example: add clipping2
Unlike the previous clipping example, this clipping example preserves surface normals.
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example/clipping2.cpp
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294
example/clipping2.cpp
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#include <cstdint>
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#include <bit>
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#include "align.hpp"
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#include "vga.hpp"
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#include "holly/holly.hpp"
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#include "holly/core.hpp"
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#include "holly/core_bits.hpp"
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#include "holly/ta_fifo_polygon_converter.hpp"
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#include "holly/ta_parameter.hpp"
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#include "holly/ta_vertex_parameter.hpp"
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#include "holly/ta_global_parameter.hpp"
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#include "holly/ta_bits.hpp"
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#include "holly/isp_tsp.hpp"
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#include "holly/region_array.hpp"
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#include "holly/background.hpp"
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#include "holly/texture_memory_alloc.hpp"
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#include "memorymap.hpp"
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#include "sh7091/serial.hpp"
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#include "geometry/triangle.hpp"
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#include "geometry/circle.hpp"
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#include "math/vec4.hpp"
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#include "math/math.hpp"
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#include "math/geometry.hpp"
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#include "maple/maple.hpp"
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#include "maple/maple_impl.hpp"
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#include "maple/maple_bus_bits.hpp"
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#include "maple/maple_bus_commands.hpp"
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#include "maple/maple_bus_ft0.hpp"
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uint32_t _command_buf[1024 / 4 + 32];
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uint32_t _receive_buf[1024 / 4 + 32];
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static ft0::data_transfer::data_format data[4];
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void do_get_condition(uint32_t * command_buf,
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uint32_t * receive_buf)
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{
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using command_type = get_condition;
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using response_type = data_transfer<ft0::data_transfer::data_format>;
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get_condition::data_fields data_fields = {
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.function_type = std::byteswap(function_type::controller)
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};
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maple::init_host_command_all_ports<command_type, response_type>(command_buf, receive_buf,
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data_fields);
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maple::dma_start(command_buf);
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using command_response_type = struct maple::command_response<response_type::data_fields>;
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for (uint8_t port = 0; port < 4; port++) {
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auto response = reinterpret_cast<command_response_type *>(receive_buf);
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auto& bus_data = response[port].bus_data;
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if (bus_data.command_code != response_type::command_code) {
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return;
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}
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auto& data_fields = bus_data.data_fields;
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if ((data_fields.function_type & std::byteswap(function_type::controller)) == 0) {
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return;
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}
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data[port].analog_axis_1 = data_fields.data.analog_axis_1;
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data[port].analog_axis_2 = data_fields.data.analog_axis_2;
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data[port].analog_axis_3 = data_fields.data.analog_axis_3;
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data[port].analog_axis_4 = data_fields.data.analog_axis_4;
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}
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}
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constexpr vec3 colors[] = {
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{1.f, 0.5f, 0.f},
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{0.f, 1.0f, 0.f},
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{0.f, 0.5f, 1.f},
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{1.f, 0.0f, 1.f},
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};
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void transform1(ta_parameter_writer& parameter,
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const vec3& v,
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const vec3& c,
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bool end_of_strip)
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{
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float x = v.x;
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float y = v.y;
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float z = v.z;
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// camera transform
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z += 1;
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// screen space transform
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x *= 240.f;
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y *= 240.f;
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x += 320.f;
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y += 240.f;
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z = 1 / z;
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parameter.append<ta_vertex_parameter::polygon_type_1>() =
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ta_vertex_parameter::polygon_type_1(polygon_vertex_parameter_control_word(end_of_strip),
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x, y, z,
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1.0f, // alpha
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c.r,
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c.g,
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c.b
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);
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}
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void transform(ta_parameter_writer& parameter,
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const vec3 * vertices,
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const face_vn& face,
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const vec4& color,
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const vec3& position,
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const float theta,
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const bool enable_clipping
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)
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{
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const uint32_t parameter_control_word = para_control::para_type::polygon_or_modifier_volume
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| para_control::list_type::opaque
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| obj_control::col_type::floating_color
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| obj_control::gouraud;
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const uint32_t isp_tsp_instruction_word = isp_tsp_instruction_word::depth_compare_mode::greater
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| isp_tsp_instruction_word::culling_mode::no_culling;
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const uint32_t tsp_instruction_word = tsp_instruction_word::src_alpha_instr::one
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| tsp_instruction_word::dst_alpha_instr::zero
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| tsp_instruction_word::fog_control::no_fog;
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constexpr uint32_t strip_length = 3;
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vec3 points[strip_length];
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// object transform and clip
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for (uint32_t i = 0; i < strip_length; i++) {
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uint32_t vertex_ix = face[i].vertex;
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auto vertex = vertices[vertex_ix];
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vertex = (vertex * 0.5f);
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// rotate 90° around the X axis
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//float x = vertex.x;
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//float y = vertex.z;
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//float z = vertex.y;
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float x = vertex.x * cos(theta) - vertex.z * sin(theta);
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float y = vertex.x * sin(theta) + vertex.z * cos(theta);
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float z = vertex.y;
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// object transform
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x += position.x; // object space
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y += position.y; // object space
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z += position.z; // object space
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// clip
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points[i] = vec3(x, y, z);
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}
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const vec3 plane_point = {0.f, 0.f, 0.f};
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const vec3 plane_normal = {-1.f, 0.f, 0.f};
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vec3 output[4];
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int output_length = geometry::clip_polygon<3>(output, plane_point, plane_normal, &points[0]);
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if (output_length >= 3) {
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parameter.append<ta_global_parameter::polygon_type_0>() =
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ta_global_parameter::polygon_type_0(parameter_control_word,
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isp_tsp_instruction_word,
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tsp_instruction_word,
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0, // texture_control_word
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0, // data_size_for_sort_dma
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0 // next_address_for_sort_dma
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);
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transform1(parameter, output[0], colors[0], false);
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transform1(parameter, output[1], colors[1], false);
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transform1(parameter, output[2], colors[2], true);
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}
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if (output_length >= 4) {
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parameter.append<ta_global_parameter::polygon_type_0>() =
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ta_global_parameter::polygon_type_0(parameter_control_word,
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isp_tsp_instruction_word,
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tsp_instruction_word,
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0, // texture_control_word
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0, // data_size_for_sort_dma
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0 // next_address_for_sort_dma
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);
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transform1(parameter, output[0], colors[0], false);
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transform1(parameter, output[2], colors[2], false);
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transform1(parameter, output[3], colors[3], true);
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}
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/*
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A B
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D C
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*/
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}
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void init_texture_memory(const struct opb_size& opb_size)
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{
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auto mem = reinterpret_cast<volatile texture_memory_alloc *>(texture_memory32);
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background_parameter(mem->background, 0xff220000);
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region_array2(mem->region_array,
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(offsetof (struct texture_memory_alloc, object_list)),
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640 / 32, // width
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480 / 32, // height
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opb_size
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);
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}
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uint32_t _ta_parameter_buf[((32 * 8192) + 32) / 4];
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void main()
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{
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uint32_t * command_buf = align_32byte(_command_buf);
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uint32_t * receive_buf = align_32byte(_receive_buf);
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vga();
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// The address of `ta_parameter_buf` must be a multiple of 32 bytes.
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// This is mandatory for ch2-dma to the ta fifo polygon converter.
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uint32_t * ta_parameter_buf = align_32byte(_ta_parameter_buf);
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constexpr uint32_t ta_alloc = ta_alloc_ctrl::pt_opb::no_list
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| ta_alloc_ctrl::tm_opb::no_list
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| ta_alloc_ctrl::t_opb::no_list
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| ta_alloc_ctrl::om_opb::no_list
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| ta_alloc_ctrl::o_opb::_16x4byte;
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constexpr struct opb_size opb_size = { .opaque = 16 * 4
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, .opaque_modifier = 0
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, .translucent = 0
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, .translucent_modifier = 0
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, .punch_through = 0
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};
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holly.SOFTRESET = softreset::pipeline_soft_reset
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| softreset::ta_soft_reset;
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holly.SOFTRESET = 0;
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core_init();
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init_texture_memory(opb_size);
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uint32_t frame_ix = 0;
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constexpr uint32_t num_frames = 1;
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float theta = 0;
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float x_pos = 0;
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float y_pos = 0;
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while (1) {
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do_get_condition(command_buf, receive_buf);
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ta_polygon_converter_init(opb_size.total(),
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ta_alloc,
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640 / 32,
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480 / 32);
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const float l_ = static_cast<float>(data[0].analog_axis_1) * (1.f / 255.f);
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const float r_ = static_cast<float>(data[0].analog_axis_2) * (1.f / 255.f);
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const float t_ = ((l_ > r_) ? l_ : -r_) * 3.14f / 2.f;
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if (t_ > theta) theta += (0.04f * ((t_ - theta) * (t_ - theta)));
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else theta -= (0.04f * ((t_ - theta) * (t_ - theta)));
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const float x_ = static_cast<float>(data[0].analog_axis_3 - 0x80) / 127.f;
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const float y_ = static_cast<float>(data[0].analog_axis_4 - 0x80) / 127.f;
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if (x_ > x_pos) x_pos += (0.02f * ((x_ - x_pos) * (x_ - x_pos)));
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else x_pos -= (0.02f * ((x_ - x_pos) * (x_ - x_pos)));
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if (y_ > y_pos) y_pos += (0.02f * ((y_ - y_pos) * (y_ - y_pos)));
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else y_pos -= (0.02f * ((y_ - y_pos) * (y_ - y_pos)));
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auto parameter = ta_parameter_writer(ta_parameter_buf);
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for (uint32_t i = 0; i < circle::num_faces; i++) {
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transform(parameter,
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circle::vertices,
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circle::faces[i],
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{1.0f, 1.0f, 0.0f, 0.0f}, // color
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{x_pos * 2, y_pos * 2, 0.0f}, // position
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theta,
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true // clipping
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);
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}
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parameter.append<ta_global_parameter::end_of_list>() = ta_global_parameter::end_of_list(para_control::para_type::end_of_list);
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ta_polygon_converter_transfer(ta_parameter_buf, parameter.offset);
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ta_wait_opaque_list();
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core_start_render(frame_ix, num_frames);
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v_sync_in();
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core_wait_end_of_render_video(frame_ix, num_frames);
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frame_ix += 1;
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}
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}
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@ -211,6 +211,20 @@ CLIPPING_OBJ = \
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example/clipping.elf: LDSCRIPT = $(LIB)/alt.lds
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example/clipping.elf: $(START_OBJ) $(CLIPPING_OBJ)
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CLIPPING2_OBJ = \
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example/clipping2.o \
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vga.o \
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holly/core.o \
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holly/region_array.o \
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holly/background.o \
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holly/ta_fifo_polygon_converter.o \
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maple/maple.o \
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sh7091/serial.o \
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$(LIBGCC)
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example/clipping2.elf: LDSCRIPT = $(LIB)/alt.lds
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example/clipping2.elf: $(START_OBJ) $(CLIPPING2_OBJ)
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MAPLE_DEVICE_REQUEST_OBJ = \
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example/maple_device_request.o \
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vga.o \
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geometry/triangle.hpp
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geometry/triangle.hpp
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#pragma once
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#include "geometry.hpp"
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namespace triangle {
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constexpr vec3 vertices[] = {
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{ -1.000000f, 0.000000f, 0.000000f },
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{ 1.000000f, 0.000000f, 1.000000f },
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{ 1.000000f, 0.000000f, -1.000000f },
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};
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constexpr vec2 texture[] = {
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{ 0.000000f, 0.000000f },
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{ 1.000000f, 0.000000f },
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{ 1.000000f, 1.000000f },
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};
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constexpr vec3 normals[] = {
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{ -0.000000f, 1.000000f, -0.000000f },
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};
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constexpr face_vtn faces[] = {
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{{0, 0, 0}, {1, 1, 0}, {2, 2, 0}},
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};
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constexpr uint32_t num_faces = (sizeof (faces)) / (sizeof (face_vtn));
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}
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geometry/triangle.obj
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geometry/triangle.obj
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# Blender 3.3.6
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# www.blender.org
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o Triangle
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v -1.000000 0.000000 0.000000
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v 1.000000 0.000000 1.000000
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v 1.000000 0.000000 -1.000000
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vn -0.0000 1.0000 -0.0000
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vt 0.000000 0.000000
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vt 1.000000 0.000000
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vt 1.000000 1.000000
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s 0
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f 1/1/1 2/2/1 3/3/1
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math/geometry.hpp
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math/geometry.hpp
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#include <functional>
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#include "vec.hpp"
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namespace geometry {
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template <int L, typename T>
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vec<L, T> line_plane_intersection(const vec<L, T>& plane_point, // p0
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const vec<L, T>& plane_normal, // n
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const vec<L, T>& line_start, // l0
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const vec<L, T>& line_end
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)
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{
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const auto line_vector = line_end - line_start; // l
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const T intersection = // d
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dot(plane_point - line_start, plane_normal)
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/ dot(line_vector, plane_normal);
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return line_start + line_vector * intersection;
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}
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template <int L, typename T>
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T clip_boundary(const vec<L, T>& plane_point, // X
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const vec<L, T>& plane_normal, // Nc
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const vec<L, T>& line_point
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)
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{
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return dot(plane_normal, line_point - plane_point);
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}
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template <typename T>
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inline T positive_modulo(T a, T b)
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{
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return (a % b + b) % b;
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}
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template <int polygon_len, int L, typename T>
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inline int clip_polygon1(vec<L, T> * output,
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const vec<L, T> plane_point,
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const vec<L, T> plane_normal,
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const vec<L, T> * polygon,
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const int ix_s,
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const int ix_f,
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const bool last_inside)
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{
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const vec<L, T>& s = polygon[ix_s];
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const vec<L, T>& f = polygon[ix_f];
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bool this_inside = 0.f < clip_boundary<L, T>(plane_point,
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plane_normal,
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f);
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int length = 0;
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switch ((last_inside << 1) | (this_inside << 0)) {
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case 0b00: // no output
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length = 0;
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break;
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case 0b01: // I, F
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length = 2;
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{
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auto i = line_plane_intersection<L, T>(plane_point, plane_normal, s, f);
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*output++ = i;
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*output++ = f;
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}
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break;
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case 0b10: // I
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length = 1;
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{
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auto i = line_plane_intersection<L, T>(plane_point, plane_normal, s, f);
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*output++ = i;
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}
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break;
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case 0b11: // F
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length = 1;
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*output++ = f;
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break;
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}
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bool end_of_polygon = ix_f == (polygon_len - 1);
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if (!end_of_polygon) {
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return length +
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clip_polygon1<polygon_len, L, T>(output,
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plane_point,
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plane_normal,
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polygon,
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ix_f,
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ix_f + 1,
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this_inside);
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} else {
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return length;
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}
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}
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template <int polygon_len, int L, typename T>
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int clip_polygon(vec<L, T> * output,
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const vec<L, T>& plane_point,
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const vec<L, T>& plane_normal,
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const vec<L, T> * polygon
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)
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{
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const vec<L, T> f = polygon[polygon_len - 1];
|
||||
|
||||
// It would be nice to remove the extra dot product, but the
|
||||
// alternative seems likely uglier.
|
||||
bool this_inside = 0.f < clip_boundary<L, T>(plane_point,
|
||||
plane_normal,
|
||||
f);
|
||||
|
||||
return clip_polygon1<polygon_len, L, T>(output,
|
||||
plane_point,
|
||||
plane_normal,
|
||||
polygon,
|
||||
polygon_len - 1, // ix_s
|
||||
0, // ix_f
|
||||
this_inside);
|
||||
}
|
||||
|
||||
}
|
@ -48,7 +48,7 @@ void string(const char * s)
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
void integer(const T n)
|
||||
void integer(const T n, const char end)
|
||||
{
|
||||
constexpr uint32_t length = (sizeof (T)) * 2;
|
||||
char num_buf[length + 1];
|
||||
@ -56,11 +56,21 @@ void integer(const T n)
|
||||
num_buf[length] = 0;
|
||||
string("0x");
|
||||
string(num_buf);
|
||||
string("\n");
|
||||
character(end);
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
void integer(const T n)
|
||||
{
|
||||
return integer(n, '\n');
|
||||
}
|
||||
|
||||
template void integer<uint32_t>(uint32_t param);
|
||||
template void integer<uint16_t>(uint16_t param);
|
||||
template void integer<uint8_t>(uint8_t param);
|
||||
|
||||
template void integer<uint32_t>(uint32_t param, char end);
|
||||
template void integer<uint16_t>(uint16_t param, char end);
|
||||
template void integer<uint8_t>(uint8_t param, char end);
|
||||
|
||||
}
|
||||
|
@ -6,6 +6,9 @@ void character(const char c);
|
||||
|
||||
void string(const char * s);
|
||||
|
||||
template <typename T>
|
||||
void integer(const T n, const char end);
|
||||
|
||||
template <typename T>
|
||||
void integer(const T n);
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user