d3d10/include/render_state.hpp
2026-01-06 19:45:52 -06:00

12 lines
367 B
C++

#ifndef _RENDER_STATE_HPP_
#define _RENDER_STATE_HPP_
HRESULT LoadTexture(const wchar_t * resourceName,
const int width,
const int height,
const int pitch,
const DXGI_FORMAT format,
ID3D10ShaderResourceView ** pTextureShaderResourceView);
#endif _RENDER_STATE_HPP_