82660a3bc1
print: use WriteConsoleA for debug output
2026-01-13 16:40:57 -06:00
20cb55a63e
Makefile: build fxo in release/debug directories
2026-01-13 14:39:50 -06:00
7985ad3434
remove dependency on d3dx
...
This is mostly because it is not possible to statically link d3dx10.
Coincidentally, the directxmath API appears to be superior to d3dxmath in most
ways.
2026-01-13 12:50:02 -06:00
12e04e1f40
Makefile: use GCC/mingw by default
2026-01-13 11:29:03 -06:00
2a46f6e550
Makefile_cross: add gcc/mingw build
2026-01-13 09:38:59 -06:00
83338bada4
main: add 3d volume visualization
2026-01-12 16:00:00 -06:00
7939bb8b97
bloom: improve blur/exposure constants
2026-01-09 20:11:30 -06:00
0c27a5aeac
bloom: blend blur result with the scene
2026-01-08 23:49:33 -06:00
48b1c3b8d4
draw light positions again
2026-01-08 21:24:02 -06:00
8d438ed178
bloom: implement two-pass gaussian blur
2026-01-08 18:26:40 -06:00
e3f8197dc1
font.fx: geometry shaded text string
2026-01-06 23:03:32 -06:00
c2557116a8
font.fx: generate quad via geometry shader
2026-01-06 22:15:24 -06:00
16f2ee8a1e
font: render 1 glyph
2026-01-06 19:45:52 -06:00
5a97b0ba7e
main: new second input layout and effect
2026-01-06 14:34:10 -06:00
b7a4ab82d9
main: move "mesh" rendering state out of "global" initialization
2026-01-06 13:47:19 -06:00
b35f6af638
partially restructure project
2026-01-05 18:12:02 -06:00