27 lines
404 B
GLSL
27 lines
404 B
GLSL
#version 120
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attribute vec3 position;
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attribute vec2 _texture;
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attribute vec3 normal;
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varying vec2 fp_texture;
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uniform vec4 trans[4];
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vec4 transform4(vec4 v)
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{
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return vec4(dot(trans[0], v),
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dot(trans[1], v),
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dot(trans[2], v),
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dot(trans[3], v));
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}
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void main()
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{
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vec4 pos = transform4(vec4(position, 1));
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fp_texture = _texture;
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gl_Position = pos;
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}
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