609 lines
30 KiB
Plaintext
Executable File
609 lines
30 KiB
Plaintext
Executable File
<?xml version="1.0" encoding="utf-8"?>
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<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
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<asset>
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<contributor>
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<author>bilbo</author>
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<authoring_tool>OpenCOLLADA for 3ds Max; Version: 1.6; Revision: 68</authoring_tool>
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<source_data>file:///C:/cygwin/home/bilbo/d3d10/models/skinned_cube/skinned_cube.max</source_data>
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</contributor>
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<created>2026-01-25T14:06:19</created>
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<modified>2026-01-25T14:06:19</modified>
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<unit name="inch" meter="0.0254"/>
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<up_axis>Z_UP</up_axis>
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</asset>
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<library_effects>
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<effect id="Material__13">
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<profile_COMMON>
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<technique sid="common">
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<blinn>
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<emission>
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<color>0 0 0 1</color>
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</emission>
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<ambient>
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<color>0.5882353 0.5882353 1 1</color>
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</ambient>
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<diffuse>
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<color>0.5882353 0.5882353 1 1</color>
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</diffuse>
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<specular>
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<color>0 0 0 1</color>
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</specular>
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<shininess>
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<float>10</float>
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</shininess>
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<reflective>
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<color>0 0 0 1</color>
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</reflective>
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<transparent opaque="A_ONE">
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<color>1 1 1 1</color>
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</transparent>
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<transparency>
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<float>1</float>
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</transparency>
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</blinn>
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</technique>
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</profile_COMMON>
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<extra>
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<technique profile="OpenCOLLADA3dsMax">
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<extended_shader>
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<falloff_type sid="falloff_type" type="int">0</falloff_type>
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<falloff sid="falloff" type="float">0</falloff>
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<index_of_refraction sid="index_of_refraction" type="float">1.5</index_of_refraction>
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<wire_size sid="wire_size" type="float">1</wire_size>
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<wire_units sid="wire_units" type="int">0</wire_units>
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<reflection_level sid="reflection_level" type="float">3</reflection_level>
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<diffuse_specular_lock sid="diffuse_specular_lock" type="bool">0</diffuse_specular_lock>
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<use_self_illum_color sid="use_self_illum_color" type="bool">0</use_self_illum_color>
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<self_illumination sid="self_illumination" type="float">0</self_illumination>
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<specular_level sid="specular_level" type="float">0</specular_level>
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<soften sid="soften" type="float">0.1</soften>
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<blinn>
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<emission>
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<color>0 0 0 1</color>
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<ambient>
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<color>0.5882353 0.9450981 1 1</color>
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<diffuse>
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<color>0.5882353 0.9450981 1 1</color>
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<specular>
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<color>0 0 0 1</color>
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</specular>
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<shininess>
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<float>10</float>
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</shininess>
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<reflective>
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<color>0 0 0 1</color>
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</reflective>
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<transparent opaque="A_ONE">
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<color>1 1 1 1</color>
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</transparent>
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<transparency>
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<float>1</float>
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</transparency>
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</blinn>
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</technique>
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</profile_COMMON>
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<extra>
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<technique profile="OpenCOLLADA3dsMax">
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<extended_shader>
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<opacity_type sid="opacity_type" type="int">0</opacity_type>
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<falloff_type sid="falloff_type" type="int">0</falloff_type>
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<falloff sid="falloff" type="float">0</falloff>
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<index_of_refraction sid="index_of_refraction" type="float">1.5</index_of_refraction>
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<wire_size sid="wire_size" type="float">1</wire_size>
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<wire_units sid="wire_units" type="int">0</wire_units>
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<apply_reflection_dimming sid="apply_reflection_dimming" type="bool">0</apply_reflection_dimming>
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<dim_level sid="dim_level" type="float">0</dim_level>
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<reflection_level sid="reflection_level" type="float">3</reflection_level>
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</extended_shader>
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<shader>
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<ambient_diffuse_texture_lock sid="ambient_diffuse_texture_lock" type="bool">1</ambient_diffuse_texture_lock>
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<ambient_diffuse_lock sid="ambient_diffuse_lock" type="bool">1</ambient_diffuse_lock>
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<diffuse_specular_lock sid="diffuse_specular_lock" type="bool">0</diffuse_specular_lock>
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<use_self_illum_color sid="use_self_illum_color" type="bool">0</use_self_illum_color>
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<self_illumination sid="self_illumination" type="float">0</self_illumination>
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<specular_level sid="specular_level" type="float">0</specular_level>
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<soften sid="soften" type="float">0.1</soften>
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</shader>
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</technique>
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</extra>
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<effect id="Material__15">
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<profile_COMMON>
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<technique sid="common">
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<blinn>
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<emission>
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<color>0 0 0 1</color>
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</emission>
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<ambient>
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<color>0.5882353 1 0.6156863 1</color>
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</ambient>
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<diffuse>
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<color>0.5882353 1 0.6156863 1</color>
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</diffuse>
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<specular>
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<color>0 0 0 1</color>
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</specular>
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<shininess>
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<float>10</float>
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</shininess>
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<reflective>
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<color>0 0 0 1</color>
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</reflective>
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<transparent opaque="A_ONE">
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<color>1 1 1 1</color>
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</transparent>
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<transparency>
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<float>1</float>
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</blinn>
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</technique>
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</profile_COMMON>
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<extra>
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<technique profile="OpenCOLLADA3dsMax">
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<extended_shader>
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<falloff sid="falloff" type="float">0</falloff>
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<index_of_refraction sid="index_of_refraction" type="float">1.5</index_of_refraction>
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<wire_size sid="wire_size" type="float">1</wire_size>
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<wire_units sid="wire_units" type="int">0</wire_units>
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<self_illumination sid="self_illumination" type="float">0</self_illumination>
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<specular_level sid="specular_level" type="float">0</specular_level>
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<soften sid="soften" type="float">0.1</soften>
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<effect id="Material__16">
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<profile_COMMON>
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<technique sid="common">
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<blinn>
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<emission>
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<color>0 0 0 1</color>
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<ambient>
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<color>0.9960785 1 0.5882353 1</color>
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<diffuse>
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<color>0.9960785 1 0.5882353 1</color>
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<specular>
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<color>0 0 0 1</color>
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<shininess>
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<float>10</float>
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<reflective>
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<color>0 0 0 1</color>
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<color>1 1 1 1</color>
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<extra>
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<wire_size sid="wire_size" type="float">1</wire_size>
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<float_array id="geom-Box001-map1-array" count="168">1 0 0 0 0 0 1 1 0 0 1 0 0 0 0 1 0 0 0 1 0 1 1 0 0 0 0 1 0 0 0 0.2 0 1 0.2 0 0 0.4 0 1 0.4 0 0 0.6 0 1 0.6 0 0 0.8 0 1 0.8 0 0 1 0 1 1 0 0 0 0 1 0 0 0 0.2 0 1 0.2 0 0 0.4 0 1 0.4 0 0 0.6 0 1 0.6 0 0 0.8 0 1 0.8 0 0 1 0 1 1 0 0 0 0 1 0 0 0 0.2 0 1 0.2 0 0 0.4 0 1 0.4 0 0 0.6 0 1 0.6 0 0 0.8 0 1 0.8 0 0 1 0 1 1 0 0 0 0 1 0 0 0 0.2 0 1 0.2 0 0 0.4 0 1 0.4 0 0 0.6 0 1 0.6 0 0 0.8 0 1 0.8 0 0 1 0 1 1 0</float_array>
|
|
<technique_common>
|
|
<accessor source="#geom-Box001-map1-array" count="56" stride="3">
|
|
<param name="S" type="float"/>
|
|
<param name="T" type="float"/>
|
|
<param name="P" type="float"/>
|
|
</accessor>
|
|
</technique_common>
|
|
</source>
|
|
<vertices id="geom-Box001-vertices">
|
|
<input semantic="POSITION" source="#geom-Box001-positions"/>
|
|
</vertices>
|
|
<triangles material="Material__14_1" count="2">
|
|
<input semantic="VERTEX" source="#geom-Box001-vertices" offset="0"/>
|
|
<input semantic="NORMAL" source="#geom-Box001-normals" offset="1"/>
|
|
<input semantic="TEXCOORD" source="#geom-Box001-map1" offset="2" set="0"/>
|
|
<p>0 0 0 2 1 2 3 2 3 3 2 3 1 3 1 0 0 0</p>
|
|
</triangles>
|
|
<triangles material="Material__13_1" count="2">
|
|
<input semantic="VERTEX" source="#geom-Box001-vertices" offset="0"/>
|
|
<input semantic="NORMAL" source="#geom-Box001-normals" offset="1"/>
|
|
<input semantic="TEXCOORD" source="#geom-Box001-map1" offset="2" set="0"/>
|
|
<p>4 4 4 5 5 5 7 6 7 7 6 7 6 7 6 4 4 4</p>
|
|
</triangles>
|
|
<triangles material="Material__17_1" count="10">
|
|
<input semantic="VERTEX" source="#geom-Box001-vertices" offset="0"/>
|
|
<input semantic="NORMAL" source="#geom-Box001-normals" offset="1"/>
|
|
<input semantic="TEXCOORD" source="#geom-Box001-map1" offset="2" set="0"/>
|
|
<p>0 8 8 1 9 9 9 10 11 9 10 11 8 11 10 0 8 8 8 11 10 9 10 11 13 12 13 13 12 13 12 13 12 8 11 10 12 13 12 13 12 13 17 14 15 17 14 15 16 15 14 12 13 12 16 15 14 17 14 15 21 16 17 21 16 17 20 17 16 16 15 14 20 17 16 21 16 17 5 18 19 5 18 19 4 19 18 20 17 16</p>
|
|
</triangles>
|
|
<triangles material="Material__16_1" count="10">
|
|
<input semantic="VERTEX" source="#geom-Box001-vertices" offset="0"/>
|
|
<input semantic="NORMAL" source="#geom-Box001-normals" offset="1"/>
|
|
<input semantic="TEXCOORD" source="#geom-Box001-map1" offset="2" set="0"/>
|
|
<p>1 20 20 3 21 21 10 22 23 10 22 23 9 23 22 1 20 20 9 23 22 10 22 23 14 24 25 14 24 25 13 25 24 9 23 22 13 25 24 14 24 25 18 26 27 18 26 27 17 27 26 13 25 24 17 27 26 18 26 27 22 28 29 22 28 29 21 29 28 17 27 26 21 29 28 22 28 29 7 30 31 7 30 31 5 31 30 21 29 28</p>
|
|
</triangles>
|
|
<triangles material="Material__18_1" count="10">
|
|
<input semantic="VERTEX" source="#geom-Box001-vertices" offset="0"/>
|
|
<input semantic="NORMAL" source="#geom-Box001-normals" offset="1"/>
|
|
<input semantic="TEXCOORD" source="#geom-Box001-map1" offset="2" set="0"/>
|
|
<p>3 32 32 2 33 33 11 34 35 11 34 35 10 35 34 3 32 32 10 35 34 11 34 35 15 36 37 15 36 37 14 37 36 10 35 34 14 37 36 15 36 37 19 38 39 19 38 39 18 39 38 14 37 36 18 39 38 19 38 39 23 40 41 23 40 41 22 41 40 18 39 38 22 41 40 23 40 41 6 42 43 6 42 43 7 43 42 22 41 40</p>
|
|
</triangles>
|
|
<triangles material="Material__15_1" count="10">
|
|
<input semantic="VERTEX" source="#geom-Box001-vertices" offset="0"/>
|
|
<input semantic="NORMAL" source="#geom-Box001-normals" offset="1"/>
|
|
<input semantic="TEXCOORD" source="#geom-Box001-map1" offset="2" set="0"/>
|
|
<p>2 44 44 0 45 45 8 46 47 8 46 47 11 47 46 2 44 44 11 47 46 8 46 47 12 48 49 12 48 49 15 49 48 11 47 46 15 49 48 12 48 49 16 50 51 16 50 51 19 51 50 15 49 48 19 51 50 16 50 51 20 52 53 20 52 53 23 53 52 19 51 50 23 53 52 20 52 53 4 54 55 4 54 55 6 55 54 23 53 52</p>
|
|
</triangles>
|
|
</mesh>
|
|
</geometry>
|
|
</library_geometries>
|
|
<library_controllers>
|
|
<controller id="geom-Box001-skin1">
|
|
<skin source="#geom-Box001">
|
|
<bind_shape_matrix>1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1</bind_shape_matrix>
|
|
<source id="geom-Box001-skin1-joints">
|
|
<Name_array id="geom-Box001-skin1-joints-array" count="2">joint0 joint1</Name_array>
|
|
<technique_common>
|
|
<accessor source="#geom-Box001-skin1-joints-array" count="2" stride="1">
|
|
<param name="JOINT" type="name"/>
|
|
</accessor>
|
|
</technique_common>
|
|
</source>
|
|
<source id="geom-Box001-skin1-bind_poses">
|
|
<float_array id="geom-Box001-skin1-bind_poses-array" count="32">-5.11435e-14 3.13916e-7 1 0 -1.74846e-7 1 -3.13916e-7 0 -1 -1.74846e-7 3.74342e-15 0 0 0 0 1 -8.74227e-8 -5.52335e-7 1 -10 -8.74228e-8 1 5.52335e-7 -9.85461e-6 -1 -8.74227e-8 -8.74227e-8 8.74227e-7 0 0 0 1</float_array>
|
|
<technique_common>
|
|
<accessor source="#geom-Box001-skin1-bind_poses-array" count="2" stride="16">
|
|
<param name="TRANSFORM" type="float4x4"/>
|
|
</accessor>
|
|
</technique_common>
|
|
</source>
|
|
<source id="geom-Box001-skin1-weights">
|
|
<float_array id="geom-Box001-skin1-weights-array" count="33">1 0.2 0.8 0.2 0.8 0.2 0.8 0.2 0.8 0.4 0.6 0.4 0.6 0.4 0.6 0.4 0.6 0.6 0.4 0.6 0.4 0.6 0.4 0.6 0.4 0.8 0.2 0.8 0.2 0.8 0.2 0.8 0.2</float_array>
|
|
<technique_common>
|
|
<accessor source="#geom-Box001-skin1-weights-array" count="33" stride="1">
|
|
<param name="WEIGHT" type="float"/>
|
|
</accessor>
|
|
</technique_common>
|
|
</source>
|
|
<joints>
|
|
<input semantic="JOINT" source="#geom-Box001-skin1-joints"/>
|
|
<input semantic="INV_BIND_MATRIX" source="#geom-Box001-skin1-bind_poses"/>
|
|
</joints>
|
|
<vertex_weights count="24">
|
|
<input semantic="JOINT" source="#geom-Box001-skin1-joints" offset="0"/>
|
|
<input semantic="WEIGHT" source="#geom-Box001-skin1-weights" offset="1"/>
|
|
<vcount>1 1 1 1 1 1 1 1 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2</vcount>
|
|
<v>0 0 0 0 0 0 0 0 1 0 1 0 1 0 1 0 1 1 0 2 1 3 0 4 1 5 0 6 1 7 0 8 1 9 0 10 1 11 0 12 1 13 0 14 1 15 0 16 1 17 0 18 1 19 0 20 1 21 0 22 1 23 0 24 1 25 0 26 1 27 0 28 1 29 0 30 1 31 0 32</v>
|
|
</vertex_weights>
|
|
</skin>
|
|
</controller>
|
|
</library_controllers>
|
|
<library_lights>
|
|
<light id="EnvironmentAmbientLight" name="EnvironmentAmbientLight">
|
|
<technique_common>
|
|
<ambient>
|
|
<color>0 0 0</color>
|
|
</ambient>
|
|
</technique_common>
|
|
</light>
|
|
</library_lights>
|
|
<library_visual_scenes>
|
|
<visual_scene id="MaxScene">
|
|
<node name="EnvironmentAmbientLight">
|
|
<instance_light url="#EnvironmentAmbientLight"/>
|
|
</node>
|
|
<node id="node-Box001" name="Box001">
|
|
<instance_controller url="#geom-Box001-skin1">
|
|
<skeleton>#node-Bone001</skeleton>
|
|
<bind_material>
|
|
<technique_common>
|
|
<instance_material symbol="Material__16_1" target="#Material__16-material"/>
|
|
<instance_material symbol="Material__17_1" target="#Material__17-material"/>
|
|
<instance_material symbol="Material__18_1" target="#Material__18-material"/>
|
|
<instance_material symbol="Material__13_1" target="#Material__13-material"/>
|
|
<instance_material symbol="Material__14_1" target="#Material__14-material"/>
|
|
<instance_material symbol="Material__15_1" target="#Material__15-material"/>
|
|
</technique_common>
|
|
</bind_material>
|
|
</instance_controller>
|
|
<extra>
|
|
<technique profile="OpenCOLLADA">
|
|
<cast_shadows sid="cast_shadows" type="bool">1</cast_shadows>
|
|
<receive_shadows sid="receive_shadows" type="bool">1</receive_shadows>
|
|
<primary_visibility sid="primary_visibility" type="int">1</primary_visibility>
|
|
<secondary_visibility sid="secondary_visibility" type="int">1</secondary_visibility>
|
|
</technique>
|
|
</extra>
|
|
</node>
|
|
<node id="node-Bone001" name="Bone001" sid="joint0" type="JOINT">
|
|
<rotate>1.32123e-6 1 -1.49608e-6 -90</rotate>
|
|
<node id="node-Bone002" name="Bone002" sid="joint1" type="JOINT">
|
|
<translate>10 1.19209e-6 5.69993e-14</translate>
|
|
<rotate sid="rotationZ">0 0 1 5.00896e-6</rotate>
|
|
<rotate sid="rotationY">0 1 0 -5.00896e-6</rotate>
|
|
<rotate sid="rotationX">1 0 0 -5.00896e-6</rotate>
|
|
<extra>
|
|
<technique profile="OpenCOLLADA">
|
|
<cast_shadows sid="cast_shadows" type="bool">1</cast_shadows>
|
|
<receive_shadows sid="receive_shadows" type="bool">1</receive_shadows>
|
|
<primary_visibility sid="primary_visibility" type="int">1</primary_visibility>
|
|
<secondary_visibility sid="secondary_visibility" type="int">1</secondary_visibility>
|
|
</technique>
|
|
</extra>
|
|
</node>
|
|
<extra>
|
|
<technique profile="OpenCOLLADA">
|
|
<cast_shadows sid="cast_shadows" type="bool">1</cast_shadows>
|
|
<receive_shadows sid="receive_shadows" type="bool">1</receive_shadows>
|
|
<primary_visibility sid="primary_visibility" type="int">1</primary_visibility>
|
|
<secondary_visibility sid="secondary_visibility" type="int">1</secondary_visibility>
|
|
</technique>
|
|
</extra>
|
|
</node>
|
|
</visual_scene>
|
|
</library_visual_scenes>
|
|
<library_animations>
|
|
<animation>
|
|
<source id="node-Bone002_rotationZ.ANGLE-input">
|
|
<float_array id="node-Bone002_rotationZ.ANGLE-input-array" count="5">0 0.3333333 0.6666667 1 1.333333</float_array>
|
|
<technique_common>
|
|
<accessor source="#node-Bone002_rotationZ.ANGLE-input-array" count="5" stride="1">
|
|
<param name="TIME" type="float"/>
|
|
</accessor>
|
|
</technique_common>
|
|
</source>
|
|
<source id="node-Bone002_rotationZ.ANGLE-output">
|
|
<float_array id="node-Bone002_rotationZ.ANGLE-output-array" count="5">180 230 180 130 180</float_array>
|
|
<technique_common>
|
|
<accessor source="#node-Bone002_rotationZ.ANGLE-output-array" count="5" stride="1">
|
|
<param name="ANGLE" type="float"/>
|
|
</accessor>
|
|
</technique_common>
|
|
</source>
|
|
<source id="node-Bone002_rotationZ.ANGLE-intangent">
|
|
<float_array id="node-Bone002_rotationZ.ANGLE-intangent-array" count="10">-0.3332639 180 0.2222222 213.3333 0.5555556 196.6667 0.8888889 146.6667 1.222222 163.3333</float_array>
|
|
<technique_common>
|
|
<accessor source="#node-Bone002_rotationZ.ANGLE-intangent-array" count="5" stride="2">
|
|
<param name="X" type="float"/>
|
|
<param name="Y" type="float"/>
|
|
</accessor>
|
|
</technique_common>
|
|
</source>
|
|
<source id="node-Bone002_rotationZ.ANGLE-outtangent">
|
|
<float_array id="node-Bone002_rotationZ.ANGLE-outtangent-array" count="10">0.1111111 196.6667 0.4444444 213.3333 0.7777778 163.3333 1.111111 146.6667 1.666597 180</float_array>
|
|
<technique_common>
|
|
<accessor source="#node-Bone002_rotationZ.ANGLE-outtangent-array" count="5" stride="2">
|
|
<param name="X" type="float"/>
|
|
<param name="Y" type="float"/>
|
|
</accessor>
|
|
</technique_common>
|
|
</source>
|
|
<source id="node-Bone002_rotationZ.ANGLE-interpolation">
|
|
<Name_array id="node-Bone002_rotationZ.ANGLE-interpolation-array" count="5">LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
|
|
<technique_common>
|
|
<accessor source="#node-Bone002_rotationZ.ANGLE-interpolation-array" count="5" stride="1">
|
|
<param name="INTERPOLATION" type="name"/>
|
|
</accessor>
|
|
</technique_common>
|
|
</source>
|
|
<sampler id="node-Bone002_rotationZ.ANGLE-sampler">
|
|
<input semantic="INPUT" source="#node-Bone002_rotationZ.ANGLE-input"/>
|
|
<input semantic="OUTPUT" source="#node-Bone002_rotationZ.ANGLE-output"/>
|
|
<input semantic="IN_TANGENT" source="#node-Bone002_rotationZ.ANGLE-intangent"/>
|
|
<input semantic="OUT_TANGENT" source="#node-Bone002_rotationZ.ANGLE-outtangent"/>
|
|
<input semantic="INTERPOLATION" source="#node-Bone002_rotationZ.ANGLE-interpolation"/>
|
|
</sampler>
|
|
<channel source="#node-Bone002_rotationZ.ANGLE-sampler" target="node-Bone002/rotationZ.ANGLE"/>
|
|
</animation>
|
|
</library_animations>
|
|
<scene>
|
|
<instance_visual_scene url="#MaxScene"/>
|
|
</scene>
|
|
</COLLADA> |