d3d10/models/skinned_cube/skinned_cube.DAE

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<?xml version="1.0" encoding="utf-8"?>
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<contributor>
<author>bilbo</author>
<authoring_tool>OpenCOLLADA for 3ds Max; Version: 1.6; Revision: 68</authoring_tool>
<source_data>file:///C:/cygwin/home/bilbo/d3d10/models/skinned_cube/skinned_cube.max</source_data>
</contributor>
<created>2026-01-25T14:06:19</created>
<modified>2026-01-25T14:06:19</modified>
<unit name="inch" meter="0.0254"/>
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<ambient>
<color>0 0 0</color>
</ambient>
</technique_common>
</light>
</library_lights>
<library_visual_scenes>
<visual_scene id="MaxScene">
<node name="EnvironmentAmbientLight">
<instance_light url="#EnvironmentAmbientLight"/>
</node>
<node id="node-Box001" name="Box001">
<instance_controller url="#geom-Box001-skin1">
<skeleton>#node-Bone001</skeleton>
<bind_material>
<technique_common>
<instance_material symbol="Material__16_1" target="#Material__16-material"/>
<instance_material symbol="Material__17_1" target="#Material__17-material"/>
<instance_material symbol="Material__18_1" target="#Material__18-material"/>
<instance_material symbol="Material__13_1" target="#Material__13-material"/>
<instance_material symbol="Material__14_1" target="#Material__14-material"/>
<instance_material symbol="Material__15_1" target="#Material__15-material"/>
</technique_common>
</bind_material>
</instance_controller>
<extra>
<technique profile="OpenCOLLADA">
<cast_shadows sid="cast_shadows" type="bool">1</cast_shadows>
<receive_shadows sid="receive_shadows" type="bool">1</receive_shadows>
<primary_visibility sid="primary_visibility" type="int">1</primary_visibility>
<secondary_visibility sid="secondary_visibility" type="int">1</secondary_visibility>
</technique>
</extra>
</node>
<node id="node-Bone001" name="Bone001" sid="joint0" type="JOINT">
<rotate>1.32123e-6 1 -1.49608e-6 -90</rotate>
<node id="node-Bone002" name="Bone002" sid="joint1" type="JOINT">
<translate>10 1.19209e-6 5.69993e-14</translate>
<rotate sid="rotationZ">0 0 1 5.00896e-6</rotate>
<rotate sid="rotationY">0 1 0 -5.00896e-6</rotate>
<rotate sid="rotationX">1 0 0 -5.00896e-6</rotate>
<extra>
<technique profile="OpenCOLLADA">
<cast_shadows sid="cast_shadows" type="bool">1</cast_shadows>
<receive_shadows sid="receive_shadows" type="bool">1</receive_shadows>
<primary_visibility sid="primary_visibility" type="int">1</primary_visibility>
<secondary_visibility sid="secondary_visibility" type="int">1</secondary_visibility>
</technique>
</extra>
</node>
<extra>
<technique profile="OpenCOLLADA">
<cast_shadows sid="cast_shadows" type="bool">1</cast_shadows>
<receive_shadows sid="receive_shadows" type="bool">1</receive_shadows>
<primary_visibility sid="primary_visibility" type="int">1</primary_visibility>
<secondary_visibility sid="secondary_visibility" type="int">1</secondary_visibility>
</technique>
</extra>
</node>
</visual_scene>
</library_visual_scenes>
<library_animations>
<animation>
<source id="node-Bone002_rotationZ.ANGLE-input">
<float_array id="node-Bone002_rotationZ.ANGLE-input-array" count="5">0 0.3333333 0.6666667 1 1.333333</float_array>
<technique_common>
<accessor source="#node-Bone002_rotationZ.ANGLE-input-array" count="5" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
</source>
<source id="node-Bone002_rotationZ.ANGLE-output">
<float_array id="node-Bone002_rotationZ.ANGLE-output-array" count="5">180 230 180 130 180</float_array>
<technique_common>
<accessor source="#node-Bone002_rotationZ.ANGLE-output-array" count="5" stride="1">
<param name="ANGLE" type="float"/>
</accessor>
</technique_common>
</source>
<source id="node-Bone002_rotationZ.ANGLE-intangent">
<float_array id="node-Bone002_rotationZ.ANGLE-intangent-array" count="10">-0.3332639 180 0.2222222 213.3333 0.5555556 196.6667 0.8888889 146.6667 1.222222 163.3333</float_array>
<technique_common>
<accessor source="#node-Bone002_rotationZ.ANGLE-intangent-array" count="5" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="node-Bone002_rotationZ.ANGLE-outtangent">
<float_array id="node-Bone002_rotationZ.ANGLE-outtangent-array" count="10">0.1111111 196.6667 0.4444444 213.3333 0.7777778 163.3333 1.111111 146.6667 1.666597 180</float_array>
<technique_common>
<accessor source="#node-Bone002_rotationZ.ANGLE-outtangent-array" count="5" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="node-Bone002_rotationZ.ANGLE-interpolation">
<Name_array id="node-Bone002_rotationZ.ANGLE-interpolation-array" count="5">LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
<technique_common>
<accessor source="#node-Bone002_rotationZ.ANGLE-interpolation-array" count="5" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<sampler id="node-Bone002_rotationZ.ANGLE-sampler">
<input semantic="INPUT" source="#node-Bone002_rotationZ.ANGLE-input"/>
<input semantic="OUTPUT" source="#node-Bone002_rotationZ.ANGLE-output"/>
<input semantic="IN_TANGENT" source="#node-Bone002_rotationZ.ANGLE-intangent"/>
<input semantic="OUT_TANGENT" source="#node-Bone002_rotationZ.ANGLE-outtangent"/>
<input semantic="INTERPOLATION" source="#node-Bone002_rotationZ.ANGLE-interpolation"/>
</sampler>
<channel source="#node-Bone002_rotationZ.ANGLE-sampler" target="node-Bone002/rotationZ.ANGLE"/>
</animation>
</library_animations>
<scene>
<instance_visual_scene url="#MaxScene"/>
</scene>
</COLLADA>