lighting: specular
This commit is contained in:
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f2e4618431
commit
2aa0cd64d7
@ -66,7 +66,7 @@ def render_mesh(f, name, mesh):
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f.write(f"const mesh {name} = {{\n")
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f.write(f"const mesh {name} = {{\n")
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f.write(f" .position = {name}_position,\n")
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f.write(f" .position = {name}_position,\n")
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f.write(f" .position_length = (sizeof ({name}_position)) / (sizeof ({name}_position[0])),\n")
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f.write(f" .position_length = (sizeof ({name}_position)) / (sizeof ({name}_position[0])),\n")
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f.write(f" .polygon_normal = {name}_polyon_normal,\n")
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f.write(f" .polygon_normal = {name}_polygon_normal,\n")
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f.write(f" .polygon_normal_length = (sizeof ({name}_polygon_normal)) / (sizeof ({name}_polygon_normal[0])),\n")
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f.write(f" .polygon_normal_length = (sizeof ({name}_polygon_normal)) / (sizeof ({name}_polygon_normal[0])),\n")
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f.write(f" .polygons = {name}_polygons,\n")
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f.write(f" .polygons = {name}_polygons,\n")
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f.write(f" .polygons_length = (sizeof ({name}_polygons)) / (sizeof ({name}_polygons[0])),\n")
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f.write(f" .polygons_length = (sizeof ({name}_polygons)) / (sizeof ({name}_polygons[0])),\n")
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@ -120,9 +120,9 @@ const int tile_width = framebuffer_width / 32;
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const int tile_height = framebuffer_height / 32;
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const int tile_height = framebuffer_height / 32;
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constexpr uint32_t ta_alloc = 0
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constexpr uint32_t ta_alloc = 0
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| ta_alloc_ctrl::pt_opb::no_list
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| ta_alloc_ctrl::pt_opb::_32x4byte
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| ta_alloc_ctrl::tm_opb::no_list
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| ta_alloc_ctrl::tm_opb::no_list
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| ta_alloc_ctrl::t_opb::_32x4byte
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| ta_alloc_ctrl::t_opb::no_list
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| ta_alloc_ctrl::om_opb::no_list
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| ta_alloc_ctrl::om_opb::no_list
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| ta_alloc_ctrl::o_opb::_32x4byte
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| ta_alloc_ctrl::o_opb::_32x4byte
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;
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;
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@ -132,9 +132,9 @@ constexpr struct opb_size opb_size[ta_cont_count] = {
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{
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{
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.opaque = 32 * 4,
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.opaque = 32 * 4,
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.opaque_modifier = 0,
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.opaque_modifier = 0,
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.translucent = 32 * 4,
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.translucent = 0,
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.translucent_modifier = 0,
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.translucent_modifier = 0,
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.punch_through = 0
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.punch_through = 32 * 4
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}
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}
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};
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};
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@ -165,8 +165,8 @@ static inline void pump_events(uint32_t istnrm)
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core_in_use = 0;
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core_in_use = 0;
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}
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}
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if (istnrm & istnrm::end_of_transferring_translucent_list) {
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if (istnrm & istnrm::end_of_transferring_punch_through_list) {
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system.ISTNRM = istnrm::end_of_transferring_translucent_list;
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system.ISTNRM = istnrm::end_of_transferring_punch_through_list;
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core_in_use = 1;
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core_in_use = 1;
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core_start_render2(texture_memory_alloc.region_array.start,
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core_start_render2(texture_memory_alloc.region_array.start,
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@ -313,7 +313,7 @@ vec3 transform(vec3 v)
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void transfer_mesh(ta_parameter_writer& writer)
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void transfer_mesh(ta_parameter_writer& writer)
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{
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{
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uint32_t control = para_control::list_type::translucent
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uint32_t control = para_control::list_type::punch_through
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| obj_control::texture
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| obj_control::texture
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| (pcw_offset ? obj_control::offset : 0)
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| (pcw_offset ? obj_control::offset : 0)
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;
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;
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@ -406,6 +406,13 @@ void render_k1k2k3q(ta_parameter_writer& writer)
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s[2] = 'f';
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s[2] = 'f';
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s[3] = ':';
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s[3] = ':';
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opaque_string(writer, 0, 5, s, offset + 1);
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opaque_string(writer, 0, 5, s, offset + 1);
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offset = unparse_base10(&s[1], holly.PT_ALPHA_REF, 7, ' ');
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s[0] = 'p';
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s[1] = 't';
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s[2] = 'a';
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s[3] = ':';
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opaque_string(writer, 0, 6, s, offset + 1);
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}
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}
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void transfer_scene(ta_parameter_writer& writer, const mat4x4& trans, int animation_tick)
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void transfer_scene(ta_parameter_writer& writer, const mat4x4& trans, int animation_tick)
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@ -417,7 +424,7 @@ void transfer_scene(ta_parameter_writer& writer, const mat4x4& trans, int animat
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writer.append<ta_global_parameter::end_of_list>() =
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writer.append<ta_global_parameter::end_of_list>() =
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ta_global_parameter::end_of_list(para_control::para_type::end_of_list);
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ta_global_parameter::end_of_list(para_control::para_type::end_of_list);
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}
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}
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// translucent list
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// punch_through list
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if (1) {
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if (1) {
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transfer_mesh(writer);
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transfer_mesh(writer);
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@ -438,6 +445,14 @@ void update_analog(mat4x4& screen)
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int db_a = ft0::data_transfer::digital_button::a(data[0].digital_button) == 0;
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int db_a = ft0::data_transfer::digital_button::a(data[0].digital_button) == 0;
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int db_b = ft0::data_transfer::digital_button::b(data[0].digital_button) == 0;
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int db_b = ft0::data_transfer::digital_button::b(data[0].digital_button) == 0;
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const float x_ = static_cast<float>(data[0].analog_coordinate_axis[2] - 0x80) / 127.f;
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if (x_ > 0.5f) {
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holly.PT_ALPHA_REF += 1;
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}
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if (x_ < -0.5f) {
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holly.PT_ALPHA_REF -= 1;
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}
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int start = ft0::data_transfer::digital_button::start(data[0].digital_button) == 0;
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int start = ft0::data_transfer::digital_button::start(data[0].digital_button) == 0;
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static int last_start = 0;
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static int last_start = 0;
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@ -603,7 +618,7 @@ int main()
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system.IML6NRM = istnrm::end_of_render_tsp
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system.IML6NRM = istnrm::end_of_render_tsp
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| istnrm::v_blank_in
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| istnrm::v_blank_in
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| istnrm::end_of_transferring_translucent_list;
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| istnrm::end_of_transferring_punch_through_list;
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while (1) {
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while (1) {
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maple::dma_wait_complete();
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maple::dma_wait_complete();
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@ -1027,3 +1027,18 @@ BUMP_OBJ = \
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example/bump.elf: LDSCRIPT = $(LIB)/main.lds
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example/bump.elf: LDSCRIPT = $(LIB)/main.lds
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example/bump.elf: $(START_OBJ) $(BUMP_OBJ)
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example/bump.elf: $(START_OBJ) $(BUMP_OBJ)
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LIGHTING_OBJ = \
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example/lighting.o \
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holly/core.o \
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holly/region_array.o \
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holly/background.o \
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holly/ta_fifo_polygon_converter.o \
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holly/video_output.o \
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sh7091/serial.o \
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maple/maple.o \
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printf/unparse.o \
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$(LIBGCC)
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example/lighting.elf: LDSCRIPT = $(LIB)/main.lds
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example/lighting.elf: $(START_OBJ) $(LIGHTING_OBJ)
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@ -37,6 +37,7 @@
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#include "math/mat3x3.hpp"
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#include "math/mat3x3.hpp"
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#include "math/mat4x4.hpp"
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#include "math/mat4x4.hpp"
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#include "math/geometry.hpp"
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#include "math/geometry.hpp"
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#include "math/transform.hpp"
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#include "interrupt.hpp"
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#include "interrupt.hpp"
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@ -224,8 +225,8 @@ void global_polygon_type_1(ta_parameter_writer& writer,
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const uint32_t tsp_instruction_word = tsp_instruction_word::fog_control::no_fog
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const uint32_t tsp_instruction_word = tsp_instruction_word::fog_control::no_fog
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| tsp_instruction_word::texture_shading_instruction::decal
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| tsp_instruction_word::texture_shading_instruction::decal
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//| tsp_instruction_word::src_alpha_instr::one
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| tsp_instruction_word::src_alpha_instr::one
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//| tsp_instruction_word::dst_alpha_instr::zero
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| tsp_instruction_word::dst_alpha_instr::zero
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| texture_u_v_size
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| texture_u_v_size
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;
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;
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@ -246,7 +247,10 @@ static inline void render_quad(ta_parameter_writer& writer,
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vec3 bp,
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vec3 bp,
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vec3 cp,
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vec3 cp,
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vec3 dp,
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vec3 dp,
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float li)
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float ai,
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float bi,
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float ci,
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float di)
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{
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{
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if (ap.z < 0 || bp.z < 0 || cp.z < 0 || dp.z < 0)
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if (ap.z < 0 || bp.z < 0 || cp.z < 0 || dp.z < 0)
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return;
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return;
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@ -254,22 +258,22 @@ static inline void render_quad(ta_parameter_writer& writer,
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writer.append<ta_vertex_parameter::polygon_type_2>() =
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writer.append<ta_vertex_parameter::polygon_type_2>() =
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ta_vertex_parameter::polygon_type_2(polygon_vertex_parameter_control_word(false),
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ta_vertex_parameter::polygon_type_2(polygon_vertex_parameter_control_word(false),
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ap.x, ap.y, ap.z,
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ap.x, ap.y, ap.z,
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li);
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ai);
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writer.append<ta_vertex_parameter::polygon_type_2>() =
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writer.append<ta_vertex_parameter::polygon_type_2>() =
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ta_vertex_parameter::polygon_type_2(polygon_vertex_parameter_control_word(false),
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ta_vertex_parameter::polygon_type_2(polygon_vertex_parameter_control_word(false),
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bp.x, bp.y, bp.z,
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bp.x, bp.y, bp.z,
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li);
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bi);
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writer.append<ta_vertex_parameter::polygon_type_2>() =
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writer.append<ta_vertex_parameter::polygon_type_2>() =
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ta_vertex_parameter::polygon_type_2(polygon_vertex_parameter_control_word(false),
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ta_vertex_parameter::polygon_type_2(polygon_vertex_parameter_control_word(false),
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dp.x, dp.y, dp.z,
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dp.x, dp.y, dp.z,
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li);
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di);
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writer.append<ta_vertex_parameter::polygon_type_2>() =
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writer.append<ta_vertex_parameter::polygon_type_2>() =
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ta_vertex_parameter::polygon_type_2(polygon_vertex_parameter_control_word(true),
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ta_vertex_parameter::polygon_type_2(polygon_vertex_parameter_control_word(true),
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cp.x, cp.y, cp.z,
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cp.x, cp.y, cp.z,
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li);
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ci);
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}
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}
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static inline vec3 screen_transform(vec3 v)
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static inline vec3 screen_transform(vec3 v)
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@ -285,15 +289,7 @@ static inline vec3 screen_transform(vec3 v)
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};
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};
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}
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}
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#define _fsrra(n) (1.0f / (__builtin_sqrtf(n)))
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float light_intensity(vec3 l1, vec3 n)
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static inline float inverse_length(vec3 v)
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{
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float f = dot(v, v);
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return _fsrra(f);
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}
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float light_intensity(vec3 l1, vec3 l2, vec3 n)
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{
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{
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float intensity = 0.2f;
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float intensity = 0.2f;
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{
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{
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@ -301,11 +297,6 @@ float light_intensity(vec3 l1, vec3 l2, vec3 n)
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if (n_dot_l > 0)
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if (n_dot_l > 0)
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intensity += 0.9f * n_dot_l * (inverse_length(n) * inverse_length(l1));
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intensity += 0.9f * n_dot_l * (inverse_length(n) * inverse_length(l1));
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}
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}
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{
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float n_dot_l = dot(n, l2);
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if (n_dot_l > 0)
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intensity += 0.9f * n_dot_l * (inverse_length(n) * inverse_length(l2));
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}
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if (intensity > 1.0f)
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if (intensity > 1.0f)
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intensity = 1.0f;
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intensity = 1.0f;
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@ -313,13 +304,8 @@ float light_intensity(vec3 l1, vec3 l2, vec3 n)
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return intensity;
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return intensity;
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}
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}
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constexpr int animation_frames = 26;
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void transfer_mesh(ta_parameter_writer& writer, const mat4x4& trans, const mesh * mesh)
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constexpr int ticks_per_animation_frame = 64;
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constexpr float tick_div = 1.0f / (float)ticks_per_animation_frame;
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void transfer_mesh(ta_parameter_writer& writer, const mat4x4& trans, const object * object, int animation_tick)
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{
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{
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const mesh * mesh = object->mesh;
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uint32_t control = para_control::list_type::opaque;
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uint32_t control = para_control::list_type::opaque;
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uint32_t texture_uv_size = 0;
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uint32_t texture_uv_size = 0;
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uint32_t texture_control_word = 0;
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uint32_t texture_control_word = 0;
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@ -329,62 +315,79 @@ void transfer_mesh(ta_parameter_writer& writer, const mat4x4& trans, const objec
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texture_uv_size,
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texture_uv_size,
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texture_control_word);
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texture_control_word);
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vec3 position_cache[mesh->position_length];
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vec3 normal_cache[mesh->normal_length];
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int frame_ix0 = animation_tick / ticks_per_animation_frame;
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int frame_ix1 = frame_ix0 + 1;
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if (frame_ix1 >= animation_frames)
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frame_ix1 = 0;
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float lerp = (float)(animation_tick - (frame_ix0 * ticks_per_animation_frame)) * tick_div;
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const transform& t0 = object->transforms[frame_ix0];
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const transform& t1 = object->transforms[frame_ix1];
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vec3 location = t0.location + ((t1.location - t0.location) * lerp);
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vec4 rotation = t0.rotation + ((t1.rotation - t0.rotation) * lerp);
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vec3 _scale = t0.scale + ((t1.scale - t0.scale) * lerp);
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mat4x4 trans1 = trans
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* translate(location)
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* quaternion(rotation)
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* scale(_scale);
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for (int i = 0; i < mesh->position_length; i++) {
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position_cache[i] = trans1 * mesh->position[i];
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normal_cache[i] = normal_transform(trans * quaternion(rotation), mesh->normal[i]);
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}
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for (int i = 0; i < mesh->polygons_length; i++) {
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for (int i = 0; i < mesh->polygons_length; i++) {
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const polygon * p = &mesh->polygons[i];
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const struct polygon * polygon = &mesh->polygons[i];
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vec3 ap = screen_transform(position_cache[p->a]);
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vec3 ap = trans * mesh->position[polygon->a];
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vec3 bp = screen_transform(position_cache[p->b]);
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vec3 bp = trans * mesh->position[polygon->b];
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vec3 cp = screen_transform(position_cache[p->c]);
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vec3 cp = trans * mesh->position[polygon->c];
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vec3 dp = screen_transform(position_cache[p->d]);
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vec3 dp = trans * mesh->position[polygon->d];
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float li = light_intensity(light_vec, light_vec2, normal_cache[p->a]);
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vec3 light_pos = {1.2f, 1.0f, -2.0f};
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assert(li > 0);
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vec3 n = normal_multiply(trans, mesh->polygon_normal[i]);
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render_quad(writer, ap, bp, cp, dp, li);
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vec3 a_light_dir = normalize(light_pos - ap);
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vec3 b_light_dir = normalize(light_pos - bp);
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vec3 c_light_dir = normalize(light_pos - cp);
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vec3 d_light_dir = normalize(light_pos - dp);
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float a_diffuse = max(dot(n, a_light_dir), 0.0f);
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float b_diffuse = max(dot(n, b_light_dir), 0.0f);
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float c_diffuse = max(dot(n, c_light_dir), 0.0f);
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float d_diffuse = max(dot(n, d_light_dir), 0.0f);
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vec3 view_pos = {0, 0, 0};
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vec3 a_view_dir = normalize(view_pos - ap);
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vec3 a_reflect_dir = reflect(-a_light_dir, n);
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float a_spec = __builtin_powf(max(dot(a_view_dir, a_reflect_dir), 0.0f), 64.0f);
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vec3 b_view_dir = normalize(view_pos - bp);
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vec3 b_reflect_dir = reflect(-b_light_dir, n);
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float b_spec = __builtin_powf(max(dot(b_view_dir, b_reflect_dir), 0.0f), 64.0f);
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vec3 c_view_dir = normalize(view_pos - cp);
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vec3 c_reflect_dir = reflect(-c_light_dir, n);
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float c_spec = __builtin_powf(max(dot(c_view_dir, c_reflect_dir), 0.0f), 64.0f);
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||||||
|
vec3 d_view_dir = normalize(view_pos - dp);
|
||||||
|
vec3 d_reflect_dir = reflect(-d_light_dir, n);
|
||||||
|
float d_spec = __builtin_powf(max(dot(d_view_dir, d_reflect_dir), 0.0f), 64.0f);
|
||||||
|
|
||||||
|
float ai = a_diffuse * 0.7 + a_spec;
|
||||||
|
float bi = b_diffuse * 0.7 + b_spec;
|
||||||
|
float ci = c_diffuse * 0.7 + c_spec;
|
||||||
|
float di = d_diffuse * 0.7 + d_spec;
|
||||||
|
|
||||||
|
render_quad(writer,
|
||||||
|
screen_transform(ap),
|
||||||
|
screen_transform(bp),
|
||||||
|
screen_transform(cp),
|
||||||
|
screen_transform(dp),
|
||||||
|
ai,
|
||||||
|
bi,
|
||||||
|
ci,
|
||||||
|
di);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void transfer_scene(ta_parameter_writer& writer, const mat4x4& trans, int animation_tick)
|
void transfer_scene(ta_parameter_writer& writer, const mat4x4& screen_trans)
|
||||||
{
|
{
|
||||||
// opaque list
|
// opaque list
|
||||||
{
|
{
|
||||||
transfer_mesh(writer, trans, &objects[0], animation_tick);
|
for (uint32_t i = 0; i < (sizeof (objects)) / (sizeof (objects[0])); i++) {
|
||||||
transfer_mesh(writer, trans, &objects[1], animation_tick);
|
mat4x4 trans = screen_trans
|
||||||
transfer_mesh(writer, trans, &objects[2], animation_tick);
|
* translate(objects[i].location)
|
||||||
|
* rotate_quaternion(objects[i].rotation)
|
||||||
|
;
|
||||||
|
|
||||||
|
transfer_mesh(writer, trans, objects[i].mesh);
|
||||||
|
}
|
||||||
|
|
||||||
writer.append<ta_global_parameter::end_of_list>() =
|
writer.append<ta_global_parameter::end_of_list>() =
|
||||||
ta_global_parameter::end_of_list(para_control::para_type::end_of_list);
|
ta_global_parameter::end_of_list(para_control::para_type::end_of_list);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void update_analog(mat4x4& screen, mat4x4& model)
|
void update_analog(mat4x4& screen)
|
||||||
{
|
{
|
||||||
const float l_ = static_cast<float>(data[0].analog_coordinate_axis[0]) * (1.f / 255.f);
|
const float l_ = static_cast<float>(data[0].analog_coordinate_axis[0]) * (1.f / 255.f);
|
||||||
const float r_ = static_cast<float>(data[0].analog_coordinate_axis[1]) * (1.f / 255.f);
|
const float r_ = static_cast<float>(data[0].analog_coordinate_axis[1]) * (1.f / 255.f);
|
||||||
@ -404,70 +407,9 @@ void update_analog(mat4x4& screen, mat4x4& model)
|
|||||||
|
|
||||||
float y = 0;
|
float y = 0;
|
||||||
float z = -0.05f * r_ + 0.05f * l_;
|
float z = -0.05f * r_ + 0.05f * l_;
|
||||||
|
|
||||||
mat4x4 t = {
|
|
||||||
1, 0, 0, x,
|
|
||||||
0, 1, 0, z,
|
|
||||||
0, 0, 1, y,
|
|
||||||
0, 0, 0, 1,
|
|
||||||
};
|
|
||||||
|
|
||||||
mat4x4 rx = {
|
|
||||||
1, 0, 0, 0,
|
|
||||||
0, cos(xt), -sin(xt), 0,
|
|
||||||
0, sin(xt), cos(xt), 0,
|
|
||||||
0, 0, 0, 1,
|
|
||||||
};
|
|
||||||
|
|
||||||
mat4x4 ry = {
|
|
||||||
cos(yt), 0, sin(yt), 0,
|
|
||||||
0, 1, 0, 0,
|
|
||||||
-sin(yt), 0, cos(yt), 0,
|
|
||||||
0, 0, 0, 1,
|
|
||||||
};
|
|
||||||
|
|
||||||
screen = screen * t;
|
|
||||||
model = model * ry * rx;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
int format_float(char * s, float num, int pad_length)
|
uint8_t __attribute__((aligned(32))) ta_parameter_buf[1024 * 1024];
|
||||||
{
|
|
||||||
int offset = 0;
|
|
||||||
bool negative = num < 0;
|
|
||||||
if (negative) num = -num;
|
|
||||||
int32_t whole = num;
|
|
||||||
int digits = digits_base10(whole);
|
|
||||||
offset += unparse_base10_unsigned(&s[offset], whole, pad_length, ' ');
|
|
||||||
if (negative)
|
|
||||||
s[offset - (digits + 1)] = '-';
|
|
||||||
s[offset++] = '.';
|
|
||||||
int32_t fraction = (int32_t)((num - (float)whole) * 1000.0);
|
|
||||||
if (fraction < 0)
|
|
||||||
fraction = -fraction;
|
|
||||||
offset += unparse_base10_unsigned(&s[offset], fraction, 3, '0');
|
|
||||||
return offset;
|
|
||||||
}
|
|
||||||
|
|
||||||
void render_matrix(ta_parameter_writer& writer, const mat4x4& trans)
|
|
||||||
{
|
|
||||||
for (int row = 0; row < 4; row++) {
|
|
||||||
char __attribute__((aligned(4))) s[64];
|
|
||||||
for (uint32_t i = 0; i < (sizeof (s)) / 4; i++)
|
|
||||||
reinterpret_cast<uint32_t *>(s)[i] = 0x20202020;
|
|
||||||
|
|
||||||
int offset = 0;
|
|
||||||
offset += format_float(&s[offset], trans[row][0], 7);
|
|
||||||
offset += format_float(&s[offset], trans[row][1], 7);
|
|
||||||
offset += format_float(&s[offset], trans[row][2], 7);
|
|
||||||
offset += format_float(&s[offset], trans[row][3], 7);
|
|
||||||
|
|
||||||
serial::string((uint8_t *)s, offset);
|
|
||||||
serial::character('\n');
|
|
||||||
}
|
|
||||||
serial::character('\n');
|
|
||||||
}
|
|
||||||
|
|
||||||
uint8_t __attribute__((aligned(32))) ta_parameter_buf[1024 * 1024 * 3];
|
|
||||||
|
|
||||||
int main()
|
int main()
|
||||||
{
|
{
|
||||||
@ -510,39 +452,22 @@ int main()
|
|||||||
|
|
||||||
mat4x4 screen_trans = {
|
mat4x4 screen_trans = {
|
||||||
1, 0, 0, 0,
|
1, 0, 0, 0,
|
||||||
0, 0, -1, 0,
|
0, 1, 0, 0,
|
||||||
0, 1, 0, 7,
|
0, 0, 1, 4,
|
||||||
0, 0, 0, 1,
|
|
||||||
};
|
|
||||||
|
|
||||||
mat4x4 model_trans = {
|
|
||||||
0.805, -0.577, 0.136, 0,
|
|
||||||
0.592, 0.773, -0.224, 0,
|
|
||||||
0.024, 0.262, 0.964, 0,
|
|
||||||
0, 0, 0, 1,
|
0, 0, 0, 1,
|
||||||
};
|
};
|
||||||
|
|
||||||
do_get_condition();
|
do_get_condition();
|
||||||
int animation_tick = 0;
|
|
||||||
while (1) {
|
while (1) {
|
||||||
if (0 && animation_tick == 0) {
|
screen_trans = screen_trans * rotate_x(0.005f) * rotate_z(0.005f);
|
||||||
serial::string("screen:\n");
|
|
||||||
render_matrix(writer, screen_trans);
|
|
||||||
serial::string("model:\n");
|
|
||||||
render_matrix(writer, model_trans);
|
|
||||||
}
|
|
||||||
|
|
||||||
maple::dma_wait_complete();
|
maple::dma_wait_complete();
|
||||||
do_get_condition();
|
do_get_condition();
|
||||||
|
|
||||||
|
update_analog(screen_trans);
|
||||||
|
|
||||||
writer.offset = 0;
|
writer.offset = 0;
|
||||||
|
transfer_scene(writer, screen_trans);
|
||||||
update_analog(screen_trans, model_trans);
|
|
||||||
transfer_scene(writer, screen_trans * model_trans, animation_tick);
|
|
||||||
|
|
||||||
// increment tick
|
|
||||||
animation_tick += 1;
|
|
||||||
if (animation_tick >= animation_frames * ticks_per_animation_frame)
|
|
||||||
animation_tick = 0;
|
|
||||||
|
|
||||||
while (ta_in_use);
|
while (ta_in_use);
|
||||||
while (core_in_use);
|
while (core_in_use);
|
||||||
@ -558,7 +483,7 @@ int main()
|
|||||||
ta_polygon_converter_writeback(writer.buf, writer.offset);
|
ta_polygon_converter_writeback(writer.buf, writer.offset);
|
||||||
ta_polygon_converter_transfer(writer.buf, writer.offset);
|
ta_polygon_converter_transfer(writer.buf, writer.offset);
|
||||||
|
|
||||||
while (next_frame)
|
while (next_frame == 0);
|
||||||
next_frame = 0;
|
next_frame = 0;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -37,3 +37,15 @@ constexpr float abs(const float n) noexcept
|
|||||||
}
|
}
|
||||||
|
|
||||||
constexpr float pi = 3.141592653589793;
|
constexpr float pi = 3.141592653589793;
|
||||||
|
|
||||||
|
template <typename T>
|
||||||
|
inline constexpr float max(const T a, const T b) noexcept
|
||||||
|
{
|
||||||
|
return (a > b) ? a : b;
|
||||||
|
}
|
||||||
|
|
||||||
|
template <typename T>
|
||||||
|
inline constexpr float min(const T a, const T b) noexcept
|
||||||
|
{
|
||||||
|
return (a < b) ? a : b;
|
||||||
|
}
|
||||||
|
@ -22,7 +22,7 @@ inline constexpr mat<4, 4, T> scale(vec<3, T> s)
|
|||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
template <template T>
|
template <typename T>
|
||||||
inline constexpr mat<4, 4, T> rotate_x(T t)
|
inline constexpr mat<4, 4, T> rotate_x(T t)
|
||||||
{
|
{
|
||||||
return {
|
return {
|
||||||
@ -84,7 +84,7 @@ inline constexpr mat<4, 4, T> rotate_axis_angle(vec<4, T> u)
|
|||||||
}
|
}
|
||||||
|
|
||||||
template <typename T>
|
template <typename T>
|
||||||
inline constexpr mat<4, 4, T> rotate_quaternion(vec<4, T> v)
|
inline constexpr mat<4, 4, T> rotate_quaternion(vec<4, T> r)
|
||||||
{
|
{
|
||||||
T xx2 = 2 * r.x * r.x;
|
T xx2 = 2 * r.x * r.x;
|
||||||
T xy2 = 2 * r.x * r.y;
|
T xy2 = 2 * r.x * r.y;
|
||||||
|
@ -172,3 +172,9 @@ inline constexpr vec<3, T> normalize(vec<3, T> const& v)
|
|||||||
{
|
{
|
||||||
return v / magnitude(v);
|
return v / magnitude(v);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
template <typename T>
|
||||||
|
inline constexpr vec<3, T> reflect(vec<3, T> const& i, vec<3, T> const& n)
|
||||||
|
{
|
||||||
|
return i - dot(n, i) * n * static_cast<T>(2.0);
|
||||||
|
}
|
||||||
|
@ -5,8 +5,10 @@ struct polygon {
|
|||||||
struct mesh {
|
struct mesh {
|
||||||
const vec3 * position;
|
const vec3 * position;
|
||||||
const int position_length;
|
const int position_length;
|
||||||
const vec3 * normal;
|
//const vec3 * normal;
|
||||||
const int normal_length;
|
//const int normal_length;
|
||||||
|
const vec3 * polygon_normal;
|
||||||
|
const int polygon_normal_length;
|
||||||
const polygon * polygons;
|
const polygon * polygons;
|
||||||
const int polygons_length;
|
const int polygons_length;
|
||||||
const vec2 ** uv_layers;
|
const vec2 ** uv_layers;
|
||||||
|
@ -738,7 +738,7 @@ const vec2 * mesh_Grid_uv_layers[] = {
|
|||||||
const mesh mesh_Grid = {
|
const mesh mesh_Grid = {
|
||||||
.position = mesh_Grid_position,
|
.position = mesh_Grid_position,
|
||||||
.position_length = (sizeof (mesh_Grid_position)) / (sizeof (mesh_Grid_position[0])),
|
.position_length = (sizeof (mesh_Grid_position)) / (sizeof (mesh_Grid_position[0])),
|
||||||
.polygon_normal = mesh_Grid_polyon_normal,
|
.polygon_normal = mesh_Grid_polygon_normal,
|
||||||
.polygon_normal_length = (sizeof (mesh_Grid_polygon_normal)) / (sizeof (mesh_Grid_polygon_normal[0])),
|
.polygon_normal_length = (sizeof (mesh_Grid_polygon_normal)) / (sizeof (mesh_Grid_polygon_normal[0])),
|
||||||
.polygons = mesh_Grid_polygons,
|
.polygons = mesh_Grid_polygons,
|
||||||
.polygons_length = (sizeof (mesh_Grid_polygons)) / (sizeof (mesh_Grid_polygons[0])),
|
.polygons_length = (sizeof (mesh_Grid_polygons)) / (sizeof (mesh_Grid_polygons[0])),
|
||||||
|
Loading…
x
Reference in New Issue
Block a user