example: add moai

This commit is contained in:
Zack Buhman 2025-03-30 18:36:06 -05:00
parent a482b3ad0a
commit 19f7af73b6
12 changed files with 40633 additions and 11 deletions

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@ -910,14 +910,28 @@ example/castle.elf: $(START_OBJ) $(CASTLE_OBJ)
GRADIENT_OBJ = \ GRADIENT_OBJ = \
example/gradient.o \ example/gradient.o \
texture/gradient/gradient.data.o \
example/moai.o \
holly/core.o \ holly/core.o \
holly/region_array.o \ holly/region_array.o \
holly/background.o \ holly/background.o \
holly/ta_fifo_polygon_converter.o \ holly/ta_fifo_polygon_converter.o \
holly/video_output.o \ holly/video_output.o \
sh7091/serial.o \ sh7091/serial.o \
texture/gradient/gradient.data.o \
$(LIBGCC) $(LIBGCC)
example/gradient.elf: LDSCRIPT = $(LIB)/main.lds example/gradient.elf: LDSCRIPT = $(LIB)/main.lds
example/gradient.elf: $(START_OBJ) $(GRADIENT_OBJ) example/gradient.elf: $(START_OBJ) $(GRADIENT_OBJ)
MOAI_OBJ = \
example/moai.o \
holly/core.o \
holly/region_array.o \
holly/background.o \
holly/ta_fifo_polygon_converter.o \
holly/video_output.o \
sh7091/serial.o \
$(LIBGCC)
example/moai.elf: LDSCRIPT = $(LIB)/main.lds
example/moai.elf: $(START_OBJ) $(MOAI_OBJ)

538
example/moai.cpp Normal file
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@ -0,0 +1,538 @@
#include <stdint.h>
#include "holly/background.hpp"
#include "holly/core.hpp"
#include "holly/core_bits.hpp"
#include "holly/holly.hpp"
#include "holly/isp_tsp.hpp"
#include "holly/region_array.hpp"
#include "holly/ta_bits.hpp"
#include "holly/ta_fifo_polygon_converter.hpp"
#include "holly/ta_global_parameter.hpp"
#include "holly/ta_parameter.hpp"
#include "holly/ta_vertex_parameter.hpp"
#include "holly/texture_memory_alloc4.hpp"
#include "holly/video_output.hpp"
#include "sh7091/sh7091.hpp"
#include "sh7091/sh7091_bits.hpp"
#include "sh7091/serial.hpp"
#include "sh7091/vbr.hpp"
#include "systembus.hpp"
#include "systembus_bits.hpp"
#include "memorymap.hpp"
#include "math/vec2.hpp"
#include "math/vec3.hpp"
#include "math/vec4.hpp"
#include "math/mat4x4.hpp"
using vec2 = vec<2, float>;
using vec3 = vec<3, float>;
using vec4 = vec<4, float>;
using mat4x4 = mat<4, 4, float>;
#include "model/model.h"
#include "model/moai/material.h"
#include "model/moai/model.h"
void vbr100()
{
serial::string("vbr100\n");
serial::string("expevt ");
serial::integer<uint16_t>(sh7091.CCN.EXPEVT);
serial::string("intevt ");
serial::integer<uint16_t>(sh7091.CCN.INTEVT);
serial::string("tra ");
serial::integer<uint16_t>(sh7091.CCN.TRA);
uint32_t spc;
uint32_t ssr;
asm volatile ("stc spc,%0" : "=r" (spc));
asm volatile ("stc ssr,%0" : "=r" (ssr));
serial::string("spc ");
serial::integer(spc);
serial::string("ssr ");
serial::integer(ssr);
while (1);
}
void vbr400()
{
serial::string("vbr400");
serial::string("expevt ");
serial::integer<uint16_t>(sh7091.CCN.EXPEVT);
serial::string("intevt ");
serial::integer<uint16_t>(sh7091.CCN.INTEVT);
serial::string("tra ");
serial::integer<uint16_t>(sh7091.CCN.TRA);
uint32_t spc;
uint32_t ssr;
asm volatile ("stc spc,%0" : "=r" (spc));
asm volatile ("stc ssr,%0" : "=r" (ssr));
serial::string("spc ");
serial::integer(spc);
serial::string("ssr ");
serial::integer(ssr);
while (1);
}
static int render_done = 0;
void vbr600()
{
if (sh7091.CCN.EXPEVT == 0 && sh7091.CCN.INTEVT == 0x320) {
uint32_t istnrm = system.ISTNRM;
uint32_t isterr = system.ISTERR;
if (isterr) {
serial::string("isterr: ");
serial::integer<uint32_t>(system.ISTERR);
}
if (istnrm & istnrm::end_of_render_tsp) {
system.ISTNRM = istnrm::end_of_render_tsp
| istnrm::end_of_render_isp
| istnrm::end_of_render_video;
render_done = 1;
return;
}
}
serial::string("vbr600");
serial::string("expevt ");
serial::integer<uint16_t>(sh7091.CCN.EXPEVT);
serial::string("intevt ");
serial::integer<uint16_t>(sh7091.CCN.INTEVT);
serial::string("tra ");
serial::integer<uint16_t>(sh7091.CCN.TRA);
serial::string("istnrm: ");
serial::integer<uint32_t>(system.ISTNRM);
serial::string("isterr: ");
serial::integer<uint32_t>(system.ISTERR);
uint32_t spc;
uint32_t ssr;
asm volatile ("stc spc,%0" : "=r" (spc));
asm volatile ("stc ssr,%0" : "=r" (ssr));
serial::string("spc ");
serial::integer(spc);
serial::string("ssr ");
serial::integer(ssr);
while (1);
}
void interrupt_init()
{
system.IML2NRM = 0;
system.IML2ERR = 0;
system.IML2EXT = 0;
system.IML4NRM = 0;
system.IML4ERR = 0;
system.IML4EXT = 0;
system.IML6NRM = 0;
system.IML6ERR = 0;
system.IML6EXT = 0;
system.ISTERR = 0xffffffff;
system.ISTNRM = 0xffffffff;
sh7091.CCN.INTEVT = 0;
sh7091.CCN.EXPEVT = 0;
uint32_t vbr = reinterpret_cast<uint32_t>(&__vbr_link_start) - 0x100;
serial::string("vbr ");
serial::integer<uint32_t>(vbr);
serial::string("vbr100 ");
serial::integer<uint32_t>(reinterpret_cast<uint32_t>(&vbr100));
asm volatile ("ldc %0,vbr"
:
: "r" (vbr));
uint32_t sr;
asm volatile ("stc sr,%0"
: "=r" (sr));
serial::string("sr ");
serial::integer<uint32_t>(sr);
sr &= ~sh::sr::bl; // BL
sr &= ~sh::sr::imask(15); // imask
serial::string("sr ");
serial::integer<uint32_t>(sr);
asm volatile ("ldc %0,sr"
:
: "r" (sr));
}
void global_polygon_type_1(ta_parameter_writer& writer,
uint32_t texture_address,
uint32_t list,
uint32_t cull)
{
const uint32_t parameter_control_word = para_control::para_type::polygon_or_modifier_volume
| list
| obj_control::col_type::intensity_mode_1
| obj_control::gouraud
;
const uint32_t isp_tsp_instruction_word = isp_tsp_instruction_word::depth_compare_mode::greater
| cull;
const uint32_t tsp_instruction_word = tsp_instruction_word::fog_control::no_fog
| tsp_instruction_word::src_alpha_instr::one
| tsp_instruction_word::dst_alpha_instr::zero
;
const uint32_t texture_control_word = 0;
const float alpha = 1.0f;
const float r = 0.6f;
const float g = 0.6f;
const float b = 0.6f;
writer.append<ta_global_parameter::polygon_type_1>() =
ta_global_parameter::polygon_type_1(parameter_control_word,
isp_tsp_instruction_word,
tsp_instruction_word,
texture_control_word,
alpha,
r,
g,
b
);
}
static inline vec3 screen_transform(vec3 v)
{
float dim = 480 / 2.0;
return {
v.x / v.z * dim + 640 / 2.0f,
v.y / v.z * dim + 480 / 2.0f,
1 / v.z,
};
}
static inline void render_quad(ta_parameter_writer& writer,
vec3 ap,
vec3 bp,
vec3 cp,
vec3 dp,
float ai,
float bi,
float ci,
float di)
{
writer.append<ta_vertex_parameter::polygon_type_2>() =
ta_vertex_parameter::polygon_type_2(polygon_vertex_parameter_control_word(false),
ap.x, ap.y, ap.z,
ai);
writer.append<ta_vertex_parameter::polygon_type_2>() =
ta_vertex_parameter::polygon_type_2(polygon_vertex_parameter_control_word(false),
bp.x, bp.y, bp.z,
bi);
writer.append<ta_vertex_parameter::polygon_type_2>() =
ta_vertex_parameter::polygon_type_2(polygon_vertex_parameter_control_word(false),
dp.x, dp.y, dp.z,
di);
writer.append<ta_vertex_parameter::polygon_type_2>() =
ta_vertex_parameter::polygon_type_2(polygon_vertex_parameter_control_word(true),
cp.x, cp.y, cp.z,
ci);
}
constexpr inline mat4x4 screen_rotation(float theta)
{
//float zt = -0.7853981633974483 + (0.2);
float zt = -0.7853981633974483 * 0;
float yt = -0.7853981633974483 * theta;
float xt = 0.7853981633974483 * 4;
//float xt = 0.7853981633974483 * 3.7;
mat4x4 rx = {
1, 0, 0, 0,
0, cos(xt), -sin(xt), 0,
0, sin(xt), cos(xt), 0,
0, 0, 0, 1,
};
mat4x4 ry = {
cos(yt), 0, sin(yt), 0,
0, 1, 0, 0,
-sin(yt), 0, cos(yt), 0,
0, 0, 0, 1,
};
mat4x4 rz = {
cos(zt), -sin(zt), 0, 0,
sin(zt), cos(zt), 0, 0,
0, 0, 1, 0,
0, 0, 0, 1,
};
mat4x4 t = {
1, 0, 0, 0,
0, 1, 0, 5.5,
0, 0, 1, 8.5,
0, 0, 0, 1,
};
return t * ry * rx * rz;
}
#define _fsrra(n) (1.0f / (__builtin_sqrtf(n)))
static inline float inverse_length(vec3 v)
{
float f = dot(v, v);
return _fsrra(f);
}
float light_intensity(vec3 light_vec, mat4x4& trans, vec3 n0)
{
vec4 n1 = trans * (vec4){n0.x, n0.y, n0.z, 0.f}; // no translation component
vec3 n = {n1.x, n1.y, n1.z};
float n_dot_l = dot(n, light_vec);
float intensity = 0.5f;
if (n_dot_l > 0) {
intensity += 0.5f * n_dot_l * (inverse_length(n) * inverse_length(light_vec));
if (intensity > 1.0f)
intensity = 1.0f;
}
return intensity;
}
void render_moai(ta_parameter_writer& writer, const mat4x4& model_trans, const mat4x4& screen)
{
vec3 light_vec = {20, 1, -20};
mat4x4 trans = screen * model_trans;
for (int i = 0; i < moai_ranu_raku_grey.quadrilateral_count; i++) {
//const union quadrilateral * quad = &moai_ranu_raku_grey_quadrilateral[i];
const union quadrilateral * quad = &moai_ranu_raku_grey_1_quadrilateral[i];
vec3 a = trans * moai_position[quad->v[0].position];
vec3 b = trans * moai_position[quad->v[1].position];
vec3 c = trans * moai_position[quad->v[2].position];
vec3 d = trans * moai_position[quad->v[3].position];
float ai = light_intensity(light_vec, trans, moai_normal[quad->v[0].normal]);
float bi = light_intensity(light_vec, trans, moai_normal[quad->v[1].normal]);
float ci = light_intensity(light_vec, trans, moai_normal[quad->v[2].normal]);
float di = light_intensity(light_vec, trans, moai_normal[quad->v[3].normal]);
render_quad(writer,
screen_transform(a),
screen_transform(b),
screen_transform(c),
screen_transform(d),
ai,
bi,
ci,
di);
}
}
void transfer_scene(ta_parameter_writer& writer)
{
const float deg = 0.017453292519943295 / 4;
static float theta = deg;
const mat4x4 screen = screen_rotation(theta);
theta += deg;
// opaque
{
global_polygon_type_1(writer, texture_memory_alloc.texture.start,
para_control::list_type::opaque,
isp_tsp_instruction_word::culling_mode::cull_if_negative);
float scale = 0.1f;
float translate = 0.f;
const mat4x4 model = {
scale, 0, 0, 0,
0, scale, 0, 0,
0, 0, -scale, translate,
0, 0, 0, 1,
};
render_moai(writer, model, screen);
}
// end of opaque list
writer.append<ta_global_parameter::end_of_list>() =
ta_global_parameter::end_of_list(para_control::para_type::end_of_list);
}
void transfer_ta_fifo_texture_memory_32byte(void * dst, void * src, int length)
{
uint32_t out_addr = (uint32_t)dst;
sh7091.CCN.QACR0 = ((reinterpret_cast<uint32_t>(out_addr) >> 24) & 0b11100);
sh7091.CCN.QACR1 = ((reinterpret_cast<uint32_t>(out_addr) >> 24) & 0b11100);
volatile uint32_t * base = &store_queue[(out_addr & 0x03ffffc0) / 4];
uint32_t * src32 = reinterpret_cast<uint32_t *>(src);
length = (length + 31) & ~31; // round up to nearest multiple of 32
while (length > 0) {
base[0] = src32[0];
base[1] = src32[1];
base[2] = src32[2];
base[3] = src32[3];
base[4] = src32[4];
base[5] = src32[5];
base[6] = src32[6];
base[7] = src32[7];
asm volatile ("pref @%0"
: // output
: "r" (&base[0]) // input
: "memory");
length -= 32;
base += 8;
src32 += 8;
}
}
void transfer_textures()
{
system.LMMODE0 = 0; // 64-bit address space
system.LMMODE1 = 0; // 64-bit address space
/*
{
uint32_t offset = texture_memory_alloc.texture.start;
void * dst = reinterpret_cast<void *>(&ta_fifo_texture_memory[offset / 4]);
void * src = reinterpret_cast<void *>(&_binary_model_dragon_dragon_data_start);
uint32_t size = reinterpret_cast<uint32_t>(&_binary_model_dragon_dragon_data_size);
transfer_ta_fifo_texture_memory_32byte(dst, src, size);
}
{
uint32_t offset = texture_memory_alloc.texture.start + 131072;
void * dst = reinterpret_cast<void *>(&ta_fifo_texture_memory[offset / 4]);
void * src = reinterpret_cast<void *>(&_binary_model_dragon_chrome_data_start);
uint32_t size = reinterpret_cast<uint32_t>(&_binary_model_dragon_chrome_data_size);
transfer_ta_fifo_texture_memory_32byte(dst, src, size);
}
*/
}
void transfer_palette()
{
holly.PAL_RAM_CTRL = pal_ram_ctrl::pixel_format::rgb565;
/*
uint16_t * src = reinterpret_cast<uint16_t *>(&_binary_model_dragon_dragon_data_pal_start);
uint32_t size = reinterpret_cast<uint32_t>(&_binary_model_dragon_dragon_data_pal_size);
for (uint32_t i = 0; i < size / 2; i++) {
holly.PALETTE_RAM[i] = src[i];
}
*/
}
uint8_t __attribute__((aligned(32))) ta_parameter_buf[1024 * 1024];
void main()
{
serial::init(0);
serial::integer<uint32_t>((sizeof (moai_position)) / (sizeof (moai_position[0])));
interrupt_init();
constexpr uint32_t ta_alloc = 0
| ta_alloc_ctrl::pt_opb::no_list
| ta_alloc_ctrl::tm_opb::no_list
| ta_alloc_ctrl::t_opb::no_list
| ta_alloc_ctrl::om_opb::no_list
| ta_alloc_ctrl::o_opb::_16x4byte;
constexpr int render_passes = 1;
constexpr struct opb_size opb_size[render_passes] = {
{
.opaque = 16 * 4,
.opaque_modifier = 0,
.translucent = 0,
.translucent_modifier = 0,
.punch_through = 0
}
};
holly.SOFTRESET = softreset::pipeline_soft_reset
| softreset::ta_soft_reset;
holly.SOFTRESET = 0;
core_init();
system.IML6NRM = istnrm::end_of_render_tsp;
const int framebuffer_width = 640;
const int framebuffer_height = 480;
const int tile_width = framebuffer_width / 32;
const int tile_height = framebuffer_height / 32;
for (int i = 0; i < 2; i++) {
region_array_multipass(tile_width,
tile_height,
opb_size,
render_passes,
texture_memory_alloc.region_array[i].start,
texture_memory_alloc.object_list[i].start);
background_parameter2(texture_memory_alloc.background[i].start,
0xff202040);
}
int ta = 0;
int core = 0;
ta_parameter_writer writer = ta_parameter_writer(ta_parameter_buf);
transfer_textures();
transfer_palette();
video_output::set_mode_vga();
while (1) {
ta_polygon_converter_init2(texture_memory_alloc.isp_tsp_parameters[ta].start,
texture_memory_alloc.isp_tsp_parameters[ta].end,
texture_memory_alloc.object_list[ta].start,
texture_memory_alloc.object_list[ta].end,
opb_size[0].total(),
ta_alloc,
tile_width,
tile_height);
writer.offset = 0;
transfer_scene(writer);
ta_polygon_converter_writeback(writer.buf, writer.offset);
ta_polygon_converter_transfer(writer.buf, writer.offset);
ta_wait_opaque_list();
render_done = 0;
core_start_render2(texture_memory_alloc.region_array[core].start,
texture_memory_alloc.isp_tsp_parameters[core].start,
texture_memory_alloc.background[core].start,
texture_memory_alloc.framebuffer[core].start,
framebuffer_width);
while (render_done == 0) {
asm volatile ("nop");
};
while (!spg_status::vsync(holly.SPG_STATUS));
holly.FB_R_SOF1 = texture_memory_alloc.framebuffer[ta].start;
while (spg_status::vsync(holly.SPG_STATUS));
}
}

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@ -236,33 +236,36 @@ static inline void render_quad(ta_parameter_writer& writer,
} }
static inline void render_quad_type2(ta_parameter_writer& writer, static inline void render_quad_type2(ta_parameter_writer& writer,
float intensity,
vec3 ap, vec3 ap,
vec3 bp, vec3 bp,
vec3 cp, vec3 cp,
vec3 dp) vec3 dp,
float ai,
float bi,
float ci,
float di)
{ {
#ifdef LINE_DRAWING #ifdef LINE_DRAWING
#else #else
writer.append<ta_vertex_parameter::polygon_type_2>() = writer.append<ta_vertex_parameter::polygon_type_2>() =
ta_vertex_parameter::polygon_type_2(polygon_vertex_parameter_control_word(false), ta_vertex_parameter::polygon_type_2(polygon_vertex_parameter_control_word(false),
ap.x, ap.y, ap.z, ap.x, ap.y, ap.z,
intensity); ai);
writer.append<ta_vertex_parameter::polygon_type_2>() = writer.append<ta_vertex_parameter::polygon_type_2>() =
ta_vertex_parameter::polygon_type_2(polygon_vertex_parameter_control_word(false), ta_vertex_parameter::polygon_type_2(polygon_vertex_parameter_control_word(false),
bp.x, bp.y, bp.z, bp.x, bp.y, bp.z,
intensity); bi);
writer.append<ta_vertex_parameter::polygon_type_2>() = writer.append<ta_vertex_parameter::polygon_type_2>() =
ta_vertex_parameter::polygon_type_2(polygon_vertex_parameter_control_word(false), ta_vertex_parameter::polygon_type_2(polygon_vertex_parameter_control_word(false),
dp.x, dp.y, dp.z, dp.x, dp.y, dp.z,
intensity); di);
writer.append<ta_vertex_parameter::polygon_type_2>() = writer.append<ta_vertex_parameter::polygon_type_2>() =
ta_vertex_parameter::polygon_type_2(polygon_vertex_parameter_control_word(true), ta_vertex_parameter::polygon_type_2(polygon_vertex_parameter_control_word(true),
cp.x, cp.y, cp.z, cp.x, cp.y, cp.z,
intensity); ci);
#endif #endif
} }

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@ -18,7 +18,10 @@ def random_k_points(k, points):
def distance(point, centroid): def distance(point, centroid):
x0, y0, z0 = point x0, y0, z0 = point
x1, y1, z1 = centroid x1, y1, z1 = centroid
try:
xd = (x1 - x0) ** 2 xd = (x1 - x0) ** 2
except OverflowError:
print(point, x1, x0)
yd = (y1 - y0) ** 2 yd = (y1 - y0) ** 2
zd = (z1 - z0) ** 2 zd = (z1 - z0) ** 2
return math.sqrt(xd + yd + zd) return math.sqrt(xd + yd + zd)
@ -63,7 +66,7 @@ def k_means_cluster(k, points):
# Calculate new centroids # Calculate new centroids
# (the standard implementation uses the mean of all points in a # (the standard implementation uses the mean of all points in a
# cluster to determine the new centroid) # cluster to determine the new centroid)
print(clusters) #print(clusters)
new_centroids = [calculate_centroid(cluster) for cluster in clusters] new_centroids = [calculate_centroid(cluster) for cluster in clusters]
converged = (new_centroids == centroids) converged = (new_centroids == centroids)
@ -77,13 +80,69 @@ def palettize(centroids, point):
cluster_assignment = argmin(distances_to_each_centroid) cluster_assignment = argmin(distances_to_each_centroid)
return cluster_assignment return cluster_assignment
def pixel_sub(a, b):
return (
a[0] - b[0],
a[1] - b[1],
a[2] - b[2]
)
def pixel_mul(a, s):
return (
a[0] * s,
a[1] * s,
a[2] * s
)
def pixel_add(a, b):
return (
a[0] + b[0],
a[1] + b[1],
a[2] + b[2]
)
def dither(width, height, palette, pixels):
pixels = list(pixels)
def ix(x, y):
return y * width + x
def add_error(x, y, error, scale):
if x >= width or y >= height:
return
old_value = pixels[ix(x, y)]
new_value = pixel_add(old_value, pixel_mul(error, scale))
pixels[ix(x, y)] = new_value
for y in range(height):
for x in range(width):
old_pixel = pixels[y * width + x]
new_pixel_ix = palettize(palette, old_pixel)
new_pixel = palette[new_pixel_ix]
pixels[ix(x, y)] = new_pixel_ix
quant_error = pixel_sub(old_pixel, new_pixel)
add_error(x + 1, y + 0, quant_error, 7 / 16)
add_error(x - 1, y + 1, quant_error, 3 / 16)
add_error(x + 0, y + 1, quant_error, 5 / 16)
add_error(x + 1, y + 1, quant_error, 1 / 16)
return pixels
output = sys.argv[2] output = sys.argv[2]
with Image.open(sys.argv[1]) as im: with Image.open(sys.argv[1]) as im:
pixels = list(im.convert("RGB").getdata()) pixels = list(im.convert("RGB").getdata())
clusters = k_means_cluster(16, pixels) clusters = k_means_cluster(4, pixels)
palette = list(calculate_centroid(cluster) for cluster in clusters) palette = list(calculate_centroid(cluster) for cluster in clusters)
print(palette) #print(palette)
palimage = Image.new('P', im.size) palimage = Image.new('P', im.size)
palimage.putpalette(map(int, list(chain.from_iterable(palette)))) palimage.putpalette(map(int, list(chain.from_iterable(palette))))
palimage.putdata([palettize(palette, pixel) for pixel in pixels]) palimage.putdata([palettize(palette, pixel) for pixel in pixels])
palimage.save(sys.argv[2]) palimage.save(sys.argv[2])
ditherimage = Image.new('P', im.size)
ditherimage.putpalette(map(int, list(chain.from_iterable(palette))))
ditherimage.putdata(dither(*im.size, palette, pixels))
ditherimage.save(sys.argv[3])

12
model/moai/material.h Normal file
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@ -0,0 +1,12 @@
#pragma once
#include <stdint.h>
#include "model/material.h"
enum material {
grey,
};
const struct material_descriptor moai_material[] = {
};

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# Blender 4.3.2 MTL File: 'None'
# www.blender.org
newmtl grey.001
Ns 249.019638
Ka 1.000000 1.000000 1.000000
Kd 0.194617 0.194618 0.194618
Ks 0.500000 0.500000 0.500000
Ke 0.000000 0.000000 0.000000
Ni 1.500000
d 1.000000
illum 2
newmtl grey.002
Ns 250.000000
Ka 1.000000 1.000000 1.000000
Kd 0.194617 0.194618 0.194618
Ks 0.500000 0.500000 0.500000
Ke 0.000000 0.000000 0.000000
Ni 1.500000
d 1.000000
illum 2

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# Blender 4.2.3 LTS MTL File: 'moai03.blend'
# www.blender.org
newmtl grey
Ns 250.000000
Ka 1.000000 1.000000 1.000000
Kd 0.194617 0.194618 0.194618
Ks 0.500000 0.500000 0.500000
Ke 0.000000 0.000000 0.000000
Ni 1.500000
d 1.000000
illum 2

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# Blender MTL File: 'None'
# Material Count: 1
newmtl grey
Ns 249.019608
Ka 1.000000 1.000000 1.000000
Kd 0.194617 0.194618 0.194618
Ks 0.500000 0.500000 0.500000
Ke 0.000000 0.000000 0.000000
Ni 1.500000
d 1.000000
illum 2

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