d3d10/include/render_state.hpp

10 lines
284 B
C++

#ifndef _RENDER_STATE_HPP_
#define _RENDER_STATE_HPP_
HRESULT LoadTexture(const wchar_t * resourceName,
const int width,
const int height,
ID3D10ShaderResourceView ** pTextureShaderResourceView);
#endif _RENDER_STATE_HPP_