add texture_memory_alloc9
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ab153f2c43
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729ffba90f
@ -275,14 +275,20 @@ void main()
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ta_polygon_converter_transfer(writer.buf, writer.offset);
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ta_polygon_converter_transfer(writer.buf, writer.offset);
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ta_wait_opaque_list();
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ta_wait_opaque_list();
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int framebuffer_size = framebuffer_width * framebuffer_height * bytes_per_pixel;
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//int framebuffer_size = framebuffer_width * framebuffer_height * bytes_per_pixel;
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int framebuffer_address = (0x10000000 - (framebuffer_size / 2));
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//int framebuffer_address = (0x10000000 - (framebuffer_size / 2));
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//int framebuffer_address = texture_memory_alloc.framebuffer[1].start;
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//int framebuffer_address = texture_memory_alloc.framebuffer[1].start;
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//holly.FB_W_SOF1 = framebuffer_address & 0x1ffffff;
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//holly.STARTRENDER = 1;
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int framebuffer_address = texture_memory_alloc.framebuffer[0].start;
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test_pattern();
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holly.FB_W_SOF1 = framebuffer_address & 0x1ffffff;
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holly.STARTRENDER = 1;
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holly.FB_R_SOF1 = framebuffer_address & 0x0ffffff;
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holly.FB_R_SOF1 = framebuffer_address & 0x0ffffff;
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printf("fb_w_sof1 0x%08x\n", holly.FB_W_SOF1);
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printf("fb_w_sof1 0x%08x\n", holly.FB_W_SOF1);
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printf("fb_r_sof1 0x%08x\n", holly.FB_R_SOF1);
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printf("fb_r_sof1 0x%08x\n", holly.FB_R_SOF1);
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while (1) {
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}
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}
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}
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32
holly/texture_memory_alloc9.hpp
Normal file
32
holly/texture_memory_alloc9.hpp
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@ -0,0 +1,32 @@
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#pragma once
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#include <cstdint>
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#include <cstddef>
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struct texture_memory_alloc__start_end {
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uint32_t start;
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uint32_t end;
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};
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struct texture_memory_alloc {
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struct texture_memory_alloc__start_end isp_tsp_parameters;
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struct texture_memory_alloc__start_end object_list;
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struct texture_memory_alloc__start_end region_array;
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struct texture_memory_alloc__start_end framebuffer[3];
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struct texture_memory_alloc__start_end background[2];
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struct texture_memory_alloc__start_end texture;
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};
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constexpr texture_memory_alloc texture_memory_alloc = {
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// 32-bit addresses start end start end
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.isp_tsp_parameters = {0x000000, 0x21bfe0},
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.object_list = {0x400000, 0x495fe0},
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.region_array = {0x21c000, 0x22c000},
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.framebuffer = {{0x496000, 0x53ec00},
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{0x22c000, 0x2d4c00},
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{0x53ec00, 0x5e7800}},
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.background = {{0x2d4c00, 0x2d4c20},
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{0x5e7800, 0x5e7820}},
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// 64-bit addresses
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.texture = {0x5a9840, 0x800000}
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};
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@ -40,10 +40,10 @@ allocations = {
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"object_list" : (0x09_6000 , 32 ),
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"object_list" : (0x09_6000 , 32 ),
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"region_array" : (0x01_0000 , 0 ),
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"region_array" : (0x01_0000 , 0 ),
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"framebuffer0" : (0x09_6000 , 0 ),
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"framebuffer0" : (0x0a_8c00 , 0 ),
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"framebuffer1" : (0x09_6000 , 0 ),
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"framebuffer1" : (0x0a_8c00 , 0 ),
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"framebuffer2" : (0x09_6000 , 0 ),
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"framebuffer2" : (0x0a_8c00 , 0 ),
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"background0" : (0x00_0040 , 32 ),
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"background0" : (0x00_0040 , 32 ),
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"background1" : (0x00_0040 , 32 ),
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"background1" : (0x00_0040 , 32 ),
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