vec: correct normalize/magnitude declaration

This commit is contained in:
Zack Buhman 2025-07-21 20:04:20 -05:00
parent e691956223
commit 13200501ef
3 changed files with 1 additions and 13 deletions

View File

@ -16,7 +16,7 @@ inline constexpr T magnitude_squared(vec<L, T> const& v)
} }
template <int L, typename T> template <int L, typename T>
inline constexpr vec<3, T> normalize(vec<L, T> const& v) inline constexpr vec<L, T> normalize(vec<L, T> const& v)
{ {
T d = 1.0f / magnitude(v); T d = 1.0f / magnitude(v);
return v * d; return v * d;

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@ -153,9 +153,3 @@ inline constexpr vec<2, U> functor1(U (&func) (T const& x), vec<2, T> const& v)
{ {
return vec<2, U>(func(v.x), func(v.y)); return vec<2, U>(func(v.x), func(v.y));
} }
template <typename T>
inline constexpr T magnitude(vec<2, T> const& v)
{
return sqrt(dot(v, v));
}

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@ -163,9 +163,3 @@ inline constexpr vec<4, U> functor1(U (&func) (T const& x), vec<4, T> const& v)
{ {
return vec<4, U>(func(v.x), func(v.y), func(v.z), func(v.w)); return vec<4, U>(func(v.x), func(v.y), func(v.z), func(v.w));
} }
template <typename T>
inline constexpr T magnitude(vec<4, T> const& v)
{
return sqrt(dot(v, v));
}