<?xml version="1.0" encoding="utf-8"?>
<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
  <asset>
    <contributor>
      <author>bilbo</author>
      <authoring_tool>OpenCOLLADA for 3ds Max;  Version: 1.6;  Revision: 68</authoring_tool>
      <source_data>file:///C:/cygwin/home/bilbo/d3d10/models/skinned_cube/skinned_cube.max</source_data>
    </contributor>
    <created>2026-01-25T14:06:19</created>
    <modified>2026-01-25T14:06:19</modified>
    <unit name="inch" meter="0.0254"/>
    <up_axis>Z_UP</up_axis>
  </asset>
  <library_effects>
    <effect id="Material__13">
      <profile_COMMON>
        <technique sid="common">
          <blinn>
            <emission>
              <color>0 0 0 1</color>
            </emission>
            <ambient>
              <color>0.5882353 0.5882353 1 1</color>
            </ambient>
            <diffuse>
              <color>0.5882353 0.5882353 1 1</color>
            </diffuse>
            <specular>
              <color>0 0 0 1</color>
            </specular>
            <shininess>
              <float>10</float>
            </shininess>
            <reflective>
              <color>0 0 0 1</color>
            </reflective>
            <transparent opaque="A_ONE">
              <color>1 1 1 1</color>
            </transparent>
            <transparency>
              <float>1</float>
            </transparency>
          </blinn>
        </technique>
      </profile_COMMON>
      <extra>
        <technique profile="OpenCOLLADA3dsMax">
          <extended_shader>
            <opacity_type sid="opacity_type" type="int">0</opacity_type>
            <falloff_type sid="falloff_type" type="int">0</falloff_type>
            <falloff sid="falloff" type="float">0</falloff>
            <index_of_refraction sid="index_of_refraction" type="float">1.5</index_of_refraction>
            <wire_size sid="wire_size" type="float">1</wire_size>
            <wire_units sid="wire_units" type="int">0</wire_units>
            <apply_reflection_dimming sid="apply_reflection_dimming" type="bool">0</apply_reflection_dimming>
            <dim_level sid="dim_level" type="float">0</dim_level>
            <reflection_level sid="reflection_level" type="float">3</reflection_level>
          </extended_shader>
          <shader>
            <ambient_diffuse_texture_lock sid="ambient_diffuse_texture_lock" type="bool">1</ambient_diffuse_texture_lock>
            <ambient_diffuse_lock sid="ambient_diffuse_lock" type="bool">1</ambient_diffuse_lock>
            <diffuse_specular_lock sid="diffuse_specular_lock" type="bool">0</diffuse_specular_lock>
            <use_self_illum_color sid="use_self_illum_color" type="bool">0</use_self_illum_color>
            <self_illumination sid="self_illumination" type="float">0</self_illumination>
            <specular_level sid="specular_level" type="float">0</specular_level>
            <soften sid="soften" type="float">0.1</soften>
          </shader>
        </technique>
      </extra>
    </effect>
    <effect id="Material__14">
      <profile_COMMON>
        <technique sid="common">
          <blinn>
            <emission>
              <color>0 0 0 1</color>
            </emission>
            <ambient>
              <color>0.5882353 0.9450981 1 1</color>
            </ambient>
            <diffuse>
              <color>0.5882353 0.9450981 1 1</color>
            </diffuse>
            <specular>
              <color>0 0 0 1</color>
            </specular>
            <shininess>
              <float>10</float>
            </shininess>
            <reflective>
              <color>0 0 0 1</color>
            </reflective>
            <transparent opaque="A_ONE">
              <color>1 1 1 1</color>
            </transparent>
            <transparency>
              <float>1</float>
            </transparency>
          </blinn>
        </technique>
      </profile_COMMON>
      <extra>
        <technique profile="OpenCOLLADA3dsMax">
          <extended_shader>
            <opacity_type sid="opacity_type" type="int">0</opacity_type>
            <falloff_type sid="falloff_type" type="int">0</falloff_type>
            <falloff sid="falloff" type="float">0</falloff>
            <index_of_refraction sid="index_of_refraction" type="float">1.5</index_of_refraction>
            <wire_size sid="wire_size" type="float">1</wire_size>
            <wire_units sid="wire_units" type="int">0</wire_units>
            <apply_reflection_dimming sid="apply_reflection_dimming" type="bool">0</apply_reflection_dimming>
            <dim_level sid="dim_level" type="float">0</dim_level>
            <reflection_level sid="reflection_level" type="float">3</reflection_level>
          </extended_shader>
          <shader>
            <ambient_diffuse_texture_lock sid="ambient_diffuse_texture_lock" type="bool">1</ambient_diffuse_texture_lock>
            <ambient_diffuse_lock sid="ambient_diffuse_lock" type="bool">1</ambient_diffuse_lock>
            <diffuse_specular_lock sid="diffuse_specular_lock" type="bool">0</diffuse_specular_lock>
            <use_self_illum_color sid="use_self_illum_color" type="bool">0</use_self_illum_color>
            <self_illumination sid="self_illumination" type="float">0</self_illumination>
            <specular_level sid="specular_level" type="float">0</specular_level>
            <soften sid="soften" type="float">0.1</soften>
          </shader>
        </technique>
      </extra>
    </effect>
    <effect id="Material__15">
      <profile_COMMON>
        <technique sid="common">
          <blinn>
            <emission>
              <color>0 0 0 1</color>
            </emission>
            <ambient>
              <color>0.5882353 1 0.6156863 1</color>
            </ambient>
            <diffuse>
              <color>0.5882353 1 0.6156863 1</color>
            </diffuse>
            <specular>
              <color>0 0 0 1</color>
            </specular>
            <shininess>
              <float>10</float>
            </shininess>
            <reflective>
              <color>0 0 0 1</color>
            </reflective>
            <transparent opaque="A_ONE">
              <color>1 1 1 1</color>
            </transparent>
            <transparency>
              <float>1</float>
            </transparency>
          </blinn>
        </technique>
      </profile_COMMON>
      <extra>
        <technique profile="OpenCOLLADA3dsMax">
          <extended_shader>
            <opacity_type sid="opacity_type" type="int">0</opacity_type>
            <falloff_type sid="falloff_type" type="int">0</falloff_type>
            <falloff sid="falloff" type="float">0</falloff>
            <index_of_refraction sid="index_of_refraction" type="float">1.5</index_of_refraction>
            <wire_size sid="wire_size" type="float">1</wire_size>
            <wire_units sid="wire_units" type="int">0</wire_units>
            <apply_reflection_dimming sid="apply_reflection_dimming" type="bool">0</apply_reflection_dimming>
            <dim_level sid="dim_level" type="float">0</dim_level>
            <reflection_level sid="reflection_level" type="float">3</reflection_level>
          </extended_shader>
          <shader>
            <ambient_diffuse_texture_lock sid="ambient_diffuse_texture_lock" type="bool">1</ambient_diffuse_texture_lock>
            <ambient_diffuse_lock sid="ambient_diffuse_lock" type="bool">1</ambient_diffuse_lock>
            <diffuse_specular_lock sid="diffuse_specular_lock" type="bool">0</diffuse_specular_lock>
            <use_self_illum_color sid="use_self_illum_color" type="bool">0</use_self_illum_color>
            <self_illumination sid="self_illumination" type="float">0</self_illumination>
            <specular_level sid="specular_level" type="float">0</specular_level>
            <soften sid="soften" type="float">0.1</soften>
          </shader>
        </technique>
      </extra>
    </effect>
    <effect id="Material__16">
      <profile_COMMON>
        <technique sid="common">
          <blinn>
            <emission>
              <color>0 0 0 1</color>
            </emission>
            <ambient>
              <color>0.9960785 1 0.5882353 1</color>
            </ambient>
            <diffuse>
              <color>0.9960785 1 0.5882353 1</color>
            </diffuse>
            <specular>
              <color>0 0 0 1</color>
            </specular>
            <shininess>
              <float>10</float>
            </shininess>
            <reflective>
              <color>0 0 0 1</color>
            </reflective>
            <transparent opaque="A_ONE">
              <color>1 1 1 1</color>
            </transparent>
            <transparency>
              <float>1</float>
            </transparency>
          </blinn>
        </technique>
      </profile_COMMON>
      <extra>
        <technique profile="OpenCOLLADA3dsMax">
          <extended_shader>
            <opacity_type sid="opacity_type" type="int">0</opacity_type>
            <falloff_type sid="falloff_type" type="int">0</falloff_type>
            <falloff sid="falloff" type="float">0</falloff>
            <index_of_refraction sid="index_of_refraction" type="float">1.5</index_of_refraction>
            <wire_size sid="wire_size" type="float">1</wire_size>
            <wire_units sid="wire_units" type="int">0</wire_units>
            <apply_reflection_dimming sid="apply_reflection_dimming" type="bool">0</apply_reflection_dimming>
            <dim_level sid="dim_level" type="float">0</dim_level>
            <reflection_level sid="reflection_level" type="float">3</reflection_level>
          </extended_shader>
          <shader>
            <ambient_diffuse_texture_lock sid="ambient_diffuse_texture_lock" type="bool">1</ambient_diffuse_texture_lock>
            <ambient_diffuse_lock sid="ambient_diffuse_lock" type="bool">1</ambient_diffuse_lock>
            <diffuse_specular_lock sid="diffuse_specular_lock" type="bool">0</diffuse_specular_lock>
            <use_self_illum_color sid="use_self_illum_color" type="bool">0</use_self_illum_color>
            <self_illumination sid="self_illumination" type="float">0</self_illumination>
            <specular_level sid="specular_level" type="float">0</specular_level>
            <soften sid="soften" type="float">0.1</soften>
          </shader>
        </technique>
      </extra>
    </effect>
    <effect id="Material__17">
      <profile_COMMON>
        <technique sid="common">
          <blinn>
            <emission>
              <color>0 0 0 1</color>
            </emission>
            <ambient>
              <color>0.9960785 0.8196079 0.5882353 1</color>
            </ambient>
            <diffuse>
              <color>0.9960785 0.8196079 0.5882353 1</color>
            </diffuse>
            <specular>
              <color>0 0 0 1</color>
            </specular>
            <shininess>
              <float>10</float>
            </shininess>
            <reflective>
              <color>0 0 0 1</color>
            </reflective>
            <transparent opaque="A_ONE">
              <color>1 1 1 1</color>
            </transparent>
            <transparency>
              <float>1</float>
            </transparency>
          </blinn>
        </technique>
      </profile_COMMON>
      <extra>
        <technique profile="OpenCOLLADA3dsMax">
          <extended_shader>
            <opacity_type sid="opacity_type" type="int">0</opacity_type>
            <falloff_type sid="falloff_type" type="int">0</falloff_type>
            <falloff sid="falloff" type="float">0</falloff>
            <index_of_refraction sid="index_of_refraction" type="float">1.5</index_of_refraction>
            <wire_size sid="wire_size" type="float">1</wire_size>
            <wire_units sid="wire_units" type="int">0</wire_units>
            <apply_reflection_dimming sid="apply_reflection_dimming" type="bool">0</apply_reflection_dimming>
            <dim_level sid="dim_level" type="float">0</dim_level>
            <reflection_level sid="reflection_level" type="float">3</reflection_level>
          </extended_shader>
          <shader>
            <ambient_diffuse_texture_lock sid="ambient_diffuse_texture_lock" type="bool">1</ambient_diffuse_texture_lock>
            <ambient_diffuse_lock sid="ambient_diffuse_lock" type="bool">1</ambient_diffuse_lock>
            <diffuse_specular_lock sid="diffuse_specular_lock" type="bool">0</diffuse_specular_lock>
            <use_self_illum_color sid="use_self_illum_color" type="bool">0</use_self_illum_color>
            <self_illumination sid="self_illumination" type="float">0</self_illumination>
            <specular_level sid="specular_level" type="float">0</specular_level>
            <soften sid="soften" type="float">0.1</soften>
          </shader>
        </technique>
      </extra>
    </effect>
    <effect id="Material__18">
      <profile_COMMON>
        <technique sid="common">
          <blinn>
            <emission>
              <color>0 0 0 1</color>
            </emission>
            <ambient>
              <color>1 0.5882353 0.5882353 1</color>
            </ambient>
            <diffuse>
              <color>1 0.5882353 0.5882353 1</color>
            </diffuse>
            <specular>
              <color>0 0 0 1</color>
            </specular>
            <shininess>
              <float>10</float>
            </shininess>
            <reflective>
              <color>0 0 0 1</color>
            </reflective>
            <transparent opaque="A_ONE">
              <color>1 1 1 1</color>
            </transparent>
            <transparency>
              <float>1</float>
            </transparency>
          </blinn>
        </technique>
      </profile_COMMON>
      <extra>
        <technique profile="OpenCOLLADA3dsMax">
          <extended_shader>
            <opacity_type sid="opacity_type" type="int">0</opacity_type>
            <falloff_type sid="falloff_type" type="int">0</falloff_type>
            <falloff sid="falloff" type="float">0</falloff>
            <index_of_refraction sid="index_of_refraction" type="float">1.5</index_of_refraction>
            <wire_size sid="wire_size" type="float">1</wire_size>
            <wire_units sid="wire_units" type="int">0</wire_units>
            <apply_reflection_dimming sid="apply_reflection_dimming" type="bool">0</apply_reflection_dimming>
            <dim_level sid="dim_level" type="float">0</dim_level>
            <reflection_level sid="reflection_level" type="float">3</reflection_level>
          </extended_shader>
          <shader>
            <ambient_diffuse_texture_lock sid="ambient_diffuse_texture_lock" type="bool">1</ambient_diffuse_texture_lock>
            <ambient_diffuse_lock sid="ambient_diffuse_lock" type="bool">1</ambient_diffuse_lock>
            <diffuse_specular_lock sid="diffuse_specular_lock" type="bool">0</diffuse_specular_lock>
            <use_self_illum_color sid="use_self_illum_color" type="bool">0</use_self_illum_color>
            <self_illumination sid="self_illumination" type="float">0</self_illumination>
            <specular_level sid="specular_level" type="float">0</specular_level>
            <soften sid="soften" type="float">0.1</soften>
          </shader>
        </technique>
      </extra>
    </effect>
  </library_effects>
  <library_materials>
    <material id="Material__13-material" name="Material__13">
      <instance_effect url="#Material__13"/>
    </material>
    <material id="Material__14-material" name="Material__14">
      <instance_effect url="#Material__14"/>
    </material>
    <material id="Material__15-material" name="Material__15">
      <instance_effect url="#Material__15"/>
    </material>
    <material id="Material__16-material" name="Material__16">
      <instance_effect url="#Material__16"/>
    </material>
    <material id="Material__17-material" name="Material__17">
      <instance_effect url="#Material__17"/>
    </material>
    <material id="Material__18-material" name="Material__18">
      <instance_effect url="#Material__18"/>
    </material>
  </library_materials>
  <library_geometries>
    <geometry id="geom-Box001" name="Box001">
      <mesh>
        <source id="geom-Box001-positions">
          <float_array id="geom-Box001-positions-array" count="72">-5 -5 0 5 -5 0 -5 5 0 5 5 0 -5 -5 20 5 -5 20 -5 5 20 5 5 20 -5 -5 4 5 -5 4 5 5 4 -5 5 4 -5 -5 8 5 -5 8 5 5 8 -5 5 8 -5 -5 12 5 -5 12 5 5 12 -5 5 12 -5 -5 16 5 -5 16 5 5 16 -5 5 16</float_array>
          <technique_common>
            <accessor source="#geom-Box001-positions-array" count="24" stride="3">
              <param name="X" type="float"/>
              <param name="Y" type="float"/>
              <param name="Z" type="float"/>
            </accessor>
          </technique_common>
        </source>
        <source id="geom-Box001-normals">
          <float_array id="geom-Box001-normals-array" count="168">0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 1 0 0 1 0 0 1 0 0 1 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0</float_array>
          <technique_common>
            <accessor source="#geom-Box001-normals-array" count="56" stride="3">
              <param name="X" type="float"/>
              <param name="Y" type="float"/>
              <param name="Z" type="float"/>
            </accessor>
          </technique_common>
        </source>
        <source id="geom-Box001-map1">
          <float_array id="geom-Box001-map1-array" count="168">1 0 0 0 0 0 1 1 0 0 1 0 0 0 0 1 0 0 0 1 0 1 1 0 0 0 0 1 0 0 0 0.2 0 1 0.2 0 0 0.4 0 1 0.4 0 0 0.6 0 1 0.6 0 0 0.8 0 1 0.8 0 0 1 0 1 1 0 0 0 0 1 0 0 0 0.2 0 1 0.2 0 0 0.4 0 1 0.4 0 0 0.6 0 1 0.6 0 0 0.8 0 1 0.8 0 0 1 0 1 1 0 0 0 0 1 0 0 0 0.2 0 1 0.2 0 0 0.4 0 1 0.4 0 0 0.6 0 1 0.6 0 0 0.8 0 1 0.8 0 0 1 0 1 1 0 0 0 0 1 0 0 0 0.2 0 1 0.2 0 0 0.4 0 1 0.4 0 0 0.6 0 1 0.6 0 0 0.8 0 1 0.8 0 0 1 0 1 1 0</float_array>
          <technique_common>
            <accessor source="#geom-Box001-map1-array" count="56" stride="3">
              <param name="S" type="float"/>
              <param name="T" type="float"/>
              <param name="P" type="float"/>
            </accessor>
          </technique_common>
        </source>
        <vertices id="geom-Box001-vertices">
          <input semantic="POSITION" source="#geom-Box001-positions"/>
        </vertices>
        <triangles material="Material__14_1" count="2">
          <input semantic="VERTEX" source="#geom-Box001-vertices" offset="0"/>
          <input semantic="NORMAL" source="#geom-Box001-normals" offset="1"/>
          <input semantic="TEXCOORD" source="#geom-Box001-map1" offset="2" set="0"/>
          <p>0 0 0 2 1 2 3 2 3 3 2 3 1 3 1 0 0 0</p>
        </triangles>
        <triangles material="Material__13_1" count="2">
          <input semantic="VERTEX" source="#geom-Box001-vertices" offset="0"/>
          <input semantic="NORMAL" source="#geom-Box001-normals" offset="1"/>
          <input semantic="TEXCOORD" source="#geom-Box001-map1" offset="2" set="0"/>
          <p>4 4 4 5 5 5 7 6 7 7 6 7 6 7 6 4 4 4</p>
        </triangles>
        <triangles material="Material__17_1" count="10">
          <input semantic="VERTEX" source="#geom-Box001-vertices" offset="0"/>
          <input semantic="NORMAL" source="#geom-Box001-normals" offset="1"/>
          <input semantic="TEXCOORD" source="#geom-Box001-map1" offset="2" set="0"/>
          <p>0 8 8 1 9 9 9 10 11 9 10 11 8 11 10 0 8 8 8 11 10 9 10 11 13 12 13 13 12 13 12 13 12 8 11 10 12 13 12 13 12 13 17 14 15 17 14 15 16 15 14 12 13 12 16 15 14 17 14 15 21 16 17 21 16 17 20 17 16 16 15 14 20 17 16 21 16 17 5 18 19 5 18 19 4 19 18 20 17 16</p>
        </triangles>
        <triangles material="Material__16_1" count="10">
          <input semantic="VERTEX" source="#geom-Box001-vertices" offset="0"/>
          <input semantic="NORMAL" source="#geom-Box001-normals" offset="1"/>
          <input semantic="TEXCOORD" source="#geom-Box001-map1" offset="2" set="0"/>
          <p>1 20 20 3 21 21 10 22 23 10 22 23 9 23 22 1 20 20 9 23 22 10 22 23 14 24 25 14 24 25 13 25 24 9 23 22 13 25 24 14 24 25 18 26 27 18 26 27 17 27 26 13 25 24 17 27 26 18 26 27 22 28 29 22 28 29 21 29 28 17 27 26 21 29 28 22 28 29 7 30 31 7 30 31 5 31 30 21 29 28</p>
        </triangles>
        <triangles material="Material__18_1" count="10">
          <input semantic="VERTEX" source="#geom-Box001-vertices" offset="0"/>
          <input semantic="NORMAL" source="#geom-Box001-normals" offset="1"/>
          <input semantic="TEXCOORD" source="#geom-Box001-map1" offset="2" set="0"/>
          <p>3 32 32 2 33 33 11 34 35 11 34 35 10 35 34 3 32 32 10 35 34 11 34 35 15 36 37 15 36 37 14 37 36 10 35 34 14 37 36 15 36 37 19 38 39 19 38 39 18 39 38 14 37 36 18 39 38 19 38 39 23 40 41 23 40 41 22 41 40 18 39 38 22 41 40 23 40 41 6 42 43 6 42 43 7 43 42 22 41 40</p>
        </triangles>
        <triangles material="Material__15_1" count="10">
          <input semantic="VERTEX" source="#geom-Box001-vertices" offset="0"/>
          <input semantic="NORMAL" source="#geom-Box001-normals" offset="1"/>
          <input semantic="TEXCOORD" source="#geom-Box001-map1" offset="2" set="0"/>
          <p>2 44 44 0 45 45 8 46 47 8 46 47 11 47 46 2 44 44 11 47 46 8 46 47 12 48 49 12 48 49 15 49 48 11 47 46 15 49 48 12 48 49 16 50 51 16 50 51 19 51 50 15 49 48 19 51 50 16 50 51 20 52 53 20 52 53 23 53 52 19 51 50 23 53 52 20 52 53 4 54 55 4 54 55 6 55 54 23 53 52</p>
        </triangles>
      </mesh>
    </geometry>
  </library_geometries>
  <library_controllers>
    <controller id="geom-Box001-skin1">
      <skin source="#geom-Box001">
        <bind_shape_matrix>1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1</bind_shape_matrix>
        <source id="geom-Box001-skin1-joints">
          <Name_array id="geom-Box001-skin1-joints-array" count="2">joint0 joint1</Name_array>
          <technique_common>
            <accessor source="#geom-Box001-skin1-joints-array" count="2" stride="1">
              <param name="JOINT" type="name"/>
            </accessor>
          </technique_common>
        </source>
        <source id="geom-Box001-skin1-bind_poses">
          <float_array id="geom-Box001-skin1-bind_poses-array" count="32">-5.11435e-14 3.13916e-7 1 0 -1.74846e-7 1 -3.13916e-7 0 -1 -1.74846e-7 3.74342e-15 0 0 0 0 1 -8.74227e-8 -5.52335e-7 1 -10 -8.74228e-8 1 5.52335e-7 -9.85461e-6 -1 -8.74227e-8 -8.74227e-8 8.74227e-7 0 0 0 1</float_array>
          <technique_common>
            <accessor source="#geom-Box001-skin1-bind_poses-array" count="2" stride="16">
              <param name="TRANSFORM" type="float4x4"/>
            </accessor>
          </technique_common>
        </source>
        <source id="geom-Box001-skin1-weights">
          <float_array id="geom-Box001-skin1-weights-array" count="33">1 0.2 0.8 0.2 0.8 0.2 0.8 0.2 0.8 0.4 0.6 0.4 0.6 0.4 0.6 0.4 0.6 0.6 0.4 0.6 0.4 0.6 0.4 0.6 0.4 0.8 0.2 0.8 0.2 0.8 0.2 0.8 0.2</float_array>
          <technique_common>
            <accessor source="#geom-Box001-skin1-weights-array" count="33" stride="1">
              <param name="WEIGHT" type="float"/>
            </accessor>
          </technique_common>
        </source>
        <joints>
          <input semantic="JOINT" source="#geom-Box001-skin1-joints"/>
          <input semantic="INV_BIND_MATRIX" source="#geom-Box001-skin1-bind_poses"/>
        </joints>
        <vertex_weights count="24">
          <input semantic="JOINT" source="#geom-Box001-skin1-joints" offset="0"/>
          <input semantic="WEIGHT" source="#geom-Box001-skin1-weights" offset="1"/>
          <vcount>1 1 1 1 1 1 1 1 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2</vcount>
          <v>0 0 0 0 0 0 0 0 1 0 1 0 1 0 1 0 1 1 0 2 1 3 0 4 1 5 0 6 1 7 0 8 1 9 0 10 1 11 0 12 1 13 0 14 1 15 0 16 1 17 0 18 1 19 0 20 1 21 0 22 1 23 0 24 1 25 0 26 1 27 0 28 1 29 0 30 1 31 0 32</v>
        </vertex_weights>
      </skin>
    </controller>
  </library_controllers>
  <library_lights>
    <light id="EnvironmentAmbientLight" name="EnvironmentAmbientLight">
      <technique_common>
        <ambient>
          <color>0 0 0</color>
        </ambient>
      </technique_common>
    </light>
  </library_lights>
  <library_visual_scenes>
    <visual_scene id="MaxScene">
      <node name="EnvironmentAmbientLight">
        <instance_light url="#EnvironmentAmbientLight"/>
      </node>
      <node id="node-Box001" name="Box001">
        <instance_controller url="#geom-Box001-skin1">
          <skeleton>#node-Bone001</skeleton>
          <bind_material>
            <technique_common>
              <instance_material symbol="Material__16_1" target="#Material__16-material"/>
              <instance_material symbol="Material__17_1" target="#Material__17-material"/>
              <instance_material symbol="Material__18_1" target="#Material__18-material"/>
              <instance_material symbol="Material__13_1" target="#Material__13-material"/>
              <instance_material symbol="Material__14_1" target="#Material__14-material"/>
              <instance_material symbol="Material__15_1" target="#Material__15-material"/>
            </technique_common>
          </bind_material>
        </instance_controller>
        <extra>
          <technique profile="OpenCOLLADA">
            <cast_shadows sid="cast_shadows" type="bool">1</cast_shadows>
            <receive_shadows sid="receive_shadows" type="bool">1</receive_shadows>
            <primary_visibility sid="primary_visibility" type="int">1</primary_visibility>
            <secondary_visibility sid="secondary_visibility" type="int">1</secondary_visibility>
          </technique>
        </extra>
      </node>
      <node id="node-Bone001" name="Bone001" sid="joint0" type="JOINT">
        <rotate>1.32123e-6 1 -1.49608e-6 -90</rotate>
        <node id="node-Bone002" name="Bone002" sid="joint1" type="JOINT">
          <translate>10 1.19209e-6 5.69993e-14</translate>
          <rotate sid="rotationZ">0 0 1 5.00896e-6</rotate>
          <rotate sid="rotationY">0 1 0 -5.00896e-6</rotate>
          <rotate sid="rotationX">1 0 0 -5.00896e-6</rotate>
          <extra>
            <technique profile="OpenCOLLADA">
              <cast_shadows sid="cast_shadows" type="bool">1</cast_shadows>
              <receive_shadows sid="receive_shadows" type="bool">1</receive_shadows>
              <primary_visibility sid="primary_visibility" type="int">1</primary_visibility>
              <secondary_visibility sid="secondary_visibility" type="int">1</secondary_visibility>
            </technique>
          </extra>
        </node>
        <extra>
          <technique profile="OpenCOLLADA">
            <cast_shadows sid="cast_shadows" type="bool">1</cast_shadows>
            <receive_shadows sid="receive_shadows" type="bool">1</receive_shadows>
            <primary_visibility sid="primary_visibility" type="int">1</primary_visibility>
            <secondary_visibility sid="secondary_visibility" type="int">1</secondary_visibility>
          </technique>
        </extra>
      </node>
    </visual_scene>
  </library_visual_scenes>
  <library_animations>
    <animation>
      <source id="node-Bone002_rotationZ.ANGLE-input">
        <float_array id="node-Bone002_rotationZ.ANGLE-input-array" count="5">0 0.3333333 0.6666667 1 1.333333</float_array>
        <technique_common>
          <accessor source="#node-Bone002_rotationZ.ANGLE-input-array" count="5" stride="1">
            <param name="TIME" type="float"/>
          </accessor>
        </technique_common>
      </source>
      <source id="node-Bone002_rotationZ.ANGLE-output">
        <float_array id="node-Bone002_rotationZ.ANGLE-output-array" count="5">180 230 180 130 180</float_array>
        <technique_common>
          <accessor source="#node-Bone002_rotationZ.ANGLE-output-array" count="5" stride="1">
            <param name="ANGLE" type="float"/>
          </accessor>
        </technique_common>
      </source>
      <source id="node-Bone002_rotationZ.ANGLE-intangent">
        <float_array id="node-Bone002_rotationZ.ANGLE-intangent-array" count="10">-0.3332639 180 0.2222222 213.3333 0.5555556 196.6667 0.8888889 146.6667 1.222222 163.3333</float_array>
        <technique_common>
          <accessor source="#node-Bone002_rotationZ.ANGLE-intangent-array" count="5" stride="2">
            <param name="X" type="float"/>
            <param name="Y" type="float"/>
          </accessor>
        </technique_common>
      </source>
      <source id="node-Bone002_rotationZ.ANGLE-outtangent">
        <float_array id="node-Bone002_rotationZ.ANGLE-outtangent-array" count="10">0.1111111 196.6667 0.4444444 213.3333 0.7777778 163.3333 1.111111 146.6667 1.666597 180</float_array>
        <technique_common>
          <accessor source="#node-Bone002_rotationZ.ANGLE-outtangent-array" count="5" stride="2">
            <param name="X" type="float"/>
            <param name="Y" type="float"/>
          </accessor>
        </technique_common>
      </source>
      <source id="node-Bone002_rotationZ.ANGLE-interpolation">
        <Name_array id="node-Bone002_rotationZ.ANGLE-interpolation-array" count="5">LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
        <technique_common>
          <accessor source="#node-Bone002_rotationZ.ANGLE-interpolation-array" count="5" stride="1">
            <param name="INTERPOLATION" type="name"/>
          </accessor>
        </technique_common>
      </source>
      <sampler id="node-Bone002_rotationZ.ANGLE-sampler">
        <input semantic="INPUT" source="#node-Bone002_rotationZ.ANGLE-input"/>
        <input semantic="OUTPUT" source="#node-Bone002_rotationZ.ANGLE-output"/>
        <input semantic="IN_TANGENT" source="#node-Bone002_rotationZ.ANGLE-intangent"/>
        <input semantic="OUT_TANGENT" source="#node-Bone002_rotationZ.ANGLE-outtangent"/>
        <input semantic="INTERPOLATION" source="#node-Bone002_rotationZ.ANGLE-interpolation"/>
      </sampler>
      <channel source="#node-Bone002_rotationZ.ANGLE-sampler" target="node-Bone002/rotationZ.ANGLE"/>
    </animation>
  </library_animations>
  <scene>
    <instance_visual_scene url="#MaxScene"/>
  </scene>
</COLLADA>