diff --git a/.gitignore b/.gitignore index 4278754..3f60c72 100644 --- a/.gitignore +++ b/.gitignore @@ -6,4 +6,4 @@ *.idb *.obj *.res -*.aps \ No newline at end of file +*.aps diff --git a/Makefile b/Makefile index dcbde5e..9c7bda6 100644 --- a/Makefile +++ b/Makefile @@ -1,10 +1,29 @@ BUILD_TYPE ?= debug -all: $(BUILD_TYPE)/d3d10.exe - $(BUILD_TYPE)/d3d10.exe +PREFIX = i686-w64-mingw32- +WINDRES = $(PREFIX)windres +CXX = $(PREFIX)g++ + +OPT = -g -Og + +CXXSTD += -std=gnu++14 + +CFLAGS += -Wall -Werror -Wfatal-errors +CFLAGS += -Wno-unused-but-set-variable +CXXFLAGS += -fno-exceptions + +CFLAGS += -municode + +WOPT += -municode + +FXC ?= C:/Program Files (x86)/Microsoft DirectX SDK (June 2010)/Utilities/bin/x86/fxc.exe + +INCLUDE = \ + -I./include %.fxo: %.fx - fxc.exe @"shader_$(BUILD_TYPE).rsp" /T fx_4_0 /nologo /Fo $@ $< + @echo fxc.exe @"shader_$(BUILD_TYPE).rsp" /T fx_4_0 /nologo /Fo $@ $< + @wine "$(FXC)" @"shader_$(BUILD_TYPE).rsp" /T fx_4_0 /nologo /Fo $@ $< SHADERS = \ main.fxo \ @@ -14,10 +33,10 @@ SHADERS = \ static.fxo $(BUILD_TYPE)/%.res: %.rc $(SHADERS) - rc.exe /d "_UNICODE" /d "UNICODE" /fo $@ $< + $(WINDRES) -O coff -o $@ $< $(BUILD_TYPE)/%.obj: src/%.cpp - cl.exe /Fo"$@" /Fd"$(BUILD_TYPE)\vc80.pdb" @"compile_$(BUILD_TYPE).rsp" $< + $(CXX) $(CXXSTD) $(CFLAGS) $(CXXFLAGS) $(WOPT) $(OPT) -o $@ $(INCLUDE) -c $< OBJS = \ $(BUILD_TYPE)/robot_player.obj \ @@ -28,5 +47,4 @@ OBJS = \ $(BUILD_TYPE)/main.res $(BUILD_TYPE)/d3d10.exe: $(OBJS) - link.exe /OUT:"$(BUILD_TYPE)\d3d10.exe" /PDB:"$(BUILD_TYPE)\d3d10.pdb" @"link_$(BUILD_TYPE).rsp" $(OBJS) /NOLOGO /ERRORREPORT:PROMPT - mt.exe -manifest d3d10.exe.${BUILD_TYPE}.manifest -outputresource:$(BUILD_TYPE)\d3d10.exe;1 -nologo + $(CXX) $(LDFLAGS) $(WOPT) -o $@ $(OBJS) -ld3dx10 -ld3d10 diff --git a/Makefile_cross b/Makefile_cross deleted file mode 100644 index fbbbb11..0000000 --- a/Makefile_cross +++ /dev/null @@ -1,37 +0,0 @@ -BUILD_TYPE ?= debug - -PREFIX = i686-w64-mingw32- -WINDRES = $(PREFIX)windres -CXX = $(PREFIX)g++ - -FXC = C:/Program Files (x86)/Microsoft DirectX SDK (June 2010)/Utilities/bin/x86/fxc.exe - -INCLUDE = \ - -I./include - -%.fxo: %.fx - wine "$(FXC)" @"shader_$(BUILD_TYPE).rsp" /T fx_4_0 /nologo /Fo $@ $< - -SHADERS = \ - main.fxo \ - font.fxo \ - volume.fxo \ - bloom.fxo \ - static.fxo - -$(BUILD_TYPE)/%.res: %.rc $(SHADERS) - $(WINDRES) -O coff -o $@ $< - -$(BUILD_TYPE)/%.obj: src/%.cpp - $(CXX) -municode -o $@ $(INCLUDE) -c $< - -OBJS = \ - $(BUILD_TYPE)/robot_player.obj \ - $(BUILD_TYPE)/cube.obj \ - $(BUILD_TYPE)/main.obj \ - $(BUILD_TYPE)/print.obj \ - $(BUILD_TYPE)/render_state.obj \ - $(BUILD_TYPE)/main.res - -$(BUILD_TYPE)/d3d10.exe: $(OBJS) - $(CXX) -municode -o $@ $(OBJS) -ld3dx10 -ld3d10 diff --git a/Makefile_msvc b/Makefile_msvc new file mode 100644 index 0000000..dcbde5e --- /dev/null +++ b/Makefile_msvc @@ -0,0 +1,32 @@ +BUILD_TYPE ?= debug + +all: $(BUILD_TYPE)/d3d10.exe + $(BUILD_TYPE)/d3d10.exe + +%.fxo: %.fx + fxc.exe @"shader_$(BUILD_TYPE).rsp" /T fx_4_0 /nologo /Fo $@ $< + +SHADERS = \ + main.fxo \ + font.fxo \ + volume.fxo \ + bloom.fxo \ + static.fxo + +$(BUILD_TYPE)/%.res: %.rc $(SHADERS) + rc.exe /d "_UNICODE" /d "UNICODE" /fo $@ $< + +$(BUILD_TYPE)/%.obj: src/%.cpp + cl.exe /Fo"$@" /Fd"$(BUILD_TYPE)\vc80.pdb" @"compile_$(BUILD_TYPE).rsp" $< + +OBJS = \ + $(BUILD_TYPE)/robot_player.obj \ + $(BUILD_TYPE)/cube.obj \ + $(BUILD_TYPE)/main.obj \ + $(BUILD_TYPE)/print.obj \ + $(BUILD_TYPE)/render_state.obj \ + $(BUILD_TYPE)/main.res + +$(BUILD_TYPE)/d3d10.exe: $(OBJS) + link.exe /OUT:"$(BUILD_TYPE)\d3d10.exe" /PDB:"$(BUILD_TYPE)\d3d10.pdb" @"link_$(BUILD_TYPE).rsp" $(OBJS) /NOLOGO /ERRORREPORT:PROMPT + mt.exe -manifest d3d10.exe.${BUILD_TYPE}.manifest -outputresource:$(BUILD_TYPE)\d3d10.exe;1 -nologo diff --git a/bloom.fx b/bloom.fx index 10f05e0..4b74a8d 100644 --- a/bloom.fx +++ b/bloom.fx @@ -1,112 +1,112 @@ -float2 vInvScreenSize; -float2 vDir; -float fExposure; - -Texture2D txDiffuseA; -SamplerState samPoint { - Filter = MIN_MAG_MIP_LINEAR; - AddressU = CLAMP; - AddressV = CLAMP; -}; - -struct VS_INPUT -{ - float4 Pos : POSITION; -}; - -struct PS_INPUT -{ - float4 Pos : SV_POSITION; - float2 Tex : TEXCOORD0; -}; - -PS_INPUT VS(VS_INPUT input) -{ - PS_INPUT output; - - output.Pos = input.Pos; - output.Tex = input.Pos.xy * float2(0.5, -0.5) + float2(0.5, 0.5); - - return output; -} - -static const float offset[6] = { - -4.1802892785260735, - -2.3013875682370335, - -0.45807799821605544, - 1.3765284379445557, - 3.2355245111649937, - 5 -}; - -static const float weight[6] = { - 0.019171156084708173, - 0.16924312602932176, - 0.4273923867820408, - 0.31401440082441, - 0.06672257638049649, - 0.003456353899022774 -}; - -float4 PS(PS_INPUT input) : SV_Target -{ - float4 texColor = float4(0, 0, 0, 0); - for (int i = 0; i < 6; i++) { - float2 texOffset = vDir * offset[i] * vInvScreenSize; - texColor += txDiffuseA.Sample(samPoint, input.Tex + texOffset) * weight[i]; - } - return texColor; -} - -BlendState DisableBlending -{ - BlendEnable[0] = FALSE; -}; - -BlendState EnableBlending -{ - BlendEnable[0] = TRUE; - SrcBlend = ONE; - DestBlend = ONE; - BlendOp = ADD; - SrcBlendAlpha = ZERO; - DestBlendAlpha = ZERO; - BlendOpAlpha = ADD; -}; - -DepthStencilState DisableDepth -{ - DepthEnable = FALSE; - DepthWriteMask = ZERO; -}; - -float4 PSBlend(PS_INPUT input) : SV_Target -{ - float4 texColor = PS(input); - texColor = float4(1, 1, 1, 1) - exp2(-texColor * fExposure); - return float4(texColor.xyz, 1); -} - -technique10 Bloom -{ - pass P0 - { - SetVertexShader(CompileShader(vs_4_0, VS())); - SetGeometryShader(NULL); - SetPixelShader(CompileShader(ps_4_0, PS())); - SetBlendState(DisableBlending, float4(0.0, 0.0, 0.0, 0.0), 0xffffffff); - SetDepthStencilState(DisableDepth, 0); - } -} - -technique10 BloomBlend -{ - pass P0 - { - SetVertexShader(CompileShader(vs_4_0, VS())); - SetGeometryShader(NULL); - SetPixelShader(CompileShader(ps_4_0, PSBlend())); - SetBlendState(EnableBlending, float4(0.0, 0.0, 0.0, 0.0), 0xffffffff); - SetDepthStencilState(DisableDepth, 0); - } -} +float2 vInvScreenSize; +float2 vDir; +float fExposure; + +Texture2D txDiffuseA; +SamplerState samPoint { + Filter = MIN_MAG_MIP_LINEAR; + AddressU = CLAMP; + AddressV = CLAMP; +}; + +struct VS_INPUT +{ + float4 Pos : POSITION; +}; + +struct PS_INPUT +{ + float4 Pos : SV_POSITION; + float2 Tex : TEXCOORD0; +}; + +PS_INPUT VS(VS_INPUT input) +{ + PS_INPUT output; + + output.Pos = input.Pos; + output.Tex = input.Pos.xy * float2(0.5, -0.5) + float2(0.5, 0.5); + + return output; +} + +static const float offset[6] = { + -4.1802892785260735, + -2.3013875682370335, + -0.45807799821605544, + 1.3765284379445557, + 3.2355245111649937, + 5 +}; + +static const float weight[6] = { + 0.019171156084708173, + 0.16924312602932176, + 0.4273923867820408, + 0.31401440082441, + 0.06672257638049649, + 0.003456353899022774 +}; + +float4 PS(PS_INPUT input) : SV_Target +{ + float4 texColor = float4(0, 0, 0, 0); + for (int i = 0; i < 6; i++) { + float2 texOffset = vDir * offset[i] * vInvScreenSize; + texColor += txDiffuseA.Sample(samPoint, input.Tex + texOffset) * weight[i]; + } + return texColor; +} + +BlendState DisableBlending +{ + BlendEnable[0] = FALSE; +}; + +BlendState EnableBlending +{ + BlendEnable[0] = TRUE; + SrcBlend = ONE; + DestBlend = ONE; + BlendOp = ADD; + SrcBlendAlpha = ZERO; + DestBlendAlpha = ZERO; + BlendOpAlpha = ADD; +}; + +DepthStencilState DisableDepth +{ + DepthEnable = FALSE; + DepthWriteMask = ZERO; +}; + +float4 PSBlend(PS_INPUT input) : SV_Target +{ + float4 texColor = PS(input); + texColor = float4(1, 1, 1, 1) - exp2(-texColor * fExposure); + return float4(texColor.xyz, 1); +} + +technique10 Bloom +{ + pass P0 + { + SetVertexShader(CompileShader(vs_4_0, VS())); + SetGeometryShader(NULL); + SetPixelShader(CompileShader(ps_4_0, PS())); + SetBlendState(DisableBlending, float4(0.0, 0.0, 0.0, 0.0), 0xffffffff); + SetDepthStencilState(DisableDepth, 0); + } +} + +technique10 BloomBlend +{ + pass P0 + { + SetVertexShader(CompileShader(vs_4_0, VS())); + SetGeometryShader(NULL); + SetPixelShader(CompileShader(ps_4_0, PSBlend())); + SetBlendState(EnableBlending, float4(0.0, 0.0, 0.0, 0.0), 0xffffffff); + SetDepthStencilState(DisableDepth, 0); + } +} diff --git a/font.fx b/font.fx index 4d699d0..38bf06b 100644 --- a/font.fx +++ b/font.fx @@ -1,100 +1,100 @@ -float2 vInvScreenSize; -float2 vGlyphScale; -float2 vTexScale; - -Texture2D txDiffuse; -SamplerState samPoint { - Filter = MIN_MAG_MIP_POINT; - AddressU = Wrap; - AddressV = Wrap; -}; - -struct VS_INPUT -{ - float4 Pos : TEXCOORD; -}; - -struct GS_INPUT -{ - float4 Pos : SV_POSITION; -}; - -struct PS_INPUT -{ - float4 Pos : SV_POSITION; - float2 Tex : TEXCOORD0; -}; - - -GS_INPUT VS(VS_INPUT input) -{ - GS_INPUT output; - - output.Pos = input.Pos; - - return output; -} - -static const float2 vertices[] = { - float2( 0.0f, 0.0f), // -- top right - float2( 1.0f, 0.0f), // -- top left - float2( 0.0f, -1.0f), // -- bottom right - float2( 1.0f, -1.0f), // -- bottom left -}; - -[maxvertexcount(4)] -void GS (point GS_INPUT input[1], inout TriangleStream TriStream) -{ - PS_INPUT output; - - for (int i = 0; i < 4; i++) { - float2 Pos; - Pos = vertices[i] * vGlyphScale + input[0].Pos.xy; - Pos = Pos * vInvScreenSize + float2(-1, 1); - output.Pos = float4(Pos.xy, 0, 1); - - output.Tex = vertices[i] * float2(1, -1); - output.Tex = (output.Tex + input[0].Pos.zw) * vTexScale; - - TriStream.Append(output); - } - TriStream.RestartStrip(); -} - -float4 PS(PS_INPUT input) : SV_Target -{ - float4 texColor = txDiffuse.Sample(samPoint, input.Tex); - - float c = texColor.x == 0 ? 0.0 : 1.0; - - return float4(c.xxx, 1); -} - -BlendState EnableBlending -{ - BlendEnable[0] = TRUE; - SrcBlend = ONE; - DestBlend = ONE; - BlendOp = ADD; - SrcBlendAlpha = ZERO; - DestBlendAlpha = ZERO; - BlendOpAlpha = ADD; -}; - -DepthStencilState DisableDepth -{ - DepthEnable = FALSE; - DepthWriteMask = ZERO; -}; - -technique10 Font -{ - pass P0 - { - SetVertexShader(CompileShader(vs_4_0, VS())); - SetGeometryShader(CompileShader(gs_4_0, GS())); - SetPixelShader(CompileShader(ps_4_0, PS())); - SetBlendState(EnableBlending, float4(0.0, 0.0, 0.0, 0.0), 0xffffffff); - SetDepthStencilState(DisableDepth, 0); - } -} +float2 vInvScreenSize; +float2 vGlyphScale; +float2 vTexScale; + +Texture2D txDiffuse; +SamplerState samPoint { + Filter = MIN_MAG_MIP_POINT; + AddressU = Wrap; + AddressV = Wrap; +}; + +struct VS_INPUT +{ + float4 Pos : TEXCOORD; +}; + +struct GS_INPUT +{ + float4 Pos : SV_POSITION; +}; + +struct PS_INPUT +{ + float4 Pos : SV_POSITION; + float2 Tex : TEXCOORD0; +}; + + +GS_INPUT VS(VS_INPUT input) +{ + GS_INPUT output; + + output.Pos = input.Pos; + + return output; +} + +static const float2 vertices[] = { + float2( 0.0f, 0.0f), // -- top right + float2( 1.0f, 0.0f), // -- top left + float2( 0.0f, -1.0f), // -- bottom right + float2( 1.0f, -1.0f), // -- bottom left +}; + +[maxvertexcount(4)] +void GS (point GS_INPUT input[1], inout TriangleStream TriStream) +{ + PS_INPUT output; + + for (int i = 0; i < 4; i++) { + float2 Pos; + Pos = vertices[i] * vGlyphScale + input[0].Pos.xy; + Pos = Pos * vInvScreenSize + float2(-1, 1); + output.Pos = float4(Pos.xy, 0, 1); + + output.Tex = vertices[i] * float2(1, -1); + output.Tex = (output.Tex + input[0].Pos.zw) * vTexScale; + + TriStream.Append(output); + } + TriStream.RestartStrip(); +} + +float4 PS(PS_INPUT input) : SV_Target +{ + float4 texColor = txDiffuse.Sample(samPoint, input.Tex); + + float c = texColor.x == 0 ? 0.0 : 1.0; + + return float4(c.xxx, 1); +} + +BlendState EnableBlending +{ + BlendEnable[0] = TRUE; + SrcBlend = ONE; + DestBlend = ONE; + BlendOp = ADD; + SrcBlendAlpha = ZERO; + DestBlendAlpha = ZERO; + BlendOpAlpha = ADD; +}; + +DepthStencilState DisableDepth +{ + DepthEnable = FALSE; + DepthWriteMask = ZERO; +}; + +technique10 Font +{ + pass P0 + { + SetVertexShader(CompileShader(vs_4_0, VS())); + SetGeometryShader(CompileShader(gs_4_0, GS())); + SetPixelShader(CompileShader(ps_4_0, PS())); + SetBlendState(EnableBlending, float4(0.0, 0.0, 0.0, 0.0), 0xffffffff); + SetDepthStencilState(DisableDepth, 0); + } +} diff --git a/include/cube.hpp b/include/cube.hpp index 2b09cfc..632d8a0 100644 --- a/include/cube.hpp +++ b/include/cube.hpp @@ -1,29 +1,29 @@ -#ifndef _CUBE_HPP_ -#define _CUBE_HPP_ -namespace cube { -extern const D3DXVECTOR3 accessor_0[]; -const int accessor_0__length = 24; - -const int accessor_0__size = (sizeof (D3DXVECTOR3)) * 24; - -extern const D3DXVECTOR3 accessor_1[]; -const int accessor_1__length = 24; - -const int accessor_1__size = (sizeof (D3DXVECTOR3)) * 24; - -extern const D3DXVECTOR2 accessor_2[]; -const int accessor_2__length = 24; - -const int accessor_2__size = (sizeof (D3DXVECTOR2)) * 24; - -extern const DWORD accessor_3[]; -const int accessor_3__length = 36; - -const int accessor_3__size = (sizeof (DWORD)) * 36; - -extern const Node node_0; -extern const Node * nodes[]; -const int nodes__length = 1; - -} -#endif +#ifndef _CUBE_HPP_ +#define _CUBE_HPP_ +namespace cube { +extern const D3DXVECTOR3 accessor_0[]; +const int accessor_0__length = 24; + +const int accessor_0__size = (sizeof (D3DXVECTOR3)) * 24; + +extern const D3DXVECTOR3 accessor_1[]; +const int accessor_1__length = 24; + +const int accessor_1__size = (sizeof (D3DXVECTOR3)) * 24; + +extern const D3DXVECTOR2 accessor_2[]; +const int accessor_2__length = 24; + +const int accessor_2__size = (sizeof (D3DXVECTOR2)) * 24; + +extern const DWORD accessor_3[]; +const int accessor_3__length = 36; + +const int accessor_3__size = (sizeof (DWORD)) * 36; + +extern const Node node_0; +extern const Node * nodes[]; +const int nodes__length = 1; + +} +#endif diff --git a/include/globals.hpp b/include/globals.hpp index 2187133..d338571 100644 --- a/include/globals.hpp +++ b/include/globals.hpp @@ -1,8 +1,8 @@ -#ifndef _GLOBALS_HPP_ -#define _GLOBALS_HPP_ - -extern HINSTANCE g_hInstance; -extern HWND g_hWnd; -extern ID3D10Device * g_pd3dDevice; - -#endif +#ifndef _GLOBALS_HPP_ +#define _GLOBALS_HPP_ + +extern HINSTANCE g_hInstance; +extern HWND g_hWnd; +extern ID3D10Device * g_pd3dDevice; + +#endif diff --git a/include/gltf.hpp b/include/gltf.hpp index 936c45a..472c1af 100644 --- a/include/gltf.hpp +++ b/include/gltf.hpp @@ -1,62 +1,62 @@ -#ifndef GLTF_HPP_ -#define GLTF_HPP_ - -struct Mesh { - const D3DXVECTOR3 * position; - const DWORD position_size; - - const D3DXVECTOR3 * normal; - const DWORD normal_size; - - const D3DXVECTOR2 * texcoord_0; - const DWORD texcoord_0_size; - - const D3DXVECTOR4 * weights_0; - const DWORD weights_0_size; - - const D3DXVECTOR4 * joints_0; - const DWORD joints_0_size; - - const DWORD * indices; - const DWORD indices_size; -}; - -struct Skin; - -struct Node { - const DWORD parent_ix; - const Skin * skin; // skin index (global) - const Mesh * mesh; // mesh index (global) - const D3DXVECTOR3 translation; - const D3DXQUATERNION rotation; - const D3DXVECTOR3 scale; -}; - -struct Skin { - const D3DXMATRIX * inverse_bind_matrices; // accessor - const int * joints; - DWORD joints_length; -}; - -enum AnimationChannelPath { - ACP__WEIGHTS, - ACP__ROTATION, - ACP__TRANSLATION, - ACP__SCALE, -}; - -struct AnimationSampler { - const float * input; // accessor index, containing keyframe timestamps - const void * output; // accessor index, containing keyframe values (type depends on channel target path) - const int length; -}; - -struct AnimationChannel { - const AnimationSampler * sampler; // sampler index, this animation - struct { - const int node_ix; - const AnimationChannelPath path; // property to animate - } target; -}; - -#endif +#ifndef GLTF_HPP_ +#define GLTF_HPP_ + +struct Mesh { + const D3DXVECTOR3 * position; + const DWORD position_size; + + const D3DXVECTOR3 * normal; + const DWORD normal_size; + + const D3DXVECTOR2 * texcoord_0; + const DWORD texcoord_0_size; + + const D3DXVECTOR4 * weights_0; + const DWORD weights_0_size; + + const D3DXVECTOR4 * joints_0; + const DWORD joints_0_size; + + const DWORD * indices; + const DWORD indices_size; +}; + +struct Skin; + +struct Node { + const DWORD parent_ix; + const Skin * skin; // skin index (global) + const Mesh * mesh; // mesh index (global) + const D3DXVECTOR3 translation; + const D3DXQUATERNION rotation; + const D3DXVECTOR3 scale; +}; + +struct Skin { + const D3DXMATRIX * inverse_bind_matrices; // accessor + const int * joints; + DWORD joints_length; +}; + +enum AnimationChannelPath { + ACP__WEIGHTS, + ACP__ROTATION, + ACP__TRANSLATION, + ACP__SCALE, +}; + +struct AnimationSampler { + const float * input; // accessor index, containing keyframe timestamps + const void * output; // accessor index, containing keyframe values (type depends on channel target path) + const int length; +}; + +struct AnimationChannel { + const AnimationSampler * sampler; // sampler index, this animation + struct { + const int node_ix; + const AnimationChannelPath path; // property to animate + } target; +}; + +#endif diff --git a/include/gltf_instance.hpp b/include/gltf_instance.hpp index 385c52a..4ab5d48 100644 --- a/include/gltf_instance.hpp +++ b/include/gltf_instance.hpp @@ -1,10 +1,10 @@ -#ifndef GLTF_INSTANCE_HPP_ -#define GLTF_INSTANCE_HPP_ - -struct NodeInstance { - D3DXVECTOR3 translation; - D3DXQUATERNION rotation; - D3DXVECTOR3 scale; -}; - -#endif +#ifndef GLTF_INSTANCE_HPP_ +#define GLTF_INSTANCE_HPP_ + +struct NodeInstance { + D3DXVECTOR3 translation; + D3DXQUATERNION rotation; + D3DXVECTOR3 scale; +}; + +#endif diff --git a/include/print.hpp b/include/print.hpp index 7976864..8d2ccea 100644 --- a/include/print.hpp +++ b/include/print.hpp @@ -1,7 +1,7 @@ -#ifndef _PRINT_HPP_ -#define _PRINT_HPP_ - -void print(LPCSTR fmt, ...); -void printW(LPCWSTR fmt, ...); - -#endif +#ifndef _PRINT_HPP_ +#define _PRINT_HPP_ + +void print(LPCSTR fmt, ...); +void printW(LPCWSTR fmt, ...); + +#endif diff --git a/include/render_state.hpp b/include/render_state.hpp index 49c3b1c..870a922 100644 --- a/include/render_state.hpp +++ b/include/render_state.hpp @@ -1,30 +1,30 @@ -#ifndef _RENDER_STATE_HPP_ -#define _RENDER_STATE_HPP_ - -HRESULT LoadTexture2D(const wchar_t * resourceName, - const int width, - const int height, - const int pitch, - const DXGI_FORMAT format, - ID3D10ShaderResourceView ** pTextureShaderResourceView); - -HRESULT LoadTexture3D(const wchar_t * resourceName, - const int width, - const int height, - const int depth, - const int pitch, - const int slicePitch, - const DXGI_FORMAT format, - ID3D10ShaderResourceView ** pTextureShaderResourceView); - -HRESULT CreateTextureRenderTargetView(const int width, - const int height, - ID3D10Texture2D ** pTexture, - ID3D10RenderTargetView ** pRenderTargetView); - -HRESULT CreateTextureRenderTargetView(const int width, - const int height, - ID3D10RenderTargetView ** pRenderTargetView, - ID3D10ShaderResourceView ** pTextureShaderResourceView); - -#endif +#ifndef _RENDER_STATE_HPP_ +#define _RENDER_STATE_HPP_ + +HRESULT LoadTexture2D(const wchar_t * resourceName, + const int width, + const int height, + const int pitch, + const DXGI_FORMAT format, + ID3D10ShaderResourceView ** pTextureShaderResourceView); + +HRESULT LoadTexture3D(const wchar_t * resourceName, + const int width, + const int height, + const int depth, + const int pitch, + const int slicePitch, + const DXGI_FORMAT format, + ID3D10ShaderResourceView ** pTextureShaderResourceView); + +HRESULT CreateTextureRenderTargetView(const int width, + const int height, + ID3D10Texture2D ** pTexture, + ID3D10RenderTargetView ** pRenderTargetView); + +HRESULT CreateTextureRenderTargetView(const int width, + const int height, + ID3D10RenderTargetView ** pRenderTargetView, + ID3D10ShaderResourceView ** pTextureShaderResourceView); + +#endif diff --git a/include/robot_player.hpp b/include/robot_player.hpp index 80bd577..c4ff7b7 100644 --- a/include/robot_player.hpp +++ b/include/robot_player.hpp @@ -1,3086 +1,3086 @@ -const int skin_0__joints__length = 39; - -extern const D3DXVECTOR3 accessor_0[]; -const int accessor_0__length = 464; - -const int accessor_0__size = (sizeof (D3DXVECTOR3)) * 464; - -extern const D3DXVECTOR3 accessor_1[]; -const int accessor_1__length = 464; - -const int accessor_1__size = (sizeof (D3DXVECTOR3)) * 464; - -extern const D3DXVECTOR2 accessor_2[]; -const int accessor_2__length = 464; - -const int accessor_2__size = (sizeof (D3DXVECTOR2)) * 464; - -extern const D3DXVECTOR4 accessor_3[]; -const int accessor_3__length = 464; - -const int accessor_3__size = (sizeof (D3DXVECTOR4)) * 464; - -extern const D3DXVECTOR4 accessor_4[]; -const int accessor_4__length = 464; - -const int accessor_4__size = (sizeof (D3DXVECTOR4)) * 464; - -extern const D3DXVECTOR4 accessor_5[]; -const int accessor_5__length = 464; - -const int accessor_5__size = (sizeof (D3DXVECTOR4)) * 464; - -extern const D3DXVECTOR4 accessor_6[]; -const int accessor_6__length = 464; - -const int accessor_6__size = (sizeof (D3DXVECTOR4)) * 464; - -extern const D3DXVECTOR4 accessor_7[]; -const int accessor_7__length = 464; - -const int accessor_7__size = (sizeof (D3DXVECTOR4)) * 464; - -extern const DWORD accessor_8[]; -const int accessor_8__length = 798; - -const int accessor_8__size = (sizeof (DWORD)) * 798; - -extern const D3DXMATRIX accessor_9[]; -const int accessor_9__length = 39; - -const int accessor_9__size = (sizeof (D3DXMATRIX)) * 39; - -extern const float accessor_10[]; -const int accessor_10__length = 101; - -const int accessor_10__size = (sizeof (float)) * 101; - -extern const D3DXVECTOR3 accessor_11[]; -const int accessor_11__length = 101; - -const int accessor_11__size = (sizeof (D3DXVECTOR3)) * 101; - -extern const D3DXVECTOR4 accessor_12[]; -const int accessor_12__length = 101; - -const int accessor_12__size = (sizeof (D3DXVECTOR4)) * 101; - -extern const D3DXVECTOR3 accessor_13[]; -const int accessor_13__length = 101; - -const int accessor_13__size = (sizeof (D3DXVECTOR3)) * 101; - -extern const float accessor_14[]; -const int accessor_14__length = 2; - -const int accessor_14__size = (sizeof (float)) * 2; - -extern const D3DXVECTOR3 accessor_15[]; -const int accessor_15__length = 2; - -const int accessor_15__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR4 accessor_16[]; -const int accessor_16__length = 2; - -const int accessor_16__size = (sizeof (D3DXVECTOR4)) * 2; - -extern const D3DXVECTOR3 accessor_17[]; -const int accessor_17__length = 2; - -const int accessor_17__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR3 accessor_18[]; -const int accessor_18__length = 2; - -const int accessor_18__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR4 accessor_19[]; -const int accessor_19__length = 2; - -const int accessor_19__size = (sizeof (D3DXVECTOR4)) * 2; - -extern const D3DXVECTOR3 accessor_20[]; -const int accessor_20__length = 2; - -const int accessor_20__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR3 accessor_21[]; -const int accessor_21__length = 101; - -const int accessor_21__size = (sizeof (D3DXVECTOR3)) * 101; - -extern const D3DXVECTOR4 accessor_22[]; -const int accessor_22__length = 101; - -const int accessor_22__size = (sizeof (D3DXVECTOR4)) * 101; - -extern const D3DXVECTOR3 accessor_23[]; -const int accessor_23__length = 2; - -const int accessor_23__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR3 accessor_24[]; -const int accessor_24__length = 101; - -const int accessor_24__size = (sizeof (D3DXVECTOR3)) * 101; - -extern const D3DXVECTOR4 accessor_25[]; -const int accessor_25__length = 101; - -const int accessor_25__size = (sizeof (D3DXVECTOR4)) * 101; - -extern const D3DXVECTOR3 accessor_26[]; -const int accessor_26__length = 2; - -const int accessor_26__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR3 accessor_27[]; -const int accessor_27__length = 2; - -const int accessor_27__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR4 accessor_28[]; -const int accessor_28__length = 2; - -const int accessor_28__size = (sizeof (D3DXVECTOR4)) * 2; - -extern const D3DXVECTOR3 accessor_29[]; -const int accessor_29__length = 2; - -const int accessor_29__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR3 accessor_30[]; -const int accessor_30__length = 2; - -const int accessor_30__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR4 accessor_31[]; -const int accessor_31__length = 2; - -const int accessor_31__size = (sizeof (D3DXVECTOR4)) * 2; - -extern const D3DXVECTOR3 accessor_32[]; -const int accessor_32__length = 2; - -const int accessor_32__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR3 accessor_33[]; -const int accessor_33__length = 2; - -const int accessor_33__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR4 accessor_34[]; -const int accessor_34__length = 2; - -const int accessor_34__size = (sizeof (D3DXVECTOR4)) * 2; - -extern const D3DXVECTOR3 accessor_35[]; -const int accessor_35__length = 2; - -const int accessor_35__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR3 accessor_36[]; -const int accessor_36__length = 101; - -const int accessor_36__size = (sizeof (D3DXVECTOR3)) * 101; - -extern const D3DXVECTOR4 accessor_37[]; -const int accessor_37__length = 101; - -const int accessor_37__size = (sizeof (D3DXVECTOR4)) * 101; - -extern const D3DXVECTOR3 accessor_38[]; -const int accessor_38__length = 2; - -const int accessor_38__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR3 accessor_39[]; -const int accessor_39__length = 2; - -const int accessor_39__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR4 accessor_40[]; -const int accessor_40__length = 2; - -const int accessor_40__size = (sizeof (D3DXVECTOR4)) * 2; - -extern const D3DXVECTOR3 accessor_41[]; -const int accessor_41__length = 2; - -const int accessor_41__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR3 accessor_42[]; -const int accessor_42__length = 2; - -const int accessor_42__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR4 accessor_43[]; -const int accessor_43__length = 2; - -const int accessor_43__size = (sizeof (D3DXVECTOR4)) * 2; - -extern const D3DXVECTOR3 accessor_44[]; -const int accessor_44__length = 2; - -const int accessor_44__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR3 accessor_45[]; -const int accessor_45__length = 2; - -const int accessor_45__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR4 accessor_46[]; -const int accessor_46__length = 2; - -const int accessor_46__size = (sizeof (D3DXVECTOR4)) * 2; - -extern const D3DXVECTOR3 accessor_47[]; -const int accessor_47__length = 2; - -const int accessor_47__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR3 accessor_48[]; -const int accessor_48__length = 2; - -const int accessor_48__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR4 accessor_49[]; -const int accessor_49__length = 2; - -const int accessor_49__size = (sizeof (D3DXVECTOR4)) * 2; - -extern const D3DXVECTOR3 accessor_50[]; -const int accessor_50__length = 2; - -const int accessor_50__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR3 accessor_51[]; -const int accessor_51__length = 2; - -const int accessor_51__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR4 accessor_52[]; -const int accessor_52__length = 2; - -const int accessor_52__size = (sizeof (D3DXVECTOR4)) * 2; - -extern const D3DXVECTOR3 accessor_53[]; -const int accessor_53__length = 2; - -const int accessor_53__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR3 accessor_54[]; -const int accessor_54__length = 2; - -const int accessor_54__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR4 accessor_55[]; -const int accessor_55__length = 2; - -const int accessor_55__size = (sizeof (D3DXVECTOR4)) * 2; - -extern const D3DXVECTOR3 accessor_56[]; -const int accessor_56__length = 2; - -const int accessor_56__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR3 accessor_57[]; -const int accessor_57__length = 2; - -const int accessor_57__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR4 accessor_58[]; -const int accessor_58__length = 2; - -const int accessor_58__size = (sizeof (D3DXVECTOR4)) * 2; - -extern const D3DXVECTOR3 accessor_59[]; -const int accessor_59__length = 2; - -const int accessor_59__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR3 accessor_60[]; -const int accessor_60__length = 2; - -const int accessor_60__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR4 accessor_61[]; -const int accessor_61__length = 2; - -const int accessor_61__size = (sizeof (D3DXVECTOR4)) * 2; - -extern const D3DXVECTOR3 accessor_62[]; -const int accessor_62__length = 2; - -const int accessor_62__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR3 accessor_63[]; -const int accessor_63__length = 2; - -const int accessor_63__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR4 accessor_64[]; -const int accessor_64__length = 2; - -const int accessor_64__size = (sizeof (D3DXVECTOR4)) * 2; - -extern const D3DXVECTOR3 accessor_65[]; -const int accessor_65__length = 2; - -const int accessor_65__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR3 accessor_66[]; -const int accessor_66__length = 2; - -const int accessor_66__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR4 accessor_67[]; -const int accessor_67__length = 2; - -const int accessor_67__size = (sizeof (D3DXVECTOR4)) * 2; - -extern const D3DXVECTOR3 accessor_68[]; -const int accessor_68__length = 2; - -const int accessor_68__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR3 accessor_69[]; -const int accessor_69__length = 2; - -const int accessor_69__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR4 accessor_70[]; -const int accessor_70__length = 2; - -const int accessor_70__size = (sizeof (D3DXVECTOR4)) * 2; - -extern const D3DXVECTOR3 accessor_71[]; -const int accessor_71__length = 2; - -const int accessor_71__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR3 accessor_72[]; -const int accessor_72__length = 2; - -const int accessor_72__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR4 accessor_73[]; -const int accessor_73__length = 2; - -const int accessor_73__size = (sizeof (D3DXVECTOR4)) * 2; - -extern const D3DXVECTOR3 accessor_74[]; -const int accessor_74__length = 2; - -const int accessor_74__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR3 accessor_75[]; -const int accessor_75__length = 2; - -const int accessor_75__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR4 accessor_76[]; -const int accessor_76__length = 2; - -const int accessor_76__size = (sizeof (D3DXVECTOR4)) * 2; - -extern const D3DXVECTOR3 accessor_77[]; -const int accessor_77__length = 2; - -const int accessor_77__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR3 accessor_78[]; -const int accessor_78__length = 2; - -const int accessor_78__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR4 accessor_79[]; -const int accessor_79__length = 2; - -const int accessor_79__size = (sizeof (D3DXVECTOR4)) * 2; - -extern const D3DXVECTOR3 accessor_80[]; -const int accessor_80__length = 2; - -const int accessor_80__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR3 accessor_81[]; -const int accessor_81__length = 2; - -const int accessor_81__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR4 accessor_82[]; -const int accessor_82__length = 2; - -const int accessor_82__size = (sizeof (D3DXVECTOR4)) * 2; - -extern const D3DXVECTOR3 accessor_83[]; -const int accessor_83__length = 2; - -const int accessor_83__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR3 accessor_84[]; -const int accessor_84__length = 2; - -const int accessor_84__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR4 accessor_85[]; -const int accessor_85__length = 2; - -const int accessor_85__size = (sizeof (D3DXVECTOR4)) * 2; - -extern const D3DXVECTOR3 accessor_86[]; -const int accessor_86__length = 2; - -const int accessor_86__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR3 accessor_87[]; -const int accessor_87__length = 2; - -const int accessor_87__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR4 accessor_88[]; -const int accessor_88__length = 2; - -const int accessor_88__size = (sizeof (D3DXVECTOR4)) * 2; - -extern const D3DXVECTOR3 accessor_89[]; -const int accessor_89__length = 2; - -const int accessor_89__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR3 accessor_90[]; -const int accessor_90__length = 2; - -const int accessor_90__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR4 accessor_91[]; -const int accessor_91__length = 2; - -const int accessor_91__size = (sizeof (D3DXVECTOR4)) * 2; - -extern const D3DXVECTOR3 accessor_92[]; -const int accessor_92__length = 2; - -const int accessor_92__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR3 accessor_93[]; -const int accessor_93__length = 2; - -const int accessor_93__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR4 accessor_94[]; -const int accessor_94__length = 2; - -const int accessor_94__size = (sizeof (D3DXVECTOR4)) * 2; - -extern const D3DXVECTOR3 accessor_95[]; -const int accessor_95__length = 2; - -const int accessor_95__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR3 accessor_96[]; -const int accessor_96__length = 2; - -const int accessor_96__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR4 accessor_97[]; -const int accessor_97__length = 2; - -const int accessor_97__size = (sizeof (D3DXVECTOR4)) * 2; - -extern const D3DXVECTOR3 accessor_98[]; -const int accessor_98__length = 2; - -const int accessor_98__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR3 accessor_99[]; -const int accessor_99__length = 101; - -const int accessor_99__size = (sizeof (D3DXVECTOR3)) * 101; - -extern const D3DXVECTOR4 accessor_100[]; -const int accessor_100__length = 2; - -const int accessor_100__size = (sizeof (D3DXVECTOR4)) * 2; - -extern const D3DXVECTOR3 accessor_101[]; -const int accessor_101__length = 2; - -const int accessor_101__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR3 accessor_102[]; -const int accessor_102__length = 2; - -const int accessor_102__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR4 accessor_103[]; -const int accessor_103__length = 2; - -const int accessor_103__size = (sizeof (D3DXVECTOR4)) * 2; - -extern const D3DXVECTOR3 accessor_104[]; -const int accessor_104__length = 2; - -const int accessor_104__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR3 accessor_105[]; -const int accessor_105__length = 2; - -const int accessor_105__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR4 accessor_106[]; -const int accessor_106__length = 2; - -const int accessor_106__size = (sizeof (D3DXVECTOR4)) * 2; - -extern const D3DXVECTOR3 accessor_107[]; -const int accessor_107__length = 2; - -const int accessor_107__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR3 accessor_108[]; -const int accessor_108__length = 2; - -const int accessor_108__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR4 accessor_109[]; -const int accessor_109__length = 2; - -const int accessor_109__size = (sizeof (D3DXVECTOR4)) * 2; - -extern const D3DXVECTOR3 accessor_110[]; -const int accessor_110__length = 2; - -const int accessor_110__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR3 accessor_111[]; -const int accessor_111__length = 2; - -const int accessor_111__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR4 accessor_112[]; -const int accessor_112__length = 2; - -const int accessor_112__size = (sizeof (D3DXVECTOR4)) * 2; - -extern const D3DXVECTOR3 accessor_113[]; -const int accessor_113__length = 2; - -const int accessor_113__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR3 accessor_114[]; -const int accessor_114__length = 2; - -const int accessor_114__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR4 accessor_115[]; -const int accessor_115__length = 2; - -const int accessor_115__size = (sizeof (D3DXVECTOR4)) * 2; - -extern const D3DXVECTOR3 accessor_116[]; -const int accessor_116__length = 2; - -const int accessor_116__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR3 accessor_117[]; -const int accessor_117__length = 101; - -const int accessor_117__size = (sizeof (D3DXVECTOR3)) * 101; - -extern const D3DXVECTOR4 accessor_118[]; -const int accessor_118__length = 2; - -const int accessor_118__size = (sizeof (D3DXVECTOR4)) * 2; - -extern const D3DXVECTOR3 accessor_119[]; -const int accessor_119__length = 2; - -const int accessor_119__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR3 accessor_120[]; -const int accessor_120__length = 2; - -const int accessor_120__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR4 accessor_121[]; -const int accessor_121__length = 2; - -const int accessor_121__size = (sizeof (D3DXVECTOR4)) * 2; - -extern const D3DXVECTOR3 accessor_122[]; -const int accessor_122__length = 2; - -const int accessor_122__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR3 accessor_123[]; -const int accessor_123__length = 2; - -const int accessor_123__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR4 accessor_124[]; -const int accessor_124__length = 2; - -const int accessor_124__size = (sizeof (D3DXVECTOR4)) * 2; - -extern const D3DXVECTOR3 accessor_125[]; -const int accessor_125__length = 2; - -const int accessor_125__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR3 accessor_126[]; -const int accessor_126__length = 2; - -const int accessor_126__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR4 accessor_127[]; -const int accessor_127__length = 2; - -const int accessor_127__size = (sizeof (D3DXVECTOR4)) * 2; - -extern const D3DXVECTOR3 accessor_128[]; -const int accessor_128__length = 2; - -const int accessor_128__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const float accessor_129[]; -const int accessor_129__length = 91; - -const int accessor_129__size = (sizeof (float)) * 91; - -extern const D3DXVECTOR3 accessor_130[]; -const int accessor_130__length = 91; - -const int accessor_130__size = (sizeof (D3DXVECTOR3)) * 91; - -extern const D3DXVECTOR4 accessor_131[]; -const int accessor_131__length = 91; - -const int accessor_131__size = (sizeof (D3DXVECTOR4)) * 91; - -extern const float accessor_132[]; -const int accessor_132__length = 2; - -const int accessor_132__size = (sizeof (float)) * 2; - -extern const D3DXVECTOR3 accessor_133[]; -const int accessor_133__length = 2; - -const int accessor_133__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR3 accessor_134[]; -const int accessor_134__length = 2; - -const int accessor_134__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR4 accessor_135[]; -const int accessor_135__length = 2; - -const int accessor_135__size = (sizeof (D3DXVECTOR4)) * 2; - -extern const D3DXVECTOR3 accessor_136[]; -const int accessor_136__length = 2; - -const int accessor_136__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR3 accessor_137[]; -const int accessor_137__length = 2; - -const int accessor_137__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR4 accessor_138[]; -const int accessor_138__length = 2; - -const int accessor_138__size = (sizeof (D3DXVECTOR4)) * 2; - -extern const D3DXVECTOR3 accessor_139[]; -const int accessor_139__length = 2; - -const int accessor_139__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR3 accessor_140[]; -const int accessor_140__length = 91; - -const int accessor_140__size = (sizeof (D3DXVECTOR3)) * 91; - -extern const D3DXVECTOR4 accessor_141[]; -const int accessor_141__length = 91; - -const int accessor_141__size = (sizeof (D3DXVECTOR4)) * 91; - -extern const D3DXVECTOR3 accessor_142[]; -const int accessor_142__length = 2; - -const int accessor_142__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR3 accessor_143[]; -const int accessor_143__length = 91; - -const int accessor_143__size = (sizeof (D3DXVECTOR3)) * 91; - -extern const D3DXVECTOR4 accessor_144[]; -const int accessor_144__length = 91; - -const int accessor_144__size = (sizeof (D3DXVECTOR4)) * 91; - -extern const D3DXVECTOR3 accessor_145[]; -const int accessor_145__length = 91; - -const int accessor_145__size = (sizeof (D3DXVECTOR3)) * 91; - -extern const D3DXVECTOR3 accessor_146[]; -const int accessor_146__length = 2; - -const int accessor_146__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR4 accessor_147[]; -const int accessor_147__length = 2; - -const int accessor_147__size = (sizeof (D3DXVECTOR4)) * 2; - -extern const D3DXVECTOR3 accessor_148[]; -const int accessor_148__length = 2; - -const int accessor_148__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR3 accessor_149[]; -const int accessor_149__length = 2; - -const int accessor_149__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR4 accessor_150[]; -const int accessor_150__length = 2; - -const int accessor_150__size = (sizeof (D3DXVECTOR4)) * 2; - -extern const D3DXVECTOR3 accessor_151[]; -const int accessor_151__length = 2; - -const int accessor_151__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR3 accessor_152[]; -const int accessor_152__length = 2; - -const int accessor_152__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR4 accessor_153[]; -const int accessor_153__length = 2; - -const int accessor_153__size = (sizeof (D3DXVECTOR4)) * 2; - -extern const D3DXVECTOR3 accessor_154[]; -const int accessor_154__length = 2; - -const int accessor_154__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR3 accessor_155[]; -const int accessor_155__length = 91; - -const int accessor_155__size = (sizeof (D3DXVECTOR3)) * 91; - -extern const D3DXVECTOR4 accessor_156[]; -const int accessor_156__length = 91; - -const int accessor_156__size = (sizeof (D3DXVECTOR4)) * 91; - -extern const D3DXVECTOR3 accessor_157[]; -const int accessor_157__length = 2; - -const int accessor_157__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR3 accessor_158[]; -const int accessor_158__length = 2; - -const int accessor_158__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR4 accessor_159[]; -const int accessor_159__length = 2; - -const int accessor_159__size = (sizeof (D3DXVECTOR4)) * 2; - -extern const D3DXVECTOR3 accessor_160[]; -const int accessor_160__length = 2; - -const int accessor_160__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR3 accessor_161[]; -const int accessor_161__length = 2; - -const int accessor_161__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR4 accessor_162[]; -const int accessor_162__length = 2; - -const int accessor_162__size = (sizeof (D3DXVECTOR4)) * 2; - -extern const D3DXVECTOR3 accessor_163[]; -const int accessor_163__length = 2; - -const int accessor_163__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR3 accessor_164[]; -const int accessor_164__length = 2; - -const int accessor_164__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR4 accessor_165[]; -const int accessor_165__length = 2; - -const int accessor_165__size = (sizeof (D3DXVECTOR4)) * 2; - -extern const D3DXVECTOR3 accessor_166[]; -const int accessor_166__length = 2; - -const int accessor_166__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR3 accessor_167[]; -const int accessor_167__length = 2; - -const int accessor_167__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR4 accessor_168[]; -const int accessor_168__length = 2; - -const int accessor_168__size = (sizeof (D3DXVECTOR4)) * 2; - -extern const D3DXVECTOR3 accessor_169[]; -const int accessor_169__length = 2; - -const int accessor_169__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR3 accessor_170[]; -const int accessor_170__length = 2; - -const int accessor_170__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR4 accessor_171[]; -const int accessor_171__length = 2; - -const int accessor_171__size = (sizeof (D3DXVECTOR4)) * 2; - -extern const D3DXVECTOR3 accessor_172[]; -const int accessor_172__length = 2; - -const int accessor_172__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR3 accessor_173[]; -const int accessor_173__length = 2; - -const int accessor_173__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR4 accessor_174[]; -const int accessor_174__length = 2; - -const int accessor_174__size = (sizeof (D3DXVECTOR4)) * 2; - -extern const D3DXVECTOR3 accessor_175[]; -const int accessor_175__length = 2; - -const int accessor_175__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR3 accessor_176[]; -const int accessor_176__length = 2; - -const int accessor_176__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR4 accessor_177[]; -const int accessor_177__length = 2; - -const int accessor_177__size = (sizeof (D3DXVECTOR4)) * 2; - -extern const D3DXVECTOR3 accessor_178[]; -const int accessor_178__length = 2; - -const int accessor_178__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR3 accessor_179[]; -const int accessor_179__length = 2; - -const int accessor_179__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR4 accessor_180[]; -const int accessor_180__length = 2; - -const int accessor_180__size = (sizeof (D3DXVECTOR4)) * 2; - -extern const D3DXVECTOR3 accessor_181[]; -const int accessor_181__length = 2; - -const int accessor_181__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR3 accessor_182[]; -const int accessor_182__length = 2; - -const int accessor_182__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR4 accessor_183[]; -const int accessor_183__length = 2; - -const int accessor_183__size = (sizeof (D3DXVECTOR4)) * 2; - -extern const D3DXVECTOR3 accessor_184[]; -const int accessor_184__length = 2; - -const int accessor_184__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR3 accessor_185[]; -const int accessor_185__length = 2; - -const int accessor_185__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR4 accessor_186[]; -const int accessor_186__length = 2; - -const int accessor_186__size = (sizeof (D3DXVECTOR4)) * 2; - -extern const D3DXVECTOR3 accessor_187[]; -const int accessor_187__length = 2; - -const int accessor_187__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR3 accessor_188[]; -const int accessor_188__length = 2; - -const int accessor_188__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR4 accessor_189[]; -const int accessor_189__length = 2; - -const int accessor_189__size = (sizeof (D3DXVECTOR4)) * 2; - -extern const D3DXVECTOR3 accessor_190[]; -const int accessor_190__length = 2; - -const int accessor_190__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR3 accessor_191[]; -const int accessor_191__length = 2; - -const int accessor_191__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR4 accessor_192[]; -const int accessor_192__length = 2; - -const int accessor_192__size = (sizeof (D3DXVECTOR4)) * 2; - -extern const D3DXVECTOR3 accessor_193[]; -const int accessor_193__length = 2; - -const int accessor_193__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR3 accessor_194[]; -const int accessor_194__length = 2; - -const int accessor_194__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR4 accessor_195[]; -const int accessor_195__length = 2; - -const int accessor_195__size = (sizeof (D3DXVECTOR4)) * 2; - -extern const D3DXVECTOR3 accessor_196[]; -const int accessor_196__length = 2; - -const int accessor_196__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR3 accessor_197[]; -const int accessor_197__length = 2; - -const int accessor_197__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR4 accessor_198[]; -const int accessor_198__length = 2; - -const int accessor_198__size = (sizeof (D3DXVECTOR4)) * 2; - -extern const D3DXVECTOR3 accessor_199[]; -const int accessor_199__length = 2; - -const int accessor_199__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR3 accessor_200[]; -const int accessor_200__length = 2; - -const int accessor_200__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR4 accessor_201[]; -const int accessor_201__length = 2; - -const int accessor_201__size = (sizeof (D3DXVECTOR4)) * 2; - -extern const D3DXVECTOR3 accessor_202[]; -const int accessor_202__length = 2; - -const int accessor_202__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR3 accessor_203[]; -const int accessor_203__length = 2; - -const int accessor_203__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR4 accessor_204[]; -const int accessor_204__length = 2; - -const int accessor_204__size = (sizeof (D3DXVECTOR4)) * 2; - -extern const D3DXVECTOR3 accessor_205[]; -const int accessor_205__length = 2; - -const int accessor_205__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR3 accessor_206[]; -const int accessor_206__length = 2; - -const int accessor_206__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR4 accessor_207[]; -const int accessor_207__length = 2; - -const int accessor_207__size = (sizeof (D3DXVECTOR4)) * 2; - -extern const D3DXVECTOR3 accessor_208[]; -const int accessor_208__length = 2; - -const int accessor_208__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR3 accessor_209[]; -const int accessor_209__length = 2; - -const int accessor_209__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR4 accessor_210[]; -const int accessor_210__length = 2; - -const int accessor_210__size = (sizeof (D3DXVECTOR4)) * 2; - -extern const D3DXVECTOR3 accessor_211[]; -const int accessor_211__length = 2; - -const int accessor_211__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR3 accessor_212[]; -const int accessor_212__length = 2; - -const int accessor_212__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR4 accessor_213[]; -const int accessor_213__length = 2; - -const int accessor_213__size = (sizeof (D3DXVECTOR4)) * 2; - -extern const D3DXVECTOR3 accessor_214[]; -const int accessor_214__length = 2; - -const int accessor_214__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR3 accessor_215[]; -const int accessor_215__length = 2; - -const int accessor_215__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR4 accessor_216[]; -const int accessor_216__length = 2; - -const int accessor_216__size = (sizeof (D3DXVECTOR4)) * 2; - -extern const D3DXVECTOR3 accessor_217[]; -const int accessor_217__length = 2; - -const int accessor_217__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR3 accessor_218[]; -const int accessor_218__length = 91; - -const int accessor_218__size = (sizeof (D3DXVECTOR3)) * 91; - -extern const D3DXVECTOR4 accessor_219[]; -const int accessor_219__length = 2; - -const int accessor_219__size = (sizeof (D3DXVECTOR4)) * 2; - -extern const D3DXVECTOR3 accessor_220[]; -const int accessor_220__length = 2; - -const int accessor_220__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR3 accessor_221[]; -const int accessor_221__length = 2; - -const int accessor_221__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR4 accessor_222[]; -const int accessor_222__length = 2; - -const int accessor_222__size = (sizeof (D3DXVECTOR4)) * 2; - -extern const D3DXVECTOR3 accessor_223[]; -const int accessor_223__length = 2; - -const int accessor_223__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR3 accessor_224[]; -const int accessor_224__length = 2; - -const int accessor_224__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR4 accessor_225[]; -const int accessor_225__length = 2; - -const int accessor_225__size = (sizeof (D3DXVECTOR4)) * 2; - -extern const D3DXVECTOR3 accessor_226[]; -const int accessor_226__length = 2; - -const int accessor_226__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR3 accessor_227[]; -const int accessor_227__length = 2; - -const int accessor_227__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR4 accessor_228[]; -const int accessor_228__length = 2; - -const int accessor_228__size = (sizeof (D3DXVECTOR4)) * 2; - -extern const D3DXVECTOR3 accessor_229[]; -const int accessor_229__length = 2; - -const int accessor_229__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR3 accessor_230[]; -const int accessor_230__length = 2; - -const int accessor_230__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR4 accessor_231[]; -const int accessor_231__length = 2; - -const int accessor_231__size = (sizeof (D3DXVECTOR4)) * 2; - -extern const D3DXVECTOR3 accessor_232[]; -const int accessor_232__length = 2; - -const int accessor_232__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR3 accessor_233[]; -const int accessor_233__length = 2; - -const int accessor_233__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR4 accessor_234[]; -const int accessor_234__length = 2; - -const int accessor_234__size = (sizeof (D3DXVECTOR4)) * 2; - -extern const D3DXVECTOR3 accessor_235[]; -const int accessor_235__length = 2; - -const int accessor_235__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR3 accessor_236[]; -const int accessor_236__length = 91; - -const int accessor_236__size = (sizeof (D3DXVECTOR3)) * 91; - -extern const D3DXVECTOR4 accessor_237[]; -const int accessor_237__length = 2; - -const int accessor_237__size = (sizeof (D3DXVECTOR4)) * 2; - -extern const D3DXVECTOR3 accessor_238[]; -const int accessor_238__length = 2; - -const int accessor_238__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR3 accessor_239[]; -const int accessor_239__length = 2; - -const int accessor_239__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR4 accessor_240[]; -const int accessor_240__length = 2; - -const int accessor_240__size = (sizeof (D3DXVECTOR4)) * 2; - -extern const D3DXVECTOR3 accessor_241[]; -const int accessor_241__length = 2; - -const int accessor_241__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR3 accessor_242[]; -const int accessor_242__length = 2; - -const int accessor_242__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR4 accessor_243[]; -const int accessor_243__length = 2; - -const int accessor_243__size = (sizeof (D3DXVECTOR4)) * 2; - -extern const D3DXVECTOR3 accessor_244[]; -const int accessor_244__length = 2; - -const int accessor_244__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR3 accessor_245[]; -const int accessor_245__length = 2; - -const int accessor_245__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR4 accessor_246[]; -const int accessor_246__length = 2; - -const int accessor_246__size = (sizeof (D3DXVECTOR4)) * 2; - -extern const D3DXVECTOR3 accessor_247[]; -const int accessor_247__length = 2; - -const int accessor_247__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const float accessor_248[]; -const int accessor_248__length = 63; - -const int accessor_248__size = (sizeof (float)) * 63; - -extern const D3DXVECTOR3 accessor_249[]; -const int accessor_249__length = 63; - -const int accessor_249__size = (sizeof (D3DXVECTOR3)) * 63; - -extern const D3DXVECTOR4 accessor_250[]; -const int accessor_250__length = 63; - -const int accessor_250__size = (sizeof (D3DXVECTOR4)) * 63; - -extern const float accessor_251[]; -const int accessor_251__length = 2; - -const int accessor_251__size = (sizeof (float)) * 2; - -extern const D3DXVECTOR3 accessor_252[]; -const int accessor_252__length = 2; - -const int accessor_252__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR3 accessor_253[]; -const int accessor_253__length = 2; - -const int accessor_253__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR4 accessor_254[]; -const int accessor_254__length = 2; - -const int accessor_254__size = (sizeof (D3DXVECTOR4)) * 2; - -extern const D3DXVECTOR3 accessor_255[]; -const int accessor_255__length = 2; - -const int accessor_255__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR3 accessor_256[]; -const int accessor_256__length = 2; - -const int accessor_256__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR4 accessor_257[]; -const int accessor_257__length = 2; - -const int accessor_257__size = (sizeof (D3DXVECTOR4)) * 2; - -extern const D3DXVECTOR3 accessor_258[]; -const int accessor_258__length = 2; - -const int accessor_258__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR3 accessor_259[]; -const int accessor_259__length = 2; - -const int accessor_259__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR4 accessor_260[]; -const int accessor_260__length = 63; - -const int accessor_260__size = (sizeof (D3DXVECTOR4)) * 63; - -extern const D3DXVECTOR3 accessor_261[]; -const int accessor_261__length = 2; - -const int accessor_261__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR3 accessor_262[]; -const int accessor_262__length = 2; - -const int accessor_262__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR4 accessor_263[]; -const int accessor_263__length = 63; - -const int accessor_263__size = (sizeof (D3DXVECTOR4)) * 63; - -extern const D3DXVECTOR3 accessor_264[]; -const int accessor_264__length = 2; - -const int accessor_264__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR3 accessor_265[]; -const int accessor_265__length = 2; - -const int accessor_265__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR4 accessor_266[]; -const int accessor_266__length = 2; - -const int accessor_266__size = (sizeof (D3DXVECTOR4)) * 2; - -extern const D3DXVECTOR3 accessor_267[]; -const int accessor_267__length = 2; - -const int accessor_267__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR3 accessor_268[]; -const int accessor_268__length = 2; - -const int accessor_268__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR4 accessor_269[]; -const int accessor_269__length = 2; - -const int accessor_269__size = (sizeof (D3DXVECTOR4)) * 2; - -extern const D3DXVECTOR3 accessor_270[]; -const int accessor_270__length = 2; - -const int accessor_270__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR3 accessor_271[]; -const int accessor_271__length = 2; - -const int accessor_271__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR4 accessor_272[]; -const int accessor_272__length = 2; - -const int accessor_272__size = (sizeof (D3DXVECTOR4)) * 2; - -extern const D3DXVECTOR3 accessor_273[]; -const int accessor_273__length = 2; - -const int accessor_273__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR3 accessor_274[]; -const int accessor_274__length = 2; - -const int accessor_274__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR4 accessor_275[]; -const int accessor_275__length = 63; - -const int accessor_275__size = (sizeof (D3DXVECTOR4)) * 63; - -extern const D3DXVECTOR3 accessor_276[]; -const int accessor_276__length = 63; - -const int accessor_276__size = (sizeof (D3DXVECTOR3)) * 63; - -extern const D3DXVECTOR3 accessor_277[]; -const int accessor_277__length = 2; - -const int accessor_277__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR4 accessor_278[]; -const int accessor_278__length = 2; - -const int accessor_278__size = (sizeof (D3DXVECTOR4)) * 2; - -extern const D3DXVECTOR3 accessor_279[]; -const int accessor_279__length = 2; - -const int accessor_279__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR3 accessor_280[]; -const int accessor_280__length = 2; - -const int accessor_280__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR4 accessor_281[]; -const int accessor_281__length = 2; - -const int accessor_281__size = (sizeof (D3DXVECTOR4)) * 2; - -extern const D3DXVECTOR3 accessor_282[]; -const int accessor_282__length = 2; - -const int accessor_282__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR3 accessor_283[]; -const int accessor_283__length = 2; - -const int accessor_283__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR4 accessor_284[]; -const int accessor_284__length = 2; - -const int accessor_284__size = (sizeof (D3DXVECTOR4)) * 2; - -extern const D3DXVECTOR3 accessor_285[]; -const int accessor_285__length = 2; - -const int accessor_285__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR3 accessor_286[]; -const int accessor_286__length = 2; - -const int accessor_286__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR4 accessor_287[]; -const int accessor_287__length = 2; - -const int accessor_287__size = (sizeof (D3DXVECTOR4)) * 2; - -extern const D3DXVECTOR3 accessor_288[]; -const int accessor_288__length = 2; - -const int accessor_288__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR3 accessor_289[]; -const int accessor_289__length = 2; - -const int accessor_289__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR4 accessor_290[]; -const int accessor_290__length = 2; - -const int accessor_290__size = (sizeof (D3DXVECTOR4)) * 2; - -extern const D3DXVECTOR3 accessor_291[]; -const int accessor_291__length = 2; - -const int accessor_291__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR3 accessor_292[]; -const int accessor_292__length = 2; - -const int accessor_292__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR4 accessor_293[]; -const int accessor_293__length = 2; - -const int accessor_293__size = (sizeof (D3DXVECTOR4)) * 2; - -extern const D3DXVECTOR3 accessor_294[]; -const int accessor_294__length = 2; - -const int accessor_294__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR3 accessor_295[]; -const int accessor_295__length = 2; - -const int accessor_295__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR4 accessor_296[]; -const int accessor_296__length = 2; - -const int accessor_296__size = (sizeof (D3DXVECTOR4)) * 2; - -extern const D3DXVECTOR3 accessor_297[]; -const int accessor_297__length = 2; - -const int accessor_297__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR3 accessor_298[]; -const int accessor_298__length = 2; - -const int accessor_298__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR4 accessor_299[]; -const int accessor_299__length = 2; - -const int accessor_299__size = (sizeof (D3DXVECTOR4)) * 2; - -extern const D3DXVECTOR3 accessor_300[]; -const int accessor_300__length = 2; - -const int accessor_300__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR3 accessor_301[]; -const int accessor_301__length = 2; - -const int accessor_301__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR4 accessor_302[]; -const int accessor_302__length = 2; - -const int accessor_302__size = (sizeof (D3DXVECTOR4)) * 2; - -extern const D3DXVECTOR3 accessor_303[]; -const int accessor_303__length = 2; - -const int accessor_303__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR3 accessor_304[]; -const int accessor_304__length = 2; - -const int accessor_304__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR4 accessor_305[]; -const int accessor_305__length = 2; - -const int accessor_305__size = (sizeof (D3DXVECTOR4)) * 2; - -extern const D3DXVECTOR3 accessor_306[]; -const int accessor_306__length = 2; - -const int accessor_306__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR3 accessor_307[]; -const int accessor_307__length = 2; - -const int accessor_307__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR4 accessor_308[]; -const int accessor_308__length = 2; - -const int accessor_308__size = (sizeof (D3DXVECTOR4)) * 2; - -extern const D3DXVECTOR3 accessor_309[]; -const int accessor_309__length = 2; - -const int accessor_309__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR3 accessor_310[]; -const int accessor_310__length = 2; - -const int accessor_310__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR4 accessor_311[]; -const int accessor_311__length = 2; - -const int accessor_311__size = (sizeof (D3DXVECTOR4)) * 2; - -extern const D3DXVECTOR3 accessor_312[]; -const int accessor_312__length = 2; - -const int accessor_312__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR3 accessor_313[]; -const int accessor_313__length = 2; - -const int accessor_313__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR4 accessor_314[]; -const int accessor_314__length = 2; - -const int accessor_314__size = (sizeof (D3DXVECTOR4)) * 2; - -extern const D3DXVECTOR3 accessor_315[]; -const int accessor_315__length = 2; - -const int accessor_315__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR3 accessor_316[]; -const int accessor_316__length = 2; - -const int accessor_316__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR4 accessor_317[]; -const int accessor_317__length = 2; - -const int accessor_317__size = (sizeof (D3DXVECTOR4)) * 2; - -extern const D3DXVECTOR3 accessor_318[]; -const int accessor_318__length = 2; - -const int accessor_318__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR3 accessor_319[]; -const int accessor_319__length = 2; - -const int accessor_319__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR4 accessor_320[]; -const int accessor_320__length = 2; - -const int accessor_320__size = (sizeof (D3DXVECTOR4)) * 2; - -extern const D3DXVECTOR3 accessor_321[]; -const int accessor_321__length = 2; - -const int accessor_321__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR3 accessor_322[]; -const int accessor_322__length = 2; - -const int accessor_322__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR4 accessor_323[]; -const int accessor_323__length = 2; - -const int accessor_323__size = (sizeof (D3DXVECTOR4)) * 2; - -extern const D3DXVECTOR3 accessor_324[]; -const int accessor_324__length = 2; - -const int accessor_324__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR3 accessor_325[]; -const int accessor_325__length = 2; - -const int accessor_325__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR4 accessor_326[]; -const int accessor_326__length = 2; - -const int accessor_326__size = (sizeof (D3DXVECTOR4)) * 2; - -extern const D3DXVECTOR3 accessor_327[]; -const int accessor_327__length = 2; - -const int accessor_327__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR3 accessor_328[]; -const int accessor_328__length = 2; - -const int accessor_328__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR4 accessor_329[]; -const int accessor_329__length = 2; - -const int accessor_329__size = (sizeof (D3DXVECTOR4)) * 2; - -extern const D3DXVECTOR3 accessor_330[]; -const int accessor_330__length = 2; - -const int accessor_330__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR3 accessor_331[]; -const int accessor_331__length = 2; - -const int accessor_331__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR4 accessor_332[]; -const int accessor_332__length = 2; - -const int accessor_332__size = (sizeof (D3DXVECTOR4)) * 2; - -extern const D3DXVECTOR3 accessor_333[]; -const int accessor_333__length = 2; - -const int accessor_333__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR3 accessor_334[]; -const int accessor_334__length = 2; - -const int accessor_334__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR4 accessor_335[]; -const int accessor_335__length = 2; - -const int accessor_335__size = (sizeof (D3DXVECTOR4)) * 2; - -extern const D3DXVECTOR3 accessor_336[]; -const int accessor_336__length = 2; - -const int accessor_336__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR3 accessor_337[]; -const int accessor_337__length = 63; - -const int accessor_337__size = (sizeof (D3DXVECTOR3)) * 63; - -extern const D3DXVECTOR4 accessor_338[]; -const int accessor_338__length = 2; - -const int accessor_338__size = (sizeof (D3DXVECTOR4)) * 2; - -extern const D3DXVECTOR3 accessor_339[]; -const int accessor_339__length = 2; - -const int accessor_339__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR3 accessor_340[]; -const int accessor_340__length = 2; - -const int accessor_340__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR4 accessor_341[]; -const int accessor_341__length = 2; - -const int accessor_341__size = (sizeof (D3DXVECTOR4)) * 2; - -extern const D3DXVECTOR3 accessor_342[]; -const int accessor_342__length = 2; - -const int accessor_342__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR3 accessor_343[]; -const int accessor_343__length = 2; - -const int accessor_343__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR4 accessor_344[]; -const int accessor_344__length = 2; - -const int accessor_344__size = (sizeof (D3DXVECTOR4)) * 2; - -extern const D3DXVECTOR3 accessor_345[]; -const int accessor_345__length = 2; - -const int accessor_345__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR3 accessor_346[]; -const int accessor_346__length = 2; - -const int accessor_346__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR4 accessor_347[]; -const int accessor_347__length = 2; - -const int accessor_347__size = (sizeof (D3DXVECTOR4)) * 2; - -extern const D3DXVECTOR3 accessor_348[]; -const int accessor_348__length = 2; - -const int accessor_348__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR3 accessor_349[]; -const int accessor_349__length = 2; - -const int accessor_349__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR4 accessor_350[]; -const int accessor_350__length = 2; - -const int accessor_350__size = (sizeof (D3DXVECTOR4)) * 2; - -extern const D3DXVECTOR3 accessor_351[]; -const int accessor_351__length = 2; - -const int accessor_351__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR3 accessor_352[]; -const int accessor_352__length = 2; - -const int accessor_352__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR4 accessor_353[]; -const int accessor_353__length = 2; - -const int accessor_353__size = (sizeof (D3DXVECTOR4)) * 2; - -extern const D3DXVECTOR3 accessor_354[]; -const int accessor_354__length = 2; - -const int accessor_354__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR3 accessor_355[]; -const int accessor_355__length = 63; - -const int accessor_355__size = (sizeof (D3DXVECTOR3)) * 63; - -extern const D3DXVECTOR4 accessor_356[]; -const int accessor_356__length = 2; - -const int accessor_356__size = (sizeof (D3DXVECTOR4)) * 2; - -extern const D3DXVECTOR3 accessor_357[]; -const int accessor_357__length = 2; - -const int accessor_357__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR3 accessor_358[]; -const int accessor_358__length = 2; - -const int accessor_358__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR4 accessor_359[]; -const int accessor_359__length = 2; - -const int accessor_359__size = (sizeof (D3DXVECTOR4)) * 2; - -extern const D3DXVECTOR3 accessor_360[]; -const int accessor_360__length = 2; - -const int accessor_360__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR3 accessor_361[]; -const int accessor_361__length = 2; - -const int accessor_361__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR4 accessor_362[]; -const int accessor_362__length = 2; - -const int accessor_362__size = (sizeof (D3DXVECTOR4)) * 2; - -extern const D3DXVECTOR3 accessor_363[]; -const int accessor_363__length = 2; - -const int accessor_363__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR3 accessor_364[]; -const int accessor_364__length = 2; - -const int accessor_364__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR4 accessor_365[]; -const int accessor_365__length = 2; - -const int accessor_365__size = (sizeof (D3DXVECTOR4)) * 2; - -extern const D3DXVECTOR3 accessor_366[]; -const int accessor_366__length = 2; - -const int accessor_366__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const float accessor_367[]; -const int accessor_367__length = 2; - -const int accessor_367__size = (sizeof (float)) * 2; - -extern const D3DXVECTOR3 accessor_368[]; -const int accessor_368__length = 2; - -const int accessor_368__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const float accessor_369[]; -const int accessor_369__length = 36; - -const int accessor_369__size = (sizeof (float)) * 36; - -extern const D3DXVECTOR4 accessor_370[]; -const int accessor_370__length = 36; - -const int accessor_370__size = (sizeof (D3DXVECTOR4)) * 36; - -extern const D3DXVECTOR3 accessor_371[]; -const int accessor_371__length = 36; - -const int accessor_371__size = (sizeof (D3DXVECTOR3)) * 36; - -extern const D3DXVECTOR3 accessor_372[]; -const int accessor_372__length = 2; - -const int accessor_372__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR4 accessor_373[]; -const int accessor_373__length = 2; - -const int accessor_373__size = (sizeof (D3DXVECTOR4)) * 2; - -extern const D3DXVECTOR3 accessor_374[]; -const int accessor_374__length = 2; - -const int accessor_374__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR3 accessor_375[]; -const int accessor_375__length = 2; - -const int accessor_375__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR4 accessor_376[]; -const int accessor_376__length = 2; - -const int accessor_376__size = (sizeof (D3DXVECTOR4)) * 2; - -extern const D3DXVECTOR3 accessor_377[]; -const int accessor_377__length = 2; - -const int accessor_377__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR3 accessor_378[]; -const int accessor_378__length = 36; - -const int accessor_378__size = (sizeof (D3DXVECTOR3)) * 36; - -extern const D3DXVECTOR4 accessor_379[]; -const int accessor_379__length = 36; - -const int accessor_379__size = (sizeof (D3DXVECTOR4)) * 36; - -extern const D3DXVECTOR3 accessor_380[]; -const int accessor_380__length = 2; - -const int accessor_380__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR3 accessor_381[]; -const int accessor_381__length = 36; - -const int accessor_381__size = (sizeof (D3DXVECTOR3)) * 36; - -extern const D3DXVECTOR4 accessor_382[]; -const int accessor_382__length = 36; - -const int accessor_382__size = (sizeof (D3DXVECTOR4)) * 36; - -extern const D3DXVECTOR3 accessor_383[]; -const int accessor_383__length = 36; - -const int accessor_383__size = (sizeof (D3DXVECTOR3)) * 36; - -extern const D3DXVECTOR3 accessor_384[]; -const int accessor_384__length = 2; - -const int accessor_384__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR4 accessor_385[]; -const int accessor_385__length = 2; - -const int accessor_385__size = (sizeof (D3DXVECTOR4)) * 2; - -extern const D3DXVECTOR3 accessor_386[]; -const int accessor_386__length = 2; - -const int accessor_386__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR3 accessor_387[]; -const int accessor_387__length = 2; - -const int accessor_387__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR4 accessor_388[]; -const int accessor_388__length = 2; - -const int accessor_388__size = (sizeof (D3DXVECTOR4)) * 2; - -extern const D3DXVECTOR3 accessor_389[]; -const int accessor_389__length = 2; - -const int accessor_389__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR3 accessor_390[]; -const int accessor_390__length = 2; - -const int accessor_390__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR4 accessor_391[]; -const int accessor_391__length = 2; - -const int accessor_391__size = (sizeof (D3DXVECTOR4)) * 2; - -extern const D3DXVECTOR3 accessor_392[]; -const int accessor_392__length = 2; - -const int accessor_392__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR3 accessor_393[]; -const int accessor_393__length = 36; - -const int accessor_393__size = (sizeof (D3DXVECTOR3)) * 36; - -extern const D3DXVECTOR4 accessor_394[]; -const int accessor_394__length = 36; - -const int accessor_394__size = (sizeof (D3DXVECTOR4)) * 36; - -extern const D3DXVECTOR3 accessor_395[]; -const int accessor_395__length = 36; - -const int accessor_395__size = (sizeof (D3DXVECTOR3)) * 36; - -extern const D3DXVECTOR3 accessor_396[]; -const int accessor_396__length = 2; - -const int accessor_396__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR4 accessor_397[]; -const int accessor_397__length = 2; - -const int accessor_397__size = (sizeof (D3DXVECTOR4)) * 2; - -extern const D3DXVECTOR3 accessor_398[]; -const int accessor_398__length = 2; - -const int accessor_398__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR3 accessor_399[]; -const int accessor_399__length = 2; - -const int accessor_399__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR4 accessor_400[]; -const int accessor_400__length = 2; - -const int accessor_400__size = (sizeof (D3DXVECTOR4)) * 2; - -extern const D3DXVECTOR3 accessor_401[]; -const int accessor_401__length = 2; - -const int accessor_401__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR3 accessor_402[]; -const int accessor_402__length = 2; - -const int accessor_402__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR4 accessor_403[]; -const int accessor_403__length = 2; - -const int accessor_403__size = (sizeof (D3DXVECTOR4)) * 2; - -extern const D3DXVECTOR3 accessor_404[]; -const int accessor_404__length = 2; - -const int accessor_404__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR3 accessor_405[]; -const int accessor_405__length = 2; - -const int accessor_405__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR4 accessor_406[]; -const int accessor_406__length = 2; - -const int accessor_406__size = (sizeof (D3DXVECTOR4)) * 2; - -extern const D3DXVECTOR3 accessor_407[]; -const int accessor_407__length = 2; - -const int accessor_407__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR3 accessor_408[]; -const int accessor_408__length = 2; - -const int accessor_408__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR4 accessor_409[]; -const int accessor_409__length = 2; - -const int accessor_409__size = (sizeof (D3DXVECTOR4)) * 2; - -extern const D3DXVECTOR3 accessor_410[]; -const int accessor_410__length = 2; - -const int accessor_410__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR3 accessor_411[]; -const int accessor_411__length = 2; - -const int accessor_411__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR4 accessor_412[]; -const int accessor_412__length = 2; - -const int accessor_412__size = (sizeof (D3DXVECTOR4)) * 2; - -extern const D3DXVECTOR3 accessor_413[]; -const int accessor_413__length = 2; - -const int accessor_413__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR3 accessor_414[]; -const int accessor_414__length = 2; - -const int accessor_414__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR4 accessor_415[]; -const int accessor_415__length = 2; - -const int accessor_415__size = (sizeof (D3DXVECTOR4)) * 2; - -extern const D3DXVECTOR3 accessor_416[]; -const int accessor_416__length = 2; - -const int accessor_416__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR3 accessor_417[]; -const int accessor_417__length = 2; - -const int accessor_417__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR4 accessor_418[]; -const int accessor_418__length = 2; - -const int accessor_418__size = (sizeof (D3DXVECTOR4)) * 2; - -extern const D3DXVECTOR3 accessor_419[]; -const int accessor_419__length = 2; - -const int accessor_419__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR3 accessor_420[]; -const int accessor_420__length = 2; - -const int accessor_420__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR4 accessor_421[]; -const int accessor_421__length = 2; - -const int accessor_421__size = (sizeof (D3DXVECTOR4)) * 2; - -extern const D3DXVECTOR3 accessor_422[]; -const int accessor_422__length = 2; - -const int accessor_422__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR3 accessor_423[]; -const int accessor_423__length = 2; - -const int accessor_423__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR4 accessor_424[]; -const int accessor_424__length = 2; - -const int accessor_424__size = (sizeof (D3DXVECTOR4)) * 2; - -extern const D3DXVECTOR3 accessor_425[]; -const int accessor_425__length = 2; - -const int accessor_425__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR3 accessor_426[]; -const int accessor_426__length = 2; - -const int accessor_426__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR4 accessor_427[]; -const int accessor_427__length = 2; - -const int accessor_427__size = (sizeof (D3DXVECTOR4)) * 2; - -extern const D3DXVECTOR3 accessor_428[]; -const int accessor_428__length = 2; - -const int accessor_428__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR3 accessor_429[]; -const int accessor_429__length = 2; - -const int accessor_429__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR4 accessor_430[]; -const int accessor_430__length = 2; - -const int accessor_430__size = (sizeof (D3DXVECTOR4)) * 2; - -extern const D3DXVECTOR3 accessor_431[]; -const int accessor_431__length = 2; - -const int accessor_431__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR3 accessor_432[]; -const int accessor_432__length = 2; - -const int accessor_432__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR4 accessor_433[]; -const int accessor_433__length = 2; - -const int accessor_433__size = (sizeof (D3DXVECTOR4)) * 2; - -extern const D3DXVECTOR3 accessor_434[]; -const int accessor_434__length = 2; - -const int accessor_434__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR3 accessor_435[]; -const int accessor_435__length = 2; - -const int accessor_435__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR4 accessor_436[]; -const int accessor_436__length = 2; - -const int accessor_436__size = (sizeof (D3DXVECTOR4)) * 2; - -extern const D3DXVECTOR3 accessor_437[]; -const int accessor_437__length = 2; - -const int accessor_437__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR3 accessor_438[]; -const int accessor_438__length = 2; - -const int accessor_438__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR4 accessor_439[]; -const int accessor_439__length = 2; - -const int accessor_439__size = (sizeof (D3DXVECTOR4)) * 2; - -extern const D3DXVECTOR3 accessor_440[]; -const int accessor_440__length = 2; - -const int accessor_440__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR3 accessor_441[]; -const int accessor_441__length = 2; - -const int accessor_441__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR4 accessor_442[]; -const int accessor_442__length = 2; - -const int accessor_442__size = (sizeof (D3DXVECTOR4)) * 2; - -extern const D3DXVECTOR3 accessor_443[]; -const int accessor_443__length = 2; - -const int accessor_443__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR3 accessor_444[]; -const int accessor_444__length = 2; - -const int accessor_444__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR4 accessor_445[]; -const int accessor_445__length = 2; - -const int accessor_445__size = (sizeof (D3DXVECTOR4)) * 2; - -extern const D3DXVECTOR3 accessor_446[]; -const int accessor_446__length = 2; - -const int accessor_446__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR3 accessor_447[]; -const int accessor_447__length = 2; - -const int accessor_447__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR4 accessor_448[]; -const int accessor_448__length = 2; - -const int accessor_448__size = (sizeof (D3DXVECTOR4)) * 2; - -extern const D3DXVECTOR3 accessor_449[]; -const int accessor_449__length = 2; - -const int accessor_449__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR3 accessor_450[]; -const int accessor_450__length = 2; - -const int accessor_450__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR4 accessor_451[]; -const int accessor_451__length = 2; - -const int accessor_451__size = (sizeof (D3DXVECTOR4)) * 2; - -extern const D3DXVECTOR3 accessor_452[]; -const int accessor_452__length = 2; - -const int accessor_452__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR3 accessor_453[]; -const int accessor_453__length = 2; - -const int accessor_453__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR4 accessor_454[]; -const int accessor_454__length = 2; - -const int accessor_454__size = (sizeof (D3DXVECTOR4)) * 2; - -extern const D3DXVECTOR3 accessor_455[]; -const int accessor_455__length = 2; - -const int accessor_455__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR3 accessor_456[]; -const int accessor_456__length = 36; - -const int accessor_456__size = (sizeof (D3DXVECTOR3)) * 36; - -extern const D3DXVECTOR4 accessor_457[]; -const int accessor_457__length = 2; - -const int accessor_457__size = (sizeof (D3DXVECTOR4)) * 2; - -extern const D3DXVECTOR3 accessor_458[]; -const int accessor_458__length = 2; - -const int accessor_458__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR3 accessor_459[]; -const int accessor_459__length = 2; - -const int accessor_459__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR4 accessor_460[]; -const int accessor_460__length = 2; - -const int accessor_460__size = (sizeof (D3DXVECTOR4)) * 2; - -extern const D3DXVECTOR3 accessor_461[]; -const int accessor_461__length = 2; - -const int accessor_461__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR3 accessor_462[]; -const int accessor_462__length = 2; - -const int accessor_462__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR4 accessor_463[]; -const int accessor_463__length = 2; - -const int accessor_463__size = (sizeof (D3DXVECTOR4)) * 2; - -extern const D3DXVECTOR3 accessor_464[]; -const int accessor_464__length = 2; - -const int accessor_464__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR3 accessor_465[]; -const int accessor_465__length = 2; - -const int accessor_465__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR4 accessor_466[]; -const int accessor_466__length = 2; - -const int accessor_466__size = (sizeof (D3DXVECTOR4)) * 2; - -extern const D3DXVECTOR3 accessor_467[]; -const int accessor_467__length = 2; - -const int accessor_467__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR3 accessor_468[]; -const int accessor_468__length = 2; - -const int accessor_468__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR4 accessor_469[]; -const int accessor_469__length = 2; - -const int accessor_469__size = (sizeof (D3DXVECTOR4)) * 2; - -extern const D3DXVECTOR3 accessor_470[]; -const int accessor_470__length = 2; - -const int accessor_470__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR3 accessor_471[]; -const int accessor_471__length = 2; - -const int accessor_471__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR4 accessor_472[]; -const int accessor_472__length = 2; - -const int accessor_472__size = (sizeof (D3DXVECTOR4)) * 2; - -extern const D3DXVECTOR3 accessor_473[]; -const int accessor_473__length = 2; - -const int accessor_473__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR3 accessor_474[]; -const int accessor_474__length = 36; - -const int accessor_474__size = (sizeof (D3DXVECTOR3)) * 36; - -extern const D3DXVECTOR4 accessor_475[]; -const int accessor_475__length = 2; - -const int accessor_475__size = (sizeof (D3DXVECTOR4)) * 2; - -extern const D3DXVECTOR3 accessor_476[]; -const int accessor_476__length = 2; - -const int accessor_476__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR3 accessor_477[]; -const int accessor_477__length = 2; - -const int accessor_477__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR4 accessor_478[]; -const int accessor_478__length = 2; - -const int accessor_478__size = (sizeof (D3DXVECTOR4)) * 2; - -extern const D3DXVECTOR3 accessor_479[]; -const int accessor_479__length = 2; - -const int accessor_479__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR3 accessor_480[]; -const int accessor_480__length = 2; - -const int accessor_480__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR4 accessor_481[]; -const int accessor_481__length = 2; - -const int accessor_481__size = (sizeof (D3DXVECTOR4)) * 2; - -extern const D3DXVECTOR3 accessor_482[]; -const int accessor_482__length = 2; - -const int accessor_482__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR3 accessor_483[]; -const int accessor_483__length = 2; - -const int accessor_483__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR4 accessor_484[]; -const int accessor_484__length = 2; - -const int accessor_484__size = (sizeof (D3DXVECTOR4)) * 2; - -extern const D3DXVECTOR3 accessor_485[]; -const int accessor_485__length = 2; - -const int accessor_485__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const float accessor_486[]; -const int accessor_486__length = 22; - -const int accessor_486__size = (sizeof (float)) * 22; - -extern const D3DXVECTOR3 accessor_487[]; -const int accessor_487__length = 22; - -const int accessor_487__size = (sizeof (D3DXVECTOR3)) * 22; - -extern const D3DXVECTOR4 accessor_488[]; -const int accessor_488__length = 22; - -const int accessor_488__size = (sizeof (D3DXVECTOR4)) * 22; - -extern const D3DXVECTOR3 accessor_489[]; -const int accessor_489__length = 22; - -const int accessor_489__size = (sizeof (D3DXVECTOR3)) * 22; - -extern const float accessor_490[]; -const int accessor_490__length = 2; - -const int accessor_490__size = (sizeof (float)) * 2; - -extern const D3DXVECTOR3 accessor_491[]; -const int accessor_491__length = 2; - -const int accessor_491__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR4 accessor_492[]; -const int accessor_492__length = 2; - -const int accessor_492__size = (sizeof (D3DXVECTOR4)) * 2; - -extern const D3DXVECTOR3 accessor_493[]; -const int accessor_493__length = 2; - -const int accessor_493__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR3 accessor_494[]; -const int accessor_494__length = 2; - -const int accessor_494__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR4 accessor_495[]; -const int accessor_495__length = 2; - -const int accessor_495__size = (sizeof (D3DXVECTOR4)) * 2; - -extern const D3DXVECTOR3 accessor_496[]; -const int accessor_496__length = 2; - -const int accessor_496__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR3 accessor_497[]; -const int accessor_497__length = 22; - -const int accessor_497__size = (sizeof (D3DXVECTOR3)) * 22; - -extern const D3DXVECTOR4 accessor_498[]; -const int accessor_498__length = 22; - -const int accessor_498__size = (sizeof (D3DXVECTOR4)) * 22; - -extern const D3DXVECTOR3 accessor_499[]; -const int accessor_499__length = 2; - -const int accessor_499__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR3 accessor_500[]; -const int accessor_500__length = 22; - -const int accessor_500__size = (sizeof (D3DXVECTOR3)) * 22; - -extern const D3DXVECTOR4 accessor_501[]; -const int accessor_501__length = 22; - -const int accessor_501__size = (sizeof (D3DXVECTOR4)) * 22; - -extern const D3DXVECTOR3 accessor_502[]; -const int accessor_502__length = 22; - -const int accessor_502__size = (sizeof (D3DXVECTOR3)) * 22; - -extern const D3DXVECTOR3 accessor_503[]; -const int accessor_503__length = 2; - -const int accessor_503__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR4 accessor_504[]; -const int accessor_504__length = 2; - -const int accessor_504__size = (sizeof (D3DXVECTOR4)) * 2; - -extern const D3DXVECTOR3 accessor_505[]; -const int accessor_505__length = 2; - -const int accessor_505__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR3 accessor_506[]; -const int accessor_506__length = 2; - -const int accessor_506__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR4 accessor_507[]; -const int accessor_507__length = 2; - -const int accessor_507__size = (sizeof (D3DXVECTOR4)) * 2; - -extern const D3DXVECTOR3 accessor_508[]; -const int accessor_508__length = 2; - -const int accessor_508__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR3 accessor_509[]; -const int accessor_509__length = 2; - -const int accessor_509__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR4 accessor_510[]; -const int accessor_510__length = 2; - -const int accessor_510__size = (sizeof (D3DXVECTOR4)) * 2; - -extern const D3DXVECTOR3 accessor_511[]; -const int accessor_511__length = 2; - -const int accessor_511__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR3 accessor_512[]; -const int accessor_512__length = 22; - -const int accessor_512__size = (sizeof (D3DXVECTOR3)) * 22; - -extern const D3DXVECTOR4 accessor_513[]; -const int accessor_513__length = 22; - -const int accessor_513__size = (sizeof (D3DXVECTOR4)) * 22; - -extern const D3DXVECTOR3 accessor_514[]; -const int accessor_514__length = 22; - -const int accessor_514__size = (sizeof (D3DXVECTOR3)) * 22; - -extern const D3DXVECTOR3 accessor_515[]; -const int accessor_515__length = 2; - -const int accessor_515__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR4 accessor_516[]; -const int accessor_516__length = 2; - -const int accessor_516__size = (sizeof (D3DXVECTOR4)) * 2; - -extern const D3DXVECTOR3 accessor_517[]; -const int accessor_517__length = 2; - -const int accessor_517__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR3 accessor_518[]; -const int accessor_518__length = 2; - -const int accessor_518__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR4 accessor_519[]; -const int accessor_519__length = 2; - -const int accessor_519__size = (sizeof (D3DXVECTOR4)) * 2; - -extern const D3DXVECTOR3 accessor_520[]; -const int accessor_520__length = 2; - -const int accessor_520__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR3 accessor_521[]; -const int accessor_521__length = 2; - -const int accessor_521__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR4 accessor_522[]; -const int accessor_522__length = 2; - -const int accessor_522__size = (sizeof (D3DXVECTOR4)) * 2; - -extern const D3DXVECTOR3 accessor_523[]; -const int accessor_523__length = 2; - -const int accessor_523__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR3 accessor_524[]; -const int accessor_524__length = 2; - -const int accessor_524__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR4 accessor_525[]; -const int accessor_525__length = 2; - -const int accessor_525__size = (sizeof (D3DXVECTOR4)) * 2; - -extern const D3DXVECTOR3 accessor_526[]; -const int accessor_526__length = 2; - -const int accessor_526__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR3 accessor_527[]; -const int accessor_527__length = 2; - -const int accessor_527__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR4 accessor_528[]; -const int accessor_528__length = 2; - -const int accessor_528__size = (sizeof (D3DXVECTOR4)) * 2; - -extern const D3DXVECTOR3 accessor_529[]; -const int accessor_529__length = 2; - -const int accessor_529__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR3 accessor_530[]; -const int accessor_530__length = 2; - -const int accessor_530__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR4 accessor_531[]; -const int accessor_531__length = 2; - -const int accessor_531__size = (sizeof (D3DXVECTOR4)) * 2; - -extern const D3DXVECTOR3 accessor_532[]; -const int accessor_532__length = 2; - -const int accessor_532__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR3 accessor_533[]; -const int accessor_533__length = 2; - -const int accessor_533__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR4 accessor_534[]; -const int accessor_534__length = 2; - -const int accessor_534__size = (sizeof (D3DXVECTOR4)) * 2; - -extern const D3DXVECTOR3 accessor_535[]; -const int accessor_535__length = 2; - -const int accessor_535__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR3 accessor_536[]; -const int accessor_536__length = 2; - -const int accessor_536__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR4 accessor_537[]; -const int accessor_537__length = 2; - -const int accessor_537__size = (sizeof (D3DXVECTOR4)) * 2; - -extern const D3DXVECTOR3 accessor_538[]; -const int accessor_538__length = 2; - -const int accessor_538__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR3 accessor_539[]; -const int accessor_539__length = 2; - -const int accessor_539__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR4 accessor_540[]; -const int accessor_540__length = 2; - -const int accessor_540__size = (sizeof (D3DXVECTOR4)) * 2; - -extern const D3DXVECTOR3 accessor_541[]; -const int accessor_541__length = 2; - -const int accessor_541__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR3 accessor_542[]; -const int accessor_542__length = 2; - -const int accessor_542__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR4 accessor_543[]; -const int accessor_543__length = 2; - -const int accessor_543__size = (sizeof (D3DXVECTOR4)) * 2; - -extern const D3DXVECTOR3 accessor_544[]; -const int accessor_544__length = 2; - -const int accessor_544__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR3 accessor_545[]; -const int accessor_545__length = 2; - -const int accessor_545__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR4 accessor_546[]; -const int accessor_546__length = 2; - -const int accessor_546__size = (sizeof (D3DXVECTOR4)) * 2; - -extern const D3DXVECTOR3 accessor_547[]; -const int accessor_547__length = 2; - -const int accessor_547__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR3 accessor_548[]; -const int accessor_548__length = 2; - -const int accessor_548__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR4 accessor_549[]; -const int accessor_549__length = 2; - -const int accessor_549__size = (sizeof (D3DXVECTOR4)) * 2; - -extern const D3DXVECTOR3 accessor_550[]; -const int accessor_550__length = 2; - -const int accessor_550__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR3 accessor_551[]; -const int accessor_551__length = 2; - -const int accessor_551__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR4 accessor_552[]; -const int accessor_552__length = 2; - -const int accessor_552__size = (sizeof (D3DXVECTOR4)) * 2; - -extern const D3DXVECTOR3 accessor_553[]; -const int accessor_553__length = 2; - -const int accessor_553__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR3 accessor_554[]; -const int accessor_554__length = 2; - -const int accessor_554__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR4 accessor_555[]; -const int accessor_555__length = 2; - -const int accessor_555__size = (sizeof (D3DXVECTOR4)) * 2; - -extern const D3DXVECTOR3 accessor_556[]; -const int accessor_556__length = 2; - -const int accessor_556__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR3 accessor_557[]; -const int accessor_557__length = 2; - -const int accessor_557__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR4 accessor_558[]; -const int accessor_558__length = 2; - -const int accessor_558__size = (sizeof (D3DXVECTOR4)) * 2; - -extern const D3DXVECTOR3 accessor_559[]; -const int accessor_559__length = 2; - -const int accessor_559__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR3 accessor_560[]; -const int accessor_560__length = 2; - -const int accessor_560__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR4 accessor_561[]; -const int accessor_561__length = 2; - -const int accessor_561__size = (sizeof (D3DXVECTOR4)) * 2; - -extern const D3DXVECTOR3 accessor_562[]; -const int accessor_562__length = 2; - -const int accessor_562__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR3 accessor_563[]; -const int accessor_563__length = 2; - -const int accessor_563__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR4 accessor_564[]; -const int accessor_564__length = 2; - -const int accessor_564__size = (sizeof (D3DXVECTOR4)) * 2; - -extern const D3DXVECTOR3 accessor_565[]; -const int accessor_565__length = 2; - -const int accessor_565__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR3 accessor_566[]; -const int accessor_566__length = 2; - -const int accessor_566__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR4 accessor_567[]; -const int accessor_567__length = 2; - -const int accessor_567__size = (sizeof (D3DXVECTOR4)) * 2; - -extern const D3DXVECTOR3 accessor_568[]; -const int accessor_568__length = 2; - -const int accessor_568__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR3 accessor_569[]; -const int accessor_569__length = 2; - -const int accessor_569__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR4 accessor_570[]; -const int accessor_570__length = 2; - -const int accessor_570__size = (sizeof (D3DXVECTOR4)) * 2; - -extern const D3DXVECTOR3 accessor_571[]; -const int accessor_571__length = 2; - -const int accessor_571__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR3 accessor_572[]; -const int accessor_572__length = 2; - -const int accessor_572__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR4 accessor_573[]; -const int accessor_573__length = 2; - -const int accessor_573__size = (sizeof (D3DXVECTOR4)) * 2; - -extern const D3DXVECTOR3 accessor_574[]; -const int accessor_574__length = 2; - -const int accessor_574__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR3 accessor_575[]; -const int accessor_575__length = 22; - -const int accessor_575__size = (sizeof (D3DXVECTOR3)) * 22; - -extern const D3DXVECTOR4 accessor_576[]; -const int accessor_576__length = 2; - -const int accessor_576__size = (sizeof (D3DXVECTOR4)) * 2; - -extern const D3DXVECTOR3 accessor_577[]; -const int accessor_577__length = 2; - -const int accessor_577__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR3 accessor_578[]; -const int accessor_578__length = 2; - -const int accessor_578__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR4 accessor_579[]; -const int accessor_579__length = 2; - -const int accessor_579__size = (sizeof (D3DXVECTOR4)) * 2; - -extern const D3DXVECTOR3 accessor_580[]; -const int accessor_580__length = 2; - -const int accessor_580__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR3 accessor_581[]; -const int accessor_581__length = 2; - -const int accessor_581__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR4 accessor_582[]; -const int accessor_582__length = 2; - -const int accessor_582__size = (sizeof (D3DXVECTOR4)) * 2; - -extern const D3DXVECTOR3 accessor_583[]; -const int accessor_583__length = 2; - -const int accessor_583__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR3 accessor_584[]; -const int accessor_584__length = 2; - -const int accessor_584__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR4 accessor_585[]; -const int accessor_585__length = 2; - -const int accessor_585__size = (sizeof (D3DXVECTOR4)) * 2; - -extern const D3DXVECTOR3 accessor_586[]; -const int accessor_586__length = 2; - -const int accessor_586__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR3 accessor_587[]; -const int accessor_587__length = 2; - -const int accessor_587__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR4 accessor_588[]; -const int accessor_588__length = 2; - -const int accessor_588__size = (sizeof (D3DXVECTOR4)) * 2; - -extern const D3DXVECTOR3 accessor_589[]; -const int accessor_589__length = 2; - -const int accessor_589__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR3 accessor_590[]; -const int accessor_590__length = 2; - -const int accessor_590__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR4 accessor_591[]; -const int accessor_591__length = 2; - -const int accessor_591__size = (sizeof (D3DXVECTOR4)) * 2; - -extern const D3DXVECTOR3 accessor_592[]; -const int accessor_592__length = 2; - -const int accessor_592__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR3 accessor_593[]; -const int accessor_593__length = 22; - -const int accessor_593__size = (sizeof (D3DXVECTOR3)) * 22; - -extern const D3DXVECTOR4 accessor_594[]; -const int accessor_594__length = 2; - -const int accessor_594__size = (sizeof (D3DXVECTOR4)) * 2; - -extern const D3DXVECTOR3 accessor_595[]; -const int accessor_595__length = 2; - -const int accessor_595__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR3 accessor_596[]; -const int accessor_596__length = 2; - -const int accessor_596__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR4 accessor_597[]; -const int accessor_597__length = 2; - -const int accessor_597__size = (sizeof (D3DXVECTOR4)) * 2; - -extern const D3DXVECTOR3 accessor_598[]; -const int accessor_598__length = 2; - -const int accessor_598__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR3 accessor_599[]; -const int accessor_599__length = 2; - -const int accessor_599__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR4 accessor_600[]; -const int accessor_600__length = 2; - -const int accessor_600__size = (sizeof (D3DXVECTOR4)) * 2; - -extern const D3DXVECTOR3 accessor_601[]; -const int accessor_601__length = 2; - -const int accessor_601__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR3 accessor_602[]; -const int accessor_602__length = 2; - -const int accessor_602__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const D3DXVECTOR4 accessor_603[]; -const int accessor_603__length = 2; - -const int accessor_603__size = (sizeof (D3DXVECTOR4)) * 2; - -extern const D3DXVECTOR3 accessor_604[]; -const int accessor_604__length = 2; - -const int accessor_604__size = (sizeof (D3DXVECTOR3)) * 2; - -extern const Node node_0; -extern const Node node_1; -extern const Node node_2; -extern const Node node_3; -extern const Node node_4; -extern const Node node_5; -extern const Node node_6; -extern const Node node_7; -extern const Node node_8; -extern const Node node_9; -extern const Node node_10; -extern const Node node_11; -extern const Node node_12; -extern const Node node_13; -extern const Node node_14; -extern const Node node_15; -extern const Node node_16; -extern const Node node_17; -extern const Node node_18; -extern const Node node_19; -extern const Node node_20; -extern const Node node_21; -extern const Node node_22; -extern const Node node_23; -extern const Node node_24; -extern const Node node_25; -extern const Node node_26; -extern const Node node_27; -extern const Node node_28; -extern const Node node_29; -extern const Node node_30; -extern const Node node_31; -extern const Node node_32; -extern const Node node_33; -extern const Node node_34; -extern const Node node_35; -extern const Node node_36; -extern const Node node_37; -extern const Node node_38; -extern const Node node_39; -extern const Node node_40; -extern const Node * nodes[]; -const int nodes__length = 41; - -extern const AnimationChannel animation_0__channels[]; -const int animation_0__channels__length = 117; - -extern const AnimationChannel animation_1__channels[]; -const int animation_1__channels__length = 117; - -extern const AnimationChannel animation_2__channels[]; -const int animation_2__channels__length = 117; - -extern const AnimationChannel animation_3__channels[]; -const int animation_3__channels__length = 117; - -extern const AnimationChannel animation_4__channels[]; -const int animation_4__channels__length = 117; - +const int skin_0__joints__length = 39; + +extern const D3DXVECTOR3 accessor_0[]; +const int accessor_0__length = 464; + +const int accessor_0__size = (sizeof (D3DXVECTOR3)) * 464; + +extern const D3DXVECTOR3 accessor_1[]; +const int accessor_1__length = 464; + +const int accessor_1__size = (sizeof (D3DXVECTOR3)) * 464; + +extern const D3DXVECTOR2 accessor_2[]; +const int accessor_2__length = 464; + +const int accessor_2__size = (sizeof (D3DXVECTOR2)) * 464; + +extern const D3DXVECTOR4 accessor_3[]; +const int accessor_3__length = 464; + +const int accessor_3__size = (sizeof (D3DXVECTOR4)) * 464; + +extern const D3DXVECTOR4 accessor_4[]; +const int accessor_4__length = 464; + +const int accessor_4__size = (sizeof (D3DXVECTOR4)) * 464; + +extern const D3DXVECTOR4 accessor_5[]; +const int accessor_5__length = 464; + +const int accessor_5__size = (sizeof (D3DXVECTOR4)) * 464; + +extern const D3DXVECTOR4 accessor_6[]; +const int accessor_6__length = 464; + +const int accessor_6__size = (sizeof (D3DXVECTOR4)) * 464; + +extern const D3DXVECTOR4 accessor_7[]; +const int accessor_7__length = 464; + +const int accessor_7__size = (sizeof (D3DXVECTOR4)) * 464; + +extern const DWORD accessor_8[]; +const int accessor_8__length = 798; + +const int accessor_8__size = (sizeof (DWORD)) * 798; + +extern const D3DXMATRIX accessor_9[]; +const int accessor_9__length = 39; + +const int accessor_9__size = (sizeof (D3DXMATRIX)) * 39; + +extern const float accessor_10[]; +const int accessor_10__length = 101; + +const int accessor_10__size = (sizeof (float)) * 101; + +extern const D3DXVECTOR3 accessor_11[]; +const int accessor_11__length = 101; + +const int accessor_11__size = (sizeof (D3DXVECTOR3)) * 101; + +extern const D3DXVECTOR4 accessor_12[]; +const int accessor_12__length = 101; + +const int accessor_12__size = (sizeof (D3DXVECTOR4)) * 101; + +extern const D3DXVECTOR3 accessor_13[]; +const int accessor_13__length = 101; + +const int accessor_13__size = (sizeof (D3DXVECTOR3)) * 101; + +extern const float accessor_14[]; +const int accessor_14__length = 2; + +const int accessor_14__size = (sizeof (float)) * 2; + +extern const D3DXVECTOR3 accessor_15[]; +const int accessor_15__length = 2; + +const int accessor_15__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR4 accessor_16[]; +const int accessor_16__length = 2; + +const int accessor_16__size = (sizeof (D3DXVECTOR4)) * 2; + +extern const D3DXVECTOR3 accessor_17[]; +const int accessor_17__length = 2; + +const int accessor_17__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR3 accessor_18[]; +const int accessor_18__length = 2; + +const int accessor_18__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR4 accessor_19[]; +const int accessor_19__length = 2; + +const int accessor_19__size = (sizeof (D3DXVECTOR4)) * 2; + +extern const D3DXVECTOR3 accessor_20[]; +const int accessor_20__length = 2; + +const int accessor_20__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR3 accessor_21[]; +const int accessor_21__length = 101; + +const int accessor_21__size = (sizeof (D3DXVECTOR3)) * 101; + +extern const D3DXVECTOR4 accessor_22[]; +const int accessor_22__length = 101; + +const int accessor_22__size = (sizeof (D3DXVECTOR4)) * 101; + +extern const D3DXVECTOR3 accessor_23[]; +const int accessor_23__length = 2; + +const int accessor_23__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR3 accessor_24[]; +const int accessor_24__length = 101; + +const int accessor_24__size = (sizeof (D3DXVECTOR3)) * 101; + +extern const D3DXVECTOR4 accessor_25[]; +const int accessor_25__length = 101; + +const int accessor_25__size = (sizeof (D3DXVECTOR4)) * 101; + +extern const D3DXVECTOR3 accessor_26[]; +const int accessor_26__length = 2; + +const int accessor_26__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR3 accessor_27[]; +const int accessor_27__length = 2; + +const int accessor_27__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR4 accessor_28[]; +const int accessor_28__length = 2; + +const int accessor_28__size = (sizeof (D3DXVECTOR4)) * 2; + +extern const D3DXVECTOR3 accessor_29[]; +const int accessor_29__length = 2; + +const int accessor_29__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR3 accessor_30[]; +const int accessor_30__length = 2; + +const int accessor_30__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR4 accessor_31[]; +const int accessor_31__length = 2; + +const int accessor_31__size = (sizeof (D3DXVECTOR4)) * 2; + +extern const D3DXVECTOR3 accessor_32[]; +const int accessor_32__length = 2; + +const int accessor_32__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR3 accessor_33[]; +const int accessor_33__length = 2; + +const int accessor_33__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR4 accessor_34[]; +const int accessor_34__length = 2; + +const int accessor_34__size = (sizeof (D3DXVECTOR4)) * 2; + +extern const D3DXVECTOR3 accessor_35[]; +const int accessor_35__length = 2; + +const int accessor_35__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR3 accessor_36[]; +const int accessor_36__length = 101; + +const int accessor_36__size = (sizeof (D3DXVECTOR3)) * 101; + +extern const D3DXVECTOR4 accessor_37[]; +const int accessor_37__length = 101; + +const int accessor_37__size = (sizeof (D3DXVECTOR4)) * 101; + +extern const D3DXVECTOR3 accessor_38[]; +const int accessor_38__length = 2; + +const int accessor_38__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR3 accessor_39[]; +const int accessor_39__length = 2; + +const int accessor_39__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR4 accessor_40[]; +const int accessor_40__length = 2; + +const int accessor_40__size = (sizeof (D3DXVECTOR4)) * 2; + +extern const D3DXVECTOR3 accessor_41[]; +const int accessor_41__length = 2; + +const int accessor_41__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR3 accessor_42[]; +const int accessor_42__length = 2; + +const int accessor_42__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR4 accessor_43[]; +const int accessor_43__length = 2; + +const int accessor_43__size = (sizeof (D3DXVECTOR4)) * 2; + +extern const D3DXVECTOR3 accessor_44[]; +const int accessor_44__length = 2; + +const int accessor_44__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR3 accessor_45[]; +const int accessor_45__length = 2; + +const int accessor_45__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR4 accessor_46[]; +const int accessor_46__length = 2; + +const int accessor_46__size = (sizeof (D3DXVECTOR4)) * 2; + +extern const D3DXVECTOR3 accessor_47[]; +const int accessor_47__length = 2; + +const int accessor_47__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR3 accessor_48[]; +const int accessor_48__length = 2; + +const int accessor_48__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR4 accessor_49[]; +const int accessor_49__length = 2; + +const int accessor_49__size = (sizeof (D3DXVECTOR4)) * 2; + +extern const D3DXVECTOR3 accessor_50[]; +const int accessor_50__length = 2; + +const int accessor_50__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR3 accessor_51[]; +const int accessor_51__length = 2; + +const int accessor_51__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR4 accessor_52[]; +const int accessor_52__length = 2; + +const int accessor_52__size = (sizeof (D3DXVECTOR4)) * 2; + +extern const D3DXVECTOR3 accessor_53[]; +const int accessor_53__length = 2; + +const int accessor_53__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR3 accessor_54[]; +const int accessor_54__length = 2; + +const int accessor_54__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR4 accessor_55[]; +const int accessor_55__length = 2; + +const int accessor_55__size = (sizeof (D3DXVECTOR4)) * 2; + +extern const D3DXVECTOR3 accessor_56[]; +const int accessor_56__length = 2; + +const int accessor_56__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR3 accessor_57[]; +const int accessor_57__length = 2; + +const int accessor_57__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR4 accessor_58[]; +const int accessor_58__length = 2; + +const int accessor_58__size = (sizeof (D3DXVECTOR4)) * 2; + +extern const D3DXVECTOR3 accessor_59[]; +const int accessor_59__length = 2; + +const int accessor_59__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR3 accessor_60[]; +const int accessor_60__length = 2; + +const int accessor_60__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR4 accessor_61[]; +const int accessor_61__length = 2; + +const int accessor_61__size = (sizeof (D3DXVECTOR4)) * 2; + +extern const D3DXVECTOR3 accessor_62[]; +const int accessor_62__length = 2; + +const int accessor_62__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR3 accessor_63[]; +const int accessor_63__length = 2; + +const int accessor_63__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR4 accessor_64[]; +const int accessor_64__length = 2; + +const int accessor_64__size = (sizeof (D3DXVECTOR4)) * 2; + +extern const D3DXVECTOR3 accessor_65[]; +const int accessor_65__length = 2; + +const int accessor_65__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR3 accessor_66[]; +const int accessor_66__length = 2; + +const int accessor_66__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR4 accessor_67[]; +const int accessor_67__length = 2; + +const int accessor_67__size = (sizeof (D3DXVECTOR4)) * 2; + +extern const D3DXVECTOR3 accessor_68[]; +const int accessor_68__length = 2; + +const int accessor_68__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR3 accessor_69[]; +const int accessor_69__length = 2; + +const int accessor_69__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR4 accessor_70[]; +const int accessor_70__length = 2; + +const int accessor_70__size = (sizeof (D3DXVECTOR4)) * 2; + +extern const D3DXVECTOR3 accessor_71[]; +const int accessor_71__length = 2; + +const int accessor_71__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR3 accessor_72[]; +const int accessor_72__length = 2; + +const int accessor_72__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR4 accessor_73[]; +const int accessor_73__length = 2; + +const int accessor_73__size = (sizeof (D3DXVECTOR4)) * 2; + +extern const D3DXVECTOR3 accessor_74[]; +const int accessor_74__length = 2; + +const int accessor_74__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR3 accessor_75[]; +const int accessor_75__length = 2; + +const int accessor_75__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR4 accessor_76[]; +const int accessor_76__length = 2; + +const int accessor_76__size = (sizeof (D3DXVECTOR4)) * 2; + +extern const D3DXVECTOR3 accessor_77[]; +const int accessor_77__length = 2; + +const int accessor_77__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR3 accessor_78[]; +const int accessor_78__length = 2; + +const int accessor_78__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR4 accessor_79[]; +const int accessor_79__length = 2; + +const int accessor_79__size = (sizeof (D3DXVECTOR4)) * 2; + +extern const D3DXVECTOR3 accessor_80[]; +const int accessor_80__length = 2; + +const int accessor_80__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR3 accessor_81[]; +const int accessor_81__length = 2; + +const int accessor_81__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR4 accessor_82[]; +const int accessor_82__length = 2; + +const int accessor_82__size = (sizeof (D3DXVECTOR4)) * 2; + +extern const D3DXVECTOR3 accessor_83[]; +const int accessor_83__length = 2; + +const int accessor_83__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR3 accessor_84[]; +const int accessor_84__length = 2; + +const int accessor_84__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR4 accessor_85[]; +const int accessor_85__length = 2; + +const int accessor_85__size = (sizeof (D3DXVECTOR4)) * 2; + +extern const D3DXVECTOR3 accessor_86[]; +const int accessor_86__length = 2; + +const int accessor_86__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR3 accessor_87[]; +const int accessor_87__length = 2; + +const int accessor_87__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR4 accessor_88[]; +const int accessor_88__length = 2; + +const int accessor_88__size = (sizeof (D3DXVECTOR4)) * 2; + +extern const D3DXVECTOR3 accessor_89[]; +const int accessor_89__length = 2; + +const int accessor_89__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR3 accessor_90[]; +const int accessor_90__length = 2; + +const int accessor_90__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR4 accessor_91[]; +const int accessor_91__length = 2; + +const int accessor_91__size = (sizeof (D3DXVECTOR4)) * 2; + +extern const D3DXVECTOR3 accessor_92[]; +const int accessor_92__length = 2; + +const int accessor_92__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR3 accessor_93[]; +const int accessor_93__length = 2; + +const int accessor_93__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR4 accessor_94[]; +const int accessor_94__length = 2; + +const int accessor_94__size = (sizeof (D3DXVECTOR4)) * 2; + +extern const D3DXVECTOR3 accessor_95[]; +const int accessor_95__length = 2; + +const int accessor_95__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR3 accessor_96[]; +const int accessor_96__length = 2; + +const int accessor_96__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR4 accessor_97[]; +const int accessor_97__length = 2; + +const int accessor_97__size = (sizeof (D3DXVECTOR4)) * 2; + +extern const D3DXVECTOR3 accessor_98[]; +const int accessor_98__length = 2; + +const int accessor_98__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR3 accessor_99[]; +const int accessor_99__length = 101; + +const int accessor_99__size = (sizeof (D3DXVECTOR3)) * 101; + +extern const D3DXVECTOR4 accessor_100[]; +const int accessor_100__length = 2; + +const int accessor_100__size = (sizeof (D3DXVECTOR4)) * 2; + +extern const D3DXVECTOR3 accessor_101[]; +const int accessor_101__length = 2; + +const int accessor_101__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR3 accessor_102[]; +const int accessor_102__length = 2; + +const int accessor_102__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR4 accessor_103[]; +const int accessor_103__length = 2; + +const int accessor_103__size = (sizeof (D3DXVECTOR4)) * 2; + +extern const D3DXVECTOR3 accessor_104[]; +const int accessor_104__length = 2; + +const int accessor_104__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR3 accessor_105[]; +const int accessor_105__length = 2; + +const int accessor_105__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR4 accessor_106[]; +const int accessor_106__length = 2; + +const int accessor_106__size = (sizeof (D3DXVECTOR4)) * 2; + +extern const D3DXVECTOR3 accessor_107[]; +const int accessor_107__length = 2; + +const int accessor_107__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR3 accessor_108[]; +const int accessor_108__length = 2; + +const int accessor_108__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR4 accessor_109[]; +const int accessor_109__length = 2; + +const int accessor_109__size = (sizeof (D3DXVECTOR4)) * 2; + +extern const D3DXVECTOR3 accessor_110[]; +const int accessor_110__length = 2; + +const int accessor_110__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR3 accessor_111[]; +const int accessor_111__length = 2; + +const int accessor_111__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR4 accessor_112[]; +const int accessor_112__length = 2; + +const int accessor_112__size = (sizeof (D3DXVECTOR4)) * 2; + +extern const D3DXVECTOR3 accessor_113[]; +const int accessor_113__length = 2; + +const int accessor_113__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR3 accessor_114[]; +const int accessor_114__length = 2; + +const int accessor_114__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR4 accessor_115[]; +const int accessor_115__length = 2; + +const int accessor_115__size = (sizeof (D3DXVECTOR4)) * 2; + +extern const D3DXVECTOR3 accessor_116[]; +const int accessor_116__length = 2; + +const int accessor_116__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR3 accessor_117[]; +const int accessor_117__length = 101; + +const int accessor_117__size = (sizeof (D3DXVECTOR3)) * 101; + +extern const D3DXVECTOR4 accessor_118[]; +const int accessor_118__length = 2; + +const int accessor_118__size = (sizeof (D3DXVECTOR4)) * 2; + +extern const D3DXVECTOR3 accessor_119[]; +const int accessor_119__length = 2; + +const int accessor_119__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR3 accessor_120[]; +const int accessor_120__length = 2; + +const int accessor_120__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR4 accessor_121[]; +const int accessor_121__length = 2; + +const int accessor_121__size = (sizeof (D3DXVECTOR4)) * 2; + +extern const D3DXVECTOR3 accessor_122[]; +const int accessor_122__length = 2; + +const int accessor_122__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR3 accessor_123[]; +const int accessor_123__length = 2; + +const int accessor_123__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR4 accessor_124[]; +const int accessor_124__length = 2; + +const int accessor_124__size = (sizeof (D3DXVECTOR4)) * 2; + +extern const D3DXVECTOR3 accessor_125[]; +const int accessor_125__length = 2; + +const int accessor_125__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR3 accessor_126[]; +const int accessor_126__length = 2; + +const int accessor_126__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR4 accessor_127[]; +const int accessor_127__length = 2; + +const int accessor_127__size = (sizeof (D3DXVECTOR4)) * 2; + +extern const D3DXVECTOR3 accessor_128[]; +const int accessor_128__length = 2; + +const int accessor_128__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const float accessor_129[]; +const int accessor_129__length = 91; + +const int accessor_129__size = (sizeof (float)) * 91; + +extern const D3DXVECTOR3 accessor_130[]; +const int accessor_130__length = 91; + +const int accessor_130__size = (sizeof (D3DXVECTOR3)) * 91; + +extern const D3DXVECTOR4 accessor_131[]; +const int accessor_131__length = 91; + +const int accessor_131__size = (sizeof (D3DXVECTOR4)) * 91; + +extern const float accessor_132[]; +const int accessor_132__length = 2; + +const int accessor_132__size = (sizeof (float)) * 2; + +extern const D3DXVECTOR3 accessor_133[]; +const int accessor_133__length = 2; + +const int accessor_133__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR3 accessor_134[]; +const int accessor_134__length = 2; + +const int accessor_134__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR4 accessor_135[]; +const int accessor_135__length = 2; + +const int accessor_135__size = (sizeof (D3DXVECTOR4)) * 2; + +extern const D3DXVECTOR3 accessor_136[]; +const int accessor_136__length = 2; + +const int accessor_136__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR3 accessor_137[]; +const int accessor_137__length = 2; + +const int accessor_137__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR4 accessor_138[]; +const int accessor_138__length = 2; + +const int accessor_138__size = (sizeof (D3DXVECTOR4)) * 2; + +extern const D3DXVECTOR3 accessor_139[]; +const int accessor_139__length = 2; + +const int accessor_139__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR3 accessor_140[]; +const int accessor_140__length = 91; + +const int accessor_140__size = (sizeof (D3DXVECTOR3)) * 91; + +extern const D3DXVECTOR4 accessor_141[]; +const int accessor_141__length = 91; + +const int accessor_141__size = (sizeof (D3DXVECTOR4)) * 91; + +extern const D3DXVECTOR3 accessor_142[]; +const int accessor_142__length = 2; + +const int accessor_142__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR3 accessor_143[]; +const int accessor_143__length = 91; + +const int accessor_143__size = (sizeof (D3DXVECTOR3)) * 91; + +extern const D3DXVECTOR4 accessor_144[]; +const int accessor_144__length = 91; + +const int accessor_144__size = (sizeof (D3DXVECTOR4)) * 91; + +extern const D3DXVECTOR3 accessor_145[]; +const int accessor_145__length = 91; + +const int accessor_145__size = (sizeof (D3DXVECTOR3)) * 91; + +extern const D3DXVECTOR3 accessor_146[]; +const int accessor_146__length = 2; + +const int accessor_146__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR4 accessor_147[]; +const int accessor_147__length = 2; + +const int accessor_147__size = (sizeof (D3DXVECTOR4)) * 2; + +extern const D3DXVECTOR3 accessor_148[]; +const int accessor_148__length = 2; + +const int accessor_148__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR3 accessor_149[]; +const int accessor_149__length = 2; + +const int accessor_149__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR4 accessor_150[]; +const int accessor_150__length = 2; + +const int accessor_150__size = (sizeof (D3DXVECTOR4)) * 2; + +extern const D3DXVECTOR3 accessor_151[]; +const int accessor_151__length = 2; + +const int accessor_151__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR3 accessor_152[]; +const int accessor_152__length = 2; + +const int accessor_152__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR4 accessor_153[]; +const int accessor_153__length = 2; + +const int accessor_153__size = (sizeof (D3DXVECTOR4)) * 2; + +extern const D3DXVECTOR3 accessor_154[]; +const int accessor_154__length = 2; + +const int accessor_154__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR3 accessor_155[]; +const int accessor_155__length = 91; + +const int accessor_155__size = (sizeof (D3DXVECTOR3)) * 91; + +extern const D3DXVECTOR4 accessor_156[]; +const int accessor_156__length = 91; + +const int accessor_156__size = (sizeof (D3DXVECTOR4)) * 91; + +extern const D3DXVECTOR3 accessor_157[]; +const int accessor_157__length = 2; + +const int accessor_157__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR3 accessor_158[]; +const int accessor_158__length = 2; + +const int accessor_158__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR4 accessor_159[]; +const int accessor_159__length = 2; + +const int accessor_159__size = (sizeof (D3DXVECTOR4)) * 2; + +extern const D3DXVECTOR3 accessor_160[]; +const int accessor_160__length = 2; + +const int accessor_160__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR3 accessor_161[]; +const int accessor_161__length = 2; + +const int accessor_161__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR4 accessor_162[]; +const int accessor_162__length = 2; + +const int accessor_162__size = (sizeof (D3DXVECTOR4)) * 2; + +extern const D3DXVECTOR3 accessor_163[]; +const int accessor_163__length = 2; + +const int accessor_163__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR3 accessor_164[]; +const int accessor_164__length = 2; + +const int accessor_164__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR4 accessor_165[]; +const int accessor_165__length = 2; + +const int accessor_165__size = (sizeof (D3DXVECTOR4)) * 2; + +extern const D3DXVECTOR3 accessor_166[]; +const int accessor_166__length = 2; + +const int accessor_166__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR3 accessor_167[]; +const int accessor_167__length = 2; + +const int accessor_167__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR4 accessor_168[]; +const int accessor_168__length = 2; + +const int accessor_168__size = (sizeof (D3DXVECTOR4)) * 2; + +extern const D3DXVECTOR3 accessor_169[]; +const int accessor_169__length = 2; + +const int accessor_169__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR3 accessor_170[]; +const int accessor_170__length = 2; + +const int accessor_170__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR4 accessor_171[]; +const int accessor_171__length = 2; + +const int accessor_171__size = (sizeof (D3DXVECTOR4)) * 2; + +extern const D3DXVECTOR3 accessor_172[]; +const int accessor_172__length = 2; + +const int accessor_172__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR3 accessor_173[]; +const int accessor_173__length = 2; + +const int accessor_173__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR4 accessor_174[]; +const int accessor_174__length = 2; + +const int accessor_174__size = (sizeof (D3DXVECTOR4)) * 2; + +extern const D3DXVECTOR3 accessor_175[]; +const int accessor_175__length = 2; + +const int accessor_175__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR3 accessor_176[]; +const int accessor_176__length = 2; + +const int accessor_176__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR4 accessor_177[]; +const int accessor_177__length = 2; + +const int accessor_177__size = (sizeof (D3DXVECTOR4)) * 2; + +extern const D3DXVECTOR3 accessor_178[]; +const int accessor_178__length = 2; + +const int accessor_178__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR3 accessor_179[]; +const int accessor_179__length = 2; + +const int accessor_179__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR4 accessor_180[]; +const int accessor_180__length = 2; + +const int accessor_180__size = (sizeof (D3DXVECTOR4)) * 2; + +extern const D3DXVECTOR3 accessor_181[]; +const int accessor_181__length = 2; + +const int accessor_181__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR3 accessor_182[]; +const int accessor_182__length = 2; + +const int accessor_182__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR4 accessor_183[]; +const int accessor_183__length = 2; + +const int accessor_183__size = (sizeof (D3DXVECTOR4)) * 2; + +extern const D3DXVECTOR3 accessor_184[]; +const int accessor_184__length = 2; + +const int accessor_184__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR3 accessor_185[]; +const int accessor_185__length = 2; + +const int accessor_185__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR4 accessor_186[]; +const int accessor_186__length = 2; + +const int accessor_186__size = (sizeof (D3DXVECTOR4)) * 2; + +extern const D3DXVECTOR3 accessor_187[]; +const int accessor_187__length = 2; + +const int accessor_187__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR3 accessor_188[]; +const int accessor_188__length = 2; + +const int accessor_188__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR4 accessor_189[]; +const int accessor_189__length = 2; + +const int accessor_189__size = (sizeof (D3DXVECTOR4)) * 2; + +extern const D3DXVECTOR3 accessor_190[]; +const int accessor_190__length = 2; + +const int accessor_190__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR3 accessor_191[]; +const int accessor_191__length = 2; + +const int accessor_191__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR4 accessor_192[]; +const int accessor_192__length = 2; + +const int accessor_192__size = (sizeof (D3DXVECTOR4)) * 2; + +extern const D3DXVECTOR3 accessor_193[]; +const int accessor_193__length = 2; + +const int accessor_193__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR3 accessor_194[]; +const int accessor_194__length = 2; + +const int accessor_194__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR4 accessor_195[]; +const int accessor_195__length = 2; + +const int accessor_195__size = (sizeof (D3DXVECTOR4)) * 2; + +extern const D3DXVECTOR3 accessor_196[]; +const int accessor_196__length = 2; + +const int accessor_196__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR3 accessor_197[]; +const int accessor_197__length = 2; + +const int accessor_197__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR4 accessor_198[]; +const int accessor_198__length = 2; + +const int accessor_198__size = (sizeof (D3DXVECTOR4)) * 2; + +extern const D3DXVECTOR3 accessor_199[]; +const int accessor_199__length = 2; + +const int accessor_199__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR3 accessor_200[]; +const int accessor_200__length = 2; + +const int accessor_200__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR4 accessor_201[]; +const int accessor_201__length = 2; + +const int accessor_201__size = (sizeof (D3DXVECTOR4)) * 2; + +extern const D3DXVECTOR3 accessor_202[]; +const int accessor_202__length = 2; + +const int accessor_202__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR3 accessor_203[]; +const int accessor_203__length = 2; + +const int accessor_203__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR4 accessor_204[]; +const int accessor_204__length = 2; + +const int accessor_204__size = (sizeof (D3DXVECTOR4)) * 2; + +extern const D3DXVECTOR3 accessor_205[]; +const int accessor_205__length = 2; + +const int accessor_205__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR3 accessor_206[]; +const int accessor_206__length = 2; + +const int accessor_206__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR4 accessor_207[]; +const int accessor_207__length = 2; + +const int accessor_207__size = (sizeof (D3DXVECTOR4)) * 2; + +extern const D3DXVECTOR3 accessor_208[]; +const int accessor_208__length = 2; + +const int accessor_208__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR3 accessor_209[]; +const int accessor_209__length = 2; + +const int accessor_209__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR4 accessor_210[]; +const int accessor_210__length = 2; + +const int accessor_210__size = (sizeof (D3DXVECTOR4)) * 2; + +extern const D3DXVECTOR3 accessor_211[]; +const int accessor_211__length = 2; + +const int accessor_211__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR3 accessor_212[]; +const int accessor_212__length = 2; + +const int accessor_212__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR4 accessor_213[]; +const int accessor_213__length = 2; + +const int accessor_213__size = (sizeof (D3DXVECTOR4)) * 2; + +extern const D3DXVECTOR3 accessor_214[]; +const int accessor_214__length = 2; + +const int accessor_214__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR3 accessor_215[]; +const int accessor_215__length = 2; + +const int accessor_215__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR4 accessor_216[]; +const int accessor_216__length = 2; + +const int accessor_216__size = (sizeof (D3DXVECTOR4)) * 2; + +extern const D3DXVECTOR3 accessor_217[]; +const int accessor_217__length = 2; + +const int accessor_217__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR3 accessor_218[]; +const int accessor_218__length = 91; + +const int accessor_218__size = (sizeof (D3DXVECTOR3)) * 91; + +extern const D3DXVECTOR4 accessor_219[]; +const int accessor_219__length = 2; + +const int accessor_219__size = (sizeof (D3DXVECTOR4)) * 2; + +extern const D3DXVECTOR3 accessor_220[]; +const int accessor_220__length = 2; + +const int accessor_220__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR3 accessor_221[]; +const int accessor_221__length = 2; + +const int accessor_221__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR4 accessor_222[]; +const int accessor_222__length = 2; + +const int accessor_222__size = (sizeof (D3DXVECTOR4)) * 2; + +extern const D3DXVECTOR3 accessor_223[]; +const int accessor_223__length = 2; + +const int accessor_223__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR3 accessor_224[]; +const int accessor_224__length = 2; + +const int accessor_224__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR4 accessor_225[]; +const int accessor_225__length = 2; + +const int accessor_225__size = (sizeof (D3DXVECTOR4)) * 2; + +extern const D3DXVECTOR3 accessor_226[]; +const int accessor_226__length = 2; + +const int accessor_226__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR3 accessor_227[]; +const int accessor_227__length = 2; + +const int accessor_227__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR4 accessor_228[]; +const int accessor_228__length = 2; + +const int accessor_228__size = (sizeof (D3DXVECTOR4)) * 2; + +extern const D3DXVECTOR3 accessor_229[]; +const int accessor_229__length = 2; + +const int accessor_229__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR3 accessor_230[]; +const int accessor_230__length = 2; + +const int accessor_230__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR4 accessor_231[]; +const int accessor_231__length = 2; + +const int accessor_231__size = (sizeof (D3DXVECTOR4)) * 2; + +extern const D3DXVECTOR3 accessor_232[]; +const int accessor_232__length = 2; + +const int accessor_232__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR3 accessor_233[]; +const int accessor_233__length = 2; + +const int accessor_233__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR4 accessor_234[]; +const int accessor_234__length = 2; + +const int accessor_234__size = (sizeof (D3DXVECTOR4)) * 2; + +extern const D3DXVECTOR3 accessor_235[]; +const int accessor_235__length = 2; + +const int accessor_235__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR3 accessor_236[]; +const int accessor_236__length = 91; + +const int accessor_236__size = (sizeof (D3DXVECTOR3)) * 91; + +extern const D3DXVECTOR4 accessor_237[]; +const int accessor_237__length = 2; + +const int accessor_237__size = (sizeof (D3DXVECTOR4)) * 2; + +extern const D3DXVECTOR3 accessor_238[]; +const int accessor_238__length = 2; + +const int accessor_238__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR3 accessor_239[]; +const int accessor_239__length = 2; + +const int accessor_239__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR4 accessor_240[]; +const int accessor_240__length = 2; + +const int accessor_240__size = (sizeof (D3DXVECTOR4)) * 2; + +extern const D3DXVECTOR3 accessor_241[]; +const int accessor_241__length = 2; + +const int accessor_241__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR3 accessor_242[]; +const int accessor_242__length = 2; + +const int accessor_242__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR4 accessor_243[]; +const int accessor_243__length = 2; + +const int accessor_243__size = (sizeof (D3DXVECTOR4)) * 2; + +extern const D3DXVECTOR3 accessor_244[]; +const int accessor_244__length = 2; + +const int accessor_244__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR3 accessor_245[]; +const int accessor_245__length = 2; + +const int accessor_245__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR4 accessor_246[]; +const int accessor_246__length = 2; + +const int accessor_246__size = (sizeof (D3DXVECTOR4)) * 2; + +extern const D3DXVECTOR3 accessor_247[]; +const int accessor_247__length = 2; + +const int accessor_247__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const float accessor_248[]; +const int accessor_248__length = 63; + +const int accessor_248__size = (sizeof (float)) * 63; + +extern const D3DXVECTOR3 accessor_249[]; +const int accessor_249__length = 63; + +const int accessor_249__size = (sizeof (D3DXVECTOR3)) * 63; + +extern const D3DXVECTOR4 accessor_250[]; +const int accessor_250__length = 63; + +const int accessor_250__size = (sizeof (D3DXVECTOR4)) * 63; + +extern const float accessor_251[]; +const int accessor_251__length = 2; + +const int accessor_251__size = (sizeof (float)) * 2; + +extern const D3DXVECTOR3 accessor_252[]; +const int accessor_252__length = 2; + +const int accessor_252__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR3 accessor_253[]; +const int accessor_253__length = 2; + +const int accessor_253__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR4 accessor_254[]; +const int accessor_254__length = 2; + +const int accessor_254__size = (sizeof (D3DXVECTOR4)) * 2; + +extern const D3DXVECTOR3 accessor_255[]; +const int accessor_255__length = 2; + +const int accessor_255__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR3 accessor_256[]; +const int accessor_256__length = 2; + +const int accessor_256__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR4 accessor_257[]; +const int accessor_257__length = 2; + +const int accessor_257__size = (sizeof (D3DXVECTOR4)) * 2; + +extern const D3DXVECTOR3 accessor_258[]; +const int accessor_258__length = 2; + +const int accessor_258__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR3 accessor_259[]; +const int accessor_259__length = 2; + +const int accessor_259__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR4 accessor_260[]; +const int accessor_260__length = 63; + +const int accessor_260__size = (sizeof (D3DXVECTOR4)) * 63; + +extern const D3DXVECTOR3 accessor_261[]; +const int accessor_261__length = 2; + +const int accessor_261__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR3 accessor_262[]; +const int accessor_262__length = 2; + +const int accessor_262__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR4 accessor_263[]; +const int accessor_263__length = 63; + +const int accessor_263__size = (sizeof (D3DXVECTOR4)) * 63; + +extern const D3DXVECTOR3 accessor_264[]; +const int accessor_264__length = 2; + +const int accessor_264__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR3 accessor_265[]; +const int accessor_265__length = 2; + +const int accessor_265__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR4 accessor_266[]; +const int accessor_266__length = 2; + +const int accessor_266__size = (sizeof (D3DXVECTOR4)) * 2; + +extern const D3DXVECTOR3 accessor_267[]; +const int accessor_267__length = 2; + +const int accessor_267__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR3 accessor_268[]; +const int accessor_268__length = 2; + +const int accessor_268__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR4 accessor_269[]; +const int accessor_269__length = 2; + +const int accessor_269__size = (sizeof (D3DXVECTOR4)) * 2; + +extern const D3DXVECTOR3 accessor_270[]; +const int accessor_270__length = 2; + +const int accessor_270__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR3 accessor_271[]; +const int accessor_271__length = 2; + +const int accessor_271__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR4 accessor_272[]; +const int accessor_272__length = 2; + +const int accessor_272__size = (sizeof (D3DXVECTOR4)) * 2; + +extern const D3DXVECTOR3 accessor_273[]; +const int accessor_273__length = 2; + +const int accessor_273__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR3 accessor_274[]; +const int accessor_274__length = 2; + +const int accessor_274__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR4 accessor_275[]; +const int accessor_275__length = 63; + +const int accessor_275__size = (sizeof (D3DXVECTOR4)) * 63; + +extern const D3DXVECTOR3 accessor_276[]; +const int accessor_276__length = 63; + +const int accessor_276__size = (sizeof (D3DXVECTOR3)) * 63; + +extern const D3DXVECTOR3 accessor_277[]; +const int accessor_277__length = 2; + +const int accessor_277__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR4 accessor_278[]; +const int accessor_278__length = 2; + +const int accessor_278__size = (sizeof (D3DXVECTOR4)) * 2; + +extern const D3DXVECTOR3 accessor_279[]; +const int accessor_279__length = 2; + +const int accessor_279__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR3 accessor_280[]; +const int accessor_280__length = 2; + +const int accessor_280__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR4 accessor_281[]; +const int accessor_281__length = 2; + +const int accessor_281__size = (sizeof (D3DXVECTOR4)) * 2; + +extern const D3DXVECTOR3 accessor_282[]; +const int accessor_282__length = 2; + +const int accessor_282__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR3 accessor_283[]; +const int accessor_283__length = 2; + +const int accessor_283__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR4 accessor_284[]; +const int accessor_284__length = 2; + +const int accessor_284__size = (sizeof (D3DXVECTOR4)) * 2; + +extern const D3DXVECTOR3 accessor_285[]; +const int accessor_285__length = 2; + +const int accessor_285__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR3 accessor_286[]; +const int accessor_286__length = 2; + +const int accessor_286__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR4 accessor_287[]; +const int accessor_287__length = 2; + +const int accessor_287__size = (sizeof (D3DXVECTOR4)) * 2; + +extern const D3DXVECTOR3 accessor_288[]; +const int accessor_288__length = 2; + +const int accessor_288__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR3 accessor_289[]; +const int accessor_289__length = 2; + +const int accessor_289__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR4 accessor_290[]; +const int accessor_290__length = 2; + +const int accessor_290__size = (sizeof (D3DXVECTOR4)) * 2; + +extern const D3DXVECTOR3 accessor_291[]; +const int accessor_291__length = 2; + +const int accessor_291__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR3 accessor_292[]; +const int accessor_292__length = 2; + +const int accessor_292__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR4 accessor_293[]; +const int accessor_293__length = 2; + +const int accessor_293__size = (sizeof (D3DXVECTOR4)) * 2; + +extern const D3DXVECTOR3 accessor_294[]; +const int accessor_294__length = 2; + +const int accessor_294__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR3 accessor_295[]; +const int accessor_295__length = 2; + +const int accessor_295__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR4 accessor_296[]; +const int accessor_296__length = 2; + +const int accessor_296__size = (sizeof (D3DXVECTOR4)) * 2; + +extern const D3DXVECTOR3 accessor_297[]; +const int accessor_297__length = 2; + +const int accessor_297__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR3 accessor_298[]; +const int accessor_298__length = 2; + +const int accessor_298__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR4 accessor_299[]; +const int accessor_299__length = 2; + +const int accessor_299__size = (sizeof (D3DXVECTOR4)) * 2; + +extern const D3DXVECTOR3 accessor_300[]; +const int accessor_300__length = 2; + +const int accessor_300__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR3 accessor_301[]; +const int accessor_301__length = 2; + +const int accessor_301__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR4 accessor_302[]; +const int accessor_302__length = 2; + +const int accessor_302__size = (sizeof (D3DXVECTOR4)) * 2; + +extern const D3DXVECTOR3 accessor_303[]; +const int accessor_303__length = 2; + +const int accessor_303__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR3 accessor_304[]; +const int accessor_304__length = 2; + +const int accessor_304__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR4 accessor_305[]; +const int accessor_305__length = 2; + +const int accessor_305__size = (sizeof (D3DXVECTOR4)) * 2; + +extern const D3DXVECTOR3 accessor_306[]; +const int accessor_306__length = 2; + +const int accessor_306__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR3 accessor_307[]; +const int accessor_307__length = 2; + +const int accessor_307__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR4 accessor_308[]; +const int accessor_308__length = 2; + +const int accessor_308__size = (sizeof (D3DXVECTOR4)) * 2; + +extern const D3DXVECTOR3 accessor_309[]; +const int accessor_309__length = 2; + +const int accessor_309__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR3 accessor_310[]; +const int accessor_310__length = 2; + +const int accessor_310__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR4 accessor_311[]; +const int accessor_311__length = 2; + +const int accessor_311__size = (sizeof (D3DXVECTOR4)) * 2; + +extern const D3DXVECTOR3 accessor_312[]; +const int accessor_312__length = 2; + +const int accessor_312__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR3 accessor_313[]; +const int accessor_313__length = 2; + +const int accessor_313__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR4 accessor_314[]; +const int accessor_314__length = 2; + +const int accessor_314__size = (sizeof (D3DXVECTOR4)) * 2; + +extern const D3DXVECTOR3 accessor_315[]; +const int accessor_315__length = 2; + +const int accessor_315__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR3 accessor_316[]; +const int accessor_316__length = 2; + +const int accessor_316__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR4 accessor_317[]; +const int accessor_317__length = 2; + +const int accessor_317__size = (sizeof (D3DXVECTOR4)) * 2; + +extern const D3DXVECTOR3 accessor_318[]; +const int accessor_318__length = 2; + +const int accessor_318__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR3 accessor_319[]; +const int accessor_319__length = 2; + +const int accessor_319__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR4 accessor_320[]; +const int accessor_320__length = 2; + +const int accessor_320__size = (sizeof (D3DXVECTOR4)) * 2; + +extern const D3DXVECTOR3 accessor_321[]; +const int accessor_321__length = 2; + +const int accessor_321__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR3 accessor_322[]; +const int accessor_322__length = 2; + +const int accessor_322__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR4 accessor_323[]; +const int accessor_323__length = 2; + +const int accessor_323__size = (sizeof (D3DXVECTOR4)) * 2; + +extern const D3DXVECTOR3 accessor_324[]; +const int accessor_324__length = 2; + +const int accessor_324__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR3 accessor_325[]; +const int accessor_325__length = 2; + +const int accessor_325__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR4 accessor_326[]; +const int accessor_326__length = 2; + +const int accessor_326__size = (sizeof (D3DXVECTOR4)) * 2; + +extern const D3DXVECTOR3 accessor_327[]; +const int accessor_327__length = 2; + +const int accessor_327__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR3 accessor_328[]; +const int accessor_328__length = 2; + +const int accessor_328__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR4 accessor_329[]; +const int accessor_329__length = 2; + +const int accessor_329__size = (sizeof (D3DXVECTOR4)) * 2; + +extern const D3DXVECTOR3 accessor_330[]; +const int accessor_330__length = 2; + +const int accessor_330__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR3 accessor_331[]; +const int accessor_331__length = 2; + +const int accessor_331__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR4 accessor_332[]; +const int accessor_332__length = 2; + +const int accessor_332__size = (sizeof (D3DXVECTOR4)) * 2; + +extern const D3DXVECTOR3 accessor_333[]; +const int accessor_333__length = 2; + +const int accessor_333__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR3 accessor_334[]; +const int accessor_334__length = 2; + +const int accessor_334__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR4 accessor_335[]; +const int accessor_335__length = 2; + +const int accessor_335__size = (sizeof (D3DXVECTOR4)) * 2; + +extern const D3DXVECTOR3 accessor_336[]; +const int accessor_336__length = 2; + +const int accessor_336__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR3 accessor_337[]; +const int accessor_337__length = 63; + +const int accessor_337__size = (sizeof (D3DXVECTOR3)) * 63; + +extern const D3DXVECTOR4 accessor_338[]; +const int accessor_338__length = 2; + +const int accessor_338__size = (sizeof (D3DXVECTOR4)) * 2; + +extern const D3DXVECTOR3 accessor_339[]; +const int accessor_339__length = 2; + +const int accessor_339__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR3 accessor_340[]; +const int accessor_340__length = 2; + +const int accessor_340__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR4 accessor_341[]; +const int accessor_341__length = 2; + +const int accessor_341__size = (sizeof (D3DXVECTOR4)) * 2; + +extern const D3DXVECTOR3 accessor_342[]; +const int accessor_342__length = 2; + +const int accessor_342__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR3 accessor_343[]; +const int accessor_343__length = 2; + +const int accessor_343__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR4 accessor_344[]; +const int accessor_344__length = 2; + +const int accessor_344__size = (sizeof (D3DXVECTOR4)) * 2; + +extern const D3DXVECTOR3 accessor_345[]; +const int accessor_345__length = 2; + +const int accessor_345__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR3 accessor_346[]; +const int accessor_346__length = 2; + +const int accessor_346__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR4 accessor_347[]; +const int accessor_347__length = 2; + +const int accessor_347__size = (sizeof (D3DXVECTOR4)) * 2; + +extern const D3DXVECTOR3 accessor_348[]; +const int accessor_348__length = 2; + +const int accessor_348__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR3 accessor_349[]; +const int accessor_349__length = 2; + +const int accessor_349__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR4 accessor_350[]; +const int accessor_350__length = 2; + +const int accessor_350__size = (sizeof (D3DXVECTOR4)) * 2; + +extern const D3DXVECTOR3 accessor_351[]; +const int accessor_351__length = 2; + +const int accessor_351__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR3 accessor_352[]; +const int accessor_352__length = 2; + +const int accessor_352__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR4 accessor_353[]; +const int accessor_353__length = 2; + +const int accessor_353__size = (sizeof (D3DXVECTOR4)) * 2; + +extern const D3DXVECTOR3 accessor_354[]; +const int accessor_354__length = 2; + +const int accessor_354__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR3 accessor_355[]; +const int accessor_355__length = 63; + +const int accessor_355__size = (sizeof (D3DXVECTOR3)) * 63; + +extern const D3DXVECTOR4 accessor_356[]; +const int accessor_356__length = 2; + +const int accessor_356__size = (sizeof (D3DXVECTOR4)) * 2; + +extern const D3DXVECTOR3 accessor_357[]; +const int accessor_357__length = 2; + +const int accessor_357__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR3 accessor_358[]; +const int accessor_358__length = 2; + +const int accessor_358__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR4 accessor_359[]; +const int accessor_359__length = 2; + +const int accessor_359__size = (sizeof (D3DXVECTOR4)) * 2; + +extern const D3DXVECTOR3 accessor_360[]; +const int accessor_360__length = 2; + +const int accessor_360__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR3 accessor_361[]; +const int accessor_361__length = 2; + +const int accessor_361__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR4 accessor_362[]; +const int accessor_362__length = 2; + +const int accessor_362__size = (sizeof (D3DXVECTOR4)) * 2; + +extern const D3DXVECTOR3 accessor_363[]; +const int accessor_363__length = 2; + +const int accessor_363__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR3 accessor_364[]; +const int accessor_364__length = 2; + +const int accessor_364__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR4 accessor_365[]; +const int accessor_365__length = 2; + +const int accessor_365__size = (sizeof (D3DXVECTOR4)) * 2; + +extern const D3DXVECTOR3 accessor_366[]; +const int accessor_366__length = 2; + +const int accessor_366__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const float accessor_367[]; +const int accessor_367__length = 2; + +const int accessor_367__size = (sizeof (float)) * 2; + +extern const D3DXVECTOR3 accessor_368[]; +const int accessor_368__length = 2; + +const int accessor_368__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const float accessor_369[]; +const int accessor_369__length = 36; + +const int accessor_369__size = (sizeof (float)) * 36; + +extern const D3DXVECTOR4 accessor_370[]; +const int accessor_370__length = 36; + +const int accessor_370__size = (sizeof (D3DXVECTOR4)) * 36; + +extern const D3DXVECTOR3 accessor_371[]; +const int accessor_371__length = 36; + +const int accessor_371__size = (sizeof (D3DXVECTOR3)) * 36; + +extern const D3DXVECTOR3 accessor_372[]; +const int accessor_372__length = 2; + +const int accessor_372__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR4 accessor_373[]; +const int accessor_373__length = 2; + +const int accessor_373__size = (sizeof (D3DXVECTOR4)) * 2; + +extern const D3DXVECTOR3 accessor_374[]; +const int accessor_374__length = 2; + +const int accessor_374__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR3 accessor_375[]; +const int accessor_375__length = 2; + +const int accessor_375__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR4 accessor_376[]; +const int accessor_376__length = 2; + +const int accessor_376__size = (sizeof (D3DXVECTOR4)) * 2; + +extern const D3DXVECTOR3 accessor_377[]; +const int accessor_377__length = 2; + +const int accessor_377__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR3 accessor_378[]; +const int accessor_378__length = 36; + +const int accessor_378__size = (sizeof (D3DXVECTOR3)) * 36; + +extern const D3DXVECTOR4 accessor_379[]; +const int accessor_379__length = 36; + +const int accessor_379__size = (sizeof (D3DXVECTOR4)) * 36; + +extern const D3DXVECTOR3 accessor_380[]; +const int accessor_380__length = 2; + +const int accessor_380__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR3 accessor_381[]; +const int accessor_381__length = 36; + +const int accessor_381__size = (sizeof (D3DXVECTOR3)) * 36; + +extern const D3DXVECTOR4 accessor_382[]; +const int accessor_382__length = 36; + +const int accessor_382__size = (sizeof (D3DXVECTOR4)) * 36; + +extern const D3DXVECTOR3 accessor_383[]; +const int accessor_383__length = 36; + +const int accessor_383__size = (sizeof (D3DXVECTOR3)) * 36; + +extern const D3DXVECTOR3 accessor_384[]; +const int accessor_384__length = 2; + +const int accessor_384__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR4 accessor_385[]; +const int accessor_385__length = 2; + +const int accessor_385__size = (sizeof (D3DXVECTOR4)) * 2; + +extern const D3DXVECTOR3 accessor_386[]; +const int accessor_386__length = 2; + +const int accessor_386__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR3 accessor_387[]; +const int accessor_387__length = 2; + +const int accessor_387__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR4 accessor_388[]; +const int accessor_388__length = 2; + +const int accessor_388__size = (sizeof (D3DXVECTOR4)) * 2; + +extern const D3DXVECTOR3 accessor_389[]; +const int accessor_389__length = 2; + +const int accessor_389__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR3 accessor_390[]; +const int accessor_390__length = 2; + +const int accessor_390__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR4 accessor_391[]; +const int accessor_391__length = 2; + +const int accessor_391__size = (sizeof (D3DXVECTOR4)) * 2; + +extern const D3DXVECTOR3 accessor_392[]; +const int accessor_392__length = 2; + +const int accessor_392__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR3 accessor_393[]; +const int accessor_393__length = 36; + +const int accessor_393__size = (sizeof (D3DXVECTOR3)) * 36; + +extern const D3DXVECTOR4 accessor_394[]; +const int accessor_394__length = 36; + +const int accessor_394__size = (sizeof (D3DXVECTOR4)) * 36; + +extern const D3DXVECTOR3 accessor_395[]; +const int accessor_395__length = 36; + +const int accessor_395__size = (sizeof (D3DXVECTOR3)) * 36; + +extern const D3DXVECTOR3 accessor_396[]; +const int accessor_396__length = 2; + +const int accessor_396__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR4 accessor_397[]; +const int accessor_397__length = 2; + +const int accessor_397__size = (sizeof (D3DXVECTOR4)) * 2; + +extern const D3DXVECTOR3 accessor_398[]; +const int accessor_398__length = 2; + +const int accessor_398__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR3 accessor_399[]; +const int accessor_399__length = 2; + +const int accessor_399__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR4 accessor_400[]; +const int accessor_400__length = 2; + +const int accessor_400__size = (sizeof (D3DXVECTOR4)) * 2; + +extern const D3DXVECTOR3 accessor_401[]; +const int accessor_401__length = 2; + +const int accessor_401__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR3 accessor_402[]; +const int accessor_402__length = 2; + +const int accessor_402__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR4 accessor_403[]; +const int accessor_403__length = 2; + +const int accessor_403__size = (sizeof (D3DXVECTOR4)) * 2; + +extern const D3DXVECTOR3 accessor_404[]; +const int accessor_404__length = 2; + +const int accessor_404__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR3 accessor_405[]; +const int accessor_405__length = 2; + +const int accessor_405__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR4 accessor_406[]; +const int accessor_406__length = 2; + +const int accessor_406__size = (sizeof (D3DXVECTOR4)) * 2; + +extern const D3DXVECTOR3 accessor_407[]; +const int accessor_407__length = 2; + +const int accessor_407__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR3 accessor_408[]; +const int accessor_408__length = 2; + +const int accessor_408__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR4 accessor_409[]; +const int accessor_409__length = 2; + +const int accessor_409__size = (sizeof (D3DXVECTOR4)) * 2; + +extern const D3DXVECTOR3 accessor_410[]; +const int accessor_410__length = 2; + +const int accessor_410__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR3 accessor_411[]; +const int accessor_411__length = 2; + +const int accessor_411__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR4 accessor_412[]; +const int accessor_412__length = 2; + +const int accessor_412__size = (sizeof (D3DXVECTOR4)) * 2; + +extern const D3DXVECTOR3 accessor_413[]; +const int accessor_413__length = 2; + +const int accessor_413__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR3 accessor_414[]; +const int accessor_414__length = 2; + +const int accessor_414__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR4 accessor_415[]; +const int accessor_415__length = 2; + +const int accessor_415__size = (sizeof (D3DXVECTOR4)) * 2; + +extern const D3DXVECTOR3 accessor_416[]; +const int accessor_416__length = 2; + +const int accessor_416__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR3 accessor_417[]; +const int accessor_417__length = 2; + +const int accessor_417__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR4 accessor_418[]; +const int accessor_418__length = 2; + +const int accessor_418__size = (sizeof (D3DXVECTOR4)) * 2; + +extern const D3DXVECTOR3 accessor_419[]; +const int accessor_419__length = 2; + +const int accessor_419__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR3 accessor_420[]; +const int accessor_420__length = 2; + +const int accessor_420__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR4 accessor_421[]; +const int accessor_421__length = 2; + +const int accessor_421__size = (sizeof (D3DXVECTOR4)) * 2; + +extern const D3DXVECTOR3 accessor_422[]; +const int accessor_422__length = 2; + +const int accessor_422__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR3 accessor_423[]; +const int accessor_423__length = 2; + +const int accessor_423__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR4 accessor_424[]; +const int accessor_424__length = 2; + +const int accessor_424__size = (sizeof (D3DXVECTOR4)) * 2; + +extern const D3DXVECTOR3 accessor_425[]; +const int accessor_425__length = 2; + +const int accessor_425__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR3 accessor_426[]; +const int accessor_426__length = 2; + +const int accessor_426__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR4 accessor_427[]; +const int accessor_427__length = 2; + +const int accessor_427__size = (sizeof (D3DXVECTOR4)) * 2; + +extern const D3DXVECTOR3 accessor_428[]; +const int accessor_428__length = 2; + +const int accessor_428__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR3 accessor_429[]; +const int accessor_429__length = 2; + +const int accessor_429__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR4 accessor_430[]; +const int accessor_430__length = 2; + +const int accessor_430__size = (sizeof (D3DXVECTOR4)) * 2; + +extern const D3DXVECTOR3 accessor_431[]; +const int accessor_431__length = 2; + +const int accessor_431__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR3 accessor_432[]; +const int accessor_432__length = 2; + +const int accessor_432__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR4 accessor_433[]; +const int accessor_433__length = 2; + +const int accessor_433__size = (sizeof (D3DXVECTOR4)) * 2; + +extern const D3DXVECTOR3 accessor_434[]; +const int accessor_434__length = 2; + +const int accessor_434__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR3 accessor_435[]; +const int accessor_435__length = 2; + +const int accessor_435__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR4 accessor_436[]; +const int accessor_436__length = 2; + +const int accessor_436__size = (sizeof (D3DXVECTOR4)) * 2; + +extern const D3DXVECTOR3 accessor_437[]; +const int accessor_437__length = 2; + +const int accessor_437__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR3 accessor_438[]; +const int accessor_438__length = 2; + +const int accessor_438__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR4 accessor_439[]; +const int accessor_439__length = 2; + +const int accessor_439__size = (sizeof (D3DXVECTOR4)) * 2; + +extern const D3DXVECTOR3 accessor_440[]; +const int accessor_440__length = 2; + +const int accessor_440__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR3 accessor_441[]; +const int accessor_441__length = 2; + +const int accessor_441__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR4 accessor_442[]; +const int accessor_442__length = 2; + +const int accessor_442__size = (sizeof (D3DXVECTOR4)) * 2; + +extern const D3DXVECTOR3 accessor_443[]; +const int accessor_443__length = 2; + +const int accessor_443__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR3 accessor_444[]; +const int accessor_444__length = 2; + +const int accessor_444__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR4 accessor_445[]; +const int accessor_445__length = 2; + +const int accessor_445__size = (sizeof (D3DXVECTOR4)) * 2; + +extern const D3DXVECTOR3 accessor_446[]; +const int accessor_446__length = 2; + +const int accessor_446__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR3 accessor_447[]; +const int accessor_447__length = 2; + +const int accessor_447__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR4 accessor_448[]; +const int accessor_448__length = 2; + +const int accessor_448__size = (sizeof (D3DXVECTOR4)) * 2; + +extern const D3DXVECTOR3 accessor_449[]; +const int accessor_449__length = 2; + +const int accessor_449__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR3 accessor_450[]; +const int accessor_450__length = 2; + +const int accessor_450__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR4 accessor_451[]; +const int accessor_451__length = 2; + +const int accessor_451__size = (sizeof (D3DXVECTOR4)) * 2; + +extern const D3DXVECTOR3 accessor_452[]; +const int accessor_452__length = 2; + +const int accessor_452__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR3 accessor_453[]; +const int accessor_453__length = 2; + +const int accessor_453__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR4 accessor_454[]; +const int accessor_454__length = 2; + +const int accessor_454__size = (sizeof (D3DXVECTOR4)) * 2; + +extern const D3DXVECTOR3 accessor_455[]; +const int accessor_455__length = 2; + +const int accessor_455__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR3 accessor_456[]; +const int accessor_456__length = 36; + +const int accessor_456__size = (sizeof (D3DXVECTOR3)) * 36; + +extern const D3DXVECTOR4 accessor_457[]; +const int accessor_457__length = 2; + +const int accessor_457__size = (sizeof (D3DXVECTOR4)) * 2; + +extern const D3DXVECTOR3 accessor_458[]; +const int accessor_458__length = 2; + +const int accessor_458__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR3 accessor_459[]; +const int accessor_459__length = 2; + +const int accessor_459__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR4 accessor_460[]; +const int accessor_460__length = 2; + +const int accessor_460__size = (sizeof (D3DXVECTOR4)) * 2; + +extern const D3DXVECTOR3 accessor_461[]; +const int accessor_461__length = 2; + +const int accessor_461__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR3 accessor_462[]; +const int accessor_462__length = 2; + +const int accessor_462__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR4 accessor_463[]; +const int accessor_463__length = 2; + +const int accessor_463__size = (sizeof (D3DXVECTOR4)) * 2; + +extern const D3DXVECTOR3 accessor_464[]; +const int accessor_464__length = 2; + +const int accessor_464__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR3 accessor_465[]; +const int accessor_465__length = 2; + +const int accessor_465__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR4 accessor_466[]; +const int accessor_466__length = 2; + +const int accessor_466__size = (sizeof (D3DXVECTOR4)) * 2; + +extern const D3DXVECTOR3 accessor_467[]; +const int accessor_467__length = 2; + +const int accessor_467__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR3 accessor_468[]; +const int accessor_468__length = 2; + +const int accessor_468__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR4 accessor_469[]; +const int accessor_469__length = 2; + +const int accessor_469__size = (sizeof (D3DXVECTOR4)) * 2; + +extern const D3DXVECTOR3 accessor_470[]; +const int accessor_470__length = 2; + +const int accessor_470__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR3 accessor_471[]; +const int accessor_471__length = 2; + +const int accessor_471__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR4 accessor_472[]; +const int accessor_472__length = 2; + +const int accessor_472__size = (sizeof (D3DXVECTOR4)) * 2; + +extern const D3DXVECTOR3 accessor_473[]; +const int accessor_473__length = 2; + +const int accessor_473__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR3 accessor_474[]; +const int accessor_474__length = 36; + +const int accessor_474__size = (sizeof (D3DXVECTOR3)) * 36; + +extern const D3DXVECTOR4 accessor_475[]; +const int accessor_475__length = 2; + +const int accessor_475__size = (sizeof (D3DXVECTOR4)) * 2; + +extern const D3DXVECTOR3 accessor_476[]; +const int accessor_476__length = 2; + +const int accessor_476__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR3 accessor_477[]; +const int accessor_477__length = 2; + +const int accessor_477__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR4 accessor_478[]; +const int accessor_478__length = 2; + +const int accessor_478__size = (sizeof (D3DXVECTOR4)) * 2; + +extern const D3DXVECTOR3 accessor_479[]; +const int accessor_479__length = 2; + +const int accessor_479__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR3 accessor_480[]; +const int accessor_480__length = 2; + +const int accessor_480__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR4 accessor_481[]; +const int accessor_481__length = 2; + +const int accessor_481__size = (sizeof (D3DXVECTOR4)) * 2; + +extern const D3DXVECTOR3 accessor_482[]; +const int accessor_482__length = 2; + +const int accessor_482__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR3 accessor_483[]; +const int accessor_483__length = 2; + +const int accessor_483__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR4 accessor_484[]; +const int accessor_484__length = 2; + +const int accessor_484__size = (sizeof (D3DXVECTOR4)) * 2; + +extern const D3DXVECTOR3 accessor_485[]; +const int accessor_485__length = 2; + +const int accessor_485__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const float accessor_486[]; +const int accessor_486__length = 22; + +const int accessor_486__size = (sizeof (float)) * 22; + +extern const D3DXVECTOR3 accessor_487[]; +const int accessor_487__length = 22; + +const int accessor_487__size = (sizeof (D3DXVECTOR3)) * 22; + +extern const D3DXVECTOR4 accessor_488[]; +const int accessor_488__length = 22; + +const int accessor_488__size = (sizeof (D3DXVECTOR4)) * 22; + +extern const D3DXVECTOR3 accessor_489[]; +const int accessor_489__length = 22; + +const int accessor_489__size = (sizeof (D3DXVECTOR3)) * 22; + +extern const float accessor_490[]; +const int accessor_490__length = 2; + +const int accessor_490__size = (sizeof (float)) * 2; + +extern const D3DXVECTOR3 accessor_491[]; +const int accessor_491__length = 2; + +const int accessor_491__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR4 accessor_492[]; +const int accessor_492__length = 2; + +const int accessor_492__size = (sizeof (D3DXVECTOR4)) * 2; + +extern const D3DXVECTOR3 accessor_493[]; +const int accessor_493__length = 2; + +const int accessor_493__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR3 accessor_494[]; +const int accessor_494__length = 2; + +const int accessor_494__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR4 accessor_495[]; +const int accessor_495__length = 2; + +const int accessor_495__size = (sizeof (D3DXVECTOR4)) * 2; + +extern const D3DXVECTOR3 accessor_496[]; +const int accessor_496__length = 2; + +const int accessor_496__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR3 accessor_497[]; +const int accessor_497__length = 22; + +const int accessor_497__size = (sizeof (D3DXVECTOR3)) * 22; + +extern const D3DXVECTOR4 accessor_498[]; +const int accessor_498__length = 22; + +const int accessor_498__size = (sizeof (D3DXVECTOR4)) * 22; + +extern const D3DXVECTOR3 accessor_499[]; +const int accessor_499__length = 2; + +const int accessor_499__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR3 accessor_500[]; +const int accessor_500__length = 22; + +const int accessor_500__size = (sizeof (D3DXVECTOR3)) * 22; + +extern const D3DXVECTOR4 accessor_501[]; +const int accessor_501__length = 22; + +const int accessor_501__size = (sizeof (D3DXVECTOR4)) * 22; + +extern const D3DXVECTOR3 accessor_502[]; +const int accessor_502__length = 22; + +const int accessor_502__size = (sizeof (D3DXVECTOR3)) * 22; + +extern const D3DXVECTOR3 accessor_503[]; +const int accessor_503__length = 2; + +const int accessor_503__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR4 accessor_504[]; +const int accessor_504__length = 2; + +const int accessor_504__size = (sizeof (D3DXVECTOR4)) * 2; + +extern const D3DXVECTOR3 accessor_505[]; +const int accessor_505__length = 2; + +const int accessor_505__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR3 accessor_506[]; +const int accessor_506__length = 2; + +const int accessor_506__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR4 accessor_507[]; +const int accessor_507__length = 2; + +const int accessor_507__size = (sizeof (D3DXVECTOR4)) * 2; + +extern const D3DXVECTOR3 accessor_508[]; +const int accessor_508__length = 2; + +const int accessor_508__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR3 accessor_509[]; +const int accessor_509__length = 2; + +const int accessor_509__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR4 accessor_510[]; +const int accessor_510__length = 2; + +const int accessor_510__size = (sizeof (D3DXVECTOR4)) * 2; + +extern const D3DXVECTOR3 accessor_511[]; +const int accessor_511__length = 2; + +const int accessor_511__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR3 accessor_512[]; +const int accessor_512__length = 22; + +const int accessor_512__size = (sizeof (D3DXVECTOR3)) * 22; + +extern const D3DXVECTOR4 accessor_513[]; +const int accessor_513__length = 22; + +const int accessor_513__size = (sizeof (D3DXVECTOR4)) * 22; + +extern const D3DXVECTOR3 accessor_514[]; +const int accessor_514__length = 22; + +const int accessor_514__size = (sizeof (D3DXVECTOR3)) * 22; + +extern const D3DXVECTOR3 accessor_515[]; +const int accessor_515__length = 2; + +const int accessor_515__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR4 accessor_516[]; +const int accessor_516__length = 2; + +const int accessor_516__size = (sizeof (D3DXVECTOR4)) * 2; + +extern const D3DXVECTOR3 accessor_517[]; +const int accessor_517__length = 2; + +const int accessor_517__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR3 accessor_518[]; +const int accessor_518__length = 2; + +const int accessor_518__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR4 accessor_519[]; +const int accessor_519__length = 2; + +const int accessor_519__size = (sizeof (D3DXVECTOR4)) * 2; + +extern const D3DXVECTOR3 accessor_520[]; +const int accessor_520__length = 2; + +const int accessor_520__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR3 accessor_521[]; +const int accessor_521__length = 2; + +const int accessor_521__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR4 accessor_522[]; +const int accessor_522__length = 2; + +const int accessor_522__size = (sizeof (D3DXVECTOR4)) * 2; + +extern const D3DXVECTOR3 accessor_523[]; +const int accessor_523__length = 2; + +const int accessor_523__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR3 accessor_524[]; +const int accessor_524__length = 2; + +const int accessor_524__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR4 accessor_525[]; +const int accessor_525__length = 2; + +const int accessor_525__size = (sizeof (D3DXVECTOR4)) * 2; + +extern const D3DXVECTOR3 accessor_526[]; +const int accessor_526__length = 2; + +const int accessor_526__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR3 accessor_527[]; +const int accessor_527__length = 2; + +const int accessor_527__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR4 accessor_528[]; +const int accessor_528__length = 2; + +const int accessor_528__size = (sizeof (D3DXVECTOR4)) * 2; + +extern const D3DXVECTOR3 accessor_529[]; +const int accessor_529__length = 2; + +const int accessor_529__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR3 accessor_530[]; +const int accessor_530__length = 2; + +const int accessor_530__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR4 accessor_531[]; +const int accessor_531__length = 2; + +const int accessor_531__size = (sizeof (D3DXVECTOR4)) * 2; + +extern const D3DXVECTOR3 accessor_532[]; +const int accessor_532__length = 2; + +const int accessor_532__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR3 accessor_533[]; +const int accessor_533__length = 2; + +const int accessor_533__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR4 accessor_534[]; +const int accessor_534__length = 2; + +const int accessor_534__size = (sizeof (D3DXVECTOR4)) * 2; + +extern const D3DXVECTOR3 accessor_535[]; +const int accessor_535__length = 2; + +const int accessor_535__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR3 accessor_536[]; +const int accessor_536__length = 2; + +const int accessor_536__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR4 accessor_537[]; +const int accessor_537__length = 2; + +const int accessor_537__size = (sizeof (D3DXVECTOR4)) * 2; + +extern const D3DXVECTOR3 accessor_538[]; +const int accessor_538__length = 2; + +const int accessor_538__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR3 accessor_539[]; +const int accessor_539__length = 2; + +const int accessor_539__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR4 accessor_540[]; +const int accessor_540__length = 2; + +const int accessor_540__size = (sizeof (D3DXVECTOR4)) * 2; + +extern const D3DXVECTOR3 accessor_541[]; +const int accessor_541__length = 2; + +const int accessor_541__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR3 accessor_542[]; +const int accessor_542__length = 2; + +const int accessor_542__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR4 accessor_543[]; +const int accessor_543__length = 2; + +const int accessor_543__size = (sizeof (D3DXVECTOR4)) * 2; + +extern const D3DXVECTOR3 accessor_544[]; +const int accessor_544__length = 2; + +const int accessor_544__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR3 accessor_545[]; +const int accessor_545__length = 2; + +const int accessor_545__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR4 accessor_546[]; +const int accessor_546__length = 2; + +const int accessor_546__size = (sizeof (D3DXVECTOR4)) * 2; + +extern const D3DXVECTOR3 accessor_547[]; +const int accessor_547__length = 2; + +const int accessor_547__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR3 accessor_548[]; +const int accessor_548__length = 2; + +const int accessor_548__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR4 accessor_549[]; +const int accessor_549__length = 2; + +const int accessor_549__size = (sizeof (D3DXVECTOR4)) * 2; + +extern const D3DXVECTOR3 accessor_550[]; +const int accessor_550__length = 2; + +const int accessor_550__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR3 accessor_551[]; +const int accessor_551__length = 2; + +const int accessor_551__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR4 accessor_552[]; +const int accessor_552__length = 2; + +const int accessor_552__size = (sizeof (D3DXVECTOR4)) * 2; + +extern const D3DXVECTOR3 accessor_553[]; +const int accessor_553__length = 2; + +const int accessor_553__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR3 accessor_554[]; +const int accessor_554__length = 2; + +const int accessor_554__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR4 accessor_555[]; +const int accessor_555__length = 2; + +const int accessor_555__size = (sizeof (D3DXVECTOR4)) * 2; + +extern const D3DXVECTOR3 accessor_556[]; +const int accessor_556__length = 2; + +const int accessor_556__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR3 accessor_557[]; +const int accessor_557__length = 2; + +const int accessor_557__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR4 accessor_558[]; +const int accessor_558__length = 2; + +const int accessor_558__size = (sizeof (D3DXVECTOR4)) * 2; + +extern const D3DXVECTOR3 accessor_559[]; +const int accessor_559__length = 2; + +const int accessor_559__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR3 accessor_560[]; +const int accessor_560__length = 2; + +const int accessor_560__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR4 accessor_561[]; +const int accessor_561__length = 2; + +const int accessor_561__size = (sizeof (D3DXVECTOR4)) * 2; + +extern const D3DXVECTOR3 accessor_562[]; +const int accessor_562__length = 2; + +const int accessor_562__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR3 accessor_563[]; +const int accessor_563__length = 2; + +const int accessor_563__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR4 accessor_564[]; +const int accessor_564__length = 2; + +const int accessor_564__size = (sizeof (D3DXVECTOR4)) * 2; + +extern const D3DXVECTOR3 accessor_565[]; +const int accessor_565__length = 2; + +const int accessor_565__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR3 accessor_566[]; +const int accessor_566__length = 2; + +const int accessor_566__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR4 accessor_567[]; +const int accessor_567__length = 2; + +const int accessor_567__size = (sizeof (D3DXVECTOR4)) * 2; + +extern const D3DXVECTOR3 accessor_568[]; +const int accessor_568__length = 2; + +const int accessor_568__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR3 accessor_569[]; +const int accessor_569__length = 2; + +const int accessor_569__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR4 accessor_570[]; +const int accessor_570__length = 2; + +const int accessor_570__size = (sizeof (D3DXVECTOR4)) * 2; + +extern const D3DXVECTOR3 accessor_571[]; +const int accessor_571__length = 2; + +const int accessor_571__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR3 accessor_572[]; +const int accessor_572__length = 2; + +const int accessor_572__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR4 accessor_573[]; +const int accessor_573__length = 2; + +const int accessor_573__size = (sizeof (D3DXVECTOR4)) * 2; + +extern const D3DXVECTOR3 accessor_574[]; +const int accessor_574__length = 2; + +const int accessor_574__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR3 accessor_575[]; +const int accessor_575__length = 22; + +const int accessor_575__size = (sizeof (D3DXVECTOR3)) * 22; + +extern const D3DXVECTOR4 accessor_576[]; +const int accessor_576__length = 2; + +const int accessor_576__size = (sizeof (D3DXVECTOR4)) * 2; + +extern const D3DXVECTOR3 accessor_577[]; +const int accessor_577__length = 2; + +const int accessor_577__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR3 accessor_578[]; +const int accessor_578__length = 2; + +const int accessor_578__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR4 accessor_579[]; +const int accessor_579__length = 2; + +const int accessor_579__size = (sizeof (D3DXVECTOR4)) * 2; + +extern const D3DXVECTOR3 accessor_580[]; +const int accessor_580__length = 2; + +const int accessor_580__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR3 accessor_581[]; +const int accessor_581__length = 2; + +const int accessor_581__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR4 accessor_582[]; +const int accessor_582__length = 2; + +const int accessor_582__size = (sizeof (D3DXVECTOR4)) * 2; + +extern const D3DXVECTOR3 accessor_583[]; +const int accessor_583__length = 2; + +const int accessor_583__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR3 accessor_584[]; +const int accessor_584__length = 2; + +const int accessor_584__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR4 accessor_585[]; +const int accessor_585__length = 2; + +const int accessor_585__size = (sizeof (D3DXVECTOR4)) * 2; + +extern const D3DXVECTOR3 accessor_586[]; +const int accessor_586__length = 2; + +const int accessor_586__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR3 accessor_587[]; +const int accessor_587__length = 2; + +const int accessor_587__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR4 accessor_588[]; +const int accessor_588__length = 2; + +const int accessor_588__size = (sizeof (D3DXVECTOR4)) * 2; + +extern const D3DXVECTOR3 accessor_589[]; +const int accessor_589__length = 2; + +const int accessor_589__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR3 accessor_590[]; +const int accessor_590__length = 2; + +const int accessor_590__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR4 accessor_591[]; +const int accessor_591__length = 2; + +const int accessor_591__size = (sizeof (D3DXVECTOR4)) * 2; + +extern const D3DXVECTOR3 accessor_592[]; +const int accessor_592__length = 2; + +const int accessor_592__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR3 accessor_593[]; +const int accessor_593__length = 22; + +const int accessor_593__size = (sizeof (D3DXVECTOR3)) * 22; + +extern const D3DXVECTOR4 accessor_594[]; +const int accessor_594__length = 2; + +const int accessor_594__size = (sizeof (D3DXVECTOR4)) * 2; + +extern const D3DXVECTOR3 accessor_595[]; +const int accessor_595__length = 2; + +const int accessor_595__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR3 accessor_596[]; +const int accessor_596__length = 2; + +const int accessor_596__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR4 accessor_597[]; +const int accessor_597__length = 2; + +const int accessor_597__size = (sizeof (D3DXVECTOR4)) * 2; + +extern const D3DXVECTOR3 accessor_598[]; +const int accessor_598__length = 2; + +const int accessor_598__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR3 accessor_599[]; +const int accessor_599__length = 2; + +const int accessor_599__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR4 accessor_600[]; +const int accessor_600__length = 2; + +const int accessor_600__size = (sizeof (D3DXVECTOR4)) * 2; + +extern const D3DXVECTOR3 accessor_601[]; +const int accessor_601__length = 2; + +const int accessor_601__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR3 accessor_602[]; +const int accessor_602__length = 2; + +const int accessor_602__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const D3DXVECTOR4 accessor_603[]; +const int accessor_603__length = 2; + +const int accessor_603__size = (sizeof (D3DXVECTOR4)) * 2; + +extern const D3DXVECTOR3 accessor_604[]; +const int accessor_604__length = 2; + +const int accessor_604__size = (sizeof (D3DXVECTOR3)) * 2; + +extern const Node node_0; +extern const Node node_1; +extern const Node node_2; +extern const Node node_3; +extern const Node node_4; +extern const Node node_5; +extern const Node node_6; +extern const Node node_7; +extern const Node node_8; +extern const Node node_9; +extern const Node node_10; +extern const Node node_11; +extern const Node node_12; +extern const Node node_13; +extern const Node node_14; +extern const Node node_15; +extern const Node node_16; +extern const Node node_17; +extern const Node node_18; +extern const Node node_19; +extern const Node node_20; +extern const Node node_21; +extern const Node node_22; +extern const Node node_23; +extern const Node node_24; +extern const Node node_25; +extern const Node node_26; +extern const Node node_27; +extern const Node node_28; +extern const Node node_29; +extern const Node node_30; +extern const Node node_31; +extern const Node node_32; +extern const Node node_33; +extern const Node node_34; +extern const Node node_35; +extern const Node node_36; +extern const Node node_37; +extern const Node node_38; +extern const Node node_39; +extern const Node node_40; +extern const Node * nodes[]; +const int nodes__length = 41; + +extern const AnimationChannel animation_0__channels[]; +const int animation_0__channels__length = 117; + +extern const AnimationChannel animation_1__channels[]; +const int animation_1__channels__length = 117; + +extern const AnimationChannel animation_2__channels[]; +const int animation_2__channels__length = 117; + +extern const AnimationChannel animation_3__channels[]; +const int animation_3__channels__length = 117; + +extern const AnimationChannel animation_4__channels[]; +const int animation_4__channels__length = 117; + diff --git a/include/skin.hpp b/include/skin.hpp index 28a797e..4827dc5 100644 --- a/include/skin.hpp +++ b/include/skin.hpp @@ -1,187 +1,187 @@ -const DWORD accessor_0[] = { - 0, - 1, - 3, - 0, - 3, - 2, - 2, - 3, - 5, - 2, - 5, - 4, - 4, - 5, - 7, - 4, - 7, - 6, - 6, - 7, - 9, - 6, - 9, - 8, -}; - -const int accessor_0_length = (sizeof (accessor_0)) / (sizeof (accessor_0[0])); - -const D3DXVECTOR3 accessor_1[] = { - D3DXVECTOR3(-0.5000000f, 0.0000000f, 0.0000000f), - D3DXVECTOR3( 0.5000000f, 0.0000000f, 0.0000000f), - D3DXVECTOR3(-0.5000000f, 0.5000000f, 0.0000000f), - D3DXVECTOR3( 0.5000000f, 0.5000000f, 0.0000000f), - D3DXVECTOR3(-0.5000000f, 1.0000000f, 0.0000000f), - D3DXVECTOR3( 0.5000000f, 1.0000000f, 0.0000000f), - D3DXVECTOR3(-0.5000000f, 1.5000000f, 0.0000000f), - D3DXVECTOR3( 0.5000000f, 1.5000000f, 0.0000000f), - D3DXVECTOR3(-0.5000000f, 2.0000000f, 0.0000000f), - D3DXVECTOR3( 0.5000000f, 2.0000000f, 0.0000000f), -}; - -const int accessor_1_length = (sizeof (accessor_1)) / (sizeof (accessor_1[0])); - -const D3DXVECTOR4 accessor_2[] = { - D3DXVECTOR4( 0.0000000f, 0.0000000f, 0.0000000f, 0.0000000f), - D3DXVECTOR4( 0.0000000f, 0.0000000f, 0.0000000f, 0.0000000f), - D3DXVECTOR4( 0.0000000f, 1.0000000f, 0.0000000f, 0.0000000f), - D3DXVECTOR4( 0.0000000f, 1.0000000f, 0.0000000f, 0.0000000f), - D3DXVECTOR4( 0.0000000f, 1.0000000f, 0.0000000f, 0.0000000f), - D3DXVECTOR4( 0.0000000f, 1.0000000f, 0.0000000f, 0.0000000f), - D3DXVECTOR4( 0.0000000f, 1.0000000f, 0.0000000f, 0.0000000f), - D3DXVECTOR4( 0.0000000f, 1.0000000f, 0.0000000f, 0.0000000f), - D3DXVECTOR4( 0.0000000f, 1.0000000f, 0.0000000f, 0.0000000f), - D3DXVECTOR4( 0.0000000f, 1.0000000f, 0.0000000f, 0.0000000f), -}; - -const int accessor_2_length = (sizeof (accessor_2)) / (sizeof (accessor_2[0])); - -const D3DXVECTOR4 accessor_3[] = { - D3DXVECTOR4( 1.0000000f, 0.0000000f, 0.0000000f, 0.0000000f), - D3DXVECTOR4( 1.0000000f, 0.0000000f, 0.0000000f, 0.0000000f), - D3DXVECTOR4( 0.7500000f, 0.2500000f, 0.0000000f, 0.0000000f), - D3DXVECTOR4( 0.7500000f, 0.2500000f, 0.0000000f, 0.0000000f), - D3DXVECTOR4( 0.5000000f, 0.5000000f, 0.0000000f, 0.0000000f), - D3DXVECTOR4( 0.5000000f, 0.5000000f, 0.0000000f, 0.0000000f), - D3DXVECTOR4( 0.2500000f, 0.7500000f, 0.0000000f, 0.0000000f), - D3DXVECTOR4( 0.2500000f, 0.7500000f, 0.0000000f, 0.0000000f), - D3DXVECTOR4( 0.0000000f, 1.0000000f, 0.0000000f, 0.0000000f), - D3DXVECTOR4( 0.0000000f, 1.0000000f, 0.0000000f, 0.0000000f), -}; - -const int accessor_3_length = (sizeof (accessor_3)) / (sizeof (accessor_3[0])); - -const D3DXMATRIX accessor_4[] = { - D3DXMATRIX( 1.0000000f, 0.0000000f, 0.0000000f, 0.0000000f, - 0.0000000f, 1.0000000f, 0.0000000f, 0.0000000f, - 0.0000000f, 0.0000000f, 1.0000000f, 0.0000000f, - 0.0000000f, 0.0000000f, 0.0000000f, 1.0000000f), - D3DXMATRIX( 1.0000000f, 0.0000000f, 0.0000000f, 0.0000000f, - 0.0000000f, 1.0000000f, 0.0000000f, 0.0000000f, - 0.0000000f, 0.0000000f, 1.0000000f, 0.0000000f, - 0.0000000f, -1.0000000f, 0.0000000f, 1.0000000f), -}; - -const int accessor_4_length = (sizeof (accessor_4)) / (sizeof (accessor_4[0])); - -const float accessor_5[] = { - 0.0, - 0.5, - 1.0, - 1.5, - 2.0, - 2.5, - 3.0, - 3.5, - 4.0, - 4.5, - 5.0, - 5.5, -}; - -const int accessor_5_length = (sizeof (accessor_5)) / (sizeof (accessor_5[0])); - -const D3DXVECTOR4 accessor_6[] = { - D3DXVECTOR4( 0.0000000f, 0.0000000f, 0.0000000f, 1.0000000f), - D3DXVECTOR4( 0.0000000f, 0.0000000f, 0.3830000f, 0.9240000f), - D3DXVECTOR4( 0.0000000f, 0.0000000f, 0.7070000f, 0.7070000f), - D3DXVECTOR4( 0.0000000f, 0.0000000f, 0.7070000f, 0.7070000f), - D3DXVECTOR4( 0.0000000f, 0.0000000f, 0.3830000f, 0.9240000f), - D3DXVECTOR4( 0.0000000f, 0.0000000f, 0.0000000f, 1.0000000f), - D3DXVECTOR4( 0.0000000f, 0.0000000f, 0.0000000f, 1.0000000f), - D3DXVECTOR4( 0.0000000f, 0.0000000f, -0.3830000f, 0.9240000f), - D3DXVECTOR4( 0.0000000f, 0.0000000f, -0.7070000f, 0.7070000f), - D3DXVECTOR4( 0.0000000f, 0.0000000f, -0.7070000f, 0.7070000f), - D3DXVECTOR4( 0.0000000f, 0.0000000f, -0.3830000f, 0.9240000f), - D3DXVECTOR4( 0.0000000f, 0.0000000f, 0.0000000f, 1.0000000f), -}; - -const int accessor_6_length = (sizeof (accessor_6)) / (sizeof (accessor_6[0])); - -const Mesh mesh_0 = { - accessor_1, // position - (sizeof (accessor_1)), - NULL, // normal - 0, - NULL, // texcoord_0 - 0, - accessor_3, // weights_0 - (sizeof (accessor_3)), - accessor_2, // joints_0 - (sizeof (accessor_2)), - accessor_0, // indices - (sizeof (accessor_0)), -}; - -extern const Skin skin_0; -const Node node_0 = { - &skin_0, // skin - &mesh_0, // mesh - D3DXVECTOR3( 0.0000000f, 0.0000000f, 0.0000000f), // translation - D3DXVECTOR4( 0.0000000f, 0.0000000f, 0.0000000f, 1.0000000f), // rotation - D3DXVECTOR3( 1.0000000f, 1.0000000f, 1.0000000f), // scale -}; - -const Node node_1 = { - NULL, // skin - NULL, // mesh - D3DXVECTOR3( 0.0000000f, 0.0000000f, 0.0000000f), // translation - D3DXVECTOR4( 0.0000000f, 0.0000000f, 0.0000000f, 1.0000000f), // rotation - D3DXVECTOR3( 1.0000000f, 1.0000000f, 1.0000000f), // scale -}; - -const Node node_2 = { - NULL, // skin - NULL, // mesh - D3DXVECTOR3( 0.0000000f, 1.0000000f, 0.0000000f), // translation - D3DXVECTOR4( 0.0000000f, 0.0000000f, 0.0000000f, 1.0000000f), // rotation - D3DXVECTOR3( 1.0000000f, 1.0000000f, 1.0000000f), // scale -}; - -const Node * skin_0__joints[] = { - &node_1, - &node_2, -}; - -const Skin skin_0 = { - accessor_4, // inverse bind matrices - skin_0__joints, // joints - 2, // joints length -}; - -const AnimationSampler animation_0__sampler_0 = { - accessor_5, // input, keyframe timestamps - accessor_6, // output, keyframe values (void *) - accessor_5_length, // length -}; - -const AnimationChannel animation_0__channels[] = { - &animation_0__sampler_0, // animation sampler - { - &node_2, // target node - ACP__ROTATION, // target path - }, -}; - - +const DWORD accessor_0[] = { + 0, + 1, + 3, + 0, + 3, + 2, + 2, + 3, + 5, + 2, + 5, + 4, + 4, + 5, + 7, + 4, + 7, + 6, + 6, + 7, + 9, + 6, + 9, + 8, +}; + +const int accessor_0_length = (sizeof (accessor_0)) / (sizeof (accessor_0[0])); + +const D3DXVECTOR3 accessor_1[] = { + D3DXVECTOR3(-0.5000000f, 0.0000000f, 0.0000000f), + D3DXVECTOR3( 0.5000000f, 0.0000000f, 0.0000000f), + D3DXVECTOR3(-0.5000000f, 0.5000000f, 0.0000000f), + D3DXVECTOR3( 0.5000000f, 0.5000000f, 0.0000000f), + D3DXVECTOR3(-0.5000000f, 1.0000000f, 0.0000000f), + D3DXVECTOR3( 0.5000000f, 1.0000000f, 0.0000000f), + D3DXVECTOR3(-0.5000000f, 1.5000000f, 0.0000000f), + D3DXVECTOR3( 0.5000000f, 1.5000000f, 0.0000000f), + D3DXVECTOR3(-0.5000000f, 2.0000000f, 0.0000000f), + D3DXVECTOR3( 0.5000000f, 2.0000000f, 0.0000000f), +}; + +const int accessor_1_length = (sizeof (accessor_1)) / (sizeof (accessor_1[0])); + +const D3DXVECTOR4 accessor_2[] = { + D3DXVECTOR4( 0.0000000f, 0.0000000f, 0.0000000f, 0.0000000f), + D3DXVECTOR4( 0.0000000f, 0.0000000f, 0.0000000f, 0.0000000f), + D3DXVECTOR4( 0.0000000f, 1.0000000f, 0.0000000f, 0.0000000f), + D3DXVECTOR4( 0.0000000f, 1.0000000f, 0.0000000f, 0.0000000f), + D3DXVECTOR4( 0.0000000f, 1.0000000f, 0.0000000f, 0.0000000f), + D3DXVECTOR4( 0.0000000f, 1.0000000f, 0.0000000f, 0.0000000f), + D3DXVECTOR4( 0.0000000f, 1.0000000f, 0.0000000f, 0.0000000f), + D3DXVECTOR4( 0.0000000f, 1.0000000f, 0.0000000f, 0.0000000f), + D3DXVECTOR4( 0.0000000f, 1.0000000f, 0.0000000f, 0.0000000f), + D3DXVECTOR4( 0.0000000f, 1.0000000f, 0.0000000f, 0.0000000f), +}; + +const int accessor_2_length = (sizeof (accessor_2)) / (sizeof (accessor_2[0])); + +const D3DXVECTOR4 accessor_3[] = { + D3DXVECTOR4( 1.0000000f, 0.0000000f, 0.0000000f, 0.0000000f), + D3DXVECTOR4( 1.0000000f, 0.0000000f, 0.0000000f, 0.0000000f), + D3DXVECTOR4( 0.7500000f, 0.2500000f, 0.0000000f, 0.0000000f), + D3DXVECTOR4( 0.7500000f, 0.2500000f, 0.0000000f, 0.0000000f), + D3DXVECTOR4( 0.5000000f, 0.5000000f, 0.0000000f, 0.0000000f), + D3DXVECTOR4( 0.5000000f, 0.5000000f, 0.0000000f, 0.0000000f), + D3DXVECTOR4( 0.2500000f, 0.7500000f, 0.0000000f, 0.0000000f), + D3DXVECTOR4( 0.2500000f, 0.7500000f, 0.0000000f, 0.0000000f), + D3DXVECTOR4( 0.0000000f, 1.0000000f, 0.0000000f, 0.0000000f), + D3DXVECTOR4( 0.0000000f, 1.0000000f, 0.0000000f, 0.0000000f), +}; + +const int accessor_3_length = (sizeof (accessor_3)) / (sizeof (accessor_3[0])); + +const D3DXMATRIX accessor_4[] = { + D3DXMATRIX( 1.0000000f, 0.0000000f, 0.0000000f, 0.0000000f, + 0.0000000f, 1.0000000f, 0.0000000f, 0.0000000f, + 0.0000000f, 0.0000000f, 1.0000000f, 0.0000000f, + 0.0000000f, 0.0000000f, 0.0000000f, 1.0000000f), + D3DXMATRIX( 1.0000000f, 0.0000000f, 0.0000000f, 0.0000000f, + 0.0000000f, 1.0000000f, 0.0000000f, 0.0000000f, + 0.0000000f, 0.0000000f, 1.0000000f, 0.0000000f, + 0.0000000f, -1.0000000f, 0.0000000f, 1.0000000f), +}; + +const int accessor_4_length = (sizeof (accessor_4)) / (sizeof (accessor_4[0])); + +const float accessor_5[] = { + 0.0, + 0.5, + 1.0, + 1.5, + 2.0, + 2.5, + 3.0, + 3.5, + 4.0, + 4.5, + 5.0, + 5.5, +}; + +const int accessor_5_length = (sizeof (accessor_5)) / (sizeof (accessor_5[0])); + +const D3DXVECTOR4 accessor_6[] = { + D3DXVECTOR4( 0.0000000f, 0.0000000f, 0.0000000f, 1.0000000f), + D3DXVECTOR4( 0.0000000f, 0.0000000f, 0.3830000f, 0.9240000f), + D3DXVECTOR4( 0.0000000f, 0.0000000f, 0.7070000f, 0.7070000f), + D3DXVECTOR4( 0.0000000f, 0.0000000f, 0.7070000f, 0.7070000f), + D3DXVECTOR4( 0.0000000f, 0.0000000f, 0.3830000f, 0.9240000f), + D3DXVECTOR4( 0.0000000f, 0.0000000f, 0.0000000f, 1.0000000f), + D3DXVECTOR4( 0.0000000f, 0.0000000f, 0.0000000f, 1.0000000f), + D3DXVECTOR4( 0.0000000f, 0.0000000f, -0.3830000f, 0.9240000f), + D3DXVECTOR4( 0.0000000f, 0.0000000f, -0.7070000f, 0.7070000f), + D3DXVECTOR4( 0.0000000f, 0.0000000f, -0.7070000f, 0.7070000f), + D3DXVECTOR4( 0.0000000f, 0.0000000f, -0.3830000f, 0.9240000f), + D3DXVECTOR4( 0.0000000f, 0.0000000f, 0.0000000f, 1.0000000f), +}; + +const int accessor_6_length = (sizeof (accessor_6)) / (sizeof (accessor_6[0])); + +const Mesh mesh_0 = { + accessor_1, // position + (sizeof (accessor_1)), + NULL, // normal + 0, + NULL, // texcoord_0 + 0, + accessor_3, // weights_0 + (sizeof (accessor_3)), + accessor_2, // joints_0 + (sizeof (accessor_2)), + accessor_0, // indices + (sizeof (accessor_0)), +}; + +extern const Skin skin_0; +const Node node_0 = { + &skin_0, // skin + &mesh_0, // mesh + D3DXVECTOR3( 0.0000000f, 0.0000000f, 0.0000000f), // translation + D3DXVECTOR4( 0.0000000f, 0.0000000f, 0.0000000f, 1.0000000f), // rotation + D3DXVECTOR3( 1.0000000f, 1.0000000f, 1.0000000f), // scale +}; + +const Node node_1 = { + NULL, // skin + NULL, // mesh + D3DXVECTOR3( 0.0000000f, 0.0000000f, 0.0000000f), // translation + D3DXVECTOR4( 0.0000000f, 0.0000000f, 0.0000000f, 1.0000000f), // rotation + D3DXVECTOR3( 1.0000000f, 1.0000000f, 1.0000000f), // scale +}; + +const Node node_2 = { + NULL, // skin + NULL, // mesh + D3DXVECTOR3( 0.0000000f, 1.0000000f, 0.0000000f), // translation + D3DXVECTOR4( 0.0000000f, 0.0000000f, 0.0000000f, 1.0000000f), // rotation + D3DXVECTOR3( 1.0000000f, 1.0000000f, 1.0000000f), // scale +}; + +const Node * skin_0__joints[] = { + &node_1, + &node_2, +}; + +const Skin skin_0 = { + accessor_4, // inverse bind matrices + skin_0__joints, // joints + 2, // joints length +}; + +const AnimationSampler animation_0__sampler_0 = { + accessor_5, // input, keyframe timestamps + accessor_6, // output, keyframe values (void *) + accessor_5_length, // length +}; + +const AnimationChannel animation_0__channels[] = { + &animation_0__sampler_0, // animation sampler + { + &node_2, // target node + ACP__ROTATION, // target path + }, +}; + + diff --git a/main.fx b/main.fx index 7166db4..f4ed79a 100644 --- a/main.fx +++ b/main.fx @@ -52,8 +52,8 @@ PS_INPUT VS(VS_INPUT input) output.Joint = input.Joint; output.Tex = input.Tex; - output.Normal = mul(input.Normal, mSkin).xyz; - output.Normal = mul(output.Normal, World).xyz; + output.Normal = mul(float4(input.Normal, 0), mSkin).xyz; + output.Normal = mul(float4(output.Normal, 0), World).xyz; return output; } diff --git a/shader_debug.rsp b/shader_debug.rsp index 540f4b8..403ec4d 100644 --- a/shader_debug.rsp +++ b/shader_debug.rsp @@ -1,2 +1,2 @@ -/Od -/Zi \ No newline at end of file +/Od +/Zi diff --git a/src/main.cpp b/src/main.cpp index 3f7acab..bb7edf3 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -97,6 +97,7 @@ ID3D10EffectShaderResourceVariable * g_pDiffuseVariableVolume = NULL; // static ID3D10Effect * g_pEffectStatic = NULL; ID3D10EffectTechnique * g_pTechniqueStatic = NULL; +ID3D10EffectTechnique * g_pTechniqueStaticInstanced = NULL; ID3D10InputLayout * g_pVertexLayoutStatic = NULL; ID3D10EffectMatrixVariable * g_pWorldVariableStatic = NULL; @@ -747,6 +748,7 @@ HRESULT InitStaticEffect() } g_pTechniqueStatic = g_pEffectStatic->GetTechniqueByName("Static"); + g_pTechniqueStaticInstanced = g_pEffectStatic->GetTechniqueByName("StaticInstanced"); ////////////////////////////////////////////////////////////////////// // layout @@ -1341,7 +1343,7 @@ static inline int sprint(LPCSTR fmt, ...) { va_list args; va_start(args, fmt); - char * end; + char * end = sprintbuf; StringCbVPrintfExA(sprintbuf, (sizeof (sprintbuf)), &end, @@ -1568,6 +1570,42 @@ void RenderVolume(float t) void RenderVolumeMesh() { + const Mesh * mesh = cube::node_0.mesh; + int indices_length = mesh->indices_size / (sizeof (DWORD)); + + g_pViewVariableStatic->SetMatrix((float *)&g_View); + g_pProjectionVariableStatic->SetMatrix((float *)&g_Projection); + + UINT stride[] = { + (sizeof (mesh->position[0])), + (sizeof (mesh->normal[0])), + (sizeof (mesh->texcoord_0[0])), + }; + UINT offset[] = { 0, 0, 0 }; + g_pd3dDevice->IASetInputLayout(g_pVertexLayoutStatic); + g_pd3dDevice->IASetVertexBuffers(0, g_dwVertexBufferCountCube, g_pVertexBufferCube, stride, offset); + g_pd3dDevice->IASetIndexBuffer(g_pIndexBufferCube, DXGI_FORMAT_R32_UINT, 0); + g_pd3dDevice->IASetPrimitiveTopology(D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST); + + D3D10_TECHNIQUE_DESC techDesc; + g_pTechniqueStatic->GetDesc(&techDesc); + + D3DXMATRIX mWorldScale; + D3DXMATRIX mWorldTranslate; + D3DXMatrixScaling(&mWorldScale, 0.2f, 0.2f, 0.2f); + D3DXMatrixTranslation(&mWorldTranslate, 0.5f, 0.5f, 0.5f); + D3DXMATRIX mWorld = mWorldScale * mWorldTranslate; + + g_pWorldVariableStatic->SetMatrix((float *)&mWorld); + D3DXMatrixIdentity(&mWorld); + g_pWorldNormalVariableStatic->SetMatrix((float *)&mWorld); + D3DXVECTOR4 vColor = D3DXVECTOR4(0.0f, 0.9f, 0.0f, 1.0f) ; + g_pOutputColorVariableStatic->SetFloatVector((float *)&vColor); + + for (UINT p = 0; p < techDesc.Passes; p++) { + g_pTechniqueStatic->GetPassByIndex(p)->Apply(0); + g_pd3dDevice->DrawIndexed(indices_length, 0, 0); + } } void Render() @@ -1607,8 +1645,8 @@ void Render() //RenderBloom(); //print("%f\n", t); - RenderVolume(t); - //RenderVolumeMesh(); + //RenderVolume(t); + RenderVolumeMesh(); // present g_pSwapChain->Present(0, 0); diff --git a/src/print.cpp b/src/print.cpp index 3dabc56..8a41598 100644 --- a/src/print.cpp +++ b/src/print.cpp @@ -18,10 +18,10 @@ void print(LPCSTR fmt, ...) fmt, args); va_end(args); - size_t length = end - &buf[0]; #ifdef _DEBUG OutputDebugStringA(buf); #endif + //size_t length = end - &buf[0]; //HANDLE hOutput = GetStdHandle(STD_OUTPUT_HANDLE); //WriteConsoleA(hOutput, buf, (DWORD)length, NULL, NULL); } diff --git a/src/render_state.cpp b/src/render_state.cpp index df1fd39..543977f 100644 --- a/src/render_state.cpp +++ b/src/render_state.cpp @@ -25,7 +25,7 @@ HRESULT LoadTexture2D(const wchar_t * resourceName, } DWORD dwResourceSize = SizeofResource(NULL, hRes); assert(pitch >= width); - assert(pitch * height == dwResourceSize); + assert(pitch * height == (int)dwResourceSize); HGLOBAL hData = LoadResource(NULL, hRes); D3D10_SUBRESOURCE_DATA subresourceData; @@ -85,7 +85,7 @@ HRESULT LoadTexture3D(const wchar_t * resourceName, DWORD dwResourceSize = SizeofResource(NULL, hRes); assert(pitch >= width); assert(slicePitch >= depth); - assert(slicePitch * depth == dwResourceSize); + assert(slicePitch * depth == (int)dwResourceSize); HGLOBAL hData = LoadResource(NULL, hRes); D3D10_SUBRESOURCE_DATA subresourceData; diff --git a/static.fx b/static.fx index 09eaf46..3846deb 100644 --- a/static.fx +++ b/static.fx @@ -1,73 +1,109 @@ -matrix World; -matrix View; -matrix Projection; - -matrix WorldNormal; - -float3 vOutputColor; - -struct VS_INPUT -{ - float4 Pos : POSITION; - float3 Normal : NORMAL; - float2 Tex : TEXCOORD0; -}; - -struct PS_INPUT -{ - float4 Pos : SV_POSITION; - float3 Normal : NORMAL; - float2 Tex : TEXCOORD0; -}; - -struct PS_OUTPUT -{ - float4 color0 : SV_TARGET0; - float4 color1 : SV_TARGET1; -}; - -PS_INPUT VS(VS_INPUT input) -{ - PS_INPUT output = (PS_INPUT)0; - - output.Pos = mul(input.Pos, World); - output.Pos = mul(output.Pos, View); - output.Pos = mul(output.Pos, Projection); - - output.Normal = mul(input.Normal, WorldNormal).xyz; - - output.Tex = input.Tex; - - return output; -} - -PS_OUTPUT PS(PS_INPUT input) -{ - PS_OUTPUT output; - output.color0 = float4(vOutputColor, 1.0); - output.color1 = float4(vOutputColor, 1.0); - return output; -} - -BlendState DisableBlending -{ - BlendEnable[0] = FALSE; -}; - -DepthStencilState EnableDepth -{ - DepthEnable = TRUE; - DepthWriteMask = ALL; -}; - -technique10 Static -{ - pass P0 - { - SetVertexShader(CompileShader(vs_4_0, VS())); - SetGeometryShader(NULL); - SetPixelShader(CompileShader(ps_4_0, PS())); - SetBlendState(DisableBlending, float4(0.0, 0.0, 0.0, 0.0), 0xffffffff); - SetDepthStencilState(EnableDepth, 0); - } -} +struct VS_INPUT +{ + float4 Pos : POSITION; + float3 Normal : NORMAL; + float2 Tex : TEXCOORD0; +}; + +struct VS_INPUT_INSTANCED +{ + float4 Pos : POSITION; + float3 Normal : NORMAL; + float2 Tex : TEXCOORD0; + row_major float4x4 mTransform : mTransform; +}; + +struct PS_INPUT +{ + float4 Pos : SV_POSITION; + float3 Normal : NORMAL; + float2 Tex : TEXCOORD0; +}; + +struct PS_OUTPUT +{ + float4 color0 : SV_TARGET0; + float4 color1 : SV_TARGET1; +}; + +cbuffer ceveryframe +{ + matrix World; + matrix View; + matrix Projection; + matrix WorldNormal; +}; + +cbuffer crarely +{ + float3 vOutputColor; +}; + +PS_INPUT VS(VS_INPUT input) +{ + PS_INPUT output = (PS_INPUT)0; + + output.Pos = mul(input.Pos, World); + output.Pos = mul(output.Pos, View); + output.Pos = mul(output.Pos, Projection); + + output.Normal = mul(input.Normal, WorldNormal).xyz; + + output.Tex = input.Tex; + + return output; +} + +PS_INPUT VSInstanced(VS_INPUT_INSTANCED input) +{ + VS_INPUT input_vs = (VS_INPUT)0; + + input_vs.Pos = mul(input.Pos, input.mTransform); + input_vs.Normal = input.Normal; + input_vs.Tex = input.Tex; + + return VS(input_vs); +} + +PS_OUTPUT PS(PS_INPUT input) +{ + PS_OUTPUT output; + output.color0 = float4(vOutputColor, 1.0); + output.color1 = float4(vOutputColor, 1.0); + return output; +} + +BlendState DisableBlending +{ + BlendEnable[0] = FALSE; +}; + +DepthStencilState EnableDepth +{ + DepthEnable = TRUE; + DepthWriteMask = ALL; +}; + +technique10 Static +{ + pass P0 + { + SetVertexShader(CompileShader(vs_4_0, VS())); + SetGeometryShader(NULL); + SetPixelShader(CompileShader(ps_4_0, PS())); + SetBlendState(DisableBlending, float4(0.0, 0.0, 0.0, 0.0), 0xffffffff); + SetDepthStencilState(EnableDepth, 0); + } +} + +technique10 StaticInstanced +{ + pass P0 + { + SetVertexShader(CompileShader(vs_4_0, VSInstanced())); + SetGeometryShader(NULL); + SetPixelShader(CompileShader(ps_4_0, PS())); + SetBlendState(DisableBlending, float4(0.0, 0.0, 0.0, 0.0), 0xffffffff); + SetDepthStencilState(EnableDepth, 0); + } +} diff --git a/volume.fx b/volume.fx index 1e9f653..d883851 100644 --- a/volume.fx +++ b/volume.fx @@ -1,58 +1,58 @@ -float layer; - -Texture3D txDiffuse; -SamplerState samPoint { - Filter = MIN_MAG_MIP_LINEAR; - AddressU = Wrap; - AddressV = Wrap; -}; - -struct VS_INPUT -{ - float4 Pos : POSITION; -}; - -struct PS_INPUT -{ - float4 Pos : SV_POSITION; - float2 Tex : TEXCOORD0; -}; - -PS_INPUT VS(VS_INPUT input) -{ - PS_INPUT output; - - output.Pos = float4(input.Pos.xy, 0, 1); - output.Tex = input.Pos.xy * float2(0.5, -0.5) + float2(0.5, 0.5); - - return output; -} - -float4 PS(PS_INPUT input) : SV_Target -{ - float4 texColor = txDiffuse.Sample(samPoint, float3(input.Tex.xy, layer)); - return float4(texColor.xxx, 1); -} - -BlendState DisableBlending -{ - BlendEnable[0] = False; -}; - -DepthStencilState DisableDepth -{ - DepthEnable = FALSE; - DepthWriteMask = ZERO; -}; - -technique10 Volume -{ - pass P0 - { - SetVertexShader(CompileShader(vs_4_0, VS())); - SetGeometryShader(NULL); - SetPixelShader(CompileShader(ps_4_0, PS())); - SetBlendState(DisableBlending, float4(0.0, 0.0, 0.0, 0.0), 0xffffffff); - SetDepthStencilState(DisableDepth, 0); - } -} +float layer; + +Texture3D txDiffuse; +SamplerState samPoint { + Filter = MIN_MAG_MIP_LINEAR; + AddressU = Wrap; + AddressV = Wrap; +}; + +struct VS_INPUT +{ + float4 Pos : POSITION; +}; + +struct PS_INPUT +{ + float4 Pos : SV_POSITION; + float2 Tex : TEXCOORD0; +}; + +PS_INPUT VS(VS_INPUT input) +{ + PS_INPUT output; + + output.Pos = float4(input.Pos.xy, 0, 1); + output.Tex = input.Pos.xy * float2(0.5, -0.5) + float2(0.5, 0.5); + + return output; +} + +float4 PS(PS_INPUT input) : SV_Target +{ + float4 texColor = txDiffuse.Sample(samPoint, float3(input.Tex.xy, layer)); + return float4(texColor.xxx, 1); +} + +BlendState DisableBlending +{ + BlendEnable[0] = False; +}; + +DepthStencilState DisableDepth +{ + DepthEnable = FALSE; + DepthWriteMask = ZERO; +}; + +technique10 Volume +{ + pass P0 + { + SetVertexShader(CompileShader(vs_4_0, VS())); + SetGeometryShader(NULL); + SetPixelShader(CompileShader(ps_4_0, PS())); + SetBlendState(DisableBlending, float4(0.0, 0.0, 0.0, 0.0), 0xffffffff); + SetDepthStencilState(DisableDepth, 0); + } +}