example: rename female to haunted_mansion

This commit is contained in:
Zack Buhman 2025-04-03 06:11:19 -05:00
parent 1e2b725780
commit 608273ef44
13 changed files with 9 additions and 9 deletions

View File

@ -936,8 +936,8 @@ MOAI_OBJ = \
example/moai.elf: LDSCRIPT = $(LIB)/main.lds example/moai.elf: LDSCRIPT = $(LIB)/main.lds
example/moai.elf: $(START_OBJ) $(MOAI_OBJ) example/moai.elf: $(START_OBJ) $(MOAI_OBJ)
FEMALE_OBJ = \ HAUNTED_MANSION_OBJ = \
example/female.o \ example/haunted_mansion.o \
holly/core.o \ holly/core.o \
holly/region_array.o \ holly/region_array.o \
holly/background.o \ holly/background.o \
@ -947,8 +947,8 @@ FEMALE_OBJ = \
maple/maple.o \ maple/maple.o \
$(LIBGCC) $(LIBGCC)
example/female.elf: LDSCRIPT = $(LIB)/main.lds example/haunted_mansion.elf: LDSCRIPT = $(LIB)/main.lds
example/female.elf: $(START_OBJ) $(FEMALE_OBJ) example/haunted_mansion.elf: $(START_OBJ) $(HAUNTED_MANSION_OBJ)
BEAR_OBJ = \ BEAR_OBJ = \
example/bear.o \ example/bear.o \

View File

@ -43,11 +43,11 @@ using vec4 = vec<4, float>;
using mat4x4 = mat<4, 4, float>; using mat4x4 = mat<4, 4, float>;
#include "model/model.h" #include "model/model.h"
#include "model/female/material.h" #include "model/haunted_mansion/material.h"
#include "model/female/model.h" #include "model/haunted_mansion/model_female.h"
#include "model/female/model_mansion.h" #include "model/haunted_mansion/model_mansion.h"
#include "model/female/model_cone.h" #include "model/haunted_mansion/model_cone.h"
#include "model/female/model_cube.h" #include "model/haunted_mansion/model_cube.h"
void vbr100() void vbr100()
{ {