breakout/src/shader/font.vp.glsl
2025-12-05 10:09:21 -06:00

27 lines
404 B
GLSL

#version 120
attribute vec3 position;
attribute vec2 _texture;
attribute vec3 normal;
varying vec2 fp_texture;
uniform vec4 trans[4];
vec4 transform4(vec4 v)
{
return vec4(dot(trans[0], v),
dot(trans[1], v),
dot(trans[2], v),
dot(trans[3], v));
}
void main()
{
vec4 pos = transform4(vec4(position, 1));
fp_texture = _texture;
gl_Position = pos;
}