collada: emit joint weight vertex buffer
This commit is contained in:
parent
acc14843cd
commit
fda7c28b2c
2
.gitignore
vendored
2
.gitignore
vendored
@ -13,3 +13,5 @@ __pycache__
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\#*
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\#*
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*.gch
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*.gch
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image/*.DDS
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image/*.DDS
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debug/*.rc
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release/*.rc
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2
Makefile
2
Makefile
@ -77,7 +77,7 @@ include/scenes/%.hpp: $(COLLADA_PY_SOURCE)
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src/scenes/%.cpp: scenes/%.DAE include/scenes/%.hpp
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src/scenes/%.cpp: scenes/%.DAE include/scenes/%.hpp
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@mkdir -p $(@D)
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@mkdir -p $(@D)
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PYTHONPATH=. python -m collada.main $< $@ $(<:.DAE=.vtx) $(<:.DAE=.idx) rc/$(notdir $(<:.DAE=.rc)) $(notdir $(<:.DAE=.mk))
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PYTHONPATH=. python -m collada.main $< $@ $(<:.DAE=.vtx) $(<:.DAE=.idx) $(<:.DAE=.vjw) rc/$(notdir $(<:.DAE=.rc)) $(notdir $(<:.DAE=.mk))
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# $(BUILD_TYPE)/curve_interpolation.res \
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# $(BUILD_TYPE)/curve_interpolation.res \
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@ -24,6 +24,7 @@ class State:
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# buffers
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# buffers
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vertex_buffer: BytesIO
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vertex_buffer: BytesIO
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index_buffer: BytesIO
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index_buffer: BytesIO
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joints_weights_vertex_buffer: BytesIO
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# geometry__indices:
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# geometry__indices:
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# keys: collada <geometry> id
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# keys: collada <geometry> id
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@ -63,6 +64,7 @@ class State:
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def __init__(self):
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def __init__(self):
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self.vertex_buffer = BytesIO()
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self.vertex_buffer = BytesIO()
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self.index_buffer = BytesIO()
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self.index_buffer = BytesIO()
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self.joints_weights_vertex_buffer = BytesIO()
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self.geometry__indices = {}
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self.geometry__indices = {}
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self.geometry__vertex_index_tables = {}
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self.geometry__vertex_index_tables = {}
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self.symbol_names = {}
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self.symbol_names = {}
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@ -106,7 +108,7 @@ def sanitize_name(state, name, value, *, allow_slash=False):
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def renderbin(f, elems, t):
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def renderbin(f, elems, t):
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fmt = {
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fmt = {
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float: '<f',
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float: '<f',
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int: '<i',
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int: '<I',
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}[t]
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}[t]
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for e in elems:
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for e in elems:
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assert type(e) is t, (e, elems)
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assert type(e) is t, (e, elems)
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@ -917,6 +919,14 @@ def render_inverse_bind_matrices(collada, skin, controller_name):
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yield "},"
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yield "},"
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yield "};"
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yield "};"
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def renderbin_any(f, elems):
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fmt = {
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float: '<f',
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int: '<I',
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}
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for e in elems:
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f.write(struct.pack(fmt[type(e)], e))
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def render_controller(state, collada, controller):
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def render_controller(state, collada, controller):
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controller_name = sanitize_name(state, controller.id, controller)
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controller_name = sanitize_name(state, controller.id, controller)
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@ -930,14 +940,18 @@ def render_controller(state, collada, controller):
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# fixme: skin_vertex_buffer should multiply vertices by the bind shape matrix
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# fixme: skin_vertex_buffer should multiply vertices by the bind shape matrix
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vertex_buffer = buffer.skin_vertex_buffer(collada, skin, vertex_index_table)
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vertex_buffer = buffer.skin_vertex_buffer(collada, skin, vertex_index_table)
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# skin.vertex_weights and skin.source are entirely dealt with
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# skin.vertex_weights and skin.source are entirely dealt with
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FIXME emit vertex buffer
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vertex_buffer_offset = state.joints_weights_vertex_buffer.tell()
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FIXME emit vertex buffer offset in controller struct
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renderbin_any(state.joints_weights_vertex_buffer, vertex_buffer)
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vertex_buffer_size = state.joints_weights_vertex_buffer.tell() - vertex_buffer_offset
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yield from render_inverse_bind_matrices(collada, skin, controller_name)
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yield from render_inverse_bind_matrices(collada, skin, controller_name)
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yield f"controller const controller_{controller_name} = {{"
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yield f"controller const controller_{controller_name} = {{"
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yield ".skin = {"
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yield ".skin = {"
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yield f".inverse_bind_matrices = inverse_bind_matrices_{controller_name},"
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yield f".inverse_bind_matrices = inverse_bind_matrices_{controller_name},"
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yield ""
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yield f".vertex_buffer_offset = {vertex_buffer_offset},"
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yield f".vertex_buffer_size = {vertex_buffer_size},"
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yield "}"
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yield "}"
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yield "};"
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yield "};"
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@ -7,7 +7,7 @@ from collada import header
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def usage():
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def usage():
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name = sys.argv[0]
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name = sys.argv[0]
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print("usage (source):")
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print("usage (source):")
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print(f" {name} [input_collada.dae] [output_source.cpp] [output_vertex.vtx] [output_vertex.idx] [output_resource.rc] [output_makefile.mk]")
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print(f" {name} [input_collada.dae] [output_source.cpp] [output_vertex.vtx] [output_vertex.idx] [output_joints_weights_vertex.vjw] [output_resource.rc] [output_makefile.mk]")
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print("usage (header):")
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print("usage (header):")
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print(f" {name} [output_header.hpp]")
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print(f" {name} [output_header.hpp]")
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sys.exit(1)
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sys.exit(1)
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@ -50,12 +50,14 @@ def main():
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output_source = sys.argv[2]
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output_source = sys.argv[2]
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output_vertex = sys.argv[3]
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output_vertex = sys.argv[3]
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output_index = sys.argv[4]
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output_index = sys.argv[4]
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output_resource = sys.argv[5]
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output_joints_weights_vertex = sys.argv[5]
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output_makefile = sys.argv[6]
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output_resource = sys.argv[6]
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output_makefile = sys.argv[7]
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assert input_collada.lower().endswith(".dae")
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assert input_collada.lower().endswith(".dae")
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assert output_source.lower().endswith(".cpp")
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assert output_source.lower().endswith(".cpp")
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assert output_vertex.lower().endswith(".vtx")
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assert output_vertex.lower().endswith(".vtx")
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assert output_index.lower().endswith(".idx")
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assert output_index.lower().endswith(".idx")
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assert output_joints_weights_vertex.lower().endswith(".vjw")
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assert output_resource.lower().endswith(".rc")
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assert output_resource.lower().endswith(".rc")
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assert output_makefile.lower().endswith(".mk")
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assert output_makefile.lower().endswith(".mk")
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except Exception as e:
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except Exception as e:
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@ -76,6 +78,9 @@ def main():
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with open(output_index, 'wb') as f:
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with open(output_index, 'wb') as f:
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f.write(state.index_buffer.getvalue())
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f.write(state.index_buffer.getvalue())
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with open(output_joints_weights_vertex, 'wb') as f:
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f.write(state.joints_weights_vertex_buffer.getvalue())
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with open(output_resource, 'wb') as f:
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with open(output_resource, 'wb') as f:
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render_resource_file(state, f)
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render_resource_file(state, f)
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@ -1,18 +0,0 @@
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_AMERICAN_CHERRY_PNG RCDATA "image/american_cherry.DDS"
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_102_PNG RCDATA "image/102.DDS"
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_FINISHES_FLOORING_TILE_SQUARE_MEDIUM_BLUE_PNG RCDATA "image/Finishes.Flooring.Tile.Square.Medium Blue.DDS"
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_SITEWORK_PLANTING_GRASS_BERMUDA1_JPG RCDATA "image/SiteWork.Planting.Grass.Bermuda1.DDS"
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RES_MAIN_FXO RCDATA "main.fxo"
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RES_FONT_FXO RCDATA "font.fxo"
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RES_VOLUME_FXO RCDATA "volume.fxo"
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RES_BLOOM_FXO RCDATA "bloom.fxo"
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RES_STATIC_FXO RCDATA "static.fxo"
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//RES_PERLIN RCDATA "texture/perlin.data"
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RES_ROBOT_PLAYER RCDATA "models/robot_player/robot_player.DDS"
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RES_FONT_TERMINUS_6X12 RCDATA "font/terminus_128x64_6x12.data"
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RES_COLLADA_FXO RCDATA "collada.fxo"
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RES_COLLADA_SCENE_FXO RCDATA "collada_scene.fxo"
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RES_MODELS_CURVE_INTERPOLATION_VTX RCDATA "scenes/curve_interpolation/curve_interpolation.vtx"
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RES_MODELS_CURVE_INTERPOLATION_IDX RCDATA "scenes/curve_interpolation/curve_interpolation.idx"
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@ -259,6 +259,9 @@ namespace collada {
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struct skin {
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struct skin {
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matrix const * const inverse_bind_matrices; // one per joint
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matrix const * const inverse_bind_matrices; // one per joint
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int const vertex_buffer_offset;
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int const vertex_buffer_size;
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};
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};
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struct controller {
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struct controller {
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@ -10,5 +10,8 @@ RES_FONT_TERMINUS_6X12 RCDATA "font/terminus_128x64_6x12.data"
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RES_COLLADA_FXO RCDATA "collada.fxo"
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RES_COLLADA_FXO RCDATA "collada.fxo"
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RES_COLLADA_SCENE_FXO RCDATA "collada_scene.fxo"
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RES_COLLADA_SCENE_FXO RCDATA "collada_scene.fxo"
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RES_MODELS_CURVE_INTERPOLATION_VTX RCDATA "scenes/curve_interpolation/curve_interpolation.vtx"
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RES_MODELS_CURVE_INTERPOLATION_VTX RCDATA "scenes/curve_interpolation/curve_interpolation.vtx"
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RES_MODELS_CURVE_INTERPOLATION_IDX RCDATA "scenes/curve_interpolation/curve_interpolation.idx"
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RES_MODELS_CURVE_INTERPOLATION_IDX RCDATA "scenes/curve_interpolation/curve_interpolation.idx"
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RES_MODELS_CURVE_INTERPOLATION_VJW RCDATA "scenes/curve_interpolation/curve_interpolation.vjw"
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@ -6,8 +6,8 @@
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<authoring_tool>OpenCOLLADA for 3ds Max; Version: 1.6; Revision: 68</authoring_tool>
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<authoring_tool>OpenCOLLADA for 3ds Max; Version: 1.6; Revision: 68</authoring_tool>
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<source_data>file:///C:/cygwin/home/bilbo/d3d10/scenes/curve_interpolation/curve_interpolation.max</source_data>
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<source_data>file:///C:/cygwin/home/bilbo/d3d10/scenes/curve_interpolation/curve_interpolation.max</source_data>
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</contributor>
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</contributor>
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<created>2026-01-29T17:33:59</created>
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<created>2026-01-30T09:40:47</created>
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<modified>2026-01-29T17:33:59</modified>
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<modified>2026-01-30T09:40:47</modified>
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<unit name="inch" meter="0.0254"/>
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<unit name="inch" meter="0.0254"/>
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<up_axis>Z_UP</up_axis>
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<up_axis>Z_UP</up_axis>
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</asset>
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</asset>
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@ -621,6 +621,342 @@
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</technique>
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</technique>
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</extra>
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</extra>
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</effect>
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</effect>
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<effect id="Material__13">
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<profile_COMMON>
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<technique sid="common">
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<blinn>
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<emission>
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<color>0 0 0 1</color>
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</emission>
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<ambient>
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<color>0.5882353 0.5882353 1 1</color>
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</ambient>
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<diffuse>
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<color>0.5882353 0.5882353 1 1</color>
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</diffuse>
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<specular>
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<color>0 0 0 1</color>
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</specular>
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<shininess>
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<float>10</float>
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</shininess>
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<reflective>
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<color>0 0 0 1</color>
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</reflective>
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<transparent opaque="A_ONE">
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<color>1 1 1 1</color>
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</transparent>
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<transparency>
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<float>1</float>
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</transparency>
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</blinn>
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</technique>
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</profile_COMMON>
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<extra>
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<technique profile="OpenCOLLADA3dsMax">
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<extended_shader>
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<opacity_type sid="opacity_type" type="int">0</opacity_type>
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<falloff_type sid="falloff_type" type="int">0</falloff_type>
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<falloff sid="falloff" type="float">0</falloff>
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<index_of_refraction sid="index_of_refraction" type="float">1.5</index_of_refraction>
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<wire_size sid="wire_size" type="float">1</wire_size>
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<wire_units sid="wire_units" type="int">0</wire_units>
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<apply_reflection_dimming sid="apply_reflection_dimming" type="bool">0</apply_reflection_dimming>
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<dim_level sid="dim_level" type="float">0</dim_level>
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<reflection_level sid="reflection_level" type="float">3</reflection_level>
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</extended_shader>
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<shader>
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<ambient_diffuse_texture_lock sid="ambient_diffuse_texture_lock" type="bool">1</ambient_diffuse_texture_lock>
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<ambient_diffuse_lock sid="ambient_diffuse_lock" type="bool">1</ambient_diffuse_lock>
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<diffuse_specular_lock sid="diffuse_specular_lock" type="bool">0</diffuse_specular_lock>
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<use_self_illum_color sid="use_self_illum_color" type="bool">0</use_self_illum_color>
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<self_illumination sid="self_illumination" type="float">0</self_illumination>
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<specular_level sid="specular_level" type="float">0</specular_level>
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<soften sid="soften" type="float">0.1</soften>
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</shader>
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</technique>
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</extra>
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</effect>
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<effect id="Material__14">
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<profile_COMMON>
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<technique sid="common">
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<blinn>
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<emission>
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<color>0 0 0 1</color>
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</emission>
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<ambient>
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<color>0.5882353 0.9450981 1 1</color>
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</ambient>
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<diffuse>
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<color>0.5882353 0.9450981 1 1</color>
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</diffuse>
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<specular>
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<color>0 0 0 1</color>
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</specular>
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<shininess>
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<float>10</float>
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</shininess>
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<reflective>
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<color>0 0 0 1</color>
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</reflective>
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<transparent opaque="A_ONE">
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<color>1 1 1 1</color>
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</transparent>
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<transparency>
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<float>1</float>
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</transparency>
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</blinn>
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</technique>
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</profile_COMMON>
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<extra>
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<technique profile="OpenCOLLADA3dsMax">
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<extended_shader>
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||||||
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<opacity_type sid="opacity_type" type="int">0</opacity_type>
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||||||
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<falloff_type sid="falloff_type" type="int">0</falloff_type>
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<falloff sid="falloff" type="float">0</falloff>
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<index_of_refraction sid="index_of_refraction" type="float">1.5</index_of_refraction>
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<wire_size sid="wire_size" type="float">1</wire_size>
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<wire_units sid="wire_units" type="int">0</wire_units>
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<apply_reflection_dimming sid="apply_reflection_dimming" type="bool">0</apply_reflection_dimming>
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<dim_level sid="dim_level" type="float">0</dim_level>
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<reflection_level sid="reflection_level" type="float">3</reflection_level>
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</extended_shader>
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<shader>
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<ambient_diffuse_texture_lock sid="ambient_diffuse_texture_lock" type="bool">1</ambient_diffuse_texture_lock>
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<ambient_diffuse_lock sid="ambient_diffuse_lock" type="bool">1</ambient_diffuse_lock>
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<diffuse_specular_lock sid="diffuse_specular_lock" type="bool">0</diffuse_specular_lock>
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<use_self_illum_color sid="use_self_illum_color" type="bool">0</use_self_illum_color>
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<self_illumination sid="self_illumination" type="float">0</self_illumination>
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<specular_level sid="specular_level" type="float">0</specular_level>
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<soften sid="soften" type="float">0.1</soften>
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</shader>
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</technique>
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</extra>
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||||||
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</effect>
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||||||
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<effect id="Material__15_1">
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||||||
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<profile_COMMON>
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||||||
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<technique sid="common">
|
||||||
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<blinn>
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||||||
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<emission>
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||||||
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<color>0 0 0 1</color>
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||||||
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</emission>
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||||||
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<ambient>
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||||||
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<color>0.5882353 1 0.6156863 1</color>
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</ambient>
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||||||
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<diffuse>
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||||||
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<color>0.5882353 1 0.6156863 1</color>
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</diffuse>
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||||||
|
<specular>
|
||||||
|
<color>0 0 0 1</color>
|
||||||
|
</specular>
|
||||||
|
<shininess>
|
||||||
|
<float>10</float>
|
||||||
|
</shininess>
|
||||||
|
<reflective>
|
||||||
|
<color>0 0 0 1</color>
|
||||||
|
</reflective>
|
||||||
|
<transparent opaque="A_ONE">
|
||||||
|
<color>1 1 1 1</color>
|
||||||
|
</transparent>
|
||||||
|
<transparency>
|
||||||
|
<float>1</float>
|
||||||
|
</transparency>
|
||||||
|
</blinn>
|
||||||
|
</technique>
|
||||||
|
</profile_COMMON>
|
||||||
|
<extra>
|
||||||
|
<technique profile="OpenCOLLADA3dsMax">
|
||||||
|
<extended_shader>
|
||||||
|
<opacity_type sid="opacity_type" type="int">0</opacity_type>
|
||||||
|
<falloff_type sid="falloff_type" type="int">0</falloff_type>
|
||||||
|
<falloff sid="falloff" type="float">0</falloff>
|
||||||
|
<index_of_refraction sid="index_of_refraction" type="float">1.5</index_of_refraction>
|
||||||
|
<wire_size sid="wire_size" type="float">1</wire_size>
|
||||||
|
<wire_units sid="wire_units" type="int">0</wire_units>
|
||||||
|
<apply_reflection_dimming sid="apply_reflection_dimming" type="bool">0</apply_reflection_dimming>
|
||||||
|
<dim_level sid="dim_level" type="float">0</dim_level>
|
||||||
|
<reflection_level sid="reflection_level" type="float">3</reflection_level>
|
||||||
|
</extended_shader>
|
||||||
|
<shader>
|
||||||
|
<ambient_diffuse_texture_lock sid="ambient_diffuse_texture_lock" type="bool">1</ambient_diffuse_texture_lock>
|
||||||
|
<ambient_diffuse_lock sid="ambient_diffuse_lock" type="bool">1</ambient_diffuse_lock>
|
||||||
|
<diffuse_specular_lock sid="diffuse_specular_lock" type="bool">0</diffuse_specular_lock>
|
||||||
|
<use_self_illum_color sid="use_self_illum_color" type="bool">0</use_self_illum_color>
|
||||||
|
<self_illumination sid="self_illumination" type="float">0</self_illumination>
|
||||||
|
<specular_level sid="specular_level" type="float">0</specular_level>
|
||||||
|
<soften sid="soften" type="float">0.1</soften>
|
||||||
|
</shader>
|
||||||
|
</technique>
|
||||||
|
</extra>
|
||||||
|
</effect>
|
||||||
|
<effect id="Material__16_1">
|
||||||
|
<profile_COMMON>
|
||||||
|
<technique sid="common">
|
||||||
|
<blinn>
|
||||||
|
<emission>
|
||||||
|
<color>0 0 0 1</color>
|
||||||
|
</emission>
|
||||||
|
<ambient>
|
||||||
|
<color>0.9960785 1 0.5882353 1</color>
|
||||||
|
</ambient>
|
||||||
|
<diffuse>
|
||||||
|
<color>0.9960785 1 0.5882353 1</color>
|
||||||
|
</diffuse>
|
||||||
|
<specular>
|
||||||
|
<color>0 0 0 1</color>
|
||||||
|
</specular>
|
||||||
|
<shininess>
|
||||||
|
<float>10</float>
|
||||||
|
</shininess>
|
||||||
|
<reflective>
|
||||||
|
<color>0 0 0 1</color>
|
||||||
|
</reflective>
|
||||||
|
<transparent opaque="A_ONE">
|
||||||
|
<color>1 1 1 1</color>
|
||||||
|
</transparent>
|
||||||
|
<transparency>
|
||||||
|
<float>1</float>
|
||||||
|
</transparency>
|
||||||
|
</blinn>
|
||||||
|
</technique>
|
||||||
|
</profile_COMMON>
|
||||||
|
<extra>
|
||||||
|
<technique profile="OpenCOLLADA3dsMax">
|
||||||
|
<extended_shader>
|
||||||
|
<opacity_type sid="opacity_type" type="int">0</opacity_type>
|
||||||
|
<falloff_type sid="falloff_type" type="int">0</falloff_type>
|
||||||
|
<falloff sid="falloff" type="float">0</falloff>
|
||||||
|
<index_of_refraction sid="index_of_refraction" type="float">1.5</index_of_refraction>
|
||||||
|
<wire_size sid="wire_size" type="float">1</wire_size>
|
||||||
|
<wire_units sid="wire_units" type="int">0</wire_units>
|
||||||
|
<apply_reflection_dimming sid="apply_reflection_dimming" type="bool">0</apply_reflection_dimming>
|
||||||
|
<dim_level sid="dim_level" type="float">0</dim_level>
|
||||||
|
<reflection_level sid="reflection_level" type="float">3</reflection_level>
|
||||||
|
</extended_shader>
|
||||||
|
<shader>
|
||||||
|
<ambient_diffuse_texture_lock sid="ambient_diffuse_texture_lock" type="bool">1</ambient_diffuse_texture_lock>
|
||||||
|
<ambient_diffuse_lock sid="ambient_diffuse_lock" type="bool">1</ambient_diffuse_lock>
|
||||||
|
<diffuse_specular_lock sid="diffuse_specular_lock" type="bool">0</diffuse_specular_lock>
|
||||||
|
<use_self_illum_color sid="use_self_illum_color" type="bool">0</use_self_illum_color>
|
||||||
|
<self_illumination sid="self_illumination" type="float">0</self_illumination>
|
||||||
|
<specular_level sid="specular_level" type="float">0</specular_level>
|
||||||
|
<soften sid="soften" type="float">0.1</soften>
|
||||||
|
</shader>
|
||||||
|
</technique>
|
||||||
|
</extra>
|
||||||
|
</effect>
|
||||||
|
<effect id="Material__17_1">
|
||||||
|
<profile_COMMON>
|
||||||
|
<technique sid="common">
|
||||||
|
<blinn>
|
||||||
|
<emission>
|
||||||
|
<color>0 0 0 1</color>
|
||||||
|
</emission>
|
||||||
|
<ambient>
|
||||||
|
<color>0.9960785 0.8196079 0.5882353 1</color>
|
||||||
|
</ambient>
|
||||||
|
<diffuse>
|
||||||
|
<color>0.9960785 0.8196079 0.5882353 1</color>
|
||||||
|
</diffuse>
|
||||||
|
<specular>
|
||||||
|
<color>0 0 0 1</color>
|
||||||
|
</specular>
|
||||||
|
<shininess>
|
||||||
|
<float>10</float>
|
||||||
|
</shininess>
|
||||||
|
<reflective>
|
||||||
|
<color>0 0 0 1</color>
|
||||||
|
</reflective>
|
||||||
|
<transparent opaque="A_ONE">
|
||||||
|
<color>1 1 1 1</color>
|
||||||
|
</transparent>
|
||||||
|
<transparency>
|
||||||
|
<float>1</float>
|
||||||
|
</transparency>
|
||||||
|
</blinn>
|
||||||
|
</technique>
|
||||||
|
</profile_COMMON>
|
||||||
|
<extra>
|
||||||
|
<technique profile="OpenCOLLADA3dsMax">
|
||||||
|
<extended_shader>
|
||||||
|
<opacity_type sid="opacity_type" type="int">0</opacity_type>
|
||||||
|
<falloff_type sid="falloff_type" type="int">0</falloff_type>
|
||||||
|
<falloff sid="falloff" type="float">0</falloff>
|
||||||
|
<index_of_refraction sid="index_of_refraction" type="float">1.5</index_of_refraction>
|
||||||
|
<wire_size sid="wire_size" type="float">1</wire_size>
|
||||||
|
<wire_units sid="wire_units" type="int">0</wire_units>
|
||||||
|
<apply_reflection_dimming sid="apply_reflection_dimming" type="bool">0</apply_reflection_dimming>
|
||||||
|
<dim_level sid="dim_level" type="float">0</dim_level>
|
||||||
|
<reflection_level sid="reflection_level" type="float">3</reflection_level>
|
||||||
|
</extended_shader>
|
||||||
|
<shader>
|
||||||
|
<ambient_diffuse_texture_lock sid="ambient_diffuse_texture_lock" type="bool">1</ambient_diffuse_texture_lock>
|
||||||
|
<ambient_diffuse_lock sid="ambient_diffuse_lock" type="bool">1</ambient_diffuse_lock>
|
||||||
|
<diffuse_specular_lock sid="diffuse_specular_lock" type="bool">0</diffuse_specular_lock>
|
||||||
|
<use_self_illum_color sid="use_self_illum_color" type="bool">0</use_self_illum_color>
|
||||||
|
<self_illumination sid="self_illumination" type="float">0</self_illumination>
|
||||||
|
<specular_level sid="specular_level" type="float">0</specular_level>
|
||||||
|
<soften sid="soften" type="float">0.1</soften>
|
||||||
|
</shader>
|
||||||
|
</technique>
|
||||||
|
</extra>
|
||||||
|
</effect>
|
||||||
|
<effect id="Material__18_1">
|
||||||
|
<profile_COMMON>
|
||||||
|
<technique sid="common">
|
||||||
|
<blinn>
|
||||||
|
<emission>
|
||||||
|
<color>0 0 0 1</color>
|
||||||
|
</emission>
|
||||||
|
<ambient>
|
||||||
|
<color>1 0.5882353 0.5882353 1</color>
|
||||||
|
</ambient>
|
||||||
|
<diffuse>
|
||||||
|
<color>1 0.5882353 0.5882353 1</color>
|
||||||
|
</diffuse>
|
||||||
|
<specular>
|
||||||
|
<color>0 0 0 1</color>
|
||||||
|
</specular>
|
||||||
|
<shininess>
|
||||||
|
<float>10</float>
|
||||||
|
</shininess>
|
||||||
|
<reflective>
|
||||||
|
<color>0 0 0 1</color>
|
||||||
|
</reflective>
|
||||||
|
<transparent opaque="A_ONE">
|
||||||
|
<color>1 1 1 1</color>
|
||||||
|
</transparent>
|
||||||
|
<transparency>
|
||||||
|
<float>1</float>
|
||||||
|
</transparency>
|
||||||
|
</blinn>
|
||||||
|
</technique>
|
||||||
|
</profile_COMMON>
|
||||||
|
<extra>
|
||||||
|
<technique profile="OpenCOLLADA3dsMax">
|
||||||
|
<extended_shader>
|
||||||
|
<opacity_type sid="opacity_type" type="int">0</opacity_type>
|
||||||
|
<falloff_type sid="falloff_type" type="int">0</falloff_type>
|
||||||
|
<falloff sid="falloff" type="float">0</falloff>
|
||||||
|
<index_of_refraction sid="index_of_refraction" type="float">1.5</index_of_refraction>
|
||||||
|
<wire_size sid="wire_size" type="float">1</wire_size>
|
||||||
|
<wire_units sid="wire_units" type="int">0</wire_units>
|
||||||
|
<apply_reflection_dimming sid="apply_reflection_dimming" type="bool">0</apply_reflection_dimming>
|
||||||
|
<dim_level sid="dim_level" type="float">0</dim_level>
|
||||||
|
<reflection_level sid="reflection_level" type="float">3</reflection_level>
|
||||||
|
</extended_shader>
|
||||||
|
<shader>
|
||||||
|
<ambient_diffuse_texture_lock sid="ambient_diffuse_texture_lock" type="bool">1</ambient_diffuse_texture_lock>
|
||||||
|
<ambient_diffuse_lock sid="ambient_diffuse_lock" type="bool">1</ambient_diffuse_lock>
|
||||||
|
<diffuse_specular_lock sid="diffuse_specular_lock" type="bool">0</diffuse_specular_lock>
|
||||||
|
<use_self_illum_color sid="use_self_illum_color" type="bool">0</use_self_illum_color>
|
||||||
|
<self_illumination sid="self_illumination" type="float">0</self_illumination>
|
||||||
|
<specular_level sid="specular_level" type="float">0</specular_level>
|
||||||
|
<soften sid="soften" type="float">0.1</soften>
|
||||||
|
</shader>
|
||||||
|
</technique>
|
||||||
|
</extra>
|
||||||
|
</effect>
|
||||||
</library_effects>
|
</library_effects>
|
||||||
<library_materials>
|
<library_materials>
|
||||||
<material id="ColorEffectR26G177B26-material" name="ColorEffectR26G177B26-material">
|
<material id="ColorEffectR26G177B26-material" name="ColorEffectR26G177B26-material">
|
||||||
@ -656,6 +992,24 @@
|
|||||||
<material id="LightEmit-material" name="LightEmit">
|
<material id="LightEmit-material" name="LightEmit">
|
||||||
<instance_effect url="#LightEmit"/>
|
<instance_effect url="#LightEmit"/>
|
||||||
</material>
|
</material>
|
||||||
|
<material id="Material__13-material" name="Material__13">
|
||||||
|
<instance_effect url="#Material__13"/>
|
||||||
|
</material>
|
||||||
|
<material id="Material__14-material" name="Material__14">
|
||||||
|
<instance_effect url="#Material__14"/>
|
||||||
|
</material>
|
||||||
|
<material id="Material__15_1-material" name="Material__15">
|
||||||
|
<instance_effect url="#Material__15_1"/>
|
||||||
|
</material>
|
||||||
|
<material id="Material__16_1-material" name="Material__16">
|
||||||
|
<instance_effect url="#Material__16_1"/>
|
||||||
|
</material>
|
||||||
|
<material id="Material__17_1-material" name="Material__17">
|
||||||
|
<instance_effect url="#Material__17_1"/>
|
||||||
|
</material>
|
||||||
|
<material id="Material__18_1-material" name="Material__18">
|
||||||
|
<instance_effect url="#Material__18_1"/>
|
||||||
|
</material>
|
||||||
</library_materials>
|
</library_materials>
|
||||||
<library_geometries>
|
<library_geometries>
|
||||||
<geometry id="geom-Cube" name="Cube">
|
<geometry id="geom-Cube" name="Cube">
|
||||||
@ -979,7 +1333,121 @@
|
|||||||
</technique>
|
</technique>
|
||||||
</extra>
|
</extra>
|
||||||
</geometry>
|
</geometry>
|
||||||
|
<geometry id="geom-Box001" name="Box001">
|
||||||
|
<mesh>
|
||||||
|
<source id="geom-Box001-positions">
|
||||||
|
<float_array id="geom-Box001-positions-array" count="72">-5 -5 0 5 -5 0 -5 5 0 5 5 0 -5 -5 20 5 -5 20 -5 5 20 5 5 20 -5 -5 4 5 -5 4 5 5 4 -5 5 4 -5 -5 8 5 -5 8 5 5 8 -5 5 8 -5 -5 12 5 -5 12 5 5 12 -5 5 12 -5 -5 16 5 -5 16 5 5 16 -5 5 16</float_array>
|
||||||
|
<technique_common>
|
||||||
|
<accessor source="#geom-Box001-positions-array" count="24" stride="3">
|
||||||
|
<param name="X" type="float"/>
|
||||||
|
<param name="Y" type="float"/>
|
||||||
|
<param name="Z" type="float"/>
|
||||||
|
</accessor>
|
||||||
|
</technique_common>
|
||||||
|
</source>
|
||||||
|
<source id="geom-Box001-normals">
|
||||||
|
<float_array id="geom-Box001-normals-array" count="168">0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 1 0 0 1 0 0 1 0 0 1 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0</float_array>
|
||||||
|
<technique_common>
|
||||||
|
<accessor source="#geom-Box001-normals-array" count="56" stride="3">
|
||||||
|
<param name="X" type="float"/>
|
||||||
|
<param name="Y" type="float"/>
|
||||||
|
<param name="Z" type="float"/>
|
||||||
|
</accessor>
|
||||||
|
</technique_common>
|
||||||
|
</source>
|
||||||
|
<source id="geom-Box001-map1">
|
||||||
|
<float_array id="geom-Box001-map1-array" count="168">1 0 0 0 0 0 1 1 0 0 1 0 0 0 0 1 0 0 0 1 0 1 1 0 0 0 0 1 0 0 0 0.2 0 1 0.2 0 0 0.4 0 1 0.4 0 0 0.6 0 1 0.6 0 0 0.8 0 1 0.8 0 0 1 0 1 1 0 0 0 0 1 0 0 0 0.2 0 1 0.2 0 0 0.4 0 1 0.4 0 0 0.6 0 1 0.6 0 0 0.8 0 1 0.8 0 0 1 0 1 1 0 0 0 0 1 0 0 0 0.2 0 1 0.2 0 0 0.4 0 1 0.4 0 0 0.6 0 1 0.6 0 0 0.8 0 1 0.8 0 0 1 0 1 1 0 0 0 0 1 0 0 0 0.2 0 1 0.2 0 0 0.4 0 1 0.4 0 0 0.6 0 1 0.6 0 0 0.8 0 1 0.8 0 0 1 0 1 1 0</float_array>
|
||||||
|
<technique_common>
|
||||||
|
<accessor source="#geom-Box001-map1-array" count="56" stride="3">
|
||||||
|
<param name="S" type="float"/>
|
||||||
|
<param name="T" type="float"/>
|
||||||
|
<param name="P" type="float"/>
|
||||||
|
</accessor>
|
||||||
|
</technique_common>
|
||||||
|
</source>
|
||||||
|
<vertices id="geom-Box001-vertices">
|
||||||
|
<input semantic="POSITION" source="#geom-Box001-positions"/>
|
||||||
|
</vertices>
|
||||||
|
<triangles material="Material__14_1" count="2">
|
||||||
|
<input semantic="VERTEX" source="#geom-Box001-vertices" offset="0"/>
|
||||||
|
<input semantic="NORMAL" source="#geom-Box001-normals" offset="1"/>
|
||||||
|
<input semantic="TEXCOORD" source="#geom-Box001-map1" offset="2" set="0"/>
|
||||||
|
<p>0 0 0 2 1 2 3 2 3 3 2 3 1 3 1 0 0 0</p>
|
||||||
|
</triangles>
|
||||||
|
<triangles material="Material__13_1" count="2">
|
||||||
|
<input semantic="VERTEX" source="#geom-Box001-vertices" offset="0"/>
|
||||||
|
<input semantic="NORMAL" source="#geom-Box001-normals" offset="1"/>
|
||||||
|
<input semantic="TEXCOORD" source="#geom-Box001-map1" offset="2" set="0"/>
|
||||||
|
<p>4 4 4 5 5 5 7 6 7 7 6 7 6 7 6 4 4 4</p>
|
||||||
|
</triangles>
|
||||||
|
<triangles material="Material__17" count="10">
|
||||||
|
<input semantic="VERTEX" source="#geom-Box001-vertices" offset="0"/>
|
||||||
|
<input semantic="NORMAL" source="#geom-Box001-normals" offset="1"/>
|
||||||
|
<input semantic="TEXCOORD" source="#geom-Box001-map1" offset="2" set="0"/>
|
||||||
|
<p>0 8 8 1 9 9 9 10 11 9 10 11 8 11 10 0 8 8 8 11 10 9 10 11 13 12 13 13 12 13 12 13 12 8 11 10 12 13 12 13 12 13 17 14 15 17 14 15 16 15 14 12 13 12 16 15 14 17 14 15 21 16 17 21 16 17 20 17 16 16 15 14 20 17 16 21 16 17 5 18 19 5 18 19 4 19 18 20 17 16</p>
|
||||||
|
</triangles>
|
||||||
|
<triangles material="Material__16" count="10">
|
||||||
|
<input semantic="VERTEX" source="#geom-Box001-vertices" offset="0"/>
|
||||||
|
<input semantic="NORMAL" source="#geom-Box001-normals" offset="1"/>
|
||||||
|
<input semantic="TEXCOORD" source="#geom-Box001-map1" offset="2" set="0"/>
|
||||||
|
<p>1 20 20 3 21 21 10 22 23 10 22 23 9 23 22 1 20 20 9 23 22 10 22 23 14 24 25 14 24 25 13 25 24 9 23 22 13 25 24 14 24 25 18 26 27 18 26 27 17 27 26 13 25 24 17 27 26 18 26 27 22 28 29 22 28 29 21 29 28 17 27 26 21 29 28 22 28 29 7 30 31 7 30 31 5 31 30 21 29 28</p>
|
||||||
|
</triangles>
|
||||||
|
<triangles material="Material__18" count="10">
|
||||||
|
<input semantic="VERTEX" source="#geom-Box001-vertices" offset="0"/>
|
||||||
|
<input semantic="NORMAL" source="#geom-Box001-normals" offset="1"/>
|
||||||
|
<input semantic="TEXCOORD" source="#geom-Box001-map1" offset="2" set="0"/>
|
||||||
|
<p>3 32 32 2 33 33 11 34 35 11 34 35 10 35 34 3 32 32 10 35 34 11 34 35 15 36 37 15 36 37 14 37 36 10 35 34 14 37 36 15 36 37 19 38 39 19 38 39 18 39 38 14 37 36 18 39 38 19 38 39 23 40 41 23 40 41 22 41 40 18 39 38 22 41 40 23 40 41 6 42 43 6 42 43 7 43 42 22 41 40</p>
|
||||||
|
</triangles>
|
||||||
|
<triangles material="Material__15" count="10">
|
||||||
|
<input semantic="VERTEX" source="#geom-Box001-vertices" offset="0"/>
|
||||||
|
<input semantic="NORMAL" source="#geom-Box001-normals" offset="1"/>
|
||||||
|
<input semantic="TEXCOORD" source="#geom-Box001-map1" offset="2" set="0"/>
|
||||||
|
<p>2 44 44 0 45 45 8 46 47 8 46 47 11 47 46 2 44 44 11 47 46 8 46 47 12 48 49 12 48 49 15 49 48 11 47 46 15 49 48 12 48 49 16 50 51 16 50 51 19 51 50 15 49 48 19 51 50 16 50 51 20 52 53 20 52 53 23 53 52 19 51 50 23 53 52 20 52 53 4 54 55 4 54 55 6 55 54 23 53 52</p>
|
||||||
|
</triangles>
|
||||||
|
</mesh>
|
||||||
|
</geometry>
|
||||||
</library_geometries>
|
</library_geometries>
|
||||||
|
<library_controllers>
|
||||||
|
<controller id="geom-Box001-skin1">
|
||||||
|
<skin source="#geom-Box001">
|
||||||
|
<bind_shape_matrix>1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1</bind_shape_matrix>
|
||||||
|
<source id="geom-Box001-skin1-joints">
|
||||||
|
<Name_array id="geom-Box001-skin1-joints-array" count="2">joint0 joint1</Name_array>
|
||||||
|
<technique_common>
|
||||||
|
<accessor source="#geom-Box001-skin1-joints-array" count="2" stride="1">
|
||||||
|
<param name="JOINT" type="name"/>
|
||||||
|
</accessor>
|
||||||
|
</technique_common>
|
||||||
|
</source>
|
||||||
|
<source id="geom-Box001-skin1-bind_poses">
|
||||||
|
<float_array id="geom-Box001-skin1-bind_poses-array" count="32">-5.11435e-14 3.13916e-7 1 0 -1.74846e-7 1 -3.13916e-7 0 -1 -1.74846e-7 3.74342e-15 0 0 0 0 1 -8.74227e-8 -5.52335e-7 1 -10 -8.74228e-8 1 5.52335e-7 -9.85461e-6 -1 -8.74227e-8 -8.74227e-8 8.74227e-7 0 0 0 1</float_array>
|
||||||
|
<technique_common>
|
||||||
|
<accessor source="#geom-Box001-skin1-bind_poses-array" count="2" stride="16">
|
||||||
|
<param name="TRANSFORM" type="float4x4"/>
|
||||||
|
</accessor>
|
||||||
|
</technique_common>
|
||||||
|
</source>
|
||||||
|
<source id="geom-Box001-skin1-weights">
|
||||||
|
<float_array id="geom-Box001-skin1-weights-array" count="33">1 0.2 0.8 0.2 0.8 0.2 0.8 0.2 0.8 0.4 0.6 0.4 0.6 0.4 0.6 0.4 0.6 0.6 0.4 0.6 0.4 0.6 0.4 0.6 0.4 0.8 0.2 0.8 0.2 0.8 0.2 0.8 0.2</float_array>
|
||||||
|
<technique_common>
|
||||||
|
<accessor source="#geom-Box001-skin1-weights-array" count="33" stride="1">
|
||||||
|
<param name="WEIGHT" type="float"/>
|
||||||
|
</accessor>
|
||||||
|
</technique_common>
|
||||||
|
</source>
|
||||||
|
<joints>
|
||||||
|
<input semantic="JOINT" source="#geom-Box001-skin1-joints"/>
|
||||||
|
<input semantic="INV_BIND_MATRIX" source="#geom-Box001-skin1-bind_poses"/>
|
||||||
|
</joints>
|
||||||
|
<vertex_weights count="24">
|
||||||
|
<input semantic="JOINT" source="#geom-Box001-skin1-joints" offset="0"/>
|
||||||
|
<input semantic="WEIGHT" source="#geom-Box001-skin1-weights" offset="1"/>
|
||||||
|
<vcount>1 1 1 1 1 1 1 1 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2</vcount>
|
||||||
|
<v>0 0 0 0 0 0 0 0 1 0 1 0 1 0 1 0 1 1 0 2 1 3 0 4 1 5 0 6 1 7 0 8 1 9 0 10 1 11 0 12 1 13 0 14 1 15 0 16 1 17 0 18 1 19 0 20 1 21 0 22 1 23 0 24 1 25 0 26 1 27 0 28 1 29 0 30 1 31 0 32</v>
|
||||||
|
</vertex_weights>
|
||||||
|
</skin>
|
||||||
|
</controller>
|
||||||
|
</library_controllers>
|
||||||
<library_lights>
|
<library_lights>
|
||||||
<light id="EnvironmentAmbientLight" name="EnvironmentAmbientLight">
|
<light id="EnvironmentAmbientLight" name="EnvironmentAmbientLight">
|
||||||
<technique_common>
|
<technique_common>
|
||||||
@ -1004,7 +1472,7 @@
|
|||||||
<affect_diffuse sid="affect_diffuse" type="int">1</affect_diffuse>
|
<affect_diffuse sid="affect_diffuse" type="int">1</affect_diffuse>
|
||||||
<decay_type sid="decay_type" type="int">2</decay_type>
|
<decay_type sid="decay_type" type="int">2</decay_type>
|
||||||
<multiplier sid="multiplier" type="float">1</multiplier>
|
<multiplier sid="multiplier" type="float">1</multiplier>
|
||||||
<decay_radius sid="decay_radius" type="float">20</decay_radius>
|
<decay_radius sid="decay_radius" type="float">200</decay_radius>
|
||||||
<use_near_attenuation sid="use_near_attenuation" type="bool">0</use_near_attenuation>
|
<use_near_attenuation sid="use_near_attenuation" type="bool">0</use_near_attenuation>
|
||||||
<use_far_attenuation sid="use_far_attenuation" type="bool">0</use_far_attenuation>
|
<use_far_attenuation sid="use_far_attenuation" type="bool">0</use_far_attenuation>
|
||||||
<attenuation_near_start sid="attenuation_near_start" type="float">7</attenuation_near_start>
|
<attenuation_near_start sid="attenuation_near_start" type="float">7</attenuation_near_start>
|
||||||
@ -1040,21 +1508,22 @@
|
|||||||
<instance_light url="#EnvironmentAmbientLight"/>
|
<instance_light url="#EnvironmentAmbientLight"/>
|
||||||
</node>
|
</node>
|
||||||
<node id="node-Cube" name="Cube">
|
<node id="node-Cube" name="Cube">
|
||||||
<translate sid="translation">10 -1.14258e-7 0</translate>
|
<translate sid="translation">34.88703 -1.85427e-6 0</translate>
|
||||||
|
<scale>3.523671 3.523671 3.523671</scale>
|
||||||
<instance_geometry url="#geom-Cube">
|
<instance_geometry url="#geom-Cube">
|
||||||
<bind_material>
|
<bind_material>
|
||||||
<technique_common>
|
<technique_common>
|
||||||
<instance_material symbol="Material__15_1" target="#Material__15-material"/>
|
|
||||||
<instance_material symbol="Material__16_1" target="#Material__16-material"/>
|
|
||||||
<instance_material symbol="Material__17_1" target="#Material__17-material"/>
|
<instance_material symbol="Material__17_1" target="#Material__17-material"/>
|
||||||
<instance_material symbol="Material__20_1" target="#Material__20-material"/>
|
|
||||||
<instance_material symbol="Material__18_1" target="#Material__18-material"/>
|
<instance_material symbol="Material__18_1" target="#Material__18-material"/>
|
||||||
<instance_material symbol="Material__19_1" target="#Material__19-material"/>
|
<instance_material symbol="Material__19_1" target="#Material__19-material"/>
|
||||||
|
<instance_material symbol="Material__20_1" target="#Material__20-material"/>
|
||||||
|
<instance_material symbol="Material__15_1" target="#Material__15-material"/>
|
||||||
|
<instance_material symbol="Material__16_1" target="#Material__16-material"/>
|
||||||
</technique_common>
|
</technique_common>
|
||||||
</bind_material>
|
</bind_material>
|
||||||
</instance_geometry>
|
</instance_geometry>
|
||||||
<node id="node-Torus" name="Torus">
|
<node id="node-Torus" name="Torus">
|
||||||
<translate>5 1.14258e-7 2</translate>
|
<translate>5.000001 1.14258e-7 2</translate>
|
||||||
<rotate sid="rotationZ">0 0 1 0</rotate>
|
<rotate sid="rotationZ">0 0 1 0</rotate>
|
||||||
<rotate sid="rotationY">0 1 0 2.00358e-5</rotate>
|
<rotate sid="rotationY">0 1 0 2.00358e-5</rotate>
|
||||||
<rotate sid="rotationX">1 0 0 0</rotate>
|
<rotate sid="rotationX">1 0 0 0</rotate>
|
||||||
@ -1085,6 +1554,7 @@
|
|||||||
</extra>
|
</extra>
|
||||||
</node>
|
</node>
|
||||||
<node id="node-Cylinder" name="Cylinder">
|
<node id="node-Cylinder" name="Cylinder">
|
||||||
|
<scale>3.523671 3.523671 3.523671</scale>
|
||||||
<instance_geometry url="#geom-Cylinder">
|
<instance_geometry url="#geom-Cylinder">
|
||||||
<bind_material>
|
<bind_material>
|
||||||
<technique_common>
|
<technique_common>
|
||||||
@ -1106,6 +1576,7 @@
|
|||||||
<node id="node-Plane" name="Plane">
|
<node id="node-Plane" name="Plane">
|
||||||
<translate>0 0 0.01</translate>
|
<translate>0 0 0.01</translate>
|
||||||
<rotate>0 0 -1 -44.99999</rotate>
|
<rotate>0 0 -1 -44.99999</rotate>
|
||||||
|
<scale>3.523672 3.523672 3.523671</scale>
|
||||||
<instance_geometry url="#geom-Plane">
|
<instance_geometry url="#geom-Plane">
|
||||||
<bind_material>
|
<bind_material>
|
||||||
<technique_common>
|
<technique_common>
|
||||||
@ -1127,8 +1598,9 @@
|
|||||||
</extra>
|
</extra>
|
||||||
</node>
|
</node>
|
||||||
<node id="node-GeoSphere" name="GeoSphere">
|
<node id="node-GeoSphere" name="GeoSphere">
|
||||||
|
<translate>-18.87136 14.31975 0</translate>
|
||||||
<rotate sid="InverseScaleAxisRotation">0 0 0 0</rotate>
|
<rotate sid="InverseScaleAxisRotation">0 0 0 0</rotate>
|
||||||
<scale sid="scale">1 1 1</scale>
|
<scale sid="scale">3.523671 3.523671 3.523671</scale>
|
||||||
<rotate sid="ScaleAxisRotation">0 0 0 0</rotate>
|
<rotate sid="ScaleAxisRotation">0 0 0 0</rotate>
|
||||||
<instance_geometry url="#geom-GeoSphere">
|
<instance_geometry url="#geom-GeoSphere">
|
||||||
<bind_material>
|
<bind_material>
|
||||||
@ -1147,7 +1619,8 @@
|
|||||||
</extra>
|
</extra>
|
||||||
</node>
|
</node>
|
||||||
<node id="node-Light" name="Light">
|
<node id="node-Light" name="Light">
|
||||||
<translate sid="translation">2.124535 8.291501 6.185831</translate>
|
<translate sid="translation">24 25.52443 19.04236</translate>
|
||||||
|
<scale>3.523671 3.523671 3.523671</scale>
|
||||||
<instance_light url="#Light-light"/>
|
<instance_light url="#Light-light"/>
|
||||||
<node id="node-LightIndicator" name="LightIndicator">
|
<node id="node-LightIndicator" name="LightIndicator">
|
||||||
<rotate>0.5773504 -0.5773501 -0.5773504 -120</rotate>
|
<rotate>0.5773504 -0.5773501 -0.5773504 -120</rotate>
|
||||||
@ -1176,6 +1649,54 @@
|
|||||||
</technique>
|
</technique>
|
||||||
</extra>
|
</extra>
|
||||||
</node>
|
</node>
|
||||||
|
<node id="node-Box001" name="Box001">
|
||||||
|
<instance_controller url="#geom-Box001-skin1">
|
||||||
|
<skeleton>#node-Bone001</skeleton>
|
||||||
|
<bind_material>
|
||||||
|
<technique_common>
|
||||||
|
<instance_material symbol="Material__13_1" target="#Material__13-material"/>
|
||||||
|
<instance_material symbol="Material__14_1" target="#Material__14-material"/>
|
||||||
|
<instance_material symbol="Material__15" target="#Material__15_1-material"/>
|
||||||
|
<instance_material symbol="Material__16" target="#Material__16_1-material"/>
|
||||||
|
<instance_material symbol="Material__17" target="#Material__17_1-material"/>
|
||||||
|
<instance_material symbol="Material__18" target="#Material__18_1-material"/>
|
||||||
|
</technique_common>
|
||||||
|
</bind_material>
|
||||||
|
</instance_controller>
|
||||||
|
<extra>
|
||||||
|
<technique profile="OpenCOLLADA">
|
||||||
|
<cast_shadows sid="cast_shadows" type="bool">1</cast_shadows>
|
||||||
|
<receive_shadows sid="receive_shadows" type="bool">1</receive_shadows>
|
||||||
|
<primary_visibility sid="primary_visibility" type="int">1</primary_visibility>
|
||||||
|
<secondary_visibility sid="secondary_visibility" type="int">1</secondary_visibility>
|
||||||
|
</technique>
|
||||||
|
</extra>
|
||||||
|
</node>
|
||||||
|
<node id="node-Bone001" name="Bone001" sid="joint0" type="JOINT">
|
||||||
|
<rotate>1.32123e-6 1 -1.49608e-6 -90</rotate>
|
||||||
|
<node id="node-Bone002" name="Bone002" sid="joint1" type="JOINT">
|
||||||
|
<translate>10 1.19209e-6 5.69993e-14</translate>
|
||||||
|
<rotate sid="rotationZ">0 0 1 5.00896e-6</rotate>
|
||||||
|
<rotate sid="rotationY">0 1 0 -5.00896e-6</rotate>
|
||||||
|
<rotate sid="rotationX">1 0 0 -5.00896e-6</rotate>
|
||||||
|
<extra>
|
||||||
|
<technique profile="OpenCOLLADA">
|
||||||
|
<cast_shadows sid="cast_shadows" type="bool">1</cast_shadows>
|
||||||
|
<receive_shadows sid="receive_shadows" type="bool">1</receive_shadows>
|
||||||
|
<primary_visibility sid="primary_visibility" type="int">1</primary_visibility>
|
||||||
|
<secondary_visibility sid="secondary_visibility" type="int">1</secondary_visibility>
|
||||||
|
</technique>
|
||||||
|
</extra>
|
||||||
|
</node>
|
||||||
|
<extra>
|
||||||
|
<technique profile="OpenCOLLADA">
|
||||||
|
<cast_shadows sid="cast_shadows" type="bool">1</cast_shadows>
|
||||||
|
<receive_shadows sid="receive_shadows" type="bool">1</receive_shadows>
|
||||||
|
<primary_visibility sid="primary_visibility" type="int">1</primary_visibility>
|
||||||
|
<secondary_visibility sid="secondary_visibility" type="int">1</secondary_visibility>
|
||||||
|
</technique>
|
||||||
|
</extra>
|
||||||
|
</node>
|
||||||
</visual_scene>
|
</visual_scene>
|
||||||
</library_visual_scenes>
|
</library_visual_scenes>
|
||||||
<library_animations>
|
<library_animations>
|
||||||
@ -1189,7 +1710,7 @@
|
|||||||
</technique_common>
|
</technique_common>
|
||||||
</source>
|
</source>
|
||||||
<source id="node-Cube_translation.X-output">
|
<source id="node-Cube_translation.X-output">
|
||||||
<float_array id="node-Cube_translation.X-output-array" count="4">10 -10 10 -10</float_array>
|
<float_array id="node-Cube_translation.X-output-array" count="4">34.88703 -34.88703 34.88703 -34.88703</float_array>
|
||||||
<technique_common>
|
<technique_common>
|
||||||
<accessor source="#node-Cube_translation.X-output-array" count="4" stride="1">
|
<accessor source="#node-Cube_translation.X-output-array" count="4" stride="1">
|
||||||
<param name="X" type="float"/>
|
<param name="X" type="float"/>
|
||||||
@ -1197,7 +1718,7 @@
|
|||||||
</technique_common>
|
</technique_common>
|
||||||
</source>
|
</source>
|
||||||
<source id="node-Cube_translation.X-intangent">
|
<source id="node-Cube_translation.X-intangent">
|
||||||
<float_array id="node-Cube_translation.X-intangent-array" count="8">-0.3332306 10 1.111167 -10 2.778333 10 4.4445 -9.219337</float_array>
|
<float_array id="node-Cube_translation.X-intangent-array" count="8">-0.3332306 34.88703 1.111167 -34.88703 2.778333 34.88703 4.4323 -34.88086</float_array>
|
||||||
<technique_common>
|
<technique_common>
|
||||||
<accessor source="#node-Cube_translation.X-intangent-array" count="4" stride="2">
|
<accessor source="#node-Cube_translation.X-intangent-array" count="4" stride="2">
|
||||||
<param name="X" type="float"/>
|
<param name="X" type="float"/>
|
||||||
@ -1206,7 +1727,7 @@
|
|||||||
</technique_common>
|
</technique_common>
|
||||||
</source>
|
</source>
|
||||||
<source id="node-Cube_translation.X-outtangent">
|
<source id="node-Cube_translation.X-outtangent">
|
||||||
<float_array id="node-Cube_translation.X-outtangent-array" count="8">0.5555 10 2.222167 -10 3.888333 10 4.000208 -8.594958</float_array>
|
<float_array id="node-Cube_translation.X-outtangent-array" count="8">0.5555 34.88703 2.222167 -34.88703 3.888333 34.88703 4.000208 -29.96252</float_array>
|
||||||
<technique_common>
|
<technique_common>
|
||||||
<accessor source="#node-Cube_translation.X-outtangent-array" count="4" stride="2">
|
<accessor source="#node-Cube_translation.X-outtangent-array" count="4" stride="2">
|
||||||
<param name="X" type="float"/>
|
<param name="X" type="float"/>
|
||||||
@ -1231,7 +1752,7 @@
|
|||||||
</technique_common>
|
</technique_common>
|
||||||
</source>
|
</source>
|
||||||
<source id="node-Cube_translation.Y-output">
|
<source id="node-Cube_translation.Y-output">
|
||||||
<float_array id="node-Cube_translation.Y-output-array" count="4">-10.05776 10.05852 -9.941484 10.05852</float_array>
|
<float_array id="node-Cube_translation.Y-output-array" count="4">-35.08854 35.09117 -34.68288 35.09117</float_array>
|
||||||
<technique_common>
|
<technique_common>
|
||||||
<accessor source="#node-Cube_translation.Y-output-array" count="4" stride="1">
|
<accessor source="#node-Cube_translation.Y-output-array" count="4" stride="1">
|
||||||
<param name="Y" type="float"/>
|
<param name="Y" type="float"/>
|
||||||
@ -1239,7 +1760,7 @@
|
|||||||
</technique_common>
|
</technique_common>
|
||||||
</source>
|
</source>
|
||||||
<source id="node-Cube_translation.Y-intangent">
|
<source id="node-Cube_translation.Y-intangent">
|
||||||
<float_array id="node-Cube_translation.Y-intangent-array" count="8">-1.166264 -10.05776 0.2778334 10.05852 1.9445 -9.941484 3.611667 10.05852</float_array>
|
<float_array id="node-Cube_translation.Y-intangent-array" count="8">-1.166264 -35.08854 0.2778334 35.09117 1.9445 -34.68288 3.611667 35.09117</float_array>
|
||||||
<technique_common>
|
<technique_common>
|
||||||
<accessor source="#node-Cube_translation.Y-intangent-array" count="4" stride="2">
|
<accessor source="#node-Cube_translation.Y-intangent-array" count="4" stride="2">
|
||||||
<param name="X" type="float"/>
|
<param name="X" type="float"/>
|
||||||
@ -1248,7 +1769,7 @@
|
|||||||
</technique_common>
|
</technique_common>
|
||||||
</source>
|
</source>
|
||||||
<source id="node-Cube_translation.Y-outtangent">
|
<source id="node-Cube_translation.Y-outtangent">
|
||||||
<float_array id="node-Cube_translation.Y-outtangent-array" count="8">-0.2783333 -10.05776 1.388833 10.05852 3.0555 -9.941484 4.499598 10.05852</float_array>
|
<float_array id="node-Cube_translation.Y-outtangent-array" count="8">-0.2783333 -35.08854 1.388833 35.09117 3.0555 -34.68288 4.499598 35.09117</float_array>
|
||||||
<technique_common>
|
<technique_common>
|
||||||
<accessor source="#node-Cube_translation.Y-outtangent-array" count="4" stride="2">
|
<accessor source="#node-Cube_translation.Y-outtangent-array" count="4" stride="2">
|
||||||
<param name="X" type="float"/>
|
<param name="X" type="float"/>
|
||||||
@ -1315,7 +1836,7 @@
|
|||||||
</technique_common>
|
</technique_common>
|
||||||
</source>
|
</source>
|
||||||
<source id="node-GeoSphere_scale-output">
|
<source id="node-GeoSphere_scale-output">
|
||||||
<float_array id="node-GeoSphere_scale-output-array" count="9">1 1 1 1.996525 1.996525 1.996525 1 1 1</float_array>
|
<float_array id="node-GeoSphere_scale-output-array" count="9">3.523671 3.523671 3.523671 7.035098 7.035098 7.035098 3.523671 3.523671 3.523671</float_array>
|
||||||
<technique_common>
|
<technique_common>
|
||||||
<accessor source="#node-GeoSphere_scale-output-array" count="3" stride="3">
|
<accessor source="#node-GeoSphere_scale-output-array" count="3" stride="3">
|
||||||
<param name="X" type="float"/>
|
<param name="X" type="float"/>
|
||||||
@ -1325,7 +1846,7 @@
|
|||||||
</technique_common>
|
</technique_common>
|
||||||
</source>
|
</source>
|
||||||
<source id="node-GeoSphere_scale-intangent">
|
<source id="node-GeoSphere_scale-intangent">
|
||||||
<float_array id="node-GeoSphere_scale-intangent-array" count="18">0.9997917 1 0.9997917 1 0.9997917 1 1.111167 1.996525 1.111167 1.996525 1.111167 1.996525 2.777833 1 2.777833 1 2.777833 1</float_array>
|
<float_array id="node-GeoSphere_scale-intangent-array" count="18">0.9997917 3.523671 0.9997917 3.523671 0.9997917 3.523671 1.111167 7.035098 1.111167 7.035098 1.111167 7.035098 2.777833 3.523671 2.777833 3.523671 2.777833 3.523671</float_array>
|
||||||
<technique_common>
|
<technique_common>
|
||||||
<accessor source="#node-GeoSphere_scale-intangent-array" count="3" stride="6">
|
<accessor source="#node-GeoSphere_scale-intangent-array" count="3" stride="6">
|
||||||
<param name="X" type="float"/>
|
<param name="X" type="float"/>
|
||||||
@ -1338,7 +1859,7 @@
|
|||||||
</technique_common>
|
</technique_common>
|
||||||
</source>
|
</source>
|
||||||
<source id="node-GeoSphere_scale-outtangent">
|
<source id="node-GeoSphere_scale-outtangent">
|
||||||
<float_array id="node-GeoSphere_scale-outtangent-array" count="18">0.5555 1 0.5555 1 0.5555 1 2.222167 1.996525 2.222167 1.996525 2.222167 1.996525 2.333542 1 2.333542 1 2.333542 1</float_array>
|
<float_array id="node-GeoSphere_scale-outtangent-array" count="18">0.5555 3.523671 0.5555 3.523671 0.5555 3.523671 2.222167 7.035098 2.222167 7.035098 2.222167 7.035098 2.333542 3.523671 2.333542 3.523671 2.333542 3.523671</float_array>
|
||||||
<technique_common>
|
<technique_common>
|
||||||
<accessor source="#node-GeoSphere_scale-outtangent-array" count="3" stride="6">
|
<accessor source="#node-GeoSphere_scale-outtangent-array" count="3" stride="6">
|
||||||
<param name="X" type="float"/>
|
<param name="X" type="float"/>
|
||||||
@ -1421,7 +1942,7 @@
|
|||||||
</technique_common>
|
</technique_common>
|
||||||
</source>
|
</source>
|
||||||
<source id="node-Light_translation.X-output">
|
<source id="node-Light_translation.X-output">
|
||||||
<float_array id="node-Light_translation.X-output-array" count="7">2.124535 -5.611371 -5.611371 0.04967833 0.04967833 2.124535 2.124535</float_array>
|
<float_array id="node-Light_translation.X-output-array" count="7">24 -35 -35 5 5 24 24</float_array>
|
||||||
<technique_common>
|
<technique_common>
|
||||||
<accessor source="#node-Light_translation.X-output-array" count="7" stride="1">
|
<accessor source="#node-Light_translation.X-output-array" count="7" stride="1">
|
||||||
<param name="X" type="float"/>
|
<param name="X" type="float"/>
|
||||||
@ -1429,7 +1950,7 @@
|
|||||||
</technique_common>
|
</technique_common>
|
||||||
</source>
|
</source>
|
||||||
<source id="node-Light_translation.X-intangent">
|
<source id="node-Light_translation.X-intangent">
|
||||||
<float_array id="node-Light_translation.X-intangent-array" count="14">0.9997917 2.124535 0.33335 -5.611371 0.83335 -5.611371 1.33335 0.04967833 1.83335 0.04967833 2.555583 2.124535 3.166683 2.124535</float_array>
|
<float_array id="node-Light_translation.X-intangent-array" count="14">0.9997917 24 0.33335 -35 0.83335 -35 1.33335 5 1.83335 5 2.555583 24 3.166683 24</float_array>
|
||||||
<technique_common>
|
<technique_common>
|
||||||
<accessor source="#node-Light_translation.X-intangent-array" count="7" stride="2">
|
<accessor source="#node-Light_translation.X-intangent-array" count="7" stride="2">
|
||||||
<param name="X" type="float"/>
|
<param name="X" type="float"/>
|
||||||
@ -1438,7 +1959,7 @@
|
|||||||
</technique_common>
|
</technique_common>
|
||||||
</source>
|
</source>
|
||||||
<source id="node-Light_translation.X-outtangent">
|
<source id="node-Light_translation.X-outtangent">
|
||||||
<float_array id="node-Light_translation.X-outtangent-array" count="14">0.16665 2.124535 0.66665 -5.611371 1.16665 -5.611371 1.66665 0.04967833 2.27775 0.04967833 2.999983 2.124535 3.666564 2.124535</float_array>
|
<float_array id="node-Light_translation.X-outtangent-array" count="14">0.16665 24 0.66665 -35 1.16665 -35 1.66665 5 2.27775 5 2.999983 24 3.666564 24</float_array>
|
||||||
<technique_common>
|
<technique_common>
|
||||||
<accessor source="#node-Light_translation.X-outtangent-array" count="7" stride="2">
|
<accessor source="#node-Light_translation.X-outtangent-array" count="7" stride="2">
|
||||||
<param name="X" type="float"/>
|
<param name="X" type="float"/>
|
||||||
@ -1463,7 +1984,7 @@
|
|||||||
</technique_common>
|
</technique_common>
|
||||||
</source>
|
</source>
|
||||||
<source id="node-Light_translation.Y-output">
|
<source id="node-Light_translation.Y-output">
|
||||||
<float_array id="node-Light_translation.Y-output-array" count="7">8.291501 0.2940993 0.2940993 -3.820096 -3.820096 8.291501 8.291501</float_array>
|
<float_array id="node-Light_translation.Y-output-array" count="7">25.52443 2 2 -20 -20 25.52443 25.52443</float_array>
|
||||||
<technique_common>
|
<technique_common>
|
||||||
<accessor source="#node-Light_translation.Y-output-array" count="7" stride="1">
|
<accessor source="#node-Light_translation.Y-output-array" count="7" stride="1">
|
||||||
<param name="Y" type="float"/>
|
<param name="Y" type="float"/>
|
||||||
@ -1471,7 +1992,7 @@
|
|||||||
</technique_common>
|
</technique_common>
|
||||||
</source>
|
</source>
|
||||||
<source id="node-Light_translation.Y-intangent">
|
<source id="node-Light_translation.Y-intangent">
|
||||||
<float_array id="node-Light_translation.Y-intangent-array" count="14">0.9997917 8.291501 0.33335 0.2940993 0.83335 0.2940993 1.33335 -3.820096 1.83335 -3.820096 2.555583 8.291501 3.166683 8.291501</float_array>
|
<float_array id="node-Light_translation.Y-intangent-array" count="14">0.9997917 25.52443 0.33335 2 0.83335 2 1.33335 -20 1.83335 -20 2.555583 25.52443 3.166683 25.52443</float_array>
|
||||||
<technique_common>
|
<technique_common>
|
||||||
<accessor source="#node-Light_translation.Y-intangent-array" count="7" stride="2">
|
<accessor source="#node-Light_translation.Y-intangent-array" count="7" stride="2">
|
||||||
<param name="X" type="float"/>
|
<param name="X" type="float"/>
|
||||||
@ -1480,7 +2001,7 @@
|
|||||||
</technique_common>
|
</technique_common>
|
||||||
</source>
|
</source>
|
||||||
<source id="node-Light_translation.Y-outtangent">
|
<source id="node-Light_translation.Y-outtangent">
|
||||||
<float_array id="node-Light_translation.Y-outtangent-array" count="14">0.16665 8.291501 0.66665 0.2940993 1.16665 0.2940993 1.66665 -3.820096 2.27775 -3.820096 2.999983 8.291501 3.666564 8.291501</float_array>
|
<float_array id="node-Light_translation.Y-outtangent-array" count="14">0.16665 25.52443 0.66665 2 1.16665 2 1.66665 -20 2.27775 -20 2.999983 25.52443 3.666564 25.52443</float_array>
|
||||||
<technique_common>
|
<technique_common>
|
||||||
<accessor source="#node-Light_translation.Y-outtangent-array" count="7" stride="2">
|
<accessor source="#node-Light_translation.Y-outtangent-array" count="7" stride="2">
|
||||||
<param name="X" type="float"/>
|
<param name="X" type="float"/>
|
||||||
@ -1496,44 +2017,44 @@
|
|||||||
</accessor>
|
</accessor>
|
||||||
</technique_common>
|
</technique_common>
|
||||||
</source>
|
</source>
|
||||||
<source id="node-Light_translation.Z-input">
|
<source id="node-Bone002_rotationZ.ANGLE-input">
|
||||||
<float_array id="node-Light_translation.Z-input-array" count="7">0 0.5 1 1.5 2 2.833333 3.333333</float_array>
|
<float_array id="node-Bone002_rotationZ.ANGLE-input-array" count="9">0 0.4333333 0.8333334 1.266667 1.666667 2.1 2.5 2.933333 3.333333</float_array>
|
||||||
<technique_common>
|
<technique_common>
|
||||||
<accessor source="#node-Light_translation.Z-input-array" count="7" stride="1">
|
<accessor source="#node-Bone002_rotationZ.ANGLE-input-array" count="9" stride="1">
|
||||||
<param name="TIME" type="float"/>
|
<param name="TIME" type="float"/>
|
||||||
</accessor>
|
</accessor>
|
||||||
</technique_common>
|
</technique_common>
|
||||||
</source>
|
</source>
|
||||||
<source id="node-Light_translation.Z-output">
|
<source id="node-Bone002_rotationZ.ANGLE-output">
|
||||||
<float_array id="node-Light_translation.Z-output-array" count="7">6.185831 6.185831 6.185831 6.185831 6.185831 6.185831 6.185831</float_array>
|
<float_array id="node-Bone002_rotationZ.ANGLE-output-array" count="9">180 230 180 130 180 230 180 130 180</float_array>
|
||||||
<technique_common>
|
<technique_common>
|
||||||
<accessor source="#node-Light_translation.Z-output-array" count="7" stride="1">
|
<accessor source="#node-Bone002_rotationZ.ANGLE-output-array" count="9" stride="1">
|
||||||
<param name="Z" type="float"/>
|
<param name="ANGLE" type="float"/>
|
||||||
</accessor>
|
</accessor>
|
||||||
</technique_common>
|
</technique_common>
|
||||||
</source>
|
</source>
|
||||||
<source id="node-Light_translation.Z-intangent">
|
<source id="node-Bone002_rotationZ.ANGLE-intangent">
|
||||||
<float_array id="node-Light_translation.Z-intangent-array" count="14">0.9997917 6.185831 0.33335 6.185831 0.83335 6.185831 1.33335 6.185831 1.83335 6.185831 2.555583 6.185831 3.166683 6.185831</float_array>
|
<float_array id="node-Bone002_rotationZ.ANGLE-intangent-array" count="18">-0.3332639 180 0.2888889 213.3333 0.7 196.6667 1.122222 146.6667 1.533333 163.3333 1.955556 213.3333 2.366667 196.6667 2.788889 146.6667 3.2 163.3333</float_array>
|
||||||
<technique_common>
|
<technique_common>
|
||||||
<accessor source="#node-Light_translation.Z-intangent-array" count="7" stride="2">
|
<accessor source="#node-Bone002_rotationZ.ANGLE-intangent-array" count="9" stride="2">
|
||||||
<param name="X" type="float"/>
|
<param name="X" type="float"/>
|
||||||
<param name="Y" type="float"/>
|
<param name="Y" type="float"/>
|
||||||
</accessor>
|
</accessor>
|
||||||
</technique_common>
|
</technique_common>
|
||||||
</source>
|
</source>
|
||||||
<source id="node-Light_translation.Z-outtangent">
|
<source id="node-Bone002_rotationZ.ANGLE-outtangent">
|
||||||
<float_array id="node-Light_translation.Z-outtangent-array" count="14">0.16665 6.185831 0.66665 6.185831 1.16665 6.185831 1.66665 6.185831 2.27775 6.185831 2.999983 6.185831 3.666564 6.185831</float_array>
|
<float_array id="node-Bone002_rotationZ.ANGLE-outtangent-array" count="18">0.1444445 196.6667 0.5666667 213.3333 0.9777778 163.3333 1.4 146.6667 1.811111 196.6667 2.233333 213.3333 2.644444 163.3333 3.066667 146.6667 3.666597 180</float_array>
|
||||||
<technique_common>
|
<technique_common>
|
||||||
<accessor source="#node-Light_translation.Z-outtangent-array" count="7" stride="2">
|
<accessor source="#node-Bone002_rotationZ.ANGLE-outtangent-array" count="9" stride="2">
|
||||||
<param name="X" type="float"/>
|
<param name="X" type="float"/>
|
||||||
<param name="Y" type="float"/>
|
<param name="Y" type="float"/>
|
||||||
</accessor>
|
</accessor>
|
||||||
</technique_common>
|
</technique_common>
|
||||||
</source>
|
</source>
|
||||||
<source id="node-Light_translation.Z-interpolation">
|
<source id="node-Bone002_rotationZ.ANGLE-interpolation">
|
||||||
<Name_array id="node-Light_translation.Z-interpolation-array" count="7">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
|
<Name_array id="node-Bone002_rotationZ.ANGLE-interpolation-array" count="9">LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
|
||||||
<technique_common>
|
<technique_common>
|
||||||
<accessor source="#node-Light_translation.Z-interpolation-array" count="7" stride="1">
|
<accessor source="#node-Bone002_rotationZ.ANGLE-interpolation-array" count="9" stride="1">
|
||||||
<param name="INTERPOLATION" type="name"/>
|
<param name="INTERPOLATION" type="name"/>
|
||||||
</accessor>
|
</accessor>
|
||||||
</technique_common>
|
</technique_common>
|
||||||
@ -1590,12 +2111,12 @@
|
|||||||
<input semantic="OUT_TANGENT" source="#node-Light_translation.Y-outtangent"/>
|
<input semantic="OUT_TANGENT" source="#node-Light_translation.Y-outtangent"/>
|
||||||
<input semantic="INTERPOLATION" source="#node-Light_translation.Y-interpolation"/>
|
<input semantic="INTERPOLATION" source="#node-Light_translation.Y-interpolation"/>
|
||||||
</sampler>
|
</sampler>
|
||||||
<sampler id="node-Light_translation.Z-sampler">
|
<sampler id="node-Bone002_rotationZ.ANGLE-sampler">
|
||||||
<input semantic="INPUT" source="#node-Light_translation.Z-input"/>
|
<input semantic="INPUT" source="#node-Bone002_rotationZ.ANGLE-input"/>
|
||||||
<input semantic="OUTPUT" source="#node-Light_translation.Z-output"/>
|
<input semantic="OUTPUT" source="#node-Bone002_rotationZ.ANGLE-output"/>
|
||||||
<input semantic="IN_TANGENT" source="#node-Light_translation.Z-intangent"/>
|
<input semantic="IN_TANGENT" source="#node-Bone002_rotationZ.ANGLE-intangent"/>
|
||||||
<input semantic="OUT_TANGENT" source="#node-Light_translation.Z-outtangent"/>
|
<input semantic="OUT_TANGENT" source="#node-Bone002_rotationZ.ANGLE-outtangent"/>
|
||||||
<input semantic="INTERPOLATION" source="#node-Light_translation.Z-interpolation"/>
|
<input semantic="INTERPOLATION" source="#node-Bone002_rotationZ.ANGLE-interpolation"/>
|
||||||
</sampler>
|
</sampler>
|
||||||
<channel source="#node-Cube_translation.X-sampler" target="node-Cube/translation.X"/>
|
<channel source="#node-Cube_translation.X-sampler" target="node-Cube/translation.X"/>
|
||||||
<channel source="#node-Cube_translation.Y-sampler" target="node-Cube/translation.Y"/>
|
<channel source="#node-Cube_translation.Y-sampler" target="node-Cube/translation.Y"/>
|
||||||
@ -1605,7 +2126,7 @@
|
|||||||
<channel source="#node-GeoSphere_ScaleAxisRotation-sampler" target="node-GeoSphere/ScaleAxisRotation"/>
|
<channel source="#node-GeoSphere_ScaleAxisRotation-sampler" target="node-GeoSphere/ScaleAxisRotation"/>
|
||||||
<channel source="#node-Light_translation.X-sampler" target="node-Light/translation.X"/>
|
<channel source="#node-Light_translation.X-sampler" target="node-Light/translation.X"/>
|
||||||
<channel source="#node-Light_translation.Y-sampler" target="node-Light/translation.Y"/>
|
<channel source="#node-Light_translation.Y-sampler" target="node-Light/translation.Y"/>
|
||||||
<channel source="#node-Light_translation.Z-sampler" target="node-Light/translation.Z"/>
|
<channel source="#node-Bone002_rotationZ.ANGLE-sampler" target="node-Bone002/rotationZ.ANGLE"/>
|
||||||
</animation>
|
</animation>
|
||||||
</library_animations>
|
</library_animations>
|
||||||
<scene>
|
<scene>
|
||||||
|
|||||||
Binary file not shown.
Binary file not shown.
BIN
scenes/curve_interpolation/curve_interpolation.vjw
Normal file
BIN
scenes/curve_interpolation/curve_interpolation.vjw
Normal file
Binary file not shown.
Binary file not shown.
@ -87,7 +87,7 @@ float4 PS(PS_INPUT input) : SV_Target
|
|||||||
float diffuse_intensity = max(dot(normal, light_dir), 0.0);
|
float diffuse_intensity = max(dot(normal, light_dir), 0.0);
|
||||||
|
|
||||||
float distance = length(LightPos[i].xyz - input.WPos.xyz);
|
float distance = length(LightPos[i].xyz - input.WPos.xyz);
|
||||||
float attenuation = 1.0 / (0.02 * distance * distance);
|
float attenuation = 1.0 / (0.002 * distance * distance);
|
||||||
|
|
||||||
color += diffuseColor * diffuse_intensity * LightColor[i].xyz * attenuation;
|
color += diffuseColor * diffuse_intensity * LightColor[i].xyz * attenuation;
|
||||||
}
|
}
|
||||||
|
|||||||
@ -129,7 +129,7 @@ XMFLOAT4 g_vLightColors[2] = {
|
|||||||
|
|
||||||
//
|
//
|
||||||
|
|
||||||
XMVECTOR g_Eye = XMVectorSet(0.0f, -10.0f, 13.0f, 1.0f);
|
XMVECTOR g_Eye = XMVectorSet(0.0f, -40.0f, 25.0f, 1.0f);
|
||||||
XMVECTOR g_At = XMVectorSet(0.0f, 0.0f, 0.0f, 1.0f);
|
XMVECTOR g_At = XMVectorSet(0.0f, 0.0f, 0.0f, 1.0f);
|
||||||
|
|
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// collada scene state
|
// collada scene state
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