from itertools import islice from collada import types def render_input_elements(key_name, semantic__semantic_index__stride): yield f"local input_elements_{key_name} = {{" for semantic, semantic_index, stride in semantic__semantic_index__stride: yield "{" yield f'semantic = "{semantic}",' yield f"semantic_index = {semantic_index}," yield f"format = collada_types.input_format.FLOAT{stride}," yield "}," yield "}" def render_triangles(geometry_name, items): yield f"local triangles_{geometry_name} = {{" for count, index_offset, inputs_index in items: yield "{" yield f"count = {count}, -- triangles" yield f"index_offset = {index_offset}, -- indices" yield f"inputs_index = {inputs_index}, -- index into inputs_list" yield "}," yield "}" def render_geometry(geometry_name, triangles_count, vertex_buffer_offset, vertex_buffer_size, index_buffer_offset, index_buffer_size): yield f"local geometry_{geometry_name} = {{" yield "mesh = {" yield f"triangles = triangles_{geometry_name}," yield f"triangles_count = {triangles_count}," yield "" yield f"vertex_buffer_offset = {vertex_buffer_offset}," yield f"vertex_buffer_size = {vertex_buffer_size}," yield "" yield f"index_buffer_offset = {index_buffer_offset}," yield f"index_buffer_size = {index_buffer_size}," yield "}" yield "}" def render_library_geometries(geometry_names): yield "local geometries = {" for geometry_name in geometry_names: yield f"geometry_{geometry_name}," yield "}" def render_float_tuple(t): s = ", ".join((f"{float(f)}" for f in t)) return f"{{{s}}}" def render_lookat(eye, at, up): yield "type = collada_types.transform_type.LOOKAT," yield "lookat = {" yield f"eye = {render_float_tuple(eye)}", yield f"at = {render_float_tuple(at)}", yield f"up = {render_float_tuple(up)}", yield "}," def render_matrix(fs): fsi = iter(fs) for i in range(4): s = ", ".join(f"{f}" for f in islice(fsi, 4)) yield f"{s}," def render_transform_matrix(matrix): yield "type = collada_types.transform_type.MATRIX," yield f"matrix = {render_float_tuple(matrix)}," def render_transform_rotate(rotate): yield "type = collada_types.transform_type.ROTATE," yield f"rotate = {render_float_tuple(rotate)}," def render_transform_scale(scale): yield "type = collada_types.transform_type.SCALE," yield f"scale = {render_float_tuple(scale)}," def render_transform_skew(skew): yield "type = collada_types.transform_type.SKEW," yield f"skew = {render_float_tuple(skew)}," def render_transform_translate(translate): yield "type = collada_types.transform_type.TRANSLATE," yield f"translate = {render_float_tuple(translate)}," def render_node_transforms(node_name, transformation_elements, render_transform): yield f"local transforms_{node_name} = {{" for transform in transformation_elements: yield "{" yield from render_transform(transform) yield "}," yield "}" def render_node_geometry_instance_materials(prefix, node_name, i, items): yield f"local {prefix}_instance_materials_{node_name}_{i} = {{" for element_index, material_name, emission_input_set, ambient_input_set, diffuse_input_set, specular_input_set in items: yield "{" yield f"element_index = {element_index}, -- an index into mesh.triangles" yield f"material = material_{material_name}," yield "" yield f"emission = {{ input_set = {emission_input_set} }}," yield f"ambient = {{ input_set = {ambient_input_set} }}," yield f"diffuse = {{ input_set = {diffuse_input_set} }}," yield f"specular = {{ input_set = {specular_input_set} }}," yield "}," yield "}" def render_node_instance_geometries(node_name, items): yield f"local instance_geometries_{node_name} = {{" for geometry_name, i, instance_materials_count in items: yield "{" yield f"geometry = geometry_{geometry_name}," yield "" yield f"instance_materials = instance_geometry_instance_materials_{node_name}_{i}," yield f"instance_materials_count = {instance_materials_count}," yield "}," yield "}" def render_node_channels(node_name, target_names): yield f"local node_channels_{node_name} = {{" for target_name in target_names: yield f"node_channel_{target_name}," yield "}" def render_node_instance_lights(node_name, light_names): yield f"local instance_lights_{node_name} = {{" for light_name in light_names: yield "{" yield f"light = light_{light_name}," yield "}" yield "}" def render_joint_node_indices(node_name, controller_name, items): yield f"local joint_node_indices_{node_name}_{controller_name} = {{" for joint_node_index, node_sid, joint_node_name in items: yield f"{joint_node_index}, -- {node_sid} {joint_node_name}" yield "}" def render_node_instance_controllers(node_name, items): yield f"local instance_controllers_{node_name} = {{" for controller_name, i, instance_materials_count in items: yield "{" yield f"controller = controller_{controller_name}," yield "" yield f"joint_node_indices = joint_node_indices_{node_name}_{controller_name}," yield f"joint_count = #joint_node_indices_{node_name}_{controller_name}," yield "" yield f"instance_materials = instance_controller_instance_materials_{node_name}_{i}," yield f"instance_materials_count = {instance_materials_count}," yield "}," yield "}" def render_node(node_name, parent_index, type, transforms_count, instance_geometries_count, instance_controllers_count, instance_lights_count, channels_count): yield f"local node_{node_name} = {{" yield f"parent_index = {parent_index}," yield "" yield f"type = collada_types.node_type.{type}," yield "" yield f"transforms = transforms_{node_name}," yield f"transforms_count = {transforms_count}," yield "" yield f"instance_geometries = instance_geometries_{node_name}," yield f"instance_geometries_count = {instance_geometries_count}," yield "" yield f"instance_controllers = instance_controllers_{node_name}," yield f"instance_controllers_count = {instance_controllers_count}," yield "" yield f"instance_lights = instance_lights_{node_name}," yield f"instance_lights_count = {instance_lights_count}," yield "" yield f"channels = node_channels_{node_name}," yield f"channels_count = {channels_count}," #yield "" #yield f"nodes = node_children_{node_name}," #yield f"nodes_count = {len(node.nodes)}," yield "}" def render_library_visual_scenes(items): yield "local nodes = {" for node_name, node_index in items: yield f"node_{node_name}, -- {node_index}" yield "}" def render_opt_color(field_name, color): yield f"{field_name} = {render_float_tuple(color.value)}," def render_opt_texture(field_name, image_index, image_id): yield f"{field_name} = {{ .image_index = {image_index} }}, -- {image_id}" def render_opt_color_or_texture(field_name, opt_type, render_body): yield f"{field_name} = {{" yield f"type = collada_types.color_or_texture_type.{opt_type}," yield from render_body() yield "}," def render_opt_float(field_name, value): yield f"{field_name} = {value}," def render_effect(effect_name, type_name, field_name, render_body): yield f"local effect_{effect_name} = {{" yield f"type = collada_types.effect_type.{type_name}," yield f"{field_name} = {{" yield from render_body() yield "}" yield "}" def render_library_material(material_name, effect_name): yield f"local material_{material_name} = {{" yield f"effect = effect_{effect_name}," yield "}" def render_input_elements_list(items): yield "local inputs_list = {" for key_name, elements_count in items: yield "{" yield f"elements = input_elements_{key_name}," yield f"elements_count = {elements_count}," yield "}," yield "}" def render_descriptor(namespace): yield "local descriptor = {" yield "nodes = nodes," yield "nodes_count = #nodes," yield "" yield "inputs_list = inputs_list," yield "inputs_list_count = #inputs_list," yield "" yield "images = images," yield "images_count = #images," yield "" #yield f'position_normal_texture_buffer = L"RES_SCENES_{namespace.upper()}_VTX",' #yield f'joint_weight_buffer = L"RES_SCENES_{namespace.upper()}_VJW",' #yield f'index_buffer = L"RES_SCENES_{namespace.upper()}_IDX",' yield "}" def render_prelude(namespace): yield "local collada_types = require 'collada_types'" yield '' def render_prologue(): yield "" yield "return {" yield "descriptor = descriptor" yield "}" def render_animation_children(anomation_name, items): yield f"local animation_children_{animation_name} = {{" for animation_name in items: yield "animation_{animation_name}," yield "}" def render_interpolation_array(array_name, names): yield f"local array_{array_name} = {{" for name in names: yield f"collada_types.interpolation.{name}," yield "}" def render_float_array(array_name, vectors): yield f"local array_{array_name} = {{" for vector in vectors: yield f"{render_float_tuple(vector)}," yield "}" def render_source(source_name, field_name, c_type, array_name, count, stride): yield f"-- {source_name}" yield f"{field_name} = {{" yield f"{c_type}_array = array_{array_name}," yield f"count = {count}," yield f"stride = {stride}," yield "}," def render_sampler(sampler_name, render_body): yield f"local sampler_{sampler_name} = {{" yield from render_body() yield "}" def render_channel(target_name, sampler_name, transform_index, target_attribute): yield f"local node_channel_{target_name} = {{" yield f"source_sampler = sampler_{sampler_name}," yield f"target_transform_index = {transform_index}," yield f"target_attribute = collada_types.target_attribute.{target_attribute}," yield "}" def render_light(light_name, light_type, color): yield f"local light_{light_name} = {{" yield f"type = collada_types.light_type.{light_type}," yield f"color = {render_float_tuple(color)}," yield "}" def render_image(image_id, image_name, resource_name): yield f"-- {image.id}" yield f"local image_{image_name} = {{" yield f'resource_name = L"{resource_name}",' yield "}" def render_library_images(image_names): yield "local images = {" for image_name in image_names: yield f"image_{image_name}," yield "}" def render_inverse_bind_matrices(controller_name, matrices): yield f"local inverse_bind_matrices_{controller_name} = {{" for matrix in matrices: yield "{" yield from render_matrix(matrix) yield "}," yield "}" def render_controller(controller_name, geometry_name, vertex_buffer_offset, vertex_buffer_size): yield f"local controller_{controller_name} = {{" yield "skin = {" yield f"geometry = geometry_{geometry_name}," yield "" yield f"inverse_bind_matrices = inverse_bind_matrices_{controller_name}," yield "" yield f"vertex_buffer_offset = {vertex_buffer_offset}," yield f"vertex_buffer_size = {vertex_buffer_size}," yield "}" yield "}" def render_camera(camera_name, xfov, yfov, znear, zfar, aspect_ratio): yield f"local camera_{camera_name} = {{" yield f"xfov = {xfov}f," yield f"yfov = {yfov}f," yield f"znear = {znear}f," yield f"zfar = {zfar}f," yield f"aspect_ratio = {aspect_ratio}f," yield "}"