breakout/include/shader/paddle.fp.glsl.h

20 lines
712 B
C

#pragma once
#include <stdint.h>
#ifdef __cplusplus
extern "C" {
#endif
extern uint32_t _binary_src_shader_paddle_fp_glsl_start __asm("_binary_src_shader_paddle_fp_glsl_start");
extern uint32_t _binary_src_shader_paddle_fp_glsl_end __asm("_binary_src_shader_paddle_fp_glsl_end");
extern uint32_t _binary_src_shader_paddle_fp_glsl_size __asm("_binary_src_shader_paddle_fp_glsl_size");
#define src_shader_paddle_fp_glsl_start ((const char *)&_binary_src_shader_paddle_fp_glsl_start)
#define src_shader_paddle_fp_glsl_end ((const char *)&_binary_src_shader_paddle_fp_glsl_end)
#define src_shader_paddle_fp_glsl_size (src_shader_paddle_fp_glsl_end - src_shader_paddle_fp_glsl_start)
#ifdef __cplusplus
}
#endif