This is mostly because it is not possible to statically link d3dx10. Coincidentally, the directxmath API appears to be superior to d3dxmath in most ways.
31 lines
694 B
C++
31 lines
694 B
C++
#pragma once
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#ifndef _CUBE_HPP_
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#define _CUBE_HPP_
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namespace cube {
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extern const XMFLOAT3 accessor_0[];
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const int accessor_0__length = 24;
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const int accessor_0__size = (sizeof (XMFLOAT3)) * 24;
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extern const XMFLOAT3 accessor_1[];
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const int accessor_1__length = 24;
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const int accessor_1__size = (sizeof (XMFLOAT3)) * 24;
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extern const XMFLOAT2 accessor_2[];
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const int accessor_2__length = 24;
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const int accessor_2__size = (sizeof (XMFLOAT2)) * 24;
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extern const int accessor_3[];
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const int accessor_3__length = 36;
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const int accessor_3__size = (sizeof (int)) * 36;
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extern const Node node_0;
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extern const Node * nodes[];
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const int nodes__length = 1;
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}
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#endif
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