#pragma once #include "state.h" #ifdef __cplusplus extern "C" { #endif typedef unsigned int uint; struct mesh { uint vtx; uint idx; uint length; }; void render_blocks(struct mesh block_mesh, uint attrib_position, uint attrib_texture, uint attrib_normal, uint uniform_trans, uint uniform_normal_trans, uint uniform_base_color, uint uniform_light_pos, uint uniform_time, struct game_state * state); void render_balls(struct mesh ball_mesh, uint attrib_position, uint attrib_texture, uint attrib_normal, uint uniform_trans, uint uniform_normal_trans, uint uniform_base_color, uint uniform_light_pos, struct game_state * state); void render_font(struct mesh plane_mesh, uint attrib_position, uint attrib_texture, uint uniform_trans, uint uniform_texture_trans, uint uniform_texture0, uint uniform_base_color, uint uniform_time, struct game_state * state); void render_background(struct mesh plane_mesh, uint attrib_position, uint uniform_resolution, uint uniform_trans, uint uniform_time, struct game_state * state); void render_paddle(struct mesh paddle_mesh, uint attrib_position, uint attrib_texture, uint attrib_normal, uint uniform_trans, uint uniform_normal_trans, uint uniform_light_pos, uint uniform_time, struct game_state * state); #ifdef __cplusplus } #endif