math: add mat3x3

This commit is contained in:
Zack Buhman 2025-02-07 20:46:49 -06:00
parent 192792e30a
commit 05d2ead439

137
math/mat3x3.hpp Normal file
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#pragma once
#include <utility>
#include "vec3.hpp"
template <int R, int C, typename T>
struct mat;
//
// mat3x3
//
template <typename T>
struct mat<3, 3, T>
{
typedef vec<3, T> row_type;
typedef vec<3, T> col_type;
private:
row_type value[3];
public:
inline constexpr mat();
inline constexpr mat
(
T const& a00, T const& a01, T const& a02,
T const& a10, T const& a11, T const& a12,
T const& a20, T const& a21, T const& a22
);
inline static constexpr int length() { return 3; }
inline constexpr typename mat<3, 3, T>::row_type const &
operator[](int i) const;
void operator=(const mat<3, 3, T>&) = delete;
};
template<typename T>
inline constexpr mat<3, 3, T>::mat()
: value{std::move(row_type(1, 0, 0)),
std::move(row_type(0, 1, 0)),
std::move(row_type(0, 0, 1))}
{ }
template<typename T>
inline constexpr mat<3, 3, T>::mat
(
T const& a00, T const& a01, T const& a02,
T const& a10, T const& a11, T const& a12,
T const& a20, T const& a21, T const& a22
)
: value{std::move(row_type(a00, a01, a02)),
std::move(row_type(a10, a11, a12)),
std::move(row_type(a20, a21, a22))}
{ }
template <typename T>
inline constexpr typename mat<3, 3, T>::row_type const &
mat<3, 3, T>::operator[](int i) const
{
switch (i)
{
default: [[fallthrough]];
case 0:
return value[0];
case 1:
return value[1];
case 2:
return value[2];
}
}
template<typename T>
inline constexpr mat<3, 3, T> operator+(mat<3, 3, T> const& m1, mat<3, 3, T> const& m2)
{
#define c(i, j) ( m1[i][j] + m2[i][j] )
return mat<3, 3, T>(c(0,0), c(0,1), c(0,2),
c(1,0), c(1,1), c(1,2),
c(2,0), c(2,1), c(2,2));
#undef c
}
template<typename T>
inline constexpr mat<3, 3, T> operator*(mat<3, 3, T> const& m1, mat<3, 3, T> const& m2)
{
#define c(i, j) ( \
m1[i][0] * m2[0][j] \
+ m1[i][1] * m2[1][j] \
+ m1[i][2] * m2[2][j] )
return mat<3, 3, T>(c(0,0), c(0,1), c(0,2),
c(1,0), c(1,1), c(1,2),
c(2,0), c(2,1), c(2,2));
#undef c
}
template<typename T>
inline constexpr mat<3, 3, T> operator*(mat<3, 3, T> const& m1, float s)
{
#define c(i, j) ( m1[i][j] * s )
return mat<3, 3, T>(c(0,0), c(0,1), c(0,2),
c(1,0), c(1,1), c(1,2),
c(2,0), c(2,1), c(2,2));
#undef c
}
template<typename T>
inline constexpr typename mat<3, 3, T>::row_type operator*
(
mat<3, 3, T> const& m,
typename mat<3, 3, T>::col_type const& v
)
{
#define c(i) ( \
m[i][0] * v[0] \
+ m[i][1] * v[1] \
+ m[i][2] * v[2] )
return typename mat<3, 3, T>::row_type(c(0), c(1), c(2));
#undef c
}
template<typename T>
inline constexpr mat<3, 3, T> transpose(mat<3, 3, T> const& m)
{
return mat<3, 3, T>(
m[0][0], m[1][0], m[2][0],
m[0][1], m[1][1], m[2][1],
m[0][2], m[1][2], m[2][2]
);
}