14 lines
168 B
C
14 lines
168 B
C
union Accessor {
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DWORD * dw;
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float * f;
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D3DXVECTOR3 * v3;
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D3DXVECTOR4 * v4;
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};
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struct Mesh {
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int position;
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int normal;
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int texcoord_0;
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int indices;
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};
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