20 lines
421 B
GLSL
20 lines
421 B
GLSL
#version 430 core
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const vec2 vtx[4] = vec2[](vec2(-1.0, 1.0), // tl
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vec2( 1.0, 1.0), // tr
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vec2( 1.0, -1.0), // br
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vec2(-1.0, -1.0)); // bl
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out VS_OUT {
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vec4 Texture;
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} vs_out;
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void main()
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{
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vec2 vertex = vtx[gl_VertexID];
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vs_out.Texture = vec4(vertex * vec2(0.5, -0.5) + 0.5, 0, 0);
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gl_Position = vec4(vertex, 0, 1.0);
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}
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