example: add sheik

This commit is contained in:
Zack Buhman 2024-09-13 03:55:02 -05:00
parent 8cead9614f
commit 03403c95aa
13 changed files with 10626 additions and 2 deletions

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@ -581,3 +581,17 @@ CUBE_VQ_OBJ = \
example/cube_vq.elf: LDSCRIPT = $(LIB)/alt.lds example/cube_vq.elf: LDSCRIPT = $(LIB)/alt.lds
example/cube_vq.elf: $(START_OBJ) $(CUBE_VQ_OBJ) example/cube_vq.elf: $(START_OBJ) $(CUBE_VQ_OBJ)
SHEIK_OBJ = \
example/sheik.o \
holly/core.o \
holly/region_array.o \
holly/background.o \
holly/ta_fifo_polygon_converter.o \
holly/video_output.o \
sh7091/serial.o \
model/sheik/sheik_00.data.o \
model/sheik/xc_eye01.data.o
example/sheik.elf: LDSCRIPT = $(LIB)/alt.lds
example/sheik.elf: $(START_OBJ) $(SHEIK_OBJ)

271
example/sheik.cpp Normal file
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@ -0,0 +1,271 @@
#include <cstdint>
#include "holly/isp_tsp.hpp"
#include "holly/ta_parameter.hpp"
#include "holly/ta_global_parameter.hpp"
#include "holly/ta_vertex_parameter.hpp"
#include "holly/ta_bits.hpp"
#include "holly/ta_fifo_polygon_converter.hpp"
#include "holly/holly.hpp"
#include "holly/core_bits.hpp"
#include "holly/core.hpp"
#include "holly/region_array.hpp"
#include "holly/background.hpp"
#include "holly/video_output.hpp"
#include "holly/texture_memory_alloc2.hpp"
#include "sh7091/store_queue.hpp"
#include "sh7091/serial.hpp"
#include "systembus.hpp"
#include "systembus_bits.hpp"
#include "twiddle.hpp"
#include "math/vec2.hpp"
#include "model/sheik/sheik_00.data.h"
#include "model/sheik/xc_eye01.data.h"
#include "model/sheik/material.h"
#include "model/sheik/model.h"
void transfer_scene(float theta)
{
const uint32_t parameter_control_word = para_control::para_type::polygon_or_modifier_volume
| para_control::list_type::opaque
| obj_control::col_type::intensity_mode_1
| obj_control::texture
| obj_control::gouraud;
const uint32_t isp_tsp_instruction_word = isp_tsp_instruction_word::depth_compare_mode::greater
| isp_tsp_instruction_word::culling_mode::cull_if_negative;
for (int j = 0; j < sheik_model.object_count; j++) {
struct object * object = sheik_model.object[j];
struct material_descriptor * mat = &material[object->material];
const uint32_t tsp_instruction_word = tsp_instruction_word::src_alpha_instr::one
| tsp_instruction_word::dst_alpha_instr::zero
| tsp_instruction_word::fog_control::no_fog
| tsp_instruction_word::texture_shading_instruction::modulate
| tsp_instruction_word::texture_u_size::from_int(mat->pixel.width)
| tsp_instruction_word::texture_v_size::from_int(mat->pixel.height);
const uint32_t texture_address = texture_memory_alloc::texture.start + mat->pixel.vram_offset;
const uint32_t texture_control_word = texture_control_word::pixel_format::_1555
| texture_control_word::scan_order::non_twiddled
| texture_control_word::texture_address(texture_address / 8);
*reinterpret_cast<ta_global_parameter::polygon_type_1 *>(store_queue) =
ta_global_parameter::polygon_type_1(parameter_control_word,
isp_tsp_instruction_word,
tsp_instruction_word,
texture_control_word, // texture_control_word
1.0, // face color alpha
1.0, // face color r
1.0, // face color g
1.0 // face color b
);
sq_transfer_32byte(ta_fifo_polygon_converter);
for (int i = 0; i < object->triangle_count; i++) {
for (int k = 0; k < 3; k++) {
int position_ix = object->triangle[i].v[k].position;
float x0 = sheik_model.position[position_ix].x;
float y0 = sheik_model.position[position_ix].y;
float z0 = sheik_model.position[position_ix].z;
float x1 = x0 * cos(theta) - z0 * sin(theta);
float y1 = y0 - 3;
float z1 = x0 * sin(theta) + z0 * cos(theta);
/*
float x = x1;
float y = y1 * cos(theta) - z1 * sin(theta);
float z = y1 * sin(theta) + z1 * cos(theta);
*/
float x = x1;
float y = -y1;
float z = z1;
z += 3.5;
x /= z;
y /= z;
// do rotation
x = x * 240 + 320;
y = y * 240 + 240;
z = 1/z;
bool end_of_strip = k == 2;
int texture_ix = object->triangle[i].v[k].texture;
float u = sheik_model.texture[texture_ix].u;
float v = 1.0 - sheik_model.texture[texture_ix].v;
*reinterpret_cast<ta_vertex_parameter::polygon_type_7 *>(store_queue) =
ta_vertex_parameter::polygon_type_7(polygon_vertex_parameter_control_word(end_of_strip),
x, y, z,
u, v,
1.0, // base intensity
1.0 // offset intensity
);
sq_transfer_32byte(ta_fifo_polygon_converter);
}
}
}
*reinterpret_cast<ta_global_parameter::end_of_list *>(store_queue) =
ta_global_parameter::end_of_list(para_control::para_type::end_of_list);
sq_transfer_32byte(ta_fifo_polygon_converter);
}
template <typename T>
inline void copy(T * dst, const T * src, const int32_t n) noexcept
{
int32_t n_t = n / (sizeof (T));
while (n_t > 0) {
*dst++ = *src++;
n_t--;
}
}
void texture_init()
{
int length = (sizeof (material)) / (sizeof (material[0]));
for (int i = 0; i < length; i++) {
uint32_t offset = texture_memory_alloc::texture.start + material[i].pixel.vram_offset;
copy<volatile uint32_t>(&texture_memory64[offset / 4],
reinterpret_cast<uint32_t *>(material[i].pixel.start),
material[i].pixel.size);
}
}
void dump_ram(const volatile uint32_t * mem, const uint32_t len)
{
uint32_t sum = 0;
for (uint32_t i = 0; i < len; i++) {
uint32_t m = mem[i];
for (int j = 0; j < 4; j++) {
uint8_t n = ((uint8_t*)&m)[j];
sum += n;
serial::hexlify(n);
}
if ((i & 0xf) == 0xf)
serial::character('\n');
}
serial::character('\n');
serial::integer<uint32_t>(sum);
}
void main()
{
serial::init(4);
constexpr uint32_t ta_alloc = ta_alloc_ctrl::pt_opb::no_list
| ta_alloc_ctrl::tm_opb::no_list
| ta_alloc_ctrl::t_opb::no_list
| ta_alloc_ctrl::om_opb::no_list
| ta_alloc_ctrl::o_opb::_32x4byte;
constexpr int render_passes = 1;
constexpr struct opb_size opb_size[render_passes] = {
{
.opaque = 32 * 4,
.opaque_modifier = 0,
.translucent = 0,
.translucent_modifier = 0,
.punch_through = 0
}
};
holly.SOFTRESET = softreset::pipeline_soft_reset
| softreset::ta_soft_reset;
holly.SOFTRESET = 0;
core_init();
video_output::set_mode_vga();
constexpr int framebuffer_width = 640;
constexpr int framebuffer_height = 480;
constexpr int tile_width = framebuffer_width / 32;
constexpr int tile_height = framebuffer_height / 32;
region_array_multipass(tile_width,
tile_height,
opb_size,
render_passes,
texture_memory_alloc::region_array[0].start,
texture_memory_alloc::object_list[0].start);
region_array_multipass(tile_width,
tile_height,
opb_size,
render_passes,
texture_memory_alloc::region_array[1].start,
texture_memory_alloc::object_list[1].start);
background_parameter2(texture_memory_alloc::background[0].start,
0xff220033);
background_parameter2(texture_memory_alloc::background[1].start,
0xff220033);
texture_init();
const float degree = 0.017453292519943295;
float theta = 0;
int ta = -1;
int core = -2;
while (1) {
//serial::integer<uint8_t>(ta, ' ');
//serial::integer<uint8_t>(core, '\n');
if (core >= 0) {
// core = 0 ; core = 1
// ta = 1 ; ta = 0
core_wait_end_of_render_video();
while (!spg_status::vsync(holly.SPG_STATUS));
holly.FB_R_SOF1 = texture_memory_alloc::framebuffer[core].start;
while (spg_status::vsync(holly.SPG_STATUS));
}
// core = -2 ; core = 1 ; core = 0
// ta = -1 ; ta = 0 ; ta = 1
core += 1;
ta += 1;
if (core > 1) core = 0;
if (ta > 1) ta = 0;
if (core >= 0) {
// core = 1 ; core = 0
// ta = 0 ; ta = 1
ta_wait_opaque_list();
system.ISTNRM = istnrm::end_of_render_tsp
| istnrm::end_of_render_isp
| istnrm::end_of_render_video;
core_start_render2(texture_memory_alloc::region_array[core].start,
texture_memory_alloc::isp_tsp_parameters[core].start,
texture_memory_alloc::background[core].start,
texture_memory_alloc::framebuffer[core].start,
framebuffer_width);
}
// core = -1 ; core = 1 ; core = 0
// ta = 0 ; ta = 0 ; ta = 1
system.ISTNRM = istnrm::end_of_transferring_opaque_list;
ta_polygon_converter_init2(texture_memory_alloc::isp_tsp_parameters[ta].start,
texture_memory_alloc::isp_tsp_parameters[ta].end,
texture_memory_alloc::object_list[ta].start,
texture_memory_alloc::object_list[ta].end,
opb_size[0].total(),
ta_alloc,
tile_width,
tile_height);
transfer_scene(theta);
theta += degree;
}
}

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@ -49,11 +49,11 @@ constexpr start_end background[2] = {
constexpr start_end object_list[2] = { constexpr start_end object_list[2] = {
{ // bus A { // bus A
.start = 0x10'0000, .start = 0x10'0000,
.end = 0x20'0000 - 0x10, .end = 0x20'0000 - 0x20,
}, },
{ // bus B { // bus B
.start = 0x50'0000, .start = 0x50'0000,
.end = 0x60'0000 - 0x10, .end = 0x60'0000 - 0x20,
} }
}; };
constexpr start_end framebuffer[2] = { constexpr start_end framebuffer[2] = {

32
model/sheik/material.h Normal file
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@ -0,0 +1,32 @@
#pragma once
#include <stdint.h>
#include "model/material.h"
enum material {
body,
eyes,
};
struct material_descriptor material[] = {
[body] = {
.pixel = {
.start = (uint8_t *)&_binary_model_sheik_sheik_00_data_start,
.size = (int)&_binary_model_sheik_sheik_00_data_size,
.vram_offset = 0,
.width = 128,
.height = 256,
},
},
[eyes] = {
.pixel = {
.start = (uint8_t *)&_binary_model_sheik_xc_eye01_data_start,
.size = (int)&_binary_model_sheik_xc_eye01_data_size,
.vram_offset = 65536,
.width = 32,
.height = 32,
},
},
};

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model/sheik/model.h Normal file

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model/sheik/sheik.mtl Normal file
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@ -0,0 +1,22 @@
# Blender 4.1.1 MTL File: 'None'
# www.blender.org
newmtl body
Ns 1000.000000
Ka 1.000000 1.000000 1.000000
Ks 0.000000 0.000000 0.000000
Ke 0.000000 0.000000 0.000000
Ni 1.500000
d 1.000000
illum 1
map_Kd /home/bilbo/dreamcast/model_gen/sheik/sheik_00.png
newmtl eyes
Ns 250.000000
Ka 1.000000 1.000000 1.000000
Ks 0.500000 0.500000 0.500000
Ke 0.000000 0.000000 0.000000
Ni 1.500000
d 1.000000
illum 2
map_Kd /home/bilbo/dreamcast/model_gen/sheik/xc_eye01.png

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model/sheik/sheik.obj Normal file

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model/sheik/sheik_00.data Normal file

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@ -0,0 +1,5 @@
#pragma once
#include <cstdint>
extern uint32_t _binary_model_sheik_sheik_00_data_start __asm("_binary_model_sheik_sheik_00_data_start");
extern uint32_t _binary_model_sheik_sheik_00_data_end __asm("_binary_model_sheik_sheik_00_data_end");
extern uint32_t _binary_model_sheik_sheik_00_data_size __asm("_binary_model_sheik_sheik_00_data_size");

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@ -0,0 +1,5 @@
#pragma once
#include <cstdint>
extern uint32_t _binary_model_sheik_xc_eye01_data_start __asm("_binary_model_sheik_xc_eye01_data_start");
extern uint32_t _binary_model_sheik_xc_eye01_data_end __asm("_binary_model_sheik_xc_eye01_data_end");
extern uint32_t _binary_model_sheik_xc_eye01_data_size __asm("_binary_model_sheik_xc_eye01_data_size");

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