#pragma once const int plane_Plane_triangles[] = { 0, 1, 2, 0, 3, 1, }; const int plane_Plane_triangles_length = (sizeof (plane_Plane_triangles)) / (sizeof (plane_Plane_triangles[0])); const float plane_vertices[] = { 1.000000f, 0.000000f, 1.000000f, 1.000000f, 0.000000f, -0.0000f, 1.0000f, -0.0000f, -1.000000f, 0.000000f, -1.000000f, 0.000000f, 1.000000f, -0.0000f, 1.0000f, -0.0000f, -1.000000f, 0.000000f, 1.000000f, 0.000000f, 0.000000f, -0.0000f, 1.0000f, -0.0000f, 1.000000f, 0.000000f, -1.000000f, 1.000000f, 1.000000f, -0.0000f, 1.0000f, -0.0000f, }; const int plane_vertices_length = (sizeof (plane_vertices)) / (sizeof (plane_vertices[0]));