randomize falling block rotation direction
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@ -165,7 +165,8 @@ void render(mesh block_mesh,
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base_color = vec4(1, 0, 0, (float)((2.0 - dt) * 0.5));
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block_position.y -= dt * 10.0;
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block_position.z += 1;
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rot = dt;
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float dir = fabsf(sin(destroyed_time * 100)) / sin(destroyed_time * 100);
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rot = dt * dir;
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}
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mat4x4 rx = rotate_x(-PI / 2.0f);
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