bibliotheca/shader/collada/static.vert

24 lines
480 B
GLSL

#version 430 core
layout (location = 0) in vec3 Position;
layout (location = 1) in vec3 Normal;
layout (location = 2) in vec2 Texture;
layout (location = 0) uniform mat4 Transform;
layout (location = 1) uniform mat4 WorldTransform;
out VS_OUT {
vec3 Position;
vec3 Normal;
vec2 Texture;
} vs_out;
void main()
{
vs_out.Position = Position;
vs_out.Normal = Normal;
vs_out.Texture = vec2(Texture.x, 1.0 - Texture.y);
gl_Position = Transform * vec4(Position, 1);
}