breakout/include/render.hpp

67 lines
2.0 KiB
C++

#pragma once
#include "state.h"
#ifdef __cplusplus
extern "C" {
#endif
typedef unsigned int uint;
struct mesh {
uint vtx;
uint idx;
uint length;
};
void render_blocks(struct mesh block_mesh,
uint attrib_position,
uint attrib_texture,
uint attrib_normal,
uint uniform_trans,
uint uniform_normal_trans,
uint uniform_base_color,
uint uniform_light_pos,
struct game_state * state);
void render_balls(struct mesh ball_mesh,
uint attrib_position,
uint attrib_texture,
uint attrib_normal,
uint uniform_trans,
uint uniform_normal_trans,
uint uniform_base_color,
uint uniform_light_pos,
struct game_state * state);
void render_font(struct mesh plane_mesh,
uint attrib_position,
uint attrib_texture,
uint uniform_trans,
uint uniform_texture_trans,
uint uniform_texture0,
uint uniform_base_color,
uint uniform_time,
struct game_state * state);
void render_background(struct mesh plane_mesh,
uint attrib_position,
uint uniform_resolution,
uint uniform_trans,
uint uniform_time,
struct game_state * state);
void render_paddle(struct mesh paddle_mesh,
uint attrib_position,
uint attrib_texture,
uint attrib_normal,
uint uniform_trans,
uint uniform_normal_trans,
uint uniform_light_pos,
uint uniform_time,
struct game_state * state);
#ifdef __cplusplus
}
#endif