d3d10/scenes/curve_interpolation/curve_interpolation.DAE

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<created>2026-01-30T14:43:57</created>
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<use_self_illum_color sid="use_self_illum_color" type="bool">1</use_self_illum_color>
<self_illumination sid="self_illumination" type="float">0</self_illumination>
<specular_level sid="specular_level" type="float">0</specular_level>
<soften sid="soften" type="float">0.1</soften>
</shader>
</technique>
</extra>
</effect>
<effect id="Material__13">
<profile_COMMON>
<technique sid="common">
<blinn>
<emission>
<color>0 0 0 1</color>
</emission>
<ambient>
<color>0.5882353 0.5882353 1 1</color>
</ambient>
<diffuse>
<color>0.5882353 0.5882353 1 1</color>
</diffuse>
<specular>
<color>0 0 0 1</color>
</specular>
<shininess>
<float>10</float>
</shininess>
<reflective>
<color>0 0 0 1</color>
</reflective>
<transparent opaque="A_ONE">
<color>1 1 1 1</color>
</transparent>
<transparency>
<float>1</float>
</transparency>
</blinn>
</technique>
</profile_COMMON>
<extra>
<technique profile="OpenCOLLADA3dsMax">
<extended_shader>
<opacity_type sid="opacity_type" type="int">0</opacity_type>
<falloff_type sid="falloff_type" type="int">0</falloff_type>
<falloff sid="falloff" type="float">0</falloff>
<index_of_refraction sid="index_of_refraction" type="float">1.5</index_of_refraction>
<wire_size sid="wire_size" type="float">1</wire_size>
<wire_units sid="wire_units" type="int">0</wire_units>
<apply_reflection_dimming sid="apply_reflection_dimming" type="bool">0</apply_reflection_dimming>
<dim_level sid="dim_level" type="float">0</dim_level>
<reflection_level sid="reflection_level" type="float">3</reflection_level>
</extended_shader>
<shader>
<ambient_diffuse_texture_lock sid="ambient_diffuse_texture_lock" type="bool">1</ambient_diffuse_texture_lock>
<ambient_diffuse_lock sid="ambient_diffuse_lock" type="bool">1</ambient_diffuse_lock>
<diffuse_specular_lock sid="diffuse_specular_lock" type="bool">0</diffuse_specular_lock>
<use_self_illum_color sid="use_self_illum_color" type="bool">0</use_self_illum_color>
<self_illumination sid="self_illumination" type="float">0</self_illumination>
<specular_level sid="specular_level" type="float">0</specular_level>
<soften sid="soften" type="float">0.1</soften>
</shader>
</technique>
</extra>
</effect>
<effect id="Material__14">
<profile_COMMON>
<technique sid="common">
<blinn>
<emission>
<color>0 0 0 1</color>
</emission>
<ambient>
<color>0.5882353 0.9450981 1 1</color>
</ambient>
<diffuse>
<color>0.5882353 0.9450981 1 1</color>
</diffuse>
<specular>
<color>0 0 0 1</color>
</specular>
<shininess>
<float>10</float>
</shininess>
<reflective>
<color>0 0 0 1</color>
</reflective>
<transparent opaque="A_ONE">
<color>1 1 1 1</color>
</transparent>
<transparency>
<float>1</float>
</transparency>
</blinn>
</technique>
</profile_COMMON>
<extra>
<technique profile="OpenCOLLADA3dsMax">
<extended_shader>
<opacity_type sid="opacity_type" type="int">0</opacity_type>
<falloff_type sid="falloff_type" type="int">0</falloff_type>
<falloff sid="falloff" type="float">0</falloff>
<index_of_refraction sid="index_of_refraction" type="float">1.5</index_of_refraction>
<wire_size sid="wire_size" type="float">1</wire_size>
<wire_units sid="wire_units" type="int">0</wire_units>
<apply_reflection_dimming sid="apply_reflection_dimming" type="bool">0</apply_reflection_dimming>
<dim_level sid="dim_level" type="float">0</dim_level>
<reflection_level sid="reflection_level" type="float">3</reflection_level>
</extended_shader>
<shader>
<ambient_diffuse_texture_lock sid="ambient_diffuse_texture_lock" type="bool">1</ambient_diffuse_texture_lock>
<ambient_diffuse_lock sid="ambient_diffuse_lock" type="bool">1</ambient_diffuse_lock>
<diffuse_specular_lock sid="diffuse_specular_lock" type="bool">0</diffuse_specular_lock>
<use_self_illum_color sid="use_self_illum_color" type="bool">0</use_self_illum_color>
<self_illumination sid="self_illumination" type="float">0</self_illumination>
<specular_level sid="specular_level" type="float">0</specular_level>
<soften sid="soften" type="float">0.1</soften>
</shader>
</technique>
</extra>
</effect>
<effect id="Material__15_1">
<profile_COMMON>
<technique sid="common">
<blinn>
<emission>
<color>0 0 0 1</color>
</emission>
<ambient>
<color>0.5882353 1 0.6156863 1</color>
</ambient>
<diffuse>
<color>0.5882353 1 0.6156863 1</color>
</diffuse>
<specular>
<color>0 0 0 1</color>
</specular>
<shininess>
<float>10</float>
</shininess>
<reflective>
<color>0 0 0 1</color>
</reflective>
<transparent opaque="A_ONE">
<color>1 1 1 1</color>
</transparent>
<transparency>
<float>1</float>
</transparency>
</blinn>
</technique>
</profile_COMMON>
<extra>
<technique profile="OpenCOLLADA3dsMax">
<extended_shader>
<opacity_type sid="opacity_type" type="int">0</opacity_type>
<falloff_type sid="falloff_type" type="int">0</falloff_type>
<falloff sid="falloff" type="float">0</falloff>
<index_of_refraction sid="index_of_refraction" type="float">1.5</index_of_refraction>
<wire_size sid="wire_size" type="float">1</wire_size>
<wire_units sid="wire_units" type="int">0</wire_units>
<apply_reflection_dimming sid="apply_reflection_dimming" type="bool">0</apply_reflection_dimming>
<dim_level sid="dim_level" type="float">0</dim_level>
<reflection_level sid="reflection_level" type="float">3</reflection_level>
</extended_shader>
<shader>
<ambient_diffuse_texture_lock sid="ambient_diffuse_texture_lock" type="bool">1</ambient_diffuse_texture_lock>
<ambient_diffuse_lock sid="ambient_diffuse_lock" type="bool">1</ambient_diffuse_lock>
<diffuse_specular_lock sid="diffuse_specular_lock" type="bool">0</diffuse_specular_lock>
<use_self_illum_color sid="use_self_illum_color" type="bool">0</use_self_illum_color>
<self_illumination sid="self_illumination" type="float">0</self_illumination>
<specular_level sid="specular_level" type="float">0</specular_level>
<soften sid="soften" type="float">0.1</soften>
</shader>
</technique>
</extra>
</effect>
<effect id="Material__16_1">
<profile_COMMON>
<technique sid="common">
<blinn>
<emission>
<color>0 0 0 1</color>
</emission>
<ambient>
<color>0.9960785 1 0.5882353 1</color>
</ambient>
<diffuse>
<color>0.9960785 1 0.5882353 1</color>
</diffuse>
<specular>
<color>0 0 0 1</color>
</specular>
<shininess>
<float>10</float>
</shininess>
<reflective>
<color>0 0 0 1</color>
</reflective>
<transparent opaque="A_ONE">
<color>1 1 1 1</color>
</transparent>
<transparency>
<float>1</float>
</transparency>
</blinn>
</technique>
</profile_COMMON>
<extra>
<technique profile="OpenCOLLADA3dsMax">
<extended_shader>
<opacity_type sid="opacity_type" type="int">0</opacity_type>
<falloff_type sid="falloff_type" type="int">0</falloff_type>
<falloff sid="falloff" type="float">0</falloff>
<index_of_refraction sid="index_of_refraction" type="float">1.5</index_of_refraction>
<wire_size sid="wire_size" type="float">1</wire_size>
<wire_units sid="wire_units" type="int">0</wire_units>
<apply_reflection_dimming sid="apply_reflection_dimming" type="bool">0</apply_reflection_dimming>
<dim_level sid="dim_level" type="float">0</dim_level>
<reflection_level sid="reflection_level" type="float">3</reflection_level>
</extended_shader>
<shader>
<ambient_diffuse_texture_lock sid="ambient_diffuse_texture_lock" type="bool">1</ambient_diffuse_texture_lock>
<ambient_diffuse_lock sid="ambient_diffuse_lock" type="bool">1</ambient_diffuse_lock>
<diffuse_specular_lock sid="diffuse_specular_lock" type="bool">0</diffuse_specular_lock>
<use_self_illum_color sid="use_self_illum_color" type="bool">0</use_self_illum_color>
<self_illumination sid="self_illumination" type="float">0</self_illumination>
<specular_level sid="specular_level" type="float">0</specular_level>
<soften sid="soften" type="float">0.1</soften>
</shader>
</technique>
</extra>
</effect>
<effect id="Material__17_1">
<profile_COMMON>
<technique sid="common">
<blinn>
<emission>
<color>0 0 0 1</color>
</emission>
<ambient>
<color>0.9960785 0.8196079 0.5882353 1</color>
</ambient>
<diffuse>
<color>0.9960785 0.8196079 0.5882353 1</color>
</diffuse>
<specular>
<color>0 0 0 1</color>
</specular>
<shininess>
<float>10</float>
</shininess>
<reflective>
<color>0 0 0 1</color>
</reflective>
<transparent opaque="A_ONE">
<color>1 1 1 1</color>
</transparent>
<transparency>
<float>1</float>
</transparency>
</blinn>
</technique>
</profile_COMMON>
<extra>
<technique profile="OpenCOLLADA3dsMax">
<extended_shader>
<opacity_type sid="opacity_type" type="int">0</opacity_type>
<falloff_type sid="falloff_type" type="int">0</falloff_type>
<falloff sid="falloff" type="float">0</falloff>
<index_of_refraction sid="index_of_refraction" type="float">1.5</index_of_refraction>
<wire_size sid="wire_size" type="float">1</wire_size>
<wire_units sid="wire_units" type="int">0</wire_units>
<apply_reflection_dimming sid="apply_reflection_dimming" type="bool">0</apply_reflection_dimming>
<dim_level sid="dim_level" type="float">0</dim_level>
<reflection_level sid="reflection_level" type="float">3</reflection_level>
</extended_shader>
<shader>
<ambient_diffuse_texture_lock sid="ambient_diffuse_texture_lock" type="bool">1</ambient_diffuse_texture_lock>
<ambient_diffuse_lock sid="ambient_diffuse_lock" type="bool">1</ambient_diffuse_lock>
<diffuse_specular_lock sid="diffuse_specular_lock" type="bool">0</diffuse_specular_lock>
<use_self_illum_color sid="use_self_illum_color" type="bool">0</use_self_illum_color>
<self_illumination sid="self_illumination" type="float">0</self_illumination>
<specular_level sid="specular_level" type="float">0</specular_level>
<soften sid="soften" type="float">0.1</soften>
</shader>
</technique>
</extra>
</effect>
<effect id="Material__18_1">
<profile_COMMON>
<technique sid="common">
<blinn>
<emission>
<color>0 0 0 1</color>
</emission>
<ambient>
<color>1 0.5882353 0.5882353 1</color>
</ambient>
<diffuse>
<color>1 0.5882353 0.5882353 1</color>
</diffuse>
<specular>
<color>0 0 0 1</color>
</specular>
<shininess>
<float>10</float>
</shininess>
<reflective>
<color>0 0 0 1</color>
</reflective>
<transparent opaque="A_ONE">
<color>1 1 1 1</color>
</transparent>
<transparency>
<float>1</float>
</transparency>
</blinn>
</technique>
</profile_COMMON>
<extra>
<technique profile="OpenCOLLADA3dsMax">
<extended_shader>
<opacity_type sid="opacity_type" type="int">0</opacity_type>
<falloff_type sid="falloff_type" type="int">0</falloff_type>
<falloff sid="falloff" type="float">0</falloff>
<index_of_refraction sid="index_of_refraction" type="float">1.5</index_of_refraction>
<wire_size sid="wire_size" type="float">1</wire_size>
<wire_units sid="wire_units" type="int">0</wire_units>
<apply_reflection_dimming sid="apply_reflection_dimming" type="bool">0</apply_reflection_dimming>
<dim_level sid="dim_level" type="float">0</dim_level>
<reflection_level sid="reflection_level" type="float">3</reflection_level>
</extended_shader>
<shader>
<ambient_diffuse_texture_lock sid="ambient_diffuse_texture_lock" type="bool">1</ambient_diffuse_texture_lock>
<ambient_diffuse_lock sid="ambient_diffuse_lock" type="bool">1</ambient_diffuse_lock>
<diffuse_specular_lock sid="diffuse_specular_lock" type="bool">0</diffuse_specular_lock>
<use_self_illum_color sid="use_self_illum_color" type="bool">0</use_self_illum_color>
<self_illumination sid="self_illumination" type="float">0</self_illumination>
<specular_level sid="specular_level" type="float">0</specular_level>
<soften sid="soften" type="float">0.1</soften>
</shader>
</technique>
</extra>
</effect>
</library_effects>
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<material id="ColorEffectR26G177B26-material" name="ColorEffectR26G177B26-material">
<instance_effect url="#ColorEffectR26G177B26"/>
</material>
<material id="ColorEffectR198G224B87-material" name="ColorEffectR198G224B87-material">
<instance_effect url="#ColorEffectR198G224B87"/>
</material>
<material id="Material__15-material" name="Material__15">
<instance_effect url="#Material__15"/>
</material>
<material id="Material__16-material" name="Material__16">
<instance_effect url="#Material__16"/>
</material>
<material id="Material__17-material" name="Material__17">
<instance_effect url="#Material__17"/>
</material>
<material id="Material__18-material" name="Material__18">
<instance_effect url="#Material__18"/>
</material>
<material id="Material__19-material" name="Material__19">
<instance_effect url="#Material__19"/>
</material>
<material id="Material__20-material" name="Material__20">
<instance_effect url="#Material__20"/>
</material>
<material id="Grass-material" name="Grass">
<instance_effect url="#Grass"/>
</material>
<material id="Wood-material" name="Wood">
<instance_effect url="#Wood"/>
</material>
<material id="LightEmit-material" name="LightEmit">
<instance_effect url="#LightEmit"/>
</material>
<material id="Material__13-material" name="Material__13">
<instance_effect url="#Material__13"/>
</material>
<material id="Material__14-material" name="Material__14">
<instance_effect url="#Material__14"/>
</material>
<material id="Material__15_1-material" name="Material__15">
<instance_effect url="#Material__15_1"/>
</material>
<material id="Material__16_1-material" name="Material__16">
<instance_effect url="#Material__16_1"/>
</material>
<material id="Material__17_1-material" name="Material__17">
<instance_effect url="#Material__17_1"/>
</material>
<material id="Material__18_1-material" name="Material__18">
<instance_effect url="#Material__18_1"/>
</material>
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<geometry id="geom-Cube" name="Cube">
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<source id="geom-Cube-positions">
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<technique_common>
<accessor source="#geom-Cube-positions-array" count="8" stride="3">
<param name="X" type="float"/>
<param name="Y" type="float"/>
<param name="Z" type="float"/>
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</technique_common>
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<accessor source="#geom-Cube-normals-array" count="24" stride="3">
<param name="X" type="float"/>
<param name="Y" type="float"/>
<param name="Z" type="float"/>
</accessor>
</technique_common>
</source>
<source id="geom-Cube-map1">
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<accessor source="#geom-Cube-map1-array" count="24" stride="3">
<param name="S" type="float"/>
<param name="T" type="float"/>
<param name="P" type="float"/>
</accessor>
</technique_common>
</source>
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<input semantic="POSITION" source="#geom-Cube-positions"/>
</vertices>
<triangles material="Material__16_1" count="2">
<input semantic="VERTEX" source="#geom-Cube-vertices" offset="0"/>
<input semantic="NORMAL" source="#geom-Cube-normals" offset="1"/>
<input semantic="TEXCOORD" source="#geom-Cube-map1" offset="2" set="0"/>
<p>0 0 0 2 1 2 3 2 3 3 2 3 1 3 1 0 0 0</p>
</triangles>
<triangles material="Material__15_1" count="2">
<input semantic="VERTEX" source="#geom-Cube-vertices" offset="0"/>
<input semantic="NORMAL" source="#geom-Cube-normals" offset="1"/>
<input semantic="TEXCOORD" source="#geom-Cube-map1" offset="2" set="0"/>
<p>4 4 4 5 5 5 7 6 7 7 6 7 6 7 6 4 4 4</p>
</triangles>
<triangles material="Material__19_1" count="2">
<input semantic="VERTEX" source="#geom-Cube-vertices" offset="0"/>
<input semantic="NORMAL" source="#geom-Cube-normals" offset="1"/>
<input semantic="TEXCOORD" source="#geom-Cube-map1" offset="2" set="0"/>
<p>0 8 8 1 9 9 5 10 11 5 10 11 4 11 10 0 8 8</p>
</triangles>
<triangles material="Material__18_1" count="2">
<input semantic="VERTEX" source="#geom-Cube-vertices" offset="0"/>
<input semantic="NORMAL" source="#geom-Cube-normals" offset="1"/>
<input semantic="TEXCOORD" source="#geom-Cube-map1" offset="2" set="0"/>
<p>1 12 12 3 13 13 7 14 15 7 14 15 5 15 14 1 12 12</p>
</triangles>
<triangles material="Material__20_1" count="2">
<input semantic="VERTEX" source="#geom-Cube-vertices" offset="0"/>
<input semantic="NORMAL" source="#geom-Cube-normals" offset="1"/>
<input semantic="TEXCOORD" source="#geom-Cube-map1" offset="2" set="0"/>
<p>3 16 16 2 17 17 6 18 19 6 18 19 7 19 18 3 16 16</p>
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<triangles material="Material__17_1" count="2">
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<input semantic="NORMAL" source="#geom-Cube-normals" offset="1"/>
<input semantic="TEXCOORD" source="#geom-Cube-map1" offset="2" set="0"/>
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</triangles>
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<geometry id="geom-Torus" name="Torus">
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</technique_common>
</source>
<source id="node-Cube_translation.Y-intangent">
<float_array id="node-Cube_translation.Y-intangent-array" count="8">-1.166264 -35.08854 0.2778334 35.09117 1.9445 -34.68288 3.611667 35.09117</float_array>
<technique_common>
<accessor source="#node-Cube_translation.Y-intangent-array" count="4" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="node-Cube_translation.Y-outtangent">
<float_array id="node-Cube_translation.Y-outtangent-array" count="8">-0.2783333 -35.08854 1.388833 35.09117 3.0555 -34.68288 4.499598 35.09117</float_array>
<technique_common>
<accessor source="#node-Cube_translation.Y-outtangent-array" count="4" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="node-Cube_translation.Y-interpolation">
<Name_array id="node-Cube_translation.Y-interpolation-array" count="4">BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor source="#node-Cube_translation.Y-interpolation-array" count="4" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="node-Torus_rotationX.ANGLE-input">
<float_array id="node-Torus_rotationX.ANGLE-input-array" count="5">0 0.8333334 1.666667 2.5 3.333333</float_array>
<technique_common>
<accessor source="#node-Torus_rotationX.ANGLE-input-array" count="5" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
</source>
<source id="node-Torus_rotationX.ANGLE-output">
<float_array id="node-Torus_rotationX.ANGLE-output-array" count="5">0 -90 -180 -270 -360</float_array>
<technique_common>
<accessor source="#node-Torus_rotationX.ANGLE-output-array" count="5" stride="1">
<param name="ANGLE" type="float"/>
</accessor>
</technique_common>
</source>
<source id="node-Torus_rotationX.ANGLE-intangent">
<float_array id="node-Torus_rotationX.ANGLE-intangent-array" count="10">0.9997917 0 0.3270486 -89.70257 0.9961964 -179.1937 1.990403 -269.8432 2.6534 -360</float_array>
<technique_common>
<accessor source="#node-Torus_rotationX.ANGLE-intangent-array" count="5" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="node-Torus_rotationX.ANGLE-outtangent">
<float_array id="node-Torus_rotationX.ANGLE-outtangent-array" count="10">0.6602973 0 1.324714 -90.28867 2.332406 -180.8006 3.004865 -270.1553 2.333542 -360</float_array>
<technique_common>
<accessor source="#node-Torus_rotationX.ANGLE-outtangent-array" count="5" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="node-Torus_rotationX.ANGLE-interpolation">
<Name_array id="node-Torus_rotationX.ANGLE-interpolation-array" count="5">BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor source="#node-Torus_rotationX.ANGLE-interpolation-array" count="5" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="node-GeoSphere_scale-input">
<float_array id="node-GeoSphere_scale-input-array" count="3">0 1.666667 3.333333</float_array>
<technique_common>
<accessor source="#node-GeoSphere_scale-input-array" count="3" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
</source>
<source id="node-GeoSphere_scale-output">
<float_array id="node-GeoSphere_scale-output-array" count="9">3.523671 3.523671 3.523671 7.035098 7.035098 7.035098 3.523671 3.523671 3.523671</float_array>
<technique_common>
<accessor source="#node-GeoSphere_scale-output-array" count="3" stride="3">
<param name="X" type="float"/>
<param name="Y" type="float"/>
<param name="Z" type="float"/>
</accessor>
</technique_common>
</source>
<source id="node-GeoSphere_scale-intangent">
<float_array id="node-GeoSphere_scale-intangent-array" count="18">0.9997917 3.523671 0.9997917 3.523671 0.9997917 3.523671 1.111167 7.035098 1.111167 7.035098 1.111167 7.035098 2.777833 3.523671 2.777833 3.523671 2.777833 3.523671</float_array>
<technique_common>
<accessor source="#node-GeoSphere_scale-intangent-array" count="3" stride="6">
<param name="X" type="float"/>
<param name="Y" type="float"/>
<param name="X" type="float"/>
<param name="Y" type="float"/>
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="node-GeoSphere_scale-outtangent">
<float_array id="node-GeoSphere_scale-outtangent-array" count="18">0.5555 3.523671 0.5555 3.523671 0.5555 3.523671 2.222167 7.035098 2.222167 7.035098 2.222167 7.035098 2.333542 3.523671 2.333542 3.523671 2.333542 3.523671</float_array>
<technique_common>
<accessor source="#node-GeoSphere_scale-outtangent-array" count="3" stride="6">
<param name="X" type="float"/>
<param name="Y" type="float"/>
<param name="X" type="float"/>
<param name="Y" type="float"/>
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="node-GeoSphere_scale-interpolation">
<Name_array id="node-GeoSphere_scale-interpolation-array" count="3">BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor source="#node-GeoSphere_scale-interpolation-array" count="3" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="node-GeoSphere_InverseScaleAxisRotation-input">
<float_array id="node-GeoSphere_InverseScaleAxisRotation-input-array" count="3">0 1.666667 3.333333</float_array>
<technique_common>
<accessor source="#node-GeoSphere_InverseScaleAxisRotation-input-array" count="3" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
</source>
<source id="node-GeoSphere_InverseScaleAxisRotation-output">
<float_array id="node-GeoSphere_InverseScaleAxisRotation-output-array" count="12">0 0 0 0 0 0 0 0 0 0 0 0</float_array>
<technique_common>
<accessor source="#node-GeoSphere_InverseScaleAxisRotation-output-array" count="3" stride="4">
<param name="X" type="float"/>
<param name="Y" type="float"/>
<param name="Z" type="float"/>
<param name="ANGLE" type="float"/>
</accessor>
</technique_common>
</source>
<source id="node-GeoSphere_InverseScaleAxisRotation-interpolation">
<Name_array id="node-GeoSphere_InverseScaleAxisRotation-interpolation-array" count="3">LINEAR LINEAR LINEAR</Name_array>
<technique_common>
<accessor source="#node-GeoSphere_InverseScaleAxisRotation-interpolation-array" count="3" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="node-GeoSphere_ScaleAxisRotation-input">
<float_array id="node-GeoSphere_ScaleAxisRotation-input-array" count="3">0 1.666667 3.333333</float_array>
<technique_common>
<accessor source="#node-GeoSphere_ScaleAxisRotation-input-array" count="3" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
</source>
<source id="node-GeoSphere_ScaleAxisRotation-output">
<float_array id="node-GeoSphere_ScaleAxisRotation-output-array" count="12">0 0 0 0 0 0 0 0 0 0 0 0</float_array>
<technique_common>
<accessor source="#node-GeoSphere_ScaleAxisRotation-output-array" count="3" stride="4">
<param name="X" type="float"/>
<param name="Y" type="float"/>
<param name="Z" type="float"/>
<param name="ANGLE" type="float"/>
</accessor>
</technique_common>
</source>
<source id="node-GeoSphere_ScaleAxisRotation-interpolation">
<Name_array id="node-GeoSphere_ScaleAxisRotation-interpolation-array" count="3">LINEAR LINEAR LINEAR</Name_array>
<technique_common>
<accessor source="#node-GeoSphere_ScaleAxisRotation-interpolation-array" count="3" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="node-Light_translation.X-input">
<float_array id="node-Light_translation.X-input-array" count="7">0 0.5 1 1.5 2 2.833333 3.333333</float_array>
<technique_common>
<accessor source="#node-Light_translation.X-input-array" count="7" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
</source>
<source id="node-Light_translation.X-output">
<float_array id="node-Light_translation.X-output-array" count="7">24 -35 -35 5 5 24 24</float_array>
<technique_common>
<accessor source="#node-Light_translation.X-output-array" count="7" stride="1">
<param name="X" type="float"/>
</accessor>
</technique_common>
</source>
<source id="node-Light_translation.X-intangent">
<float_array id="node-Light_translation.X-intangent-array" count="14">0.9997917 24 0.33335 -35 0.83335 -35 1.33335 5 1.83335 5 2.555583 24 3.166683 24</float_array>
<technique_common>
<accessor source="#node-Light_translation.X-intangent-array" count="7" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="node-Light_translation.X-outtangent">
<float_array id="node-Light_translation.X-outtangent-array" count="14">0.16665 24 0.66665 -35 1.16665 -35 1.66665 5 2.27775 5 2.999983 24 3.666564 24</float_array>
<technique_common>
<accessor source="#node-Light_translation.X-outtangent-array" count="7" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="node-Light_translation.X-interpolation">
<Name_array id="node-Light_translation.X-interpolation-array" count="7">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor source="#node-Light_translation.X-interpolation-array" count="7" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="node-Light_translation.Y-input">
<float_array id="node-Light_translation.Y-input-array" count="7">0 0.5 1 1.5 2 2.833333 3.333333</float_array>
<technique_common>
<accessor source="#node-Light_translation.Y-input-array" count="7" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
</source>
<source id="node-Light_translation.Y-output">
<float_array id="node-Light_translation.Y-output-array" count="7">25.52443 2 2 -20 -20 25.52443 25.52443</float_array>
<technique_common>
<accessor source="#node-Light_translation.Y-output-array" count="7" stride="1">
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="node-Light_translation.Y-intangent">
<float_array id="node-Light_translation.Y-intangent-array" count="14">0.9997917 25.52443 0.33335 2 0.83335 2 1.33335 -20 1.83335 -20 2.555583 25.52443 3.166683 25.52443</float_array>
<technique_common>
<accessor source="#node-Light_translation.Y-intangent-array" count="7" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="node-Light_translation.Y-outtangent">
<float_array id="node-Light_translation.Y-outtangent-array" count="14">0.16665 25.52443 0.66665 2 1.16665 2 1.66665 -20 2.27775 -20 2.999983 25.52443 3.666564 25.52443</float_array>
<technique_common>
<accessor source="#node-Light_translation.Y-outtangent-array" count="7" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="node-Light_translation.Y-interpolation">
<Name_array id="node-Light_translation.Y-interpolation-array" count="7">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor source="#node-Light_translation.Y-interpolation-array" count="7" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="node-Bone002_rotationZ.ANGLE-input">
<float_array id="node-Bone002_rotationZ.ANGLE-input-array" count="9">0 0.4333333 0.8333334 1.266667 1.666667 2.1 2.5 2.933333 3.333333</float_array>
<technique_common>
<accessor source="#node-Bone002_rotationZ.ANGLE-input-array" count="9" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
</source>
<source id="node-Bone002_rotationZ.ANGLE-output">
<float_array id="node-Bone002_rotationZ.ANGLE-output-array" count="9">180 230 180 130 180 230 180 130 180</float_array>
<technique_common>
<accessor source="#node-Bone002_rotationZ.ANGLE-output-array" count="9" stride="1">
<param name="ANGLE" type="float"/>
</accessor>
</technique_common>
</source>
<source id="node-Bone002_rotationZ.ANGLE-intangent">
<float_array id="node-Bone002_rotationZ.ANGLE-intangent-array" count="18">-0.3332639 180 0.2888889 213.3333 0.7 196.6667 1.122222 146.6667 1.533333 163.3333 1.955556 213.3333 2.366667 196.6667 2.788889 146.6667 3.2 163.3333</float_array>
<technique_common>
<accessor source="#node-Bone002_rotationZ.ANGLE-intangent-array" count="9" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="node-Bone002_rotationZ.ANGLE-outtangent">
<float_array id="node-Bone002_rotationZ.ANGLE-outtangent-array" count="18">0.1444445 196.6667 0.5666667 213.3333 0.9777778 163.3333 1.4 146.6667 1.811111 196.6667 2.233333 213.3333 2.644444 163.3333 3.066667 146.6667 3.666597 180</float_array>
<technique_common>
<accessor source="#node-Bone002_rotationZ.ANGLE-outtangent-array" count="9" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="node-Bone002_rotationZ.ANGLE-interpolation">
<Name_array id="node-Bone002_rotationZ.ANGLE-interpolation-array" count="9">LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
<technique_common>
<accessor source="#node-Bone002_rotationZ.ANGLE-interpolation-array" count="9" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<sampler id="node-Cube_translation.X-sampler">
<input semantic="INPUT" source="#node-Cube_translation.X-input"/>
<input semantic="OUTPUT" source="#node-Cube_translation.X-output"/>
<input semantic="IN_TANGENT" source="#node-Cube_translation.X-intangent"/>
<input semantic="OUT_TANGENT" source="#node-Cube_translation.X-outtangent"/>
<input semantic="INTERPOLATION" source="#node-Cube_translation.X-interpolation"/>
</sampler>
<sampler id="node-Cube_translation.Y-sampler">
<input semantic="INPUT" source="#node-Cube_translation.Y-input"/>
<input semantic="OUTPUT" source="#node-Cube_translation.Y-output"/>
<input semantic="IN_TANGENT" source="#node-Cube_translation.Y-intangent"/>
<input semantic="OUT_TANGENT" source="#node-Cube_translation.Y-outtangent"/>
<input semantic="INTERPOLATION" source="#node-Cube_translation.Y-interpolation"/>
</sampler>
<sampler id="node-Torus_rotationX.ANGLE-sampler">
<input semantic="INPUT" source="#node-Torus_rotationX.ANGLE-input"/>
<input semantic="OUTPUT" source="#node-Torus_rotationX.ANGLE-output"/>
<input semantic="IN_TANGENT" source="#node-Torus_rotationX.ANGLE-intangent"/>
<input semantic="OUT_TANGENT" source="#node-Torus_rotationX.ANGLE-outtangent"/>
<input semantic="INTERPOLATION" source="#node-Torus_rotationX.ANGLE-interpolation"/>
</sampler>
<sampler id="node-GeoSphere_scale-sampler">
<input semantic="INPUT" source="#node-GeoSphere_scale-input"/>
<input semantic="OUTPUT" source="#node-GeoSphere_scale-output"/>
<input semantic="IN_TANGENT" source="#node-GeoSphere_scale-intangent"/>
<input semantic="OUT_TANGENT" source="#node-GeoSphere_scale-outtangent"/>
<input semantic="INTERPOLATION" source="#node-GeoSphere_scale-interpolation"/>
</sampler>
<sampler id="node-GeoSphere_InverseScaleAxisRotation-sampler">
<input semantic="INPUT" source="#node-GeoSphere_InverseScaleAxisRotation-input"/>
<input semantic="OUTPUT" source="#node-GeoSphere_InverseScaleAxisRotation-output"/>
<input semantic="INTERPOLATION" source="#node-GeoSphere_InverseScaleAxisRotation-interpolation"/>
</sampler>
<sampler id="node-GeoSphere_ScaleAxisRotation-sampler">
<input semantic="INPUT" source="#node-GeoSphere_ScaleAxisRotation-input"/>
<input semantic="OUTPUT" source="#node-GeoSphere_ScaleAxisRotation-output"/>
<input semantic="INTERPOLATION" source="#node-GeoSphere_ScaleAxisRotation-interpolation"/>
</sampler>
<sampler id="node-Light_translation.X-sampler">
<input semantic="INPUT" source="#node-Light_translation.X-input"/>
<input semantic="OUTPUT" source="#node-Light_translation.X-output"/>
<input semantic="IN_TANGENT" source="#node-Light_translation.X-intangent"/>
<input semantic="OUT_TANGENT" source="#node-Light_translation.X-outtangent"/>
<input semantic="INTERPOLATION" source="#node-Light_translation.X-interpolation"/>
</sampler>
<sampler id="node-Light_translation.Y-sampler">
<input semantic="INPUT" source="#node-Light_translation.Y-input"/>
<input semantic="OUTPUT" source="#node-Light_translation.Y-output"/>
<input semantic="IN_TANGENT" source="#node-Light_translation.Y-intangent"/>
<input semantic="OUT_TANGENT" source="#node-Light_translation.Y-outtangent"/>
<input semantic="INTERPOLATION" source="#node-Light_translation.Y-interpolation"/>
</sampler>
<sampler id="node-Bone002_rotationZ.ANGLE-sampler">
<input semantic="INPUT" source="#node-Bone002_rotationZ.ANGLE-input"/>
<input semantic="OUTPUT" source="#node-Bone002_rotationZ.ANGLE-output"/>
<input semantic="IN_TANGENT" source="#node-Bone002_rotationZ.ANGLE-intangent"/>
<input semantic="OUT_TANGENT" source="#node-Bone002_rotationZ.ANGLE-outtangent"/>
<input semantic="INTERPOLATION" source="#node-Bone002_rotationZ.ANGLE-interpolation"/>
</sampler>
<channel source="#node-Cube_translation.X-sampler" target="node-Cube/translation.X"/>
<channel source="#node-Cube_translation.Y-sampler" target="node-Cube/translation.Y"/>
<channel source="#node-Torus_rotationX.ANGLE-sampler" target="node-Torus/rotationX.ANGLE"/>
<channel source="#node-GeoSphere_scale-sampler" target="node-GeoSphere/scale"/>
<channel source="#node-GeoSphere_InverseScaleAxisRotation-sampler" target="node-GeoSphere/InverseScaleAxisRotation"/>
<channel source="#node-GeoSphere_ScaleAxisRotation-sampler" target="node-GeoSphere/ScaleAxisRotation"/>
<channel source="#node-Light_translation.X-sampler" target="node-Light/translation.X"/>
<channel source="#node-Light_translation.Y-sampler" target="node-Light/translation.Y"/>
<channel source="#node-Bone002_rotationZ.ANGLE-sampler" target="node-Bone002/rotationZ.ANGLE"/>
</animation>
</library_animations>
<scene>
<instance_visual_scene url="#MaxScene"/>
</scene>
</COLLADA>