d3d10/include/cube.hpp
Zack Buhman 7985ad3434 remove dependency on d3dx
This is mostly because it is not possible to statically link d3dx10.

Coincidentally, the directxmath API appears to be superior to d3dxmath in most
ways.
2026-01-13 12:50:02 -06:00

31 lines
694 B
C++

#pragma once
#ifndef _CUBE_HPP_
#define _CUBE_HPP_
namespace cube {
extern const XMFLOAT3 accessor_0[];
const int accessor_0__length = 24;
const int accessor_0__size = (sizeof (XMFLOAT3)) * 24;
extern const XMFLOAT3 accessor_1[];
const int accessor_1__length = 24;
const int accessor_1__size = (sizeof (XMFLOAT3)) * 24;
extern const XMFLOAT2 accessor_2[];
const int accessor_2__length = 24;
const int accessor_2__size = (sizeof (XMFLOAT2)) * 24;
extern const int accessor_3[];
const int accessor_3__length = 36;
const int accessor_3__size = (sizeof (int)) * 36;
extern const Node node_0;
extern const Node * nodes[];
const int nodes__length = 1;
}
#endif