d3d10/include/input.hpp
2026-01-13 19:21:17 -06:00

21 lines
312 B
C++

#pragma once
#ifndef _INPUT_HPP_
#define _INPUT_HPP_
HRESULT InitInput(HINSTANCE hInstance);
void UpdateInput();
struct Joystate {
int buttons;
float triggerL;
float triggerR;
float thumbLX;
float thumbLY;
float thumbRX;
float thumbRY;
};
extern Joystate g_Joystate;
#endif