This is mostly because it is not possible to statically link d3dx10. Coincidentally, the directxmath API appears to be superior to d3dxmath in most ways.
11 lines
161 B
C++
11 lines
161 B
C++
#ifndef GLTF_INSTANCE_HPP_
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#define GLTF_INSTANCE_HPP_
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struct NodeInstance {
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XMVECTOR translation;
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XMVECTOR rotation;
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XMVECTOR scale;
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};
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#endif
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