fields;
data_fields.function_type = std::byteswap(function_type::controller);
}
maple::dma_start(send_buf, writer.send_offset,
recv_buf, writer.recv_offset);
for (uint8_t port = 0; port < 4; port++) {
auto& bus_data = host_response[port].bus_data;
if (bus_data.command_code != response_type::command_code) {
return;
}
auto& data_fields = bus_data.data_fields;
if ((std::byteswap(data_fields.function_type) & function_type::controller) == 0) {
return;
}
data[port].digital_button = data_fields.data.digital_button;
for (int i = 0; i < 6; i++) {
data[port].analog_coordinate_axis[i]
= data_fields.data.analog_coordinate_axis[i];
}
}
}
void vbr100()
{
serial::string("vbr100\n");
interrupt_exception();
}
void vbr400()
{
serial::string("vbr400\n");
interrupt_exception();
}
const int framebuffer_width = 640;
const int framebuffer_height = 480;
const int tile_width = framebuffer_width / 32;
const int tile_height = framebuffer_height / 32;
constexpr uint32_t ta_alloc = 0
| ta_alloc_ctrl::pt_opb::no_list
| ta_alloc_ctrl::tm_opb::no_list
| ta_alloc_ctrl::t_opb::no_list
| ta_alloc_ctrl::om_opb::no_list
| ta_alloc_ctrl::o_opb::_32x4byte;
constexpr int ta_cont_count = 1;
constexpr struct opb_size opb_size[ta_cont_count] = {
{
.opaque = 32 * 4,
.opaque_modifier = 0,
.translucent = 0,
.translucent_modifier = 0,
.punch_through = 0
}
};
static volatile int ta_in_use = 0;
static volatile int core_in_use = 0;
static volatile int next_frame = 0;
static volatile int framebuffer_ix = 0;
static volatile int next_frame_ix = 0;
static inline void pump_events(uint32_t istnrm)
{
if (istnrm & istnrm::v_blank_in) {
system.ISTNRM = istnrm::v_blank_in;
next_frame = 1;
holly.FB_R_SOF1 = texture_memory_alloc.framebuffer[next_frame_ix].start;
}
if (istnrm & istnrm::end_of_render_tsp) {
system.ISTNRM = istnrm::end_of_render_tsp
| istnrm::end_of_render_isp
| istnrm::end_of_render_video;
next_frame_ix = framebuffer_ix;
framebuffer_ix += 1;
if (framebuffer_ix >= 3) framebuffer_ix = 0;
core_in_use = 0;
}
if (istnrm & istnrm::end_of_transferring_opaque_list) {
system.ISTNRM = istnrm::end_of_transferring_opaque_list;
core_in_use = 1;
core_start_render2(texture_memory_alloc.region_array.start,
texture_memory_alloc.isp_tsp_parameters.start,
texture_memory_alloc.background[0].start,
texture_memory_alloc.framebuffer[framebuffer_ix].start,
framebuffer_width);
ta_in_use = 0;
}
}
void vbr600()
{
uint32_t sr;
asm volatile ("stc sr,%0" : "=r" (sr));
sr |= sh::sr::imask(15);
asm volatile ("ldc %0,sr" : : "r" (sr));
//serial::string("imask\n");
//check_pipeline();
if (sh7091.CCN.EXPEVT == 0 && sh7091.CCN.INTEVT == 0x320) {
uint32_t istnrm = system.ISTNRM;
uint32_t isterr = system.ISTERR;
if (isterr) {
serial::string("isterr: ");
serial::integer<uint32_t>(system.ISTERR);
}
pump_events(istnrm);
sr &= ~sh::sr::imask(15);
asm volatile ("ldc %0,sr" : : "r" (sr));
return;
}
serial::string("vbr600\n");
interrupt_exception();
}
void global_polygon_type_1(ta_parameter_writer& writer,
uint32_t control,
uint32_t tsp_instruction,
uint32_t texture_control_word,
const float a = 1.0f,
const float r = 1.0f,
const float g = 1.0f,
const float b = 1.0f
)
{
const uint32_t parameter_control_word = para_control::para_type::polygon_or_modifier_volume
| obj_control::col_type::intensity_mode_1
| obj_control::gouraud
| control
;
const uint32_t isp_tsp_instruction_word = isp_tsp_instruction_word::depth_compare_mode::greater
| isp_tsp_instruction_word::culling_mode::no_culling
;
const uint32_t tsp_instruction_word = tsp_instruction_word::fog_control::no_fog
| tsp_instruction_word::texture_shading_instruction::decal
| tsp_instruction_word::src_alpha_instr::one
| tsp_instruction_word::dst_alpha_instr::zero
| tsp_instruction
;
writer.append<ta_global_parameter::polygon_type_1>() =
ta_global_parameter::polygon_type_1(parameter_control_word,
isp_tsp_instruction_word,
tsp_instruction_word,
texture_control_word,
a,
r,
g,
b
);
}
static inline void render_quad(ta_parameter_writer& writer,
vec3 ap,
vec3 bp,
vec3 cp,
vec3 dp,
vec2 at,
vec2 bt,
vec2 ct,
vec2 dt,
float li)
{
if (ap.z < 0 || bp.z < 0 || cp.z < 0 || dp.z < 0)
return;
writer.append<ta_vertex_parameter::polygon_type_7>() =
ta_vertex_parameter::polygon_type_7(polygon_vertex_parameter_control_word(false),
ap.x, ap.y, ap.z,
at.x, at.y,
li, 0);
writer.append<ta_vertex_parameter::polygon_type_7>() =
ta_vertex_parameter::polygon_type_7(polygon_vertex_parameter_control_word(false),
bp.x, bp.y, bp.z,
bt.x, bt.y,
li, 0);
writer.append<ta_vertex_parameter::polygon_type_7>() =
ta_vertex_parameter::polygon_type_7(polygon_vertex_parameter_control_word(false),
dp.x, dp.y, dp.z,
dt.x, dt.y,
li, 0);
writer.append<ta_vertex_parameter::polygon_type_7>() =
ta_vertex_parameter::polygon_type_7(polygon_vertex_parameter_control_word(true),
cp.x, cp.y, cp.z,
ct.x, ct.y,
li, 0);
}
static inline vec3 screen_transform(vec3 v)
{
float dim = 480 / 2.0;
return {
v.x / (1.f * v.z) * dim + 640 / 2.0f,
v.y / (1.f * v.z) * dim + 480 / 2.0f,
1 / v.z,
};
}
void transfer_mesh(ta_parameter_writer& writer, const mat4x4& trans, const object * object)
{
const mesh * mesh = object->mesh;
uint32_t control
= para_control::list_type::opaque
| obj_control::texture;
uint32_t tsp_instruction_word;
uint32_t texture_control_word;
if (mesh->materials_length != 0) {
const mesh_material * material = &mesh->materials[0];
tsp_instruction_word
= tsp_instruction_word::texture_u_size::from_int(material->width)
| tsp_instruction_word::texture_v_size::from_int(material->height);
uint32_t texture_address = texture_memory_alloc.texture.start + material->offset;
texture_control_word
= texture_control_word::pixel_format::_565
| texture_control_word::scan_order::twiddled
| texture_control_word::texture_address(texture_address / 8);
} else {
tsp_instruction_word
= tsp_instruction_word::texture_u_size::from_int(1024)
| tsp_instruction_word::texture_v_size::from_int(512);
uint32_t texture_address = texture_memory_alloc.texture.start + 1114112;
texture_control_word
= texture_control_word::pixel_format::_565
| texture_control_word::scan_order::non_twiddled
| texture_control_word::stride_select
| texture_control_word::texture_address(texture_address / 8);
}
global_polygon_type_1(writer,
control,
tsp_instruction_word,
texture_control_word);
mat4x4 trans1 = trans
* translate(object->location)
* rotate_quaternion(object->rotation)
* scale(object->scale);
vec3 position_cache[mesh->position_length];
for (int i = 0; i < mesh->position_length; i++) {
position_cache[i] = trans1 * mesh->position[i];
}
for (int i = 0; i < mesh->polygons_length; i++) {
const polygon * p = &mesh->polygons[i];
vec3 ap = screen_transform(position_cache[p->a]);
vec3 bp = screen_transform(position_cache[p->b]);
vec3 cp = screen_transform(position_cache[p->c]);
vec3 dp = screen_transform(position_cache[p->d]);
vec2 at = mesh->uv_layers[0][p->uv_index + 0];
vec2 bt = mesh->uv_layers[0][p->uv_index + 1];
vec2 ct = mesh->uv_layers[0][p->uv_index + 2];
vec2 dt = mesh->uv_layers[0][p->uv_index + 3];
at.y = 1.0 - at.y;
bt.y = 1.0 - bt.y;
ct.y = 1.0 - ct.y;
dt.y = 1.0 - dt.y;
if (mesh->materials_length == 0) {
at.x *= (640.f / 1024.f);
at.y *= (480.f / 512.f);
bt.x *= (640.f / 1024.f);
bt.y *= (480.f / 512.f);
ct.x *= (640.f / 1024.f);
ct.y *= (480.f / 512.f);
dt.x *= (640.f / 1024.f);
dt.y *= (480.f / 512.f);
}
if (mesh == &mesh_Plane) {
at.y *= 10;
at.x *= 10;
bt.y *= 10;
bt.x *= 10;
ct.y *= 10;
ct.x *= 10;
dt.y *= 10;
dt.x *= 10;
}
float li = 1.0;
render_quad(writer,
ap, bp, cp, dp,
at, bt, ct, dt,
li);
}
}
void transfer_scene(ta_parameter_writer& writer, const mat4x4& trans)
{
// opaque list
{
for (uint32_t i = 0; i < (sizeof (objects)) / (sizeof (objects[0])); i++) {
transfer_mesh(writer, trans, &objects[i]);
}
writer.append<ta_global_parameter::end_of_list>() =
ta_global_parameter::end_of_list(para_control::para_type::end_of_list);
}
}
mat4x4 update_analog(mat4x4& screen_trans)
{
const float l_ = static_cast<float>(data[0].analog_coordinate_axis[0]) * (1.f / 255.f);
const float r_ = static_cast<float>(data[0].analog_coordinate_axis[1]) * (1.f / 255.f);
const float x_ = static_cast<float>(data[0].analog_coordinate_axis[2] - 0x80) / 127.f;
const float y_ = static_cast<float>(data[0].analog_coordinate_axis[3] - 0x80) / 127.f;
int ra = ft0::data_transfer::digital_button::ra(data[0].digital_button) == 0;
int la = ft0::data_transfer::digital_button::la(data[0].digital_button) == 0;
int da = ft0::data_transfer::digital_button::da(data[0].digital_button) == 0;
int ua = ft0::data_transfer::digital_button::ua(data[0].digital_button) == 0;
if (ra) {
for (int i = 0; i < 5; i++)
objects[i].location.x -= 0.05;
}
if (la) {
for (int i = 0; i < 5; i++)
objects[i].location.x += 0.05;
}
if (da) {
for (int i = 0; i < 5; i++)
objects[i].location.y += 0.05;
}
if (ua) {
for (int i = 0; i < 5; i++)
objects[i].location.y -= 0.05;
}
float y = -0.05f * x_;
float x = 0.05f * y_;
float z = -0.05f * r_ + 0.05f * l_;
return translate((vec3){0, 0, z}) *
screen_trans *
rotate_x(x) *
rotate_z(y);
}
void transfer_ta_fifo_texture_memory_32byte(void * dst, const void * src, int length)
{
assert((((int)dst) & 31) == 0);
assert((((int)length) & 31) == 0);
uint32_t out_addr = (uint32_t)dst;
sh7091.CCN.QACR0 = ((reinterpret_cast<uint32_t>(out_addr) >> 24) & 0b11100);
sh7091.CCN.QACR1 = ((reinterpret_cast<uint32_t>(out_addr) >> 24) & 0b11100);
volatile uint32_t * base = &store_queue[(out_addr & 0x03ffffe0) / 4];
const uint32_t * src32 = reinterpret_cast<const uint32_t *>(src);
length = (length + 31) & ~31; // round up to nearest multiple of 32
while (length > 0) {
base[0] = src32[0];
base[1] = src32[1];
base[2] = src32[2];
base[3] = src32[3];
base[4] = src32[4];
base[5] = src32[5];
base[6] = src32[6];
base[7] = src32[7];
asm volatile ("pref @%0"
: // output
: "r" (&base[0]) // input
: "memory");
length -= 32;
base += 8;
src32 += 8;
}
}
void transfer_scene_textures()
{
for (uint32_t i = 0; i < (sizeof (materials)) / (sizeof (materials[i])); i++) {
uint32_t offset = texture_memory_alloc.texture.start + materials[i].offset;
void * dst = reinterpret_cast<void *>(&ta_fifo_texture_memory[offset / 4]);
transfer_ta_fifo_texture_memory_32byte(dst, materials[i].start, materials[i].size);
}
}
void transfer_textures()
{
system.LMMODE0 = 0;
system.LMMODE1 = 0; // 64-bit
transfer_scene_textures();
}
void dma_transfer(uint32_t source, uint32_t destination, uint32_t transfers)
{
using namespace dmac;
volatile uint32_t _dummy = sh7091.DMAC.CHCR1;
(void)_dummy;
sh7091.DMAC.CHCR1 = 0;
sh7091.DMAC.SAR1 = source;
sh7091.DMAC.DAR1 = destination;
sh7091.DMAC.DMATCR1 = transfers & 0x00ff'ffff;
sh7091.DMAC.CHCR1 = chcr::dm::destination_address_incremented
| chcr::sm::source_address_incremented
| chcr::rs::resource_select(0b0100) /* auto request; external address space → external address space */
| chcr::tm::cycle_burst_mode /* transmit mode */
//| chcr::tm::cycle_steal_mode /* transmit mode */
| chcr::ts::_32_byte /* transfer size */
//| chcr::ie::interrupt_request_generated
| chcr::de::channel_operation_enabled;
}
void ch2_dma_transfer(uint32_t source, uint32_t destination, uint32_t transfers)
{
using namespace dmac;
/*
for (uint32_t i = 0; i < transfers; i++) {
asm volatile ("ocbwb @%0"
: // output
: "r" (source + (32 * i)) // input
);
}
*/
// this dummy read appears to be required on real hardware.
volatile uint32_t _dummy = sh7091.DMAC.CHCR2;
(void)_dummy;
system.ISTNRM = istnrm::end_of_dma_ch2_dma;
/* start a new CH2-DMA transfer from "system memory" to "TA FIFO polygon converter" */
sh7091.DMAC.CHCR2 = 0; /* disable DMA channel */
sh7091.DMAC.SAR2 = reinterpret_cast<uint32_t>(source); /* start address, must be aligned to a CHCHR__TS-sized (32-byte) boundary */
sh7091.DMAC.DMATCR2 = dmatcr::transfer_count(transfers); /* transfer count, in CHCHR__TS-sized (32-byte) units */
sh7091.DMAC.CHCR2 = chcr::dm::destination_address_incremented
| chcr::sm::source_address_incremented
| chcr::rs::resource_select(0b0010) /* external request, single address mode;
external address space external device */
| chcr::tm::cycle_burst_mode /* transmit mode */
| chcr::ts::_32_byte /* transfer size */
| chcr::de::channel_operation_enabled;
system.C2DSTAT = c2dstat::texture_memory_start_address(destination); /* CH2-DMA destination address */
system.C2DLEN = c2dlen::transfer_length(transfers * 32); /* CH2-DMA length (must be a multiple of 32) */
system.C2DST = 1; /* CH2-DMA start (an 'external' request from SH7091's perspective) */
// wait for ch2-dma completion
while ((system.ISTNRM & istnrm::end_of_dma_ch2_dma) == 0);
// reset ch2-dma interrupt status
system.ISTNRM = istnrm::end_of_dma_ch2_dma;
}
uint8_t __attribute__((aligned(32))) ta_parameter_buf[1024 * 1024 * 3];
int main()
{
sh7091.TMU.TSTR = 0; // stop all timers
sh7091.TMU.TOCR = tmu::tocr::tcoe::tclk_is_external_clock_or_input_capture;
sh7091.TMU.TCR0 = tmu::tcr0::tpsc::p_phi_256; // 256 / 50MHz = 5.12 μs ; underflows in ~1 hour
sh7091.TMU.TCOR0 = 0xffff'ffff;
sh7091.TMU.TCNT0 = 0xffff'ffff;
sh7091.TMU.TSTR = tmu::tstr::str0::counter_start;
serial::init(0);
interrupt_init();
holly.SOFTRESET = softreset::pipeline_soft_reset
| softreset::ta_soft_reset;
holly.SOFTRESET = 0;
core_init();
transfer_textures();
holly.FPU_SHAD_SCALE = fpu_shad_scale::simple_shadow_enable::parameter_selection_volume_mode;
system.IML6NRM = istnrm::end_of_render_tsp
| istnrm::v_blank_in
| istnrm::end_of_transferring_opaque_list;
region_array_multipass(tile_width,
tile_height,
opb_size,
ta_cont_count,
texture_memory_alloc.region_array.start,
texture_memory_alloc.object_list.start);
background_parameter2(texture_memory_alloc.background[0].start,
0xff202040);
ta_parameter_writer writer = ta_parameter_writer(ta_parameter_buf, (sizeof (ta_parameter_buf)));
video_output::set_mode_vga();
mat4x4 screen_trans = {
1, 0, 0, 0,
0, 0, -1, 0,
0, 1, 0, 7,
0, 0, 0, 1,
};
holly.TEXT_CONTROL = text_control::stride(20); // 640 pixels
do_get_condition();
int frame_ix = 0;
while (1) {
maple::dma_wait_complete();
do_get_condition();
writer.offset = 0;
screen_trans = update_analog(screen_trans);
transfer_scene(writer, screen_trans);
while (ta_in_use);
while (core_in_use);
ta_in_use = 1;
ta_polygon_converter_init2(texture_memory_alloc.isp_tsp_parameters.start,
texture_memory_alloc.isp_tsp_parameters.end,
texture_memory_alloc.object_list.start,
texture_memory_alloc.object_list.end,
opb_size[0].total(),
ta_alloc,
tile_width,
tile_height);
ta_polygon_converter_writeback(writer.buf, writer.offset);
ta_polygon_converter_transfer(writer.buf, writer.offset);
{
uint32_t offset = texture_memory_alloc.framebuffer[next_frame_ix].start;
void * in = (void *)&texture_memory32[offset / 4];
uint32_t offset2 = texture_memory_alloc.texture.start + 1114112;
void * dst = reinterpret_cast<void *>(&ta_fifo_texture_memory[offset2 / 4]);
dma_transfer((uint32_t)in, (uint32_t)dst, 640 * 480 * 2 / 32);
while ((sh7091.DMAC.CHCR1 & dmac::chcr::te::transfers_completed) == 0);
}
while (next_frame == 0);
next_frame = 0;
frame_ix += 1;
}
}

View File

@ -1235,3 +1235,25 @@ GAME_OF_LIFE_OBJ = \
example/game_of_life.elf: LDSCRIPT = $(LIB)/main.lds
example/game_of_life.elf: $(START_OBJ) $(GAME_OF_LIFE_OBJ)
CARS_OBJ = \
example/cars.o \
holly/core.o \
holly/region_array.o \
holly/background.o \
holly/ta_fifo_polygon_converter.o \
holly/video_output.o \
sh7091/serial.o \
maple/maple.o \
sh7091/c_serial.o \
printf/printf.o \
printf/unparse.o \
printf/parse.o \
model/cars/Wall_bricks_13_512px.data.o \
model/cars/garbage_truck/GarbageTruck.data.o \
model/cars/compact_classic/gulf_blue.data.o \
model/cars/compact_classic/jupiter_grey.data.o \
$(LIBGCC)
example/cars.elf: LDSCRIPT = $(LIB)/main.lds
example/cars.elf: $(START_OBJ) $(CARS_OBJ)

View File

@ -107,9 +107,9 @@ inline constexpr mat<4, 4, T> rotate_quaternion(vec<4, T> r)
template <typename T>
inline constexpr mat<4, 4, T> look_at(vec<3, T> eye, vec<3, T> center, vec<3, T> up)
{
vec3 z = normalize(eye - center);
vec3 y = up;
vec3 x = cross(y, z);
vec<3, T> z = normalize(eye - center);
vec<3, T> y = up;
vec<3, T> x = cross(y, z);
y = cross(z, x);
x = normalize(x);
y = normalize(y);

View File

@ -44,13 +44,13 @@ struct mesh {
struct object {
const struct mesh * mesh;
const vec3 scale;
const vec4 rotation;
const vec3 location;
vec3 scale;
vec4 rotation;
vec3 location;
};
struct material {
void * start;
int size;
int offset;
const void * start;
const int size;
const int offset;
};

File diff suppressed because one or more lines are too long

View File

@ -0,0 +1,15 @@
#pragma once
#include <stdint.h>
#ifdef __cplusplus
extern "C" {
#endif
extern uint32_t _binary_model_cars_Wall_bricks_13_512px_data_start __asm("_binary_model_cars_Wall_bricks_13_512px_data_start");
extern uint32_t _binary_model_cars_Wall_bricks_13_512px_data_end __asm("_binary_model_cars_Wall_bricks_13_512px_data_end");
extern uint32_t _binary_model_cars_Wall_bricks_13_512px_data_size __asm("_binary_model_cars_Wall_bricks_13_512px_data_size");
#ifdef __cplusplus
}
#endif

Binary file not shown.

After

Width:  |  Height:  |  Size: 585 KiB

BIN
model/cars/cars.blend Normal file

Binary file not shown.

Binary file not shown.

View File

@ -0,0 +1,15 @@
#pragma once
#include <stdint.h>
#ifdef __cplusplus
extern "C" {
#endif
extern uint32_t _binary_model_cars_compact_classic_gulf_blue_data_start __asm("_binary_model_cars_compact_classic_gulf_blue_data_start");
extern uint32_t _binary_model_cars_compact_classic_gulf_blue_data_end __asm("_binary_model_cars_compact_classic_gulf_blue_data_end");
extern uint32_t _binary_model_cars_compact_classic_gulf_blue_data_size __asm("_binary_model_cars_compact_classic_gulf_blue_data_size");
#ifdef __cplusplus
}
#endif

Binary file not shown.

After

Width:  |  Height:  |  Size: 5.0 KiB

Binary file not shown.

View File

@ -0,0 +1,15 @@
#pragma once
#include <stdint.h>
#ifdef __cplusplus
extern "C" {
#endif
extern uint32_t _binary_model_cars_compact_classic_jupiter_grey_data_start __asm("_binary_model_cars_compact_classic_jupiter_grey_data_start");
extern uint32_t _binary_model_cars_compact_classic_jupiter_grey_data_end __asm("_binary_model_cars_compact_classic_jupiter_grey_data_end");
extern uint32_t _binary_model_cars_compact_classic_jupiter_grey_data_size __asm("_binary_model_cars_compact_classic_jupiter_grey_data_size");
#ifdef __cplusplus
}
#endif

Binary file not shown.

After

Width:  |  Height:  |  Size: 5.0 KiB

Binary file not shown.

View File

@ -0,0 +1,15 @@
#pragma once
#include <stdint.h>
#ifdef __cplusplus
extern "C" {
#endif
extern uint32_t _binary_model_cars_garbage_truck_GarbageTruck_data_start __asm("_binary_model_cars_garbage_truck_GarbageTruck_data_start");
extern uint32_t _binary_model_cars_garbage_truck_GarbageTruck_data_end __asm("_binary_model_cars_garbage_truck_GarbageTruck_data_end");
extern uint32_t _binary_model_cars_garbage_truck_GarbageTruck_data_size __asm("_binary_model_cars_garbage_truck_GarbageTruck_data_size");
#ifdef __cplusplus
}
#endif

Binary file not shown.

After

Width:  |  Height:  |  Size: 68 KiB

6137
model/cars/scene.h Normal file

File diff suppressed because it is too large Load Diff