12 lines
367 B
C++
12 lines
367 B
C++
#ifndef _RENDER_STATE_HPP_
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#define _RENDER_STATE_HPP_
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HRESULT LoadTexture(const wchar_t * resourceName,
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const int width,
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const int height,
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const int pitch,
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const DXGI_FORMAT format,
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ID3D10ShaderResourceView ** pTextureShaderResourceView);
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#endif _RENDER_STATE_HPP_
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