example: rename female to haunted_mansion
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1e2b725780
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@ -936,8 +936,8 @@ MOAI_OBJ = \
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example/moai.elf: LDSCRIPT = $(LIB)/main.lds
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example/moai.elf: LDSCRIPT = $(LIB)/main.lds
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example/moai.elf: $(START_OBJ) $(MOAI_OBJ)
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example/moai.elf: $(START_OBJ) $(MOAI_OBJ)
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FEMALE_OBJ = \
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HAUNTED_MANSION_OBJ = \
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example/female.o \
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example/haunted_mansion.o \
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holly/core.o \
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holly/core.o \
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holly/region_array.o \
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holly/region_array.o \
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holly/background.o \
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holly/background.o \
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@ -947,8 +947,8 @@ FEMALE_OBJ = \
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maple/maple.o \
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maple/maple.o \
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$(LIBGCC)
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$(LIBGCC)
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example/female.elf: LDSCRIPT = $(LIB)/main.lds
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example/haunted_mansion.elf: LDSCRIPT = $(LIB)/main.lds
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example/female.elf: $(START_OBJ) $(FEMALE_OBJ)
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example/haunted_mansion.elf: $(START_OBJ) $(HAUNTED_MANSION_OBJ)
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BEAR_OBJ = \
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BEAR_OBJ = \
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example/bear.o \
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example/bear.o \
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@ -43,11 +43,11 @@ using vec4 = vec<4, float>;
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using mat4x4 = mat<4, 4, float>;
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using mat4x4 = mat<4, 4, float>;
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#include "model/model.h"
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#include "model/model.h"
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#include "model/female/material.h"
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#include "model/haunted_mansion/material.h"
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#include "model/female/model.h"
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#include "model/haunted_mansion/model_female.h"
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#include "model/female/model_mansion.h"
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#include "model/haunted_mansion/model_mansion.h"
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#include "model/female/model_cone.h"
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#include "model/haunted_mansion/model_cone.h"
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#include "model/female/model_cube.h"
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#include "model/haunted_mansion/model_cube.h"
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void vbr100()
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void vbr100()
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{
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{
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