15 lines
273 B
C++
15 lines
273 B
C++
#pragma once
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namespace audio::resampler {
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void load();
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void compute(unsigned int input_texture, int start, int end);
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struct texture_buffer {
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unsigned int texture;
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unsigned int buffer;
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};
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//extern texture_buffer input;
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extern texture_buffer output;
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}
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