BUILD_TYPE ?= debug all: $(BUILD_TYPE)/d3d10.exe $(BUILD_TYPE)/d3d10.exe %.fxo: %.fx fxc.exe @"shader_$(BUILD_TYPE).rsp" /T fx_4_0 /nologo /Fo $@ $< SHADERS = \ main.fxo \ font.fxo \ bloom.fxo \ static.fxo $(BUILD_TYPE)/%.res: %.rc $(SHADERS) rc.exe /d "_UNICODE" /d "UNICODE" /fo $@ $< $(BUILD_TYPE)/%.obj: src/%.cpp cl.exe /Fo"$@" /Fd"$(BUILD_TYPE)\vc80.pdb" @"compile_$(BUILD_TYPE).rsp" $< OBJS = \ $(BUILD_TYPE)/robot_player.obj \ $(BUILD_TYPE)/cube.obj \ $(BUILD_TYPE)/main.obj \ $(BUILD_TYPE)/print.obj \ $(BUILD_TYPE)/render_state.obj \ $(BUILD_TYPE)/main.res $(BUILD_TYPE)/d3d10.exe: $(OBJS) link.exe /OUT:"$(BUILD_TYPE)\d3d10.exe" /PDB:"$(BUILD_TYPE)\d3d10.pdb" @"link_$(BUILD_TYPE).rsp" $(OBJS) /NOLOGO /ERRORREPORT:PROMPT mt.exe -manifest d3d10.exe.${BUILD_TYPE}.manifest -outputresource:$(BUILD_TYPE)\d3d10.exe;1 -nologo