example/castle: draw untextured castle

This commit is contained in:
Zack Buhman 2025-02-18 21:32:58 -06:00
parent 9896a7517e
commit 39f496b52c
4 changed files with 622 additions and 0 deletions

522
example/castle.cpp Normal file
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@ -0,0 +1,522 @@
#include <stdint.h>
#include "holly/background.hpp"
#include "holly/core.hpp"
#include "holly/core_bits.hpp"
#include "holly/holly.hpp"
#include "holly/isp_tsp.hpp"
#include "holly/region_array.hpp"
#include "holly/ta_bits.hpp"
#include "holly/ta_fifo_polygon_converter.hpp"
#include "holly/ta_global_parameter.hpp"
#include "holly/ta_parameter.hpp"
#include "holly/ta_vertex_parameter.hpp"
#include "holly/texture_memory_alloc3.hpp"
#include "holly/video_output.hpp"
#include "sh7091/sh7091.hpp"
#include "sh7091/sh7091_bits.hpp"
#include "sh7091/serial.hpp"
#include "sh7091/vbr.hpp"
#include "systembus.hpp"
#include "systembus_bits.hpp"
#include "memorymap.hpp"
#include "math/vec2.hpp"
#include "math/vec3.hpp"
#include "math/vec4.hpp"
#include "math/mat4x4.hpp"
using vec2 = vec<2, float>;
using vec3 = vec<3, float>;
using vec4 = vec<4, float>;
using mat4x4 = mat<4, 4, float>;
#include "x/x.hpp"
#include "model/castle/model.hpp"
const float deg = 0.017453292519943295;
void vbr100()
{
serial::string("vbr100\n");
serial::string("expevt ");
serial::integer<uint16_t>(sh7091.CCN.EXPEVT);
serial::string("intevt ");
serial::integer<uint16_t>(sh7091.CCN.INTEVT);
serial::string("tra ");
serial::integer<uint16_t>(sh7091.CCN.TRA);
uint32_t spc;
uint32_t ssr;
asm volatile ("stc spc,%0" : "=r" (spc));
asm volatile ("stc ssr,%0" : "=r" (ssr));
serial::string("spc ");
serial::integer(spc);
serial::string("ssr ");
serial::integer(ssr);
while (1);
}
void vbr400()
{
serial::string("vbr400");
serial::string("expevt ");
serial::integer<uint16_t>(sh7091.CCN.EXPEVT);
serial::string("intevt ");
serial::integer<uint16_t>(sh7091.CCN.INTEVT);
serial::string("tra ");
serial::integer<uint16_t>(sh7091.CCN.TRA);
uint32_t spc;
uint32_t ssr;
asm volatile ("stc spc,%0" : "=r" (spc));
asm volatile ("stc ssr,%0" : "=r" (ssr));
serial::string("spc ");
serial::integer(spc);
serial::string("ssr ");
serial::integer(ssr);
while (1);
}
static int render_done = 0;
void vbr600()
{
if (sh7091.CCN.EXPEVT == 0 && sh7091.CCN.INTEVT == 0x320) {
uint32_t istnrm = system.ISTNRM;
uint32_t isterr = system.ISTERR;
if (isterr) {
serial::string("isterr: ");
serial::integer<uint32_t>(system.ISTERR);
}
if (istnrm & istnrm::end_of_render_tsp) {
system.ISTNRM = istnrm::end_of_render_tsp
| istnrm::end_of_render_isp
| istnrm::end_of_render_video;
render_done = 1;
return;
}
}
serial::string("vbr600");
serial::string("expevt ");
serial::integer<uint16_t>(sh7091.CCN.EXPEVT);
serial::string("intevt ");
serial::integer<uint16_t>(sh7091.CCN.INTEVT);
serial::string("tra ");
serial::integer<uint16_t>(sh7091.CCN.TRA);
serial::string("istnrm: ");
serial::integer<uint32_t>(system.ISTNRM);
serial::string("isterr: ");
serial::integer<uint32_t>(system.ISTERR);
uint32_t spc;
uint32_t ssr;
asm volatile ("stc spc,%0" : "=r" (spc));
asm volatile ("stc ssr,%0" : "=r" (ssr));
serial::string("spc ");
serial::integer(spc);
serial::string("ssr ");
serial::integer(ssr);
while (1);
}
void interrupt_init()
{
system.IML2NRM = 0;
system.IML2ERR = 0;
system.IML2EXT = 0;
system.IML4NRM = 0;
system.IML4ERR = 0;
system.IML4EXT = 0;
system.IML6NRM = 0;
system.IML6ERR = 0;
system.IML6EXT = 0;
system.ISTERR = 0xffffffff;
system.ISTNRM = 0xffffffff;
sh7091.CCN.INTEVT = 0;
sh7091.CCN.EXPEVT = 0;
uint32_t vbr = reinterpret_cast<uint32_t>(&__vbr_link_start) - 0x100;
serial::string("vbr ");
serial::integer<uint32_t>(vbr);
serial::string("vbr100 ");
serial::integer<uint32_t>(reinterpret_cast<uint32_t>(&vbr100));
asm volatile ("ldc %0,vbr"
:
: "r" (vbr));
uint32_t sr;
asm volatile ("stc sr,%0"
: "=r" (sr));
serial::string("sr ");
serial::integer<uint32_t>(sr);
sr &= ~sh::sr::bl; // BL
sr &= ~sh::sr::imask(15); // imask
serial::string("sr ");
serial::integer<uint32_t>(sr);
asm volatile ("ldc %0,sr"
:
: "r" (sr));
}
void global_polygon_type_0(ta_parameter_writer& writer, uint32_t texture_address, uint32_t list, uint32_t cull)
{
const uint32_t parameter_control_word = para_control::para_type::polygon_or_modifier_volume
| list
| obj_control::col_type::packed_color
;
const uint32_t isp_tsp_instruction_word = isp_tsp_instruction_word::depth_compare_mode::greater
| cull;
const uint32_t tsp_instruction_word = tsp_instruction_word::fog_control::no_fog
| tsp_instruction_word::src_alpha_instr::one
| tsp_instruction_word::dst_alpha_instr::zero
| tsp_instruction_word::texture_u_size::from_int(256)
| tsp_instruction_word::texture_v_size::from_int(256)
;
const uint32_t texture_control_word = texture_control_word::pixel_format::_565
| texture_control_word::scan_order::twiddled
| texture_control_word::texture_address(texture_address / 8);
writer.append<ta_global_parameter::polygon_type_0>() =
ta_global_parameter::polygon_type_0(parameter_control_word,
isp_tsp_instruction_word,
tsp_instruction_word,
texture_control_word,
0, // data_size_for_sort_dma
0 // next_address_for_sort_dma
);
}
#define assert(b) \
do { \
if (!(b)) { \
serial::string(__FILE__); \
serial::character(':'); \
serial::integer<uint32_t>(__LINE__, ' '); \
serial::string(__func__); \
serial::string(": assertion failed: "); \
serial::string(#b); \
serial::character('\n'); \
while (1); \
} \
} while (0);
vec3 screen_transform(const mat4x4& screen, vec3 v)
{
v = screen * v;
float dim = 480 / 2.0;
return {
v.x / v.z * dim + 640 / 2.0f,
v.y / v.z * dim + 480 / 2.0f,
1 / v.z,
};
}
static inline void render_tri(ta_parameter_writer& writer,
uint32_t base_color,
vec3 ap,
vec3 bp,
vec3 cp)
{
if (ap.z < 0 || bp.z < 0 || cp.z < 0)
return;
writer.append<ta_vertex_parameter::polygon_type_0>() =
ta_vertex_parameter::polygon_type_0(polygon_vertex_parameter_control_word(false),
ap.x, ap.y, ap.z,
base_color
); // offset_color
writer.append<ta_vertex_parameter::polygon_type_0>() =
ta_vertex_parameter::polygon_type_0(polygon_vertex_parameter_control_word(false),
bp.x, bp.y, bp.z,
base_color
); // offset_color
writer.append<ta_vertex_parameter::polygon_type_0>() =
ta_vertex_parameter::polygon_type_0(polygon_vertex_parameter_control_word(true),
cp.x, cp.y, cp.z,
base_color
); // offset_color
}
constexpr inline mat4x4 screen_rotation(float theta)
{
//float zt = -0.7853981633974483 + (0.2);
float zt = deg * 0;
float xt = -(sin(theta * 4) * 0.5 + 0.5);
//float xt = 0.7853981633974483 * 3.7;
mat4x4 rx = {
1, 0, 0, 0,
0, cos(xt), -sin(xt), 0,
0, sin(xt), cos(xt), 0,
0, 0, 0, 1,
};
mat4x4 rz = {
cos(zt), -sin(zt), 0, 0,
sin(zt), cos(zt), 0, 0,
0, 0, 1, 0,
0, 0, 0, 1,
};
mat4x4 t = {
1, 0, 0, 0,
0, -1, 0, 300,
0, 0, 1, 500,
0, 0, 0, 1,
};
return t * rx * rz;
}
uint32_t xorshift_state = 0x12345678;
/* The state must be initialized to non-zero */
uint32_t xorshift32()
{
/* Algorithm "xor" from p. 4 of Marsaglia, "Xorshift RNGs" */
uint32_t x = xorshift_state;
x ^= x << 13;
x ^= x >> 17;
x ^= x << 5;
return xorshift_state = x;
}
const frame * frames[] = {
&frame_x3ds_Box08,
&frame_x3ds_Box09,
&frame_x3ds_Box02,
&frame_x3ds_Cone02,
&frame_x3ds_Cylinder02,
&frame_x3ds_Box21,
&frame_x3ds_Box22,
&frame_x3ds_Box23,
&frame_x3ds_Box24,
&frame_x3ds_Box25,
&frame_x3ds_Box26,
&frame_x3ds_Box27,
&frame_x3ds_Cylinder03,
&frame_x3ds_Cone03,
&frame_x3ds_Cylinder01,
&frame_x3ds_Box01,
&frame_x3ds_Box28,
&frame_x3ds_Box03,
&frame_x3ds_roof,
&frame_x3ds_walkway,
};
static inline void render_mesh(ta_parameter_writer& writer,
const mat4x4& screen,
const mat4x4& model,
const mesh * mesh)
{
//mesh->vertices;
for (int i = 0; i < mesh->n_faces; i++) {
const auto& indices = mesh->faces[i].face_vertex_indices;
uint32_t base_color = xorshift32();
render_tri(writer,
base_color,
screen_transform(screen, model * mesh->vertices[indices[0]]),
screen_transform(screen, model * mesh->vertices[indices[1]]),
screen_transform(screen, model * mesh->vertices[indices[2]]));
}
}
static inline void render_frame(ta_parameter_writer& writer,
const mat4x4& screen,
const frame * frame)
{
xorshift_state = 0x12345678;
const mat4x4 identity{};
const mat4x4 * transform_matrix = &identity;
int ix = 0;
while (true) {
const data_object * obj = frame->objects[ix];
if (obj == nullptr)
break;
switch (obj->tag) {
case tag::frame_transform_matrix:
transform_matrix = &obj->frame_transform_matrix.frame_matrix;
break;
case tag::mesh:
render_mesh(writer, screen, *transform_matrix, &obj->mesh);
break;
default:
break;
}
ix += 1;
}
}
void render_castle(ta_parameter_writer& writer, const mat4x4& screen)
{
for (uint32_t i = 0; i < (sizeof (frames)) / (sizeof (frames[0])); i++) {
render_frame(writer, screen, frames[i]);
}
}
static float theta = deg * 360;
void transfer_scene(ta_parameter_writer& writer)
{
const mat4x4 screen = screen_rotation(theta);
global_polygon_type_0(writer, texture_memory_alloc.texture.start,
para_control::list_type::opaque,
isp_tsp_instruction_word::culling_mode::no_culling);
render_castle(writer, screen);
// end of opaque list
writer.append<ta_global_parameter::end_of_list>() =
ta_global_parameter::end_of_list(para_control::para_type::end_of_list);
theta += deg * 0.1;
}
void transfer_ta_fifo_texture_memory_32byte(void * dst, void * src, int length)
{
uint32_t out_addr = (uint32_t)dst;
sh7091.CCN.QACR0 = ((reinterpret_cast<uint32_t>(out_addr) >> 24) & 0b11100);
sh7091.CCN.QACR1 = ((reinterpret_cast<uint32_t>(out_addr) >> 24) & 0b11100);
volatile uint32_t * base = &store_queue[(out_addr & 0x03ffffc0) / 4];
uint32_t * src32 = reinterpret_cast<uint32_t *>(src);
length = (length + 31) & ~31; // round up to nearest multiple of 32
while (length > 0) {
base[0] = src32[0];
base[1] = src32[1];
base[2] = src32[2];
base[3] = src32[3];
base[4] = src32[4];
base[5] = src32[5];
base[6] = src32[6];
base[7] = src32[7];
asm volatile ("pref @%0"
: // output
: "r" (&base[0]) // input
: "memory");
length -= 32;
base += 8;
src32 += 8;
}
}
uint8_t __attribute__((aligned(32))) ta_parameter_buf[1024 * 1024];
void main()
{
serial::init(0);
interrupt_init();
constexpr uint32_t ta_alloc = 0
| ta_alloc_ctrl::pt_opb::no_list
| ta_alloc_ctrl::tm_opb::no_list
| ta_alloc_ctrl::t_opb::no_list
| ta_alloc_ctrl::om_opb::no_list
| ta_alloc_ctrl::o_opb::_16x4byte;
constexpr int render_passes = 1;
constexpr struct opb_size opb_size[render_passes] = {
{
.opaque = 16 * 4,
.opaque_modifier = 0,
.translucent = 0,
.translucent_modifier = 0,
.punch_through = 0
}
};
holly.SOFTRESET = softreset::pipeline_soft_reset
| softreset::ta_soft_reset;
holly.SOFTRESET = 0;
core_init();
system.IML6NRM = istnrm::end_of_render_tsp;
const int framebuffer_width = 640;
const int framebuffer_height = 480;
const int tile_width = framebuffer_width / 32;
const int tile_height = framebuffer_height / 32;
for (int i = 0; i < 2; i++) {
region_array_multipass(tile_width,
tile_height,
opb_size,
render_passes,
texture_memory_alloc.region_array[i].start,
texture_memory_alloc.object_list[i].start);
background_parameter2(texture_memory_alloc.background[i].start,
0xff202040);
}
int ta = 0;
int core = 0;
ta_parameter_writer writer = ta_parameter_writer(ta_parameter_buf);
video_output::set_mode_vga();
while (1) {
ta_polygon_converter_init2(texture_memory_alloc.isp_tsp_parameters[ta].start,
texture_memory_alloc.isp_tsp_parameters[ta].end,
texture_memory_alloc.object_list[ta].start,
texture_memory_alloc.object_list[ta].end,
opb_size[0].total(),
ta_alloc,
tile_width,
tile_height);
writer.offset = 0;
transfer_scene(writer);
ta_polygon_converter_writeback(writer.buf, writer.offset);
ta_polygon_converter_transfer(writer.buf, writer.offset);
ta_wait_opaque_list();
render_done = 0;
core_start_render2(texture_memory_alloc.region_array[core].start,
texture_memory_alloc.isp_tsp_parameters[core].start,
texture_memory_alloc.background[core].start,
texture_memory_alloc.framebuffer[core].start,
framebuffer_width);
//serial::string("wait render_done");
while (render_done == 0) {
asm volatile ("nop");
};
while (!spg_status::vsync(holly.SPG_STATUS));
holly.FB_R_SOF1 = texture_memory_alloc.framebuffer[ta].start;
while (spg_status::vsync(holly.SPG_STATUS));
}
}

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@ -889,3 +889,16 @@ DRAGON_OBJ = \
example/dragon.elf: LDSCRIPT = $(LIB)/main.lds
example/dragon.elf: $(START_OBJ) $(DRAGON_OBJ)
CASTLE_OBJ = \
example/castle.o \
holly/core.o \
holly/region_array.o \
holly/background.o \
holly/ta_fifo_polygon_converter.o \
holly/video_output.o \
sh7091/serial.o \
$(LIBGCC)
example/castle.elf: LDSCRIPT = $(LIB)/main.lds
example/castle.elf: $(START_OBJ) $(CASTLE_OBJ)

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@ -9783,6 +9783,7 @@ const material material_x3ds_mat_castlestone = {
.objects = {
reinterpret_cast<const data_object *>(&texture_filename_0),
nullptr,
}
};
@ -9800,6 +9801,7 @@ const material material_x3ds_mat_Material__3 = {
.objects = {
reinterpret_cast<const data_object *>(&texture_filename_1),
nullptr,
}
};
@ -9817,6 +9819,7 @@ const material material_x3ds_mat_shingle = {
.objects = {
reinterpret_cast<const data_object *>(&texture_filename_2),
nullptr,
}
};
@ -9834,6 +9837,7 @@ const material material_x3ds_mat_Material__8 = {
.objects = {
reinterpret_cast<const data_object *>(&texture_filename_3),
nullptr,
}
};
@ -9848,6 +9852,7 @@ const frame frame_x3ds_Box08 = {
.objects = {
reinterpret_cast<const data_object *>(&frame_transform_matrix_0),
reinterpret_cast<const data_object *>(&mesh_Box08),
nullptr,
}
};
@ -9872,6 +9877,7 @@ const mesh mesh_Box08 = {
reinterpret_cast<const data_object *>(&mesh_material_list_0),
reinterpret_cast<const data_object *>(&mesh_normals_0),
reinterpret_cast<const data_object *>(&mesh_texture_coords_0),
nullptr,
}
};
@ -9883,6 +9889,7 @@ const mesh_material_list mesh_material_list_0 = {
.objects = {
reinterpret_cast<const data_object *>(&material_x3ds_mat_castlestone),
nullptr,
}
};
@ -10006,6 +10013,7 @@ const frame frame_x3ds_Box09 = {
.objects = {
reinterpret_cast<const data_object *>(&frame_transform_matrix_1),
reinterpret_cast<const data_object *>(&mesh_Box09),
nullptr,
}
};
@ -10030,6 +10038,7 @@ const mesh mesh_Box09 = {
reinterpret_cast<const data_object *>(&mesh_material_list_1),
reinterpret_cast<const data_object *>(&mesh_normals_1),
reinterpret_cast<const data_object *>(&mesh_texture_coords_1),
nullptr,
}
};
@ -10041,6 +10050,7 @@ const mesh_material_list mesh_material_list_1 = {
.objects = {
reinterpret_cast<const data_object *>(&material_x3ds_mat_castlestone),
nullptr,
}
};
@ -10392,6 +10402,7 @@ const frame frame_x3ds_Box02 = {
.objects = {
reinterpret_cast<const data_object *>(&frame_transform_matrix_2),
reinterpret_cast<const data_object *>(&mesh_Box02),
nullptr,
}
};
@ -10416,6 +10427,7 @@ const mesh mesh_Box02 = {
reinterpret_cast<const data_object *>(&mesh_material_list_2),
reinterpret_cast<const data_object *>(&mesh_normals_2),
reinterpret_cast<const data_object *>(&mesh_texture_coords_2),
nullptr,
}
};
@ -10427,6 +10439,7 @@ const mesh_material_list mesh_material_list_2 = {
.objects = {
reinterpret_cast<const data_object *>(&material_x3ds_mat_Material__3),
nullptr,
}
};
@ -10466,6 +10479,7 @@ const frame frame_x3ds_Cone02 = {
.objects = {
reinterpret_cast<const data_object *>(&frame_transform_matrix_3),
reinterpret_cast<const data_object *>(&mesh_Cone02),
nullptr,
}
};
@ -10490,6 +10504,7 @@ const mesh mesh_Cone02 = {
reinterpret_cast<const data_object *>(&mesh_material_list_3),
reinterpret_cast<const data_object *>(&mesh_normals_3),
reinterpret_cast<const data_object *>(&mesh_texture_coords_3),
nullptr,
}
};
@ -10501,6 +10516,7 @@ const mesh_material_list mesh_material_list_3 = {
.objects = {
reinterpret_cast<const data_object *>(&material_x3ds_mat_shingle),
nullptr,
}
};
@ -10566,6 +10582,7 @@ const frame frame_x3ds_Cylinder02 = {
.objects = {
reinterpret_cast<const data_object *>(&frame_transform_matrix_4),
reinterpret_cast<const data_object *>(&mesh_Cylinder02),
nullptr,
}
};
@ -10590,6 +10607,7 @@ const mesh mesh_Cylinder02 = {
reinterpret_cast<const data_object *>(&mesh_material_list_4),
reinterpret_cast<const data_object *>(&mesh_normals_4),
reinterpret_cast<const data_object *>(&mesh_texture_coords_4),
nullptr,
}
};
@ -10601,6 +10619,7 @@ const mesh_material_list mesh_material_list_4 = {
.objects = {
reinterpret_cast<const data_object *>(&material_x3ds_mat_Material__3),
nullptr,
}
};
@ -10643,6 +10662,7 @@ const frame frame_x3ds_Box21 = {
.objects = {
reinterpret_cast<const data_object *>(&frame_transform_matrix_5),
reinterpret_cast<const data_object *>(&mesh_Box21),
nullptr,
}
};
@ -10667,6 +10687,7 @@ const mesh mesh_Box21 = {
reinterpret_cast<const data_object *>(&mesh_material_list_5),
reinterpret_cast<const data_object *>(&mesh_normals_5),
reinterpret_cast<const data_object *>(&mesh_texture_coords_5),
nullptr,
}
};
@ -10678,6 +10699,7 @@ const mesh_material_list mesh_material_list_5 = {
.objects = {
reinterpret_cast<const data_object *>(&material_x3ds_mat_castlestone),
nullptr,
}
};
@ -11079,6 +11101,7 @@ const frame frame_x3ds_Box22 = {
.objects = {
reinterpret_cast<const data_object *>(&frame_transform_matrix_6),
reinterpret_cast<const data_object *>(&mesh_Box22),
nullptr,
}
};
@ -11103,6 +11126,7 @@ const mesh mesh_Box22 = {
reinterpret_cast<const data_object *>(&mesh_material_list_6),
reinterpret_cast<const data_object *>(&mesh_normals_6),
reinterpret_cast<const data_object *>(&mesh_texture_coords_6),
nullptr,
}
};
@ -11114,6 +11138,7 @@ const mesh_material_list mesh_material_list_6 = {
.objects = {
reinterpret_cast<const data_object *>(&material_x3ds_mat_castlestone),
nullptr,
}
};
@ -11465,6 +11490,7 @@ const frame frame_x3ds_Box23 = {
.objects = {
reinterpret_cast<const data_object *>(&frame_transform_matrix_7),
reinterpret_cast<const data_object *>(&mesh_Box23),
nullptr,
}
};
@ -11489,6 +11515,7 @@ const mesh mesh_Box23 = {
reinterpret_cast<const data_object *>(&mesh_material_list_7),
reinterpret_cast<const data_object *>(&mesh_normals_7),
reinterpret_cast<const data_object *>(&mesh_texture_coords_7),
nullptr,
}
};
@ -11500,6 +11527,7 @@ const mesh_material_list mesh_material_list_7 = {
.objects = {
reinterpret_cast<const data_object *>(&material_x3ds_mat_castlestone),
nullptr,
}
};
@ -11901,6 +11929,7 @@ const frame frame_x3ds_Box24 = {
.objects = {
reinterpret_cast<const data_object *>(&frame_transform_matrix_8),
reinterpret_cast<const data_object *>(&mesh_Box24),
nullptr,
}
};
@ -11925,6 +11954,7 @@ const mesh mesh_Box24 = {
reinterpret_cast<const data_object *>(&mesh_material_list_8),
reinterpret_cast<const data_object *>(&mesh_normals_8),
reinterpret_cast<const data_object *>(&mesh_texture_coords_8),
nullptr,
}
};
@ -11936,6 +11966,7 @@ const mesh_material_list mesh_material_list_8 = {
.objects = {
reinterpret_cast<const data_object *>(&material_x3ds_mat_castlestone),
nullptr,
}
};
@ -12059,6 +12090,7 @@ const frame frame_x3ds_Box25 = {
.objects = {
reinterpret_cast<const data_object *>(&frame_transform_matrix_9),
reinterpret_cast<const data_object *>(&mesh_Box25),
nullptr,
}
};
@ -12083,6 +12115,7 @@ const mesh mesh_Box25 = {
reinterpret_cast<const data_object *>(&mesh_material_list_9),
reinterpret_cast<const data_object *>(&mesh_normals_9),
reinterpret_cast<const data_object *>(&mesh_texture_coords_9),
nullptr,
}
};
@ -12094,6 +12127,7 @@ const mesh_material_list mesh_material_list_9 = {
.objects = {
reinterpret_cast<const data_object *>(&material_x3ds_mat_castlestone),
nullptr,
}
};
@ -12445,6 +12479,7 @@ const frame frame_x3ds_Box26 = {
.objects = {
reinterpret_cast<const data_object *>(&frame_transform_matrix_10),
reinterpret_cast<const data_object *>(&mesh_Box26),
nullptr,
}
};
@ -12469,6 +12504,7 @@ const mesh mesh_Box26 = {
reinterpret_cast<const data_object *>(&mesh_material_list_10),
reinterpret_cast<const data_object *>(&mesh_normals_10),
reinterpret_cast<const data_object *>(&mesh_texture_coords_10),
nullptr,
}
};
@ -12480,6 +12516,7 @@ const mesh_material_list mesh_material_list_10 = {
.objects = {
reinterpret_cast<const data_object *>(&material_x3ds_mat_castlestone),
nullptr,
}
};
@ -12881,6 +12918,7 @@ const frame frame_x3ds_Box27 = {
.objects = {
reinterpret_cast<const data_object *>(&frame_transform_matrix_11),
reinterpret_cast<const data_object *>(&mesh_Box27),
nullptr,
}
};
@ -12905,6 +12943,7 @@ const mesh mesh_Box27 = {
reinterpret_cast<const data_object *>(&mesh_material_list_11),
reinterpret_cast<const data_object *>(&mesh_normals_11),
reinterpret_cast<const data_object *>(&mesh_texture_coords_11),
nullptr,
}
};
@ -12916,6 +12955,7 @@ const mesh_material_list mesh_material_list_11 = {
.objects = {
reinterpret_cast<const data_object *>(&material_x3ds_mat_castlestone),
nullptr,
}
};
@ -13267,6 +13307,7 @@ const frame frame_x3ds_Cylinder03 = {
.objects = {
reinterpret_cast<const data_object *>(&frame_transform_matrix_12),
reinterpret_cast<const data_object *>(&mesh_Cylinder03),
nullptr,
}
};
@ -13291,6 +13332,7 @@ const mesh mesh_Cylinder03 = {
reinterpret_cast<const data_object *>(&mesh_material_list_12),
reinterpret_cast<const data_object *>(&mesh_normals_12),
reinterpret_cast<const data_object *>(&mesh_texture_coords_12),
nullptr,
}
};
@ -13302,6 +13344,7 @@ const mesh_material_list mesh_material_list_12 = {
.objects = {
reinterpret_cast<const data_object *>(&material_x3ds_mat_Material__3),
nullptr,
}
};
@ -13344,6 +13387,7 @@ const frame frame_x3ds_Cone03 = {
.objects = {
reinterpret_cast<const data_object *>(&frame_transform_matrix_13),
reinterpret_cast<const data_object *>(&mesh_Cone03),
nullptr,
}
};
@ -13368,6 +13412,7 @@ const mesh mesh_Cone03 = {
reinterpret_cast<const data_object *>(&mesh_material_list_13),
reinterpret_cast<const data_object *>(&mesh_normals_13),
reinterpret_cast<const data_object *>(&mesh_texture_coords_13),
nullptr,
}
};
@ -13379,6 +13424,7 @@ const mesh_material_list mesh_material_list_13 = {
.objects = {
reinterpret_cast<const data_object *>(&material_x3ds_mat_shingle),
nullptr,
}
};
@ -13444,6 +13490,7 @@ const frame frame_x3ds_Cylinder01 = {
.objects = {
reinterpret_cast<const data_object *>(&frame_transform_matrix_14),
reinterpret_cast<const data_object *>(&mesh_Cylinder01),
nullptr,
}
};
@ -13468,6 +13515,7 @@ const mesh mesh_Cylinder01 = {
reinterpret_cast<const data_object *>(&mesh_material_list_14),
reinterpret_cast<const data_object *>(&mesh_normals_14),
reinterpret_cast<const data_object *>(&mesh_texture_coords_14),
nullptr,
}
};
@ -13479,6 +13527,7 @@ const mesh_material_list mesh_material_list_14 = {
.objects = {
reinterpret_cast<const data_object *>(&material_x3ds_mat_castlestone),
nullptr,
}
};
@ -13907,6 +13956,7 @@ const frame frame_x3ds_Box01 = {
.objects = {
reinterpret_cast<const data_object *>(&frame_transform_matrix_15),
reinterpret_cast<const data_object *>(&mesh_Box01),
nullptr,
}
};
@ -13931,6 +13981,7 @@ const mesh mesh_Box01 = {
reinterpret_cast<const data_object *>(&mesh_material_list_15),
reinterpret_cast<const data_object *>(&mesh_normals_15),
reinterpret_cast<const data_object *>(&mesh_texture_coords_15),
nullptr,
}
};
@ -13942,6 +13993,7 @@ const mesh_material_list mesh_material_list_15 = {
.objects = {
reinterpret_cast<const data_object *>(&material_x3ds_mat_Material__8),
nullptr,
}
};
@ -13982,6 +14034,7 @@ const frame frame_x3ds_Box28 = {
.objects = {
reinterpret_cast<const data_object *>(&frame_transform_matrix_16),
reinterpret_cast<const data_object *>(&mesh_Box28),
nullptr,
}
};
@ -14006,6 +14059,7 @@ const mesh mesh_Box28 = {
reinterpret_cast<const data_object *>(&mesh_material_list_16),
reinterpret_cast<const data_object *>(&mesh_normals_16),
reinterpret_cast<const data_object *>(&mesh_texture_coords_16),
nullptr,
}
};
@ -14017,6 +14071,7 @@ const mesh_material_list mesh_material_list_16 = {
.objects = {
reinterpret_cast<const data_object *>(&material_x3ds_mat_Material__8),
nullptr,
}
};
@ -14057,6 +14112,7 @@ const frame frame_x3ds_Box03 = {
.objects = {
reinterpret_cast<const data_object *>(&frame_transform_matrix_17),
reinterpret_cast<const data_object *>(&mesh_Box03),
nullptr,
}
};
@ -14081,6 +14137,7 @@ const mesh mesh_Box03 = {
reinterpret_cast<const data_object *>(&mesh_material_list_17),
reinterpret_cast<const data_object *>(&mesh_normals_17),
reinterpret_cast<const data_object *>(&mesh_texture_coords_17),
nullptr,
}
};
@ -14092,6 +14149,7 @@ const mesh_material_list mesh_material_list_17 = {
.objects = {
reinterpret_cast<const data_object *>(&material_x3ds_mat_Material__8),
nullptr,
}
};
@ -14123,6 +14181,7 @@ const frame frame_x3ds_roof = {
.objects = {
reinterpret_cast<const data_object *>(&frame_transform_matrix_18),
reinterpret_cast<const data_object *>(&mesh_roof),
nullptr,
}
};
@ -14147,6 +14206,7 @@ const mesh mesh_roof = {
reinterpret_cast<const data_object *>(&mesh_material_list_18),
reinterpret_cast<const data_object *>(&mesh_normals_18),
reinterpret_cast<const data_object *>(&mesh_texture_coords_18),
nullptr,
}
};
@ -14158,6 +14218,7 @@ const mesh_material_list mesh_material_list_18 = {
.objects = {
reinterpret_cast<const data_object *>(&material_x3ds_mat_shingle),
nullptr,
}
};
@ -14187,6 +14248,7 @@ const frame frame_x3ds_walkway = {
.objects = {
reinterpret_cast<const data_object *>(&frame_transform_matrix_19),
reinterpret_cast<const data_object *>(&mesh_walkway),
nullptr,
}
};
@ -14211,6 +14273,7 @@ const mesh mesh_walkway = {
reinterpret_cast<const data_object *>(&mesh_material_list_19),
reinterpret_cast<const data_object *>(&mesh_normals_19),
reinterpret_cast<const data_object *>(&mesh_texture_coords_19),
nullptr,
}
};
@ -14222,6 +14285,7 @@ const mesh_material_list mesh_material_list_19 = {
.objects = {
reinterpret_cast<const data_object *>(&material_x3ds_mat_Material__8),
nullptr,
}
};
@ -14321,6 +14385,7 @@ const animation_set animation_set_x3ds_animset_0 = {
reinterpret_cast<const data_object *>(&animation_x3ds_anim_17),
reinterpret_cast<const data_object *>(&animation_x3ds_anim_18),
reinterpret_cast<const data_object *>(&animation_x3ds_anim_19),
nullptr,
}
};
@ -14331,6 +14396,7 @@ const animation animation_x3ds_anim_0 = {
reinterpret_cast<const data_object *>(&frame_x3ds_Box08),
reinterpret_cast<const data_object *>(&animation_key_0),
reinterpret_cast<const data_object *>(&animation_key_1),
nullptr,
}
};
@ -14359,6 +14425,7 @@ const animation animation_x3ds_anim_1 = {
reinterpret_cast<const data_object *>(&frame_x3ds_Box09),
reinterpret_cast<const data_object *>(&animation_key_2),
reinterpret_cast<const data_object *>(&animation_key_3),
nullptr,
}
};
@ -14387,6 +14454,7 @@ const animation animation_x3ds_anim_2 = {
reinterpret_cast<const data_object *>(&frame_x3ds_Box02),
reinterpret_cast<const data_object *>(&animation_key_4),
reinterpret_cast<const data_object *>(&animation_key_5),
nullptr,
}
};
@ -14415,6 +14483,7 @@ const animation animation_x3ds_anim_3 = {
reinterpret_cast<const data_object *>(&frame_x3ds_Cone02),
reinterpret_cast<const data_object *>(&animation_key_6),
reinterpret_cast<const data_object *>(&animation_key_7),
nullptr,
}
};
@ -14443,6 +14512,7 @@ const animation animation_x3ds_anim_4 = {
reinterpret_cast<const data_object *>(&frame_x3ds_Cylinder02),
reinterpret_cast<const data_object *>(&animation_key_8),
reinterpret_cast<const data_object *>(&animation_key_9),
nullptr,
}
};
@ -14471,6 +14541,7 @@ const animation animation_x3ds_anim_5 = {
reinterpret_cast<const data_object *>(&frame_x3ds_Box21),
reinterpret_cast<const data_object *>(&animation_key_10),
reinterpret_cast<const data_object *>(&animation_key_11),
nullptr,
}
};
@ -14499,6 +14570,7 @@ const animation animation_x3ds_anim_6 = {
reinterpret_cast<const data_object *>(&frame_x3ds_Box22),
reinterpret_cast<const data_object *>(&animation_key_12),
reinterpret_cast<const data_object *>(&animation_key_13),
nullptr,
}
};
@ -14527,6 +14599,7 @@ const animation animation_x3ds_anim_7 = {
reinterpret_cast<const data_object *>(&frame_x3ds_Box23),
reinterpret_cast<const data_object *>(&animation_key_14),
reinterpret_cast<const data_object *>(&animation_key_15),
nullptr,
}
};
@ -14555,6 +14628,7 @@ const animation animation_x3ds_anim_8 = {
reinterpret_cast<const data_object *>(&frame_x3ds_Box24),
reinterpret_cast<const data_object *>(&animation_key_16),
reinterpret_cast<const data_object *>(&animation_key_17),
nullptr,
}
};
@ -14583,6 +14657,7 @@ const animation animation_x3ds_anim_9 = {
reinterpret_cast<const data_object *>(&frame_x3ds_Box25),
reinterpret_cast<const data_object *>(&animation_key_18),
reinterpret_cast<const data_object *>(&animation_key_19),
nullptr,
}
};
@ -14611,6 +14686,7 @@ const animation animation_x3ds_anim_10 = {
reinterpret_cast<const data_object *>(&frame_x3ds_Box26),
reinterpret_cast<const data_object *>(&animation_key_20),
reinterpret_cast<const data_object *>(&animation_key_21),
nullptr,
}
};
@ -14639,6 +14715,7 @@ const animation animation_x3ds_anim_11 = {
reinterpret_cast<const data_object *>(&frame_x3ds_Box27),
reinterpret_cast<const data_object *>(&animation_key_22),
reinterpret_cast<const data_object *>(&animation_key_23),
nullptr,
}
};
@ -14667,6 +14744,7 @@ const animation animation_x3ds_anim_12 = {
reinterpret_cast<const data_object *>(&frame_x3ds_Cylinder03),
reinterpret_cast<const data_object *>(&animation_key_24),
reinterpret_cast<const data_object *>(&animation_key_25),
nullptr,
}
};
@ -14695,6 +14773,7 @@ const animation animation_x3ds_anim_13 = {
reinterpret_cast<const data_object *>(&frame_x3ds_Cone03),
reinterpret_cast<const data_object *>(&animation_key_26),
reinterpret_cast<const data_object *>(&animation_key_27),
nullptr,
}
};
@ -14723,6 +14802,7 @@ const animation animation_x3ds_anim_14 = {
reinterpret_cast<const data_object *>(&frame_x3ds_Cylinder01),
reinterpret_cast<const data_object *>(&animation_key_28),
reinterpret_cast<const data_object *>(&animation_key_29),
nullptr,
}
};
@ -14751,6 +14831,7 @@ const animation animation_x3ds_anim_15 = {
reinterpret_cast<const data_object *>(&frame_x3ds_Box01),
reinterpret_cast<const data_object *>(&animation_key_30),
reinterpret_cast<const data_object *>(&animation_key_31),
nullptr,
}
};
@ -14779,6 +14860,7 @@ const animation animation_x3ds_anim_16 = {
reinterpret_cast<const data_object *>(&frame_x3ds_Box28),
reinterpret_cast<const data_object *>(&animation_key_32),
reinterpret_cast<const data_object *>(&animation_key_33),
nullptr,
}
};
@ -14807,6 +14889,7 @@ const animation animation_x3ds_anim_17 = {
reinterpret_cast<const data_object *>(&frame_x3ds_Box03),
reinterpret_cast<const data_object *>(&animation_key_34),
reinterpret_cast<const data_object *>(&animation_key_35),
nullptr,
}
};
@ -14835,6 +14918,7 @@ const animation animation_x3ds_anim_18 = {
reinterpret_cast<const data_object *>(&frame_x3ds_roof),
reinterpret_cast<const data_object *>(&animation_key_36),
reinterpret_cast<const data_object *>(&animation_key_37),
nullptr,
}
};
@ -14863,6 +14947,7 @@ const animation animation_x3ds_anim_19 = {
reinterpret_cast<const data_object *>(&frame_x3ds_walkway),
reinterpret_cast<const data_object *>(&animation_key_38),
reinterpret_cast<const data_object *>(&animation_key_39),
nullptr,
}
};

View File

@ -303,6 +303,8 @@ def generate_definition(obj):
reference_name = obj_value(o).name
o = obj_map[reference_name]
yield f"reinterpret_cast<const data_object *>(&{get_obj_name(o)}),"
# end of objects list
yield f"nullptr,"
yield "}"
yield "};"