add renderer

This commit is contained in:
Zack Buhman 2025-02-11 22:47:55 -06:00
parent ded9185216
commit 0fffccad41
2 changed files with 340 additions and 25 deletions

170
isp_tsp_parameter.py Normal file
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@ -0,0 +1,170 @@
from dataclasses import dataclass
from functools import partial
import struct
@dataclass
class IspTspInstructionWordMV:
volume_instruction: int
culling_mode: int
def __init__(self, value):
assert (value & 0x7ffffff) == 0
self.volume_instruction = (value >> 29) & 0b111
self.culling_mode = (value >> 27) & 0b11
@dataclass
class IspTspInstructionWord:
depth_compare_mode: int
culling_mode: int
z_write_disable: int
texture: int
offset: int
gouraud_shading: int
_16bit_uv: int
cache_bypass: int
dcalc_ctrl: int
def __init__(self, value):
assert (value & 0xfffff) == 0
self.depth_compare_mode = (value >> 29) & 0b111
self.culling_mode = (value >> 27) & 0b11
self.z_write_disable = (value >> 26) & 1
self.texture = (value >> 25) & 1
self.offset = (value >> 24) & 1
self.gouraud_shading = (value >> 23) & 1
self._16bit_uv = (value >> 22) & 1
self.cache_bypass = (value >> 21) & 1
self.dcalc_ctrl = (value >> 20) & 1
@dataclass
class TspInstructionWord:
src_alpha_instr: int
dst_alpha_instr: int
src_select: int
dst_select: int
fog_control: int
color_clamp: int
use_alpha: int
ignore_texture_alpha: int
flip_uv: int
clamp_uv: int
filter_mode: int
super_sample_texture: int
mip_map_d_adjust: int
texture_shading_instruction: int
texture_u_size: int
texture_v_size: int
def __init__(self, value):
self.src_alpha_instr = (value >> 29) & 0b111
self.dst_alpha_instr = (value >> 26) & 0b111
self.src_select = (value >> 25) & 1
self.dst_select = (value >> 24) & 1
self.fog_control = (value >> 22) & 0b11
self.color_clamp = (value >> 21) & 1
self.use_alpha = (value >> 20) & 1
self.ignore_texture_alpha = (value >> 19) & 1
self.flip_uv = (value >> 17) & 0b11
self.clamp_uv = (value >> 15) & 0b11
self.filter_mode = (value >> 13) & 0b11
self.super_sample_texture = (value >> 12) & 1
self.mip_map_d_adjust = (value >> 8) & 0b1111
self.texture_shading_instruction = (value >> 6) & 0b11
self.texture_u_size = (value >> 3) & 0b111
self.texture_v_size = (value >> 0) & 0b111
@dataclass
class TextureControlWord:
mip_mapped: int
vq_compressed: int
pixel_format: int
scan_order: int
stride_select: int
texture_address: int
def __init__(self, value):
assert (value >> 21) & 0b1111 == 0
self.mip_mapped = (value >> 31) & 1
self.vq_compressed = (value >> 30) & 1
self.pixel_format = (value >> 27) & 0b111
self.scan_order = (value >> 26) & 1
self.stride_select = (value >> 25) & 1
self.texture_address = ((value >> 0) & 0x1fffff) * 8
@dataclass
class Vertex:
x: float
y: float
z: float
attributes: list
@dataclass
class ISPTSPParameter:
isp_tsp_instruction_word: IspTspInstructionWord
tsp_instruction_word: TspInstructionWord
texture_control_word: TextureControlWord
vertices: list[Vertex]
@dataclass
class ISPTSPParameterMV:
isp_tsp_instruction_word: IspTspInstructionWord
vertices: list[Vertex]
def expected_skip_size(isp_tsp):
pass
def parse_parameter(mem, offset, skip, tag_offset, vertex_count, modifier_volume):
assert skip >= 0, skip
skip = (skip + 3) # size of one vertex
params = []
def unpack(i, t):
i_offset = offset + i * 4
value, = struct.unpack("<" + t, mem[i_offset:i_offset + 4])
return value
unpack_int = partial(unpack, t="I")
unpack_float = partial(unpack, t="f")
if modifier_volume:
assert skip == 3, skip
parameter = ISPTSPParameterMV(
IspTspInstructionWordMV(unpack_int(0)),
vertices=[]
)
value1 = unpack_int(1)
assert value1 == 0, value1
value2 = unpack_int(2)
assert value2 == 0, value2
else:
parameter = ISPTSPParameter(
IspTspInstructionWord(unpack_int(0)),
TspInstructionWord(unpack_int(1)),
TextureControlWord(unpack_int(2)),
vertices=[]
)
assert tag_offset == 0, tag_offset # FIXME
i = 3
for _ in range(vertex_count):
vertex = Vertex(
x = unpack_float(i + 0),
y = unpack_float(i + 1),
z = unpack_float(i + 2),
attributes=[]
)
j = 3
while j < skip:
vertex.attributes.append(unpack_int(i + j))
j += 1
parameter.vertices.append(vertex)
i += skip
return offset + i * 4, parameter

195
main.py
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@ -1,9 +1,17 @@
from pprint import pprint
import os
os.environ['PYGAME_HIDE_SUPPORT_PROMPT'] = "hide"
import textwrap
from pprint import pprint, pformat
import sys
import pygame
from functools import partial
from itertools import starmap
import time
from holly import decode_holly
from region_array import decode_region_array_entries
from object_list import *
from isp_tsp_parameter import parse_parameter
texture_memory_filename = sys.argv[1]
holly_registers_filename = sys.argv[2]
@ -20,28 +28,165 @@ assert (holly.REGION_BASE & 0b11) == 0, holly.REGION_BASE
region_array_entries = decode_region_array_entries(texture_memory, holly.REGION_BASE)
for entry in region_array_entries:
lists = [
("opaque_list_pointer", entry.opaque_list_pointer),
("opaque_modifier_volume_list_pointer", entry.opaque_modifier_volume_list_pointer),
("translucent_list_pointer", entry.translucent_list_pointer),
("translucent_modifier_volume_list_pointer", entry.translucent_modifier_volume_list_pointer),
("punch_through_list_pointer", entry.punch_through_list_pointer),
DEBUG = False
def walk_region_array(*, tile_callback=None, parameter_callback=None, flush_callback=None):
for entry in region_array_entries:
lists = [
("opaque_list_pointer", entry.opaque_list_pointer),
("opaque_modifier_volume_list_pointer", entry.opaque_modifier_volume_list_pointer),
("translucent_list_pointer", entry.translucent_list_pointer),
("translucent_modifier_volume_list_pointer", entry.translucent_modifier_volume_list_pointer),
("punch_through_list_pointer", entry.punch_through_list_pointer),
]
if tile_callback is not None:
tile_callback(entry.tile)
for list_type_name, list_pointer in lists:
if DEBUG:
print(" " * 4, end='')
print(list_type_name, list_pointer)
if list_pointer.empty_ptr:
continue
offset = list_pointer.pointer_to_object_list
while True:
ol_entry = decode_ol_entry(texture_memory, offset)
if DEBUG:
print(" " * 8, end='')
print(ol_entry)
offset += 4
if type(ol_entry) == triangle_array:
param_offset = ol_entry.triangle_array_start
for i in range(ol_entry.number_of_triangles + 1):
modifier_volume = list_type_name in {"opaque_modifier_volume_list_pointer", "translucent_modifier_volume_list_pointer"}
param_offset, parameter = parse_parameter(texture_memory, param_offset,
skip=ol_entry.skip,
tag_offset=0,
vertex_count=3,
modifier_volume=modifier_volume)
if parameter_callback is not None:
parameter_callback(entry.tile, list_type_name, list_pointer, ol_entry, parameter)
if DEBUG:
print(textwrap.indent(
pformat(parameter),
" " * 12
))
if type(ol_entry) == object_pointer_block_link:
if ol_entry.end_of_list:
break
else:
offset = ol_entry.next_pointer_block
if entry.tile.flush_accumulate == 0:
if flush_callback is not None:
flush_callback(entry.tile)
def new_tile_surface():
surface = pygame.Surface((32, 32), pygame.SRCALPHA)
surface.fill((0, 0, 0, 0))
return surface
x_tiles = (640 // 32)
y_tiles = (480 // 32)
color_buffer_list = [
new_tile_surface()
for _ in range(x_tiles * y_tiles)
]
depth_buffer_list = [
new_tile_surface()
for _ in range(x_tiles * y_tiles)
]
color_test_surface = new_tile_surface()
depth_test_surface = new_tile_surface()
def draw_background(tile):
t = holly.ISP_BACKGND_T
skip = (t >> 24) & 0b111
tag_address = ((t >> 3) & 0x1fffff) * 4
param_offset, parameter = parse_parameter(texture_memory, tag_address,
skip=skip,
tag_offset=0,
vertex_count=3,
modifier_volume=False)
assert len(parameter.vertices) == 3, parameter.vertices
assert len(parameter.vertices[0].attributes) >= 1, parameter
argb_color = parameter.vertices[0].attributes[0]
alpha = (argb_color >> 24) & 0xff
red = (argb_color >> 16) & 0xff
green = (argb_color >> 8) & 0xff
blue = (argb_color >> 0) & 0xff
color = (red, green, blue, alpha)
points = [(0, 0), (640, 0), (640, 480), (0, 480)]
tile_ix = tile.tile_y_position * x_tiles + tile.tile_x_position
color_buffer = color_buffer_list[tile_ix]
pygame.draw.polygon(color_buffer, color, points)
def tile_callback(tile):
draw_background(tile)
def flush_callback(tile, *, screen):
tile_ix = tile.tile_y_position * x_tiles + tile.tile_x_position
color_buffer = color_buffer_list[tile_ix]
screen.blit(color_buffer, (tile.tile_x_position * 32, tile.tile_y_position * 32))
pygame.display.flip()
time.sleep(0.1)
def parameter_callback(tile, list_type_name, list_pointer, ol_entry, parameter):
# tile=RegionArrayTile(last_region=1, z_clear=0, flush_accumulate=0, tile_y_position=14, tile_x_position=19)
if list_type_name != "opaque_list_pointer":
return
left = tile.tile_x_position * 32
top = tile.tile_y_position * 32
tile_ix = tile.tile_y_position * x_tiles + tile.tile_x_position
color_buffer = color_buffer_list[tile_ix]
assert type(ol_entry) == triangle_array, ol_entry
assert len(parameter.vertices) == 3, parameter.vertices
assert len(parameter.vertices[0].attributes) >= 1, parameter
points = [
(vertex.x - left, vertex.y - top)
for vertex in parameter.vertices
]
print(entry.tile)
for list_type_name, list_pointer in lists:
print(" " * 4, end='')
print(list_type_name, list_pointer)
if list_pointer.empty_ptr:
continue
offset = list_pointer.pointer_to_object_list
while True:
ol_entry = decode_ol_entry(texture_memory, offset)
print(" " * 8, end='')
print(ol_entry)
offset += 4
if type(ol_entry) == object_pointer_block_link:
if ol_entry.end_of_list:
break
else:
offset = ol_entry.next_pointer_block
argb_color = parameter.vertices[0].attributes[0]
alpha = (argb_color >> 24) & 0xff
red = (argb_color >> 16) & 0xff
green = (argb_color >> 8) & 0xff
blue = (argb_color >> 0) & 0xff
color = (red, green, blue, alpha)
assert red > 10 or blue > 10 or green > 10, argb_color
pygame.draw.polygon(color_buffer, color, points)
def draw():
pygame.init()
screen = pygame.display.set_mode((640, 480))
sys.stdin.readline()
walk_region_array(tile_callback=tile_callback,
parameter_callback=parameter_callback,
flush_callback=partial(flush_callback, screen=screen))
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
break
pygame.quit()
draw()