dreamcast2: add font_serial example

This commit is contained in:
Zack Buhman 2025-09-03 13:23:36 -05:00
parent 1384df407d
commit 1f8010ef89
2 changed files with 470 additions and 0 deletions

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@ -86,3 +86,10 @@ FONT_OBJ = \
example/font.elf: LDSCRIPT = $(LIB)/main.lds example/font.elf: LDSCRIPT = $(LIB)/main.lds
example/font.elf: $(START_OBJ) $(FONT_OBJ) example/font.elf: $(START_OBJ) $(FONT_OBJ)
FONT_SERIAL_OBJ = \
holly/core/region_array.o \
example/font_serial.o
example/font_serial.elf: LDSCRIPT = $(LIB)/main.lds
example/font_serial.elf: $(START_OBJ) $(FONT_SERIAL_OBJ)

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@ -0,0 +1,463 @@
#include "memorymap.hpp"
#include "holly/core/object_list_bits.hpp"
#include "holly/core/region_array.hpp"
#include "holly/core/region_array_bits.hpp"
#include "holly/core/parameter_bits.hpp"
#include "holly/core/parameter.hpp"
#include "holly/ta/global_parameter.hpp"
#include "holly/ta/vertex_parameter.hpp"
#include "holly/ta/parameter_bits.hpp"
#include "holly/holly.hpp"
#include "holly/holly_bits.hpp"
#include "sh7091/sh7091.hpp"
#include "sh7091/sh7091_bits.hpp"
#include "sh7091/pref.hpp"
#include "sh7091/store_queue_transfer.hpp"
void transfer_background_polygon(uint32_t isp_tsp_parameter_start)
{
using namespace holly::core::parameter;
using parameter = isp_tsp_parameter<3>;
volatile parameter * polygon = (volatile parameter *)&texture_memory32[isp_tsp_parameter_start];
polygon->isp_tsp_instruction_word = isp_tsp_instruction_word::depth_compare_mode::always
| isp_tsp_instruction_word::culling_mode::no_culling;
polygon->tsp_instruction_word = tsp_instruction_word::src_alpha_instr::one
| tsp_instruction_word::dst_alpha_instr::zero
| tsp_instruction_word::fog_control::no_fog;
polygon->texture_control_word = 0;
polygon->vertex[0].x = 0.0f;
polygon->vertex[0].y = 0.0f;
polygon->vertex[0].z = 0.00001f;
polygon->vertex[0].base_color = 0xff00ff;
polygon->vertex[1].x = 32.0f;
polygon->vertex[1].y = 0.0f;
polygon->vertex[1].z = 0.00001f;
polygon->vertex[1].base_color = 0xff00ff;
polygon->vertex[2].x = 32.0f;
polygon->vertex[2].y = 32.0f;
polygon->vertex[2].z = 0.00001f;
polygon->vertex[2].base_color = 0xff00ff;
}
struct vec2 {
float x;
float y;
};
struct face {
float inverse_texture_width;
float inverse_texture_height;
float glyph_width;
float glyph_height;
int hori_advance;
int row_stride;
};
static const face ter_u12n = {
.inverse_texture_width = 1.0f / 128.0f,
.inverse_texture_height = 1.0f / 64.0f,
.glyph_width = 6.0f,
.glyph_height = 12.0f,
.hori_advance = 6,
.row_stride = 21,
};
static inline vec2 glyph_texture(const face& face, const vec2& v, int char_code)
{
int row = char_code / face.row_stride;
int col = char_code % face.row_stride;
return {
(((float)col) * face.glyph_width + v.x * face.glyph_width) * face.inverse_texture_width,
(((float)row) * face.glyph_height + v.y * face.glyph_height) * face.inverse_texture_height,
};
}
static inline vec2 glyph_position(const face& face, const vec2& v, const vec2& p)
{
return {
v.x * face.glyph_width + p.x,
v.y * face.glyph_height + p.y,
};
}
static inline uint32_t transfer_ta_global_end_of_list(uint32_t store_queue_ix)
{
using namespace holly::ta;
using namespace holly::ta::parameter;
//
// TA "end of list" global transfer
//
volatile global_parameter::end_of_list * end_of_list = (volatile global_parameter::end_of_list *)&store_queue[store_queue_ix];
store_queue_ix += (sizeof (global_parameter::end_of_list));
end_of_list->parameter_control_word = parameter_control_word::para_type::end_of_list;
// start store queue transfer of `end_of_list` to the TA
pref(end_of_list);
return store_queue_ix;
}
static inline uint32_t transfer_ta_global_polygon(uint32_t store_queue_ix, uint32_t texture_address)
{
using namespace holly::core::parameter;
using namespace holly::ta;
using namespace holly::ta::parameter;
volatile global_parameter::polygon_type_0 * polygon = (volatile global_parameter::polygon_type_0 *)&store_queue[store_queue_ix];
store_queue_ix += (sizeof (global_parameter::polygon_type_0));
polygon->parameter_control_word = parameter_control_word::para_type::polygon_or_modifier_volume
| parameter_control_word::list_type::opaque
| parameter_control_word::col_type::packed_color
| parameter_control_word::texture;
polygon->isp_tsp_instruction_word = isp_tsp_instruction_word::depth_compare_mode::greater
| isp_tsp_instruction_word::culling_mode::no_culling;
polygon->tsp_instruction_word = tsp_instruction_word::src_alpha_instr::one
| tsp_instruction_word::dst_alpha_instr::zero
| tsp_instruction_word::fog_control::no_fog
| tsp_instruction_word::filter_mode::point_sampled
| tsp_instruction_word::texture_shading_instruction::decal
| tsp_instruction_word::texture_u_size::_128
| tsp_instruction_word::texture_v_size::_64;
polygon->texture_control_word = texture_control_word::pixel_format::palette_4bpp
| texture_control_word::scan_order::twiddled
| texture_control_word::texture_address(texture_address / 8);
pref(polygon);
return store_queue_ix;
}
static inline uint32_t transfer_ta_vertex_quad(uint32_t store_queue_ix,
float ax, float ay, float az, float au, float av, uint32_t ac,
float bx, float by, float bz, float bu, float bv, uint32_t bc,
float cx, float cy, float cz, float cu, float cv, uint32_t cc,
float dx, float dy, float dz, float du, float dv, uint32_t dc)
{
using namespace holly::ta;
using namespace holly::ta::parameter;
//
// TA polygon vertex transfer
//
volatile vertex_parameter::polygon_type_3 * vertex = (volatile vertex_parameter::polygon_type_3 *)&store_queue[store_queue_ix];
store_queue_ix += (sizeof (vertex_parameter::polygon_type_3)) * 4;
vertex[0].parameter_control_word = parameter_control_word::para_type::vertex_parameter;
vertex[0].x = ax;
vertex[0].y = ay;
vertex[0].z = az;
vertex[0].u = au;
vertex[0].v = av;
vertex[0].base_color = ac;
vertex[0].offset_color = 0;
// start store queue transfer of `vertex[0]` to the TA
pref(&vertex[0]);
vertex[1].parameter_control_word = parameter_control_word::para_type::vertex_parameter;
vertex[1].x = bx;
vertex[1].y = by;
vertex[1].z = bz;
vertex[1].u = bu;
vertex[1].v = bv;
vertex[1].base_color = bc;
vertex[1].offset_color = 0;
// start store queue transfer of `vertex[1]` to the TA
pref(&vertex[1]);
vertex[2].parameter_control_word = parameter_control_word::para_type::vertex_parameter;
vertex[2].x = dx;
vertex[2].y = dy;
vertex[2].z = dz;
vertex[2].u = du;
vertex[2].v = dv;
vertex[2].base_color = dc;
vertex[2].offset_color = 0;
// start store queue transfer of `params[2]` to the TA
pref(&vertex[2]);
vertex[3].parameter_control_word = parameter_control_word::para_type::vertex_parameter
| parameter_control_word::end_of_strip;
vertex[3].x = cx;
vertex[3].y = cy;
vertex[3].z = cz;
vertex[3].u = cu;
vertex[3].v = cv;
vertex[3].base_color = cc;
vertex[3].offset_color = 0;
// start store queue transfer of `params[3]` to the TA
pref(&vertex[3]);
return store_queue_ix;
}
uint32_t transfer_glyph(uint32_t store_queue_ix,
const face& face,
const vec2& t,
int char_code)
{
static const vec2 vtx[] = {
{ 0, 0 },
{ 1, 0 },
{ 1, 1 },
{ 0, 1 },
};
if (char_code <= 0x20 || char_code >= 0x7f) {
return store_queue_ix;
}
char_code -= 0x20;
vec2 ap = glyph_position(face, vtx[0], t);
vec2 bp = glyph_position(face, vtx[1], t);
vec2 cp = glyph_position(face, vtx[2], t);
vec2 dp = glyph_position(face, vtx[3], t);
vec2 at = glyph_texture(face, vtx[0], char_code);
vec2 bt = glyph_texture(face, vtx[1], char_code);
vec2 ct = glyph_texture(face, vtx[2], char_code);
vec2 dt = glyph_texture(face, vtx[3], char_code);
store_queue_ix = transfer_ta_vertex_quad(store_queue_ix,
ap.x, ap.y, 0.1f, at.x, at.y, 0,
bp.x, bp.y, 0.1f, bt.x, bt.y, 0,
cp.x, cp.y, 0.1f, ct.x, ct.y, 0,
dp.x, dp.y, 0.1f, dt.x, dt.y, 0);
return store_queue_ix;
}
void transfer_scene(uint32_t texture_address, const uint8_t * buf, int buf_length)
{
{
using namespace sh7091;
using sh7091::sh7091;
// set the store queue destination address to the TA Polygon Converter FIFO
sh7091.CCN.QACR0 = sh7091::ccn::qacr0::address(ta_fifo_polygon_converter);
sh7091.CCN.QACR1 = sh7091::ccn::qacr1::address(ta_fifo_polygon_converter);
}
uint32_t store_queue_ix = 0;
store_queue_ix = transfer_ta_global_polygon(store_queue_ix, texture_address);
int advance = 10;
for (int i = 0; i < buf_length; i++) {
store_queue_ix = transfer_glyph(store_queue_ix,
ter_u12n,
vec2(advance, 10),
buf[i]);
advance += ter_u12n.hori_advance;
}
store_queue_ix = transfer_ta_global_end_of_list(store_queue_ix);
}
const uint8_t texture[] __attribute__((aligned(4))) = {
#embed "font/ter_u12n.128x64.palette_4bpp.twiddled"
};
void transfer_texture(uint32_t texture_start)
{
// use 4-byte transfers to texture memory, for slightly increased transfer
// speed
//
// It would be even faster to use the SH4 store queue for this operation, or
// SH4 DMA.
sh7091::store_queue_transfer::copy((void *)&texture_memory64[texture_start], texture, (sizeof (texture)));
}
void main()
{
using namespace holly;
using namespace holly::core;
using holly::holly;
/* palette */
holly.PAL_RAM_CTRL = holly::pal_ram_ctrl::pixel_format::argb4444;
holly.PALETTE_RAM[0] = 0x0000;
holly.PALETTE_RAM[1] = 0xffff;
holly.PT_ALPHA_REF = 0xff;
/*
a very simple memory map:
the ordering within texture memory is not significant, and could be
anything
*/
uint32_t framebuffer_start = 0x200000; // intentionally the same address that the boot rom used to draw the SEGA logo
uint32_t isp_tsp_parameter_start = 0x400000;
uint32_t region_array_start = 0x500000;
uint32_t object_list_start = 0x100000;
// these addresses are in "64-bit" texture memory address space:
uint32_t texture_start = 0x700000;
const int tile_y_num = 480 / 32;
const int tile_x_num = 640 / 32;
region_array::list_block_size list_block_size = {
.opaque = 8 * 4,
};
region_array::transfer(tile_x_num,
tile_y_num,
list_block_size,
region_array_start,
object_list_start);
transfer_background_polygon(isp_tsp_parameter_start);
//////////////////////////////////////////////////////////////////////////////
// transfer the texture image to texture ram
//////////////////////////////////////////////////////////////////////////////
transfer_texture(texture_start);
//////////////////////////////////////////////////////////////////////////////
// configure the TA
//////////////////////////////////////////////////////////////////////////////
// TA_GLOB_TILE_CLIP restricts which "object pointer blocks" are written
// to.
//
// This can also be used to implement "windowing", as long as the desired
// window size happens to be a multiple of 32 pixels. The "User Tile Clip" TA
// control parameter can also ~equivalently be used as many times as desired
// within a single TA initialization to produce an identical effect.
//
// See DCDBSysArc990907E.pdf page 183.
holly.TA_GLOB_TILE_CLIP = ta_glob_tile_clip::tile_y_num(tile_y_num - 1)
| ta_glob_tile_clip::tile_x_num(tile_x_num - 1);
// While CORE supports arbitrary-length object lists, the TA uses "object
// pointer blocks" as a memory allocation strategy. These fixed-length blocks
// can still have infinite length via "object pointer block links". This
// mechanism is illustrated in DCDBSysArc990907E.pdf page 188.
holly.TA_ALLOC_CTRL = ta_alloc_ctrl::opb_mode::increasing_addresses
| ta_alloc_ctrl::o_opb::_8x4byte;
// While building object lists, the TA contains an internal index (exposed as
// the read-only TA_ITP_CURRENT) for the next address that new ISP/TSP will be
// stored at. The initial value of this index is TA_ISP_BASE.
// reserve space in ISP/TSP parameters for the background parameter
using polygon = holly::core::parameter::isp_tsp_parameter<3>;
uint32_t ta_isp_base_offset = (sizeof (polygon)) * 1;
holly.TA_ISP_BASE = isp_tsp_parameter_start + ta_isp_base_offset;
holly.TA_ISP_LIMIT = isp_tsp_parameter_start + 0x100000;
// Similarly, the TA also contains, for up to 600 tiles, an internal index for
// the next address that an object list entry will be stored for each
// tile. These internal indicies are partially exposed via the read-only
// TA_OL_POINTERS.
holly.TA_OL_BASE = object_list_start;
// TA_OL_LIMIT, DCDBSysArc990907E.pdf page 385:
//
// > Because the TA may automatically store data in the address that is
// > specified by this register, it must not be used for other data. For
// > example, the address specified here must not be the same as the address
// > in the TA_ISP_BASE register.
holly.TA_OL_LIMIT = object_list_start + 0x100000 - 32;
holly.TA_NEXT_OPB_INIT = (object_list_start + 8 * 4 * tile_y_num * tile_x_num);
//////////////////////////////////////////////////////////////////////////////
// configure CORE
//////////////////////////////////////////////////////////////////////////////
// REGION_BASE is the (texture memory-relative) address of the region array.
holly.REGION_BASE = region_array_start;
// PARAM_BASE is the (texture memory-relative) address of ISP/TSP parameters.
// Anything that references an ISP/TSP parameter does so relative to this
// address (and not relative to the beginning of texture memory).
holly.PARAM_BASE = isp_tsp_parameter_start;
// Set the offset of the background ISP/TSP parameter, relative to PARAM_BASE
// SKIP is related to the size of each vertex
uint32_t background_offset = 0;
holly.ISP_BACKGND_T = isp_backgnd_t::tag_address(background_offset / 4)
| isp_backgnd_t::tag_offset(0)
| isp_backgnd_t::skip(1);
// FB_W_SOF1 is the (texture memory-relative) address of the framebuffer that
// will be written to when a tile is rendered/flushed.
holly.FB_W_SOF1 = framebuffer_start;
// without waiting for rendering to actually complete, immediately display the
// framebuffer.
holly.FB_R_SOF1 = framebuffer_start;
uint8_t buf[64];
for (int i = 0; i < 64; i++)
buf[i] = ' ';
int buf_ix = 0;
while (1) {
using namespace sh7091;
using sh7091::sh7091;
while (sh7091.SCIF.SCFSR2 & scif::scfsr2::rdf::bit_mask) {
const uint8_t c = sh7091.SCIF.SCFRDR2;
buf[buf_ix] = c;
buf_ix = (buf_ix + 1) % (sizeof (buf));
sh7091.SCIF.SCFSR2 = (uint16_t)(~scif::scfsr2::rdf::bit_mask);
}
// TA_LIST_INIT needs to be written (every frame) prior to the first FIFO
// write.
holly.TA_LIST_INIT = ta_list_init::list_init;
// dummy TA_LIST_INIT read; DCDBSysArc990907E.pdf in multiple places says this
// step is required.
(void)holly.TA_LIST_INIT;
transfer_scene(texture_start, buf, (sizeof (buf)));
//////////////////////////////////////////////////////////////////////////////
// wait for vertical synchronization (and the TA)
//////////////////////////////////////////////////////////////////////////////
while (!(spg_status::vsync(holly.SPG_STATUS)));
while (spg_status::vsync(holly.SPG_STATUS));
//////////////////////////////////////////////////////////////////////////////
// start the actual rasterization
//////////////////////////////////////////////////////////////////////////////
// start the actual render--the rendering process begins by interpreting the
// region array
holly.STARTRENDER = 1;
}
}